Bravely Second Producer Aims To Release A New Bravely Game Each Year

By Sato . December 23, 2013 . 5:00pm


Square Enix teased fans with a new trailer for Bravely Second at Jump Festa and all eyes are on the upcoming sequel of Bravely Default. Producer Tomoya Asano shared a few details on Bravely Second’s new character and development status during an interview with Dengeki.


Before moving onto the subject of Bravely Second, according to Asano, there actually haven’t been too many players who’ve purchased the SP Drinks in Bravely Default: For the Sequel, items that you can use during bottles which allows you to freeze time and do increased damage—a little something for players to get through the tougher parts of the game if they have trouble.


“There haven’t been many [buyers,] but it’s not something that troubles us,” says Asano. “On the other hand, we weren’t expecting it to sell too much, so we could say that it’s sold more than we had expected.”


On the subject of SP Drinks, Dengeki asks if the SP system will still be available in Bravely Second.


“Yes, that’s what we plan, but we’ll be using player feedback and data uploaded by Square Enix members as reference, and may make some changes accordingly… it wasn’t that bad right?” replies Asano with a laugh.


While speaking of what Bravely Second will carry on from Bravely Default, Dengeki points out that upon clearing the true ending of Bravely Default: For the Sequel, the game allows you to store your data on the Nintendo 3DS SD card. They ask what will it be used for in the upcoming game.


“We’d like to prepare some sort of benefit that it can be used for in Bravely Second, but honestly speaking, we’ve yet to decide on what,” says Asano. “So for now, please bear with the idea of ‘If you save your data [from the previous game] there may just be something good waiting for you.’”



Dengeki asks Asano how far along are they currently in the development of Bravely Second.


“We’ve completed the scenario outline, and we just about figured out how many things we’ll be required to make for it,” shares Asano. “We’re currently working on the artwork, while throwing what gets finished into the game.”


Asano also says that Bravely Second will be made to still be enjoyable for those who’ve yet to play the first game, but he still recommends players to play the first game in order to fully enjoy the upcoming sequel.


bdfs_14_cs1w1_400x240 bdfs_15_cs1w1_400x240

We recently got a look at a new Bravely Second character by the name Magnolia. Dengeki asks if it’s safe to assume that she’ll be one of the heroines in the upcoming game.


“That’s right. For Bravely Default, we originally pushed a little for the heroine, Agnes; however, in the end, she was surpassed by Edea in the popularity polls,” shares Asano with a laugh. “While we don’t know how Magnolia will be in the end, for now, we’re handling her as a proper heroine.”


In an earlier interview, producer Tomoya Asano mentioned that Magnolia will be a character who shows “adultness,” a feature he considered lacking in the original four heroes of Bravely Default. Now that Magnolia will be part of the mix, Dengeki asks if that also means we’ll be seeing a different party mood in Bravely Second.



“The four protagonists of Bravely Default were loved by everyone, so on top of thinking of the party’s balance, roles, and the structure of Bravely Second, there are actually a few parts we’re struggling with at the moment,” answers Asano.


In case you’re wondering, Asano also mentions that the weapon Magnolia is wielding on her illustration is actually a spear-type. They wanted an image that depicted her as a fighting female, so they went with a halberd. Dengeki asks if she’ll be some sort of magic knight, due to her being from the moon, but Asano says that won’t be the case.


Finally, Dengeki ends the interview by asking the producer when can we expect to see Bravely Second be released.


“Personally, I’m aiming to release a game for the Bravely series at least once a year,” says Asano. “So, we’d like to release Bravely Second for sometime in 2014.” Bravely Second is currently in development for Nintendo 3DS.

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  • ShinTekk

    I don’t know if I should launch myself in happiness or cry, since 1. More Bravely Games, but 2. Each one will take a very long time to to localize! T_T

    • Kaetsu

      I think your missing the point.

  • SlickRoach

    Won’t seem as special if one was released every year, would it? Kind of like Call of Duty games, which is the first thing that comes to my mind in this situation.

    • Romancer Ecclesia

      Yes, it would suffer in the creativity department, because games like these are partly story driven. You can only save the world a couple of times before you get really bored. That is, unless they explore various themes of human nature and write a magnificent script for each annual release. But I doubt that.

    • Samsara09

      Kingdom hearts is a yearly series,and well,they are all epic…with great characters and story,quite creative

      tales of is a yearly series(even though we only receive the console games,they do a parallel work on handhelds-usually japan only).That didn’t stop the games from being kickass and dynamic,and creative.

      final fantasy was a yearly series between 1-6 and between 7-10…and people say SE was on it’s golden age on those periods.

      I could pull more examples(a guy down there said Kiseki was yearly),but,well,it could get embarrassing for most of the people here,who post without checking yearly rpg series,or bi-annual and talking like they can see the future.At least you were more careful with your words,thankfully.

      • Tiduas

        That still doesn’t change that some games isn’t as good as the others since the magic kind of goes away because of the games being released too often. I don’t like when creators set a deadline for themselves because they want to release X games. I just don’t like that way of thinking.

        (I wouldn’t count Kingdom hearts to be anything near a yearly franchise btw).

        • It is though. Nomura has a yearly commitment that he made five years ago. Where he promised the Japanese fanbase one ttitle toting the Kingdom Hearts brand name every year.

          Heck, he even mentioned he’d be focusing solely on kh for a few years after V-XIII. (BACK when it was still called that)

          I.5 was entirely made from scratch and the new screens for II.5 that siliconera hasn’t posted yet, show that BbS is being remade from scratch as well.

          Its more of a yearly series than you seem to think.

          • Samsara09

            Yearly counts remakes,remixes,mobile.As long as it is a entry,it counts.heck,if you check up while including these,kingdom hearts is yearly.

          • OathkeeperSoraXIII

            BBS isn’t being remade from scratch. They’ll rework some textures to fit being on an HD console and MAYBE rework the Mirage arena to support online, though it’s unlikely but that’s it. Character models are always made in high quality and then optimized for the system they’re on.

            It was only KH1 and 358/2 that were done from scratch, since they lost the original files for KH1 and then had to completely redo all the cutscenes in 358/2 (Except a few). Re:CoM had nothing done to it except being optimized for HD.

        • Samsara09

          well,yeah,tales of somewhat suffers with this,but it is my opinion.

          Even the games i consider “bad”,by MY standards,like Graces,have fans,so yeah,there are people who love it.That is all that them,the game has magic to them…and many of graces’s fans are usually importers,which means that,to some of them,the series is indeed yearly.And they still enjoy it…although it is more complicated them this,you see.Best not enter there.

          Also,if a game is good and it has good caracters,nothing wrong with extending it.We will get more of what we like.people need to allow themselves to enjoy some of those simple things and not fussy on details and complications that are meanigless since they can happen or not.

          Also,all games have deadlines,and with that,cut material.It can be postponed if the pros can outsell the cons,like final fantasy XV and kingdom hearts 3.

      • chocodino

        but the Main Games are done by one team and the side ones are done by other teams, while keeping every main tittle some years apart, this is diferent, here, one team would work on all the games, one every year

      • Ouch My Head Said Dionysus

        FF wasn’t a yearly series the whole time. There was a two year gap between 2 and 3, a two year gap between 5 and 6, and a two year gap between 7 and 8.

        • Rogerrmark

          Yet,it never stopped FFV,VI and VII from being bigger and better(gameplay-wise,technology wise) compared to FFII. People will complain about everything.

          • Ouch My Head Said Dionysus

            But there was a two year gap between 5 and 6. And it shows–the art was way more advanced, the plot more in-depth and the gameplay systems were overhauled completely.

            and there were 3 years between 6 and 7….

          • Rogerrmark

            VI took 1 year to be made.VIII and IX were developed on the same time,and in the end…

          • Samsara09

            well,many yearly series like tales of usually do parallel work.For instance,tales of zestiria,it was most likely being worked on while they were doing xillia and xillia 2.
            2 year breaks mean almost nothing,you see.

            For the games still have unique and well written plots,interesting caracters.It is my opinion,you can disagree however you want.

            But there is no inconsistent plot with plot holes,caracters that have an out of caracter development…or worlds without rich background.

        • Samsara09

          Well,I had checked wikipedia,and yeah,whoever did the article had mathematical problems;

          Just because there is a year or two gap,doesn’t necessarily means mean the series ceases to be yearly,especially if they return to be almost yearly after it

          .However,if there is a three or four years,then there is a break in the sequence.Still,it can return to be yearly.

      • ChiffonCake

        >Kingdom hearts […] great characters and story
        If you say so.

        • Samsara09

          Yeah,you are right,I made a silly point,even if I could back it up.Everything there was my opinion,and yeah,not a fact.

          The story,is because it hasn’t plot holes(plot hole is not an unexplained plot twist or plot part,it is a contradiction),it is somewhat coherent…the characters are usually all likable and have many heartwarming moments…the series has awesome music and great boss battles.

          i am trying to be as generic as possible,but this is why I said that.Although even though i backed it up,it is still not a fact,precisely because people can miss those points or consider then bad and disagree.

      • Rogerrmark

        I don’t care that much about KH.Still,your comment is the one that makes more sense around here.

        Why so many downvotes???

        A lot of Siliconera’s users play Tales, Atelier, some are even Nintendists.

        Why bother with annual release if:
        1- We don’ even know how much people will work on the sequels

        2-Long time development never saved games from mediocrity

        3-FFVI, the most popular 2-D FF(along IV) was developed in 1 year

        • Samsara09

          Thanks for the honors.Well I am considering all those downvotes as likes,since they are also proving my point.They got mad that I showed they were wrong and downvoted.But still,cat got their tongue…they didn’t even talk back.My victory.So,I have 15 likes.

          also,yearly counts remakes,remixes,mobiles,etc.All it matters is that a new entry gets released every year.

    • Daniel Jeanbaptiste

      Not if they do For the Sequel before every main titles for localization

    • I think that’s just the route that many developers in Japan are taking. CoD is hardly the only game guilty of annualization any more. In fact, Japan has far more annualized sequels. Gust puts out a new Atelier every year at this point, Compile Heart puts out 1-2 Neptunia games every year, Falcom has been putting out a new Trails game every year as well, and I’m fairly certain Marvelous are looking to annualize Senran Kagura, too. Oh, and Tecmo Koei release anywhere between 2 and 4 Warriors games a year. :P

      Edit: Ah, of course… Tales. That’s been getting two games a year of late.

      • MaximDualBlade

        It’s still a dangerous route. I think the games have potential, so why not exploit it? If people buy it then, they have no reason to innovate.

        And including Tales is kinda harsh because one of the games is a hd remaster, so I wouldn’t count it as a new game and I will be surprised if someone actually complains that we are getting symphonia and xillia 2 next year, so let’s see how brave the future is for this new series.

      • Ric Vazquez

        But COD is the worst one of them all, japanese games are not as monotonous as western ones, methinks.

        • …I’m afraid I don’t even know what to say to you. :/

    • LaserVision

      Whether it’s annually, bi-annually, every nine months or every week, none of it will matter if English/European versions flop.

      As usual, everyone is getting way ahead of themselves; worrying about the sequelization of game that hasn’t even come out yet.

    • Looking back, a lot of JRPGs were released yearly. As mentioned, the Atelier titles have always been released yearly, Final Fantasy was mostly released yearly and even Tales games weren’t released far apart but became yearly starting with ToD2.

      I suppose it’s actually common for some series to be yearly, but it’s harder to really imagine that.

      Then again, games stopped being yearly I think when it was expected that they meet certain HD standards. (Which is fair enough, but did bring about a shift.)

  • Neophoton

    Not sure how to feel about this. On one hand, more Bravely makes me fangirl hard, but on the other… I don’t want it to go the way of Call of Duty.

    If they do it by means of “updated re-release,” then I’d be all right with that.

  • andref

    Somehow I get the feeling the whole release a year has more to do with region releases or language releases, since I can’t imagine this series will ever get to the point where the games will become world wide releases

  • OneOkami

    I guess this could be nice for people who continually crave new content of an established franchise, but as a gamer I typically stale on things like this after a few iterations at most because I desire legitimate closure to a story and world.

    Kingdom Hearts is one example off the top of my head. I ate up the first couple games in that series, but now I’ve pretty much completely lost interest and have no desire for Kingdom Hearts 3.

    Of course this is all assuming they are indeed hinting at yearly iterations.

    • Herok♞

      I feel the opposite for Kingdom Hearts to be honest I really enjoy every game in the series and feel DDD and BbS were the best 2 by improving alot from 1 & 2

      • Romancer Ecclesia

        I felt strongly for BBS but DDD was just… dragging things out. Maybe the magic starts to fades away as some of us grow older =/

        • Norris

          It might be because BBS is a game that’s taken more development time and polish than DDD. Incidentally, BBS is the better game between the two.

        • Herok♞

          I started the series 11 years ago, we all got older if we were playing since the begining

        • Samsara09

          DDD was rather dragging.It only had story,really,on the beginning and on the ending.And with the dropping.It could get annoying,and it did.Still,it wasn’t bad,and was quite enjoyable.

  • LunarKnite

    Interesting. From how they’ve released the series so far, it looks like it’ll follow more of a Pokemon pattern than a Call of Duty. Where they release a completely new game then release an upgraded version, rather than new games every year.

  • ndjn3979

    Another Assassin’s Creed?

  • Aaron K Stone

    Don’t go the Assassins Creed road please?

  • Yaggyu

    Won’t that lead to bankruptcy in the future

    • Kaetsu

      If things went wrong with this franchise Squeenix would still have enough money to keep going for another 20+ years. All that would happen is that they cut the franchise and keep pumping out other games.

      • Laer_HeiSeiRyuu

        Uh… Capcom is in ruder health than Square

        • M’iau M’iaut

          And what does that have do to with this thread. Please move on with such tripe.

          • Laer_HeiSeiRyuu

            Stop projecting that bad mood everywhere.
            Square doesnt really have a lot of money to last 20 years being the point

          • M’iau M’iaut

            The point is every bit of evidence shows that at the moment, this course is making SE money within Japan. Where exactly does Capcom play in?

  • I can get behind this. A good yearly RPG series? Let’s do it.

    • Kaetsu

      Has any other RPG franchise done this before? And has that RPG franchise been successful or good? I’m kind of curious.

      • FitzpatrickPhillips

        Tales gets yearly releases. Atelier games too.

        • Kaetsu

          Although I’m not fans of those games I do know that lots of people do so if they can do it then I believe Squeenix can do it.

      • Devinja

        Final Fantasys used to be 1 to 3 years apart. Dragon Quest 1 to 3 was 1 year apart followed by 2 for a long time. If tjey work with the same engine and similar assets they can pull it off.

  • Audie Bakerson

    I’d rather not, it’s killing the goose that lays golden eggs (for reasons other than the massive inflation it causes). Doing this causes a brand to dry up in less than a generation.

  • Jahred Down

    Why does this sound like we may soon be getting “Too much of a good thing”? There are enough yearly franchises as it is.

  • Masa

    not a good idea……anyone here played Bravely Default yet?
    What did you think of the last few chapters? I thought the game went really downhill there.

    • Thatguy

      Dunno, Ringabel book ruined some thing to me >__> Also, dogs in castle with hell of a damage, when counter (payback, i think).
      Jokes asides, it seems ok, just not emotional enough, like first chapters..
      Just… reasons isn’t explained enough. Like, *find 6 gems and bring it to me, that you can defeat me* for side-story.

  • Altumn

    Im highly disappointed, I thought they made this series to try something new.

    • Pedro Furtado

      They did and it worked out.

    • Masa

      What about this game is something new? Its a classic rpg.

      • Samsara09

        if that is what you think then you missed the whole point of this series.Well,I am a helpful guy though.

        check either walkthrough of the game and see for yourself what Pedro Furtado said.if even after that you still miss it,well,I can only pity you,unfortunately.

      • Altumn

        New Franchise, but it isn’t just a classic RPG, it has new additions to it, otherwise it wouldn’t have been a hit. If you bring back just the same old stuff, who would play it? It brought back the old and enhanced it with something new, so it really isn’t all that classic.
        And to see it ruined like this is just a shit shame.

    • FitzpatrickPhillips

      What does it do new?

  • Lilith

    I kinda don’t mind at all. I’d like more DQ too.

  • Kaetsu

    “according to Asano, there actually haven’t been too many players who’ve purchased the SP Drinks in Bravely Default: For the Sequel” Well that’s good news! As for the yearly release thing I’m not sure I’m on board. Having more of these games sounds great but the fact there coming out pretty close to each other makes me a little worried that there just going to be doing a lot of recycling. For now I trust them but hopefully they don’t milk this franchise until it’s dry.

  • Micrologos

    I guess we’ll see if it ends up going the way of Final Fantasy.

  • *groans*

  • Go2hell66

    this is a terrible idea

  • FitzpatrickPhillips

    Thats dangerous ground.

  • Leon_Tekashi

    Oh no…They’re entering bad territory…Buuut, if the story in each game is fresh and they keep on adding in new features with each installment, they can make it work.

  • I just got all kind of warm, fuzzy feels. Such a pleasant mood~.
    Everything said sounded good to me, and I really like the route they’re taking with Magnolia (I also favor her because this article made me think of Sailor Saturn, and spear/halberd-type wielding ladies are forever badass~).

    Well, I’m already extra hype for BD, but now I’m mad excited for BD2. >u<

  • mojack411

    Ummmm, this makes me very scared that they’ll sacrifice quality for speed. I feel like with franchises like Assassins’ Creed and CoD, the vast majority of the audience just wants each installment as soon as possible, however, with JRPG’s like this, the audience wants a finely polished game. We’re used to having to wait long periods of time for games so take that time to really make sure it’s fantastic and lives up to expectations.

    • Suicunesol

      Don’t worry. We probably won’t get Bravely Second until 2015 in the West.

  • DanielGearSolid

    How’d this series get so popular, so fast?

    Disclaimer: I’ve never played it and dont own 3ds

    • British_Otaku

      The first one released over a year ago when the 3DS was starving and to be honest the whole industry was starving for ambitious traditional JRPGs in the same sense as older FFs from Square Enix. People have been demanding for it to be localised for a while especially with how they are handling the FF13 series, the original game turned out good in Japan and has gotten people hyped for a localisation and the international version (called “For the Sequel” in Japan).

      I guess that sums it up. Senran Kagura sorta benefitted from a similar effect.

      • DanielGearSolid

        How’d it do commercially? You know?

        Alotta time the internet begs for these games to gt localized, but they dont sell well

        • British_Otaku

          Oh that? Enough to make Square Enix happy at least, if you want specifics, the original got an impressive 140K in the opening week in Japan while the international version got over 30K in Japan in a competitive week when people were likely downloading the additions instead. It seems fairly popular in Europe, but we don’t have pan-European numbers yet.

          I find the community side to be more interesting since most people here don’t import and are not a European, they haven’t played the game or have a demo yet somehow games get a big following still.

          I would like your examples of games that didn’t sell well despite people asking to localise em.

          • DanielGearSolid

            Hmmmmmm, now that I think about it Monster Hunter is the only one I can refer to.

          • British_Otaku

            Assuming you mean Monster Hunter 4, it is far too early to count it out given that MH3U did very well on the Wii U and 3DS outside Japan, but every other Monster Hunter games kept in Japan it is a mixture of perhaps being too late (as in the PSP/PS2 are dead or the market isn’t doing well in general) or Capcom being stubborn….

            Surely, they could release Monster Hunter Frontier on one of these platforms (Vita, PS3, Wii U, Xbox 360) outside Japan….

          • Laer_HeiSeiRyuu

            I doubt people’d want it here

  • Herok♞

    Honestly I want to see how the first game is before seeing if turning it into something yearly is a good or bad thing, I figure if they do things the right way and don’t make it just to make it the series will be fine

  • epy

    Slippery slope…

  • elementalknight

    Seems like a bad idea.

  • ShawnOtakuSomething

    a terrible idea. Then its going to be like _______, no ok?

    • M’iau M’iaut

      Let’s see where the road leads before painting everything with one brush please.

      • ShawnOtakuSomething

        but Red is such a pretty color……do’k

  • Suicunesol

    I wouldn’t worry guys. He doesn’t specify mothership releases. A “new bravely” game could be anything from a mobile game, to a browser game (like Praying Brage), or an expanded re-release.

    • Kaetsu

      That’s a very good point. Especially since we’ve already seen a browser game spin-off and mobile games are very popular in Japan.

    • Samsara09

      Well,it is useless to worry,and I would even say counter productive.If the feedback is too negative,they might push the plug on this series.The only ones who will really be losing here will be us,the clowns.

  • ZEROthefirst

    Don’t go the Call of Duty route here guys. You need to at least give yourselves more room to change things up to keep it from getting as repetitive and un-inspiring. At least give it 2 years so it has some ground to stand upon.

    • Kaetsu

      Each Call of Duty game takes 2 years to make.

      • ZEROthefirst

        Takes 2 years to make, gets released every year and it’s the same $60 re-skin as the year before.

    • Samsara09

      I have a question:

      there is game X and game Y.

      X started earlier and had 3-4 years of development..But,by beginning of year 2,Y started being made.They released it by the end of the year after X.

      So,Y had almost the same time in development as X,while still making it yearly…and by your logic not sacrificing originality and inspiration,since it had 3-4 years of development.
      is this valid by your point of view,or would it still be CoD?Because if that isn’t,you should google ‘tales of series”

      • ZEROthefirst

        I’m well aware of what the Tales series is as it’s actually my 3rd favorite game series (it has it’s obvious flaws of course). What I mean to say and that I obviously didn’t point out is that when developers aim to release a game every year they begin to rush some things because they have a strict goal in mind. They begin to limit on things they might have wished to do, cut back on story, character development, etc.
        A lot of the time this isn’t the case though, but for some other franchises, most notably being Call of Duty, they do almost nothing with every new game. They add a new coat of paint, maybe throw in 1 or 2 new weapons, and change the plot which has the similar Country A is attacking Country B, this person betrayed this person, his country, etc. etc.
        I feel that game developers should take as much time as they feel is needed for a game in order to do everything that they wanted to do instead of cutting some corners, I know they can’t entirely do this though when the company pushes them. Masahiro Sakurai is a good example of this… however giving release dates and pushing back constantly is extremely disheartening.

        • Samsara09

          oopsy daisy,sorry for not responding to you 6 days ago.Wait…wow,how time passes,shit.

          Oh,this happens with everything.Many final fantasies and tales had cut content,not just the recent…but…cut content is usually something they try to reuse in other games,so it isn’t bad.

          also,you have a fine taste in rpg.Tales of is great.

          Also,about sakurai…I was honestly expecting them to release their little jewel on 2016…or so,but the fact is…they are releasing it next year…so they are rushing it somewhat.But well,a sense of urgency is allways needed.Do you want to wait a decade for a game?

          • ZEROthefirst

            What a bum forgetting to respond to me lol

            Anyways in all honesty I would have figured we wouldn’t see the next SSB for a few years either. If we look at the other games in the series like Brawl if I remember correctly Sakurai didn’t want the game to take that long to develop and he wanted it out soon as well. If it wasn’t for them getting Namco Bandai with the Tekken, Soul Caliber, Gundam Vs., Tales team, etc. to help with this game I’m sure we wouldn’t see this for a while. Their whole purpose for getting put on was probably to help get this game out as soon as possible and be well balanced.

            I’m actually curious to see how some things may have changed with the Tekken team especially helping in there… although I won’t lie I hope people won’t be getting juggled XD

  • 하세요

    This makes me less inclined to buy the games as I’ll always have the “I can just wait next year for the better version” mentality.

    • Solomon_Kano

      If the first game is any indication, we’ll probably only ever get the updated version in the west, so you wouldn’t even have to worry about that unless you import.

    • This tends to make me just end up never buying any game in a yearly sequel-machine franchise.

  • Devinja

    Final Fantasy games were released between 1 to 3 year intervals. Especially games that they didn’t have to remake a engine. Not to mention Bravely Default was released twice in japan and a PC spinoff. So I give this until Bravely thirteenth to wonder if its going downhill.

  • LDM

    They’re about to step into tricky territory if they release Bravely Default every year. Just like Assassin’s Creed and most First Person Shooters, people will eventually get tired of them. I just hope they know what they are getting themselves into.

    • sammy11

      Lol COD’S Sale numbers say otherwise.

  • Earthjolly

    Not good. Not good at all. Rpgs need more time.

    • Slayven19

      FF games used to come out every year and they were good back in the day, tales games do this as well and they are still fun. The trails series does this as well and they have very good stories.

  • Solomon_Kano

    Considering this year’s BD was just an updated version of last year’s original, I’m not sure why people are hitting the COD panic button already.

    He didn’t say a brand new entry every year or even rule out spin-offs like that browser game, so it’s way too soon for all of that.

    • Samsara09

      Well,people were waiting for the chance to hate the game-oops-now it is a serie.Well,there they have it.

      Hope they enjoy bashing to death the game they yesterday were saying was the best thing since electricity,lol.

      • Pockystix

        here’s the Point (.)

        you missed it.

        • Thatguy

          Can i have 2 points ( . ) ( . ) ?
          I promise, i won’t miss them

          • Pockystix

            Might as well have three. . . like that chick in total recall

        • Samsara09

          Well,I saw what was beyond it.

    • Pockystix

      I’m sure half of this is probably lost in translation. He could very well mean more browser and iOS spin-offs to hold people over for full releases. Or he could mean a Street Fighter like thing for each game, where a better release is made between numbered titles.

      Either way, it could blow up in their face, or make a lot of money and brand recognition.

      I think the panic is a bit justified though, since we’ve been pretty burned from FF and now DQ seems to be joining in the practices. People just get (for lack of a better term) scared sh*tless when they see a new IP throwing around terms like “yearly release”. Granted, mainstream audiences (your COD and Sports players) eat that stuff up, but RPGs? That just doesn’t work as well.

      • Samsara09

        well,I already talked about this up there.Considering you posted down here,you most likely read it.Many rpg series are yearly.They do remakes,mobile,remixes,spin offs…and they make great yearly series.

        That is why this panic is ridiculous.I can agree they are treading on potentially dangerous ground.But we only have one game.We should wait for second before criticizing them or saying they are going to shit.

  • Lakitu13

    Well, into the trash it goes.

  • M’iau M’iaut

    Hey guys — let’s not make the choice to be a bloody ass on the posts.

    • Samsara09

      good luck moderating this mess.They are only going to stop when this series is on a hospital all bloody and unrecognizable,or buried.

    • epy

      Hey Mr. Mod, please don’t act like a jerk when it’s not needed yet.

      • M’iau M’iaut

        Sadly the immediate deletes speak differently of needs.

    • brian

      People being bloody asses should go to a doctor about that.
      Sorry, sorry, sorry, couldn’t resist.

      • M’iau M’iaut

        A little A+D Ointment should be enough. Preparation H for the more serious cases.

  • DanijoEX ♬ the Cosmic Owl

    Not even sure what to make of that…but I’ll make sure I’ll view it in positive light.

  • Ferrick

    so why are people already going all “noooo this series is becoming assassin’s creed/call of doods” ? Annual releases in JRPG isn’t even that new, hell kiseki is released annually and is still amazing

    • Samsara09

      some of the “best” rpg series around are yearly or were yearly during their “golden age”(fan term).yeah,this is quite silly.Thanks to you,I can add kiseki to the mix.I was only thinking of tales of,final fantasy and kingdom hearts.

  • Kelohmello

    Each year huh… Definitely don’t know how to feel about that. Well, if the game’s quality speaks for itself, in a positive way, it won’t matter. No way to know at this moment in time, that’s for sure.

  • 3PointDecoupage

    So is it official that Bravely Default is the new final fantasy?

    • Nanaki

      Not quite. The first Bravely Default was inspired by Final Fantasy, but it’s a spin-off series, as well as the spiritual successor to Final Fantasy: The 4 Heroes of Light.
      Definitely not official. You have Final Fantasy (insert Roman numeral here) to look forward to as well as this series it seems!

  • Detrimont

    just don’t rush them, if it means that the games will be good, i don’t care if there are delays

  • icecoffemix

    This is going so well nothing can go wrong, nope not at all.

    *roll eyes*

  • Slayven19

    I’d be fine with every year for six years at the very least.

  • MrSirFeatherFang

    New bravely games yearly?
    They could do so many things with this. And hopefully… the first thing they do is a dancing game. We need more of those.

  • Anewme…Again

    Well yearly seem fine to me.
    1 year with a good team should be enough to make a good game, It’s not like Bravely default take anywhere near as much work to make as Assassins Creed and COD for example.

  • TheLastBattalion

    Yearly? This will be a disaster if it is true.
    Also, I can’t believe they are going to keep up with the DLC garbage.

  • Beat

    I would rather it be every 2 years at most. It’s good to make games that people will play for a long time, not just until the next version is out. I’ve been playing Dragon Quest IX for years now.

    • brostar

      I loved Dragon Quest IX for sure. But damn it’s too long for me. I was really burned out after beating the game. Which is sad because I wanted to do all the bonus stuff I missed but I just had enough of the game. 60 hours is too much for me.

  • I want them to take their time to deliver a good product. If they can make it in one year fine but I don’t a rushed product without any improvements or being polished.

  • Ouch My Head Said Dionysus

    That’s a good way to burn out real fast.

  • Death Saved

    as long as you don’t release the same game multiple times with minor improvements that we cant download seperatley, im okay with this.

  • artemisthemp

    I doesn’t like the idea of a new Bravely game every year as writers risk to run out of idea and Bravely then just turns into a CoD.

  • Eder García

    so Bravely series is COD now?

  • Rasputing

    That’s a halberd? Looks more like a glaive to my eyes.

  • Ladius

    I’m not sure why people overreact as soon as they hear “yearly releases”, considering there are developers that are able to provide good games on a yearly basis where others are unable to do the same even with long development cycles.

    Just as an example, Falcom’s TrailsKiseki series is a yearly one at this point, Atelier has more than one release per year, Tales on average is a yearly series and there have been years with no less than two mothership games (even if they’ve slowed down the number of releases in the last years), Atlus has been pumping out Persona spin-offs and ports almost on a yearly basis, the first five Final Fantasy games were released on a yearly basis aside from a gap at one point, Neptunia games have been released at the same pace, and so on.

    On the other hand, Final Fantasy XIII’s long development didn’t exactly make it a masterpiece, just to name the most obvious instance.

    • Samsara09

      Well,I liked that game,XIII,so I would beg to differ.Still,you are right.Short or long development means nothing,since just as great games can come from both,so can the shitty ones

  • Samsara09

    if anyone is gonna post here,please GOOGLE KINGDOM HEARTS,FINAL FANTASY,TALES OF,KISEKI,ATELIER,SHIN MEGAMI TENSEI(all of their branches like persona,the original 4 shin megami tensei,digital devil saga,devil survivor,etc)…and see the dates of their entries.

    MOST OF THEM ARE EITHER YEARLY OR HAD AN EXTENSIVE PERIOD OF TIME BEEN YEARLY.You are all overreacting.Calm down.Just because it is yearly it won’t be CoD.

    Our genre needs more yearly series,if not,it is gonna is even offensive to compare our small niche genre with the massive shooter genre and it’s giants like CoD.

    P.S:also,yearly counts entries,which can be spin offs,mobile,browser,remix,remake,etc.

  • Khoko

    That is a horrifying statement to make. Yearly releases don’t automatically mean the game will turn into a CoD situation but the potential is there and with the future releases probably pushing more and more micro-transactions. That potential seems more like eventuality. Then we start getting those game was just released and info on the next game is already coming out situations.

  • pimpalicious

    I knew I would see COD comments just from the title. >_<

  • Lalum

    As long as they keep the quality up I don’t really mind.

  • Ash_Riot

    Isn’t MegaTen yearly too? One of the best RPG franchises around too.


  • Reiswindy

    I’m still curious to know what they mean by “adultness” in Magnolia.

    • I feel they mean a particular brand of “maturity” (and not necessarily the R-18/NC-17 type either). But I am rather curious too~.

  • Göran Isacson

    See, there’s a grand many ways to interpret this here situation. As long as you have a good creative team that knows their limits and have good ideas, a yearly production ratio CAN be feasible. I see a lot of fear here, and I see a lot of defenders saying “well look at other rpg franchises that manage to be yearly best-sellers”, and… I suppose one could argue it’s a truth with modifications.

    If there is already an engine available to create the game with, as was the case with the quick release dates between IV and V, then it’s feasible to create a game with very small time-frame between each other. Granted, some may say that FFV isn’t perhaps as grand a story as IV and would instead point to the Tales of-series where things like Legendia and Abyss were released with very close proximity, but those two titles also had different teams and directors working on them, as far as casual wikipedia trawling tells me.

    I guess what it all leads up to, is that if one doesn’t expect the designers to create a whole new engine for each sequel, or make great changes to the battle system and just sort of improve them bit by bit with each release, then it’s plausible to create yearly games of sound and decent technical quality. The greatest concern then is if one isn’t satisfied with “sound and decent” level improvements, but I am, to be honest, easy in this regard. If I liked the first games battle system and the sequels don’t fix what ain’t broke, I am generally good with that.

    The major area of concern then is the quality of the plot. Can these people deliver an engaging story with each and every game? Can you fashion an engaging narrative that will center around one “game-world”, instead of resetting it with every game ala Final Fantasy/Tales of, and then keep pumping out sequels to that world every year? While I have yet to play a single Assassin’s Creed game and as such can’t say anything definitive, most complaints I’ve read on the internet center around how the assassin-storys themselves are often interesting/passable, but the overarching stuff that’s supposed to be tying the games together are frequently criticized for being “just padding” or “dragging things out”.

    So all in all, I guess it’s all really down to the writers/scenario staff. Can they create compelling narratives year after year? I don’t know what they can do just yet, so it’s really all on their shoulders to prove they can do it. And if not… well. I guess we just get another franchise that proved the nay-sayers right.

  • Lester Paredes

    Yeah… this won’t backfire after a while. A new Bravely game is coming out! Again? I haven’t beaten the last one…

  • foopy

    Square tries new IP, new IP proves successful, new IP gets churned out like crazy.

    Nothing to see here, folks. Personally, I’m glad that they’re back at the New IP part. I know they put new stuff out all the time, but it doesn’t feel like it. I’m glad that something they’ve ventured on has been successful, especially given the risk-averse climate at many Japanese development houses lately.

  • TheSegaMan

    That is just milking the franchise then…yeah that totally sounds like a good idea..

  • Petey

    This is troubling news for US potential fan bases since the FIRST game hasn’t even dropped yet. Even if they were to handle the spaced releases (main title, non canon title, spin off ios, main title, etc), it’s still going to be at major risk of the story and ingenuity of any possible story or otherwise.
    I’ve started playing the demo, myself and can’t bring myself to really go into it as any future installment might upset my interest. SQ’s nasty marketing ideals are already the reality of future games, so I almost don’t care.

  • anonymous

    Is no one else going to comment on some of the stuff in the trailer I mean I know the title is annual release dates but that wasn’t the focas of the article (oddly enough), because I wanted to point out a couple obvious things (im bad at analyzing trailers so bear with me). One thing to note is the combat looks to be the same in bravely second (which abbreviats to bs…) u can see this by how she uses default to protect you from an incoming spell and use brave 3 times. Also it LOOKS like the compounder is still an astric by how some of the scientists around you dress. Also Mongolia uses some kind of thunder arrows dont know if thats a new astric, new ability to the ranger, or being able to cast sword magic on bows (plz correct me if im wrong about this last fact dont know if u can cast sword magic on bows). Tiz still seems like hes in the game just curious as to what happened to him (at the end of the game you see him probabley giving up the celestial body that was inside him -still not sure as to what that was, he just launched a red glowing object into the sky- and fainting). Also looks like most of the magic is staying be how some of the enemy madges attack. Just some thoughts I wanted to throw out there and if you want to add or correct im glad to hear your opinions other than the annual release dates :

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