Tales Games Are Like Moving On A Highway, Tales Of Zestiria Won’t Be Like That

By Spencer . December 24, 2013 . 4:00pm

image Tales producer Hideo Baba spoke with Famitsu about Tales of Zestiria. One of the tidbits from the interview is Baba said the Tales of games were something like moving along a highway, until now because Zestiria won’t be like that.


Tales of Zestiria will dig into the depth of the heart and "zest" is a keyword for the game. Baba said Slay, the male protagonist, may not appear to be a passionate type of person at first, but deep down he has passion hidden inside of him. Baba reiterated that while other Tales of games were rooted with themes of justice or faith, this core of Zestiria’s story is passion.


Tales of Zestiria is in development for PlayStation 3.

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  • Well passion is a much better and stronger theme than justice and faith imo, tho it all depends on how you gonna pull it off Baba~
    Looking forward to more information, this interests me greatly~

    • MrTyrant

      Maybe he will be passionate about justice and faith hahaha

  • lurock

    There was a bit in that reveal trailer that looked like the spitting image of gaur plains from xenoblade. i have high hopes.

    • Laer_HeiSeiRyuu

      A random floating field of grass reminds you of guar plains?

      ©aur plains is apart of a mountain lol

      • lurock

        there are distinctive cliffs in the distance of that field of grass that are nearly identical to the ones found in the gaur plains. watch the trailer again and pause it on that roaming clip.

        • Laer_HeiSeiRyuu

          So this game takes place on a titan :p

  • riceisnice

    “She’s lost her zest to read”

    “She’s zest-less? D:”

  • Samsara09

    Can’t blame them though,many rpgs had tough luck getting rid of the world map properly,and ended up with the hallway….However…such huge areas have a price…they take space from other areas.Hope they can balance well size with number.Who am I kidding,of course they will,after all,they are always putting passion on their games!This one will be blazing with it,lol.

    • Firekitty

      I don’t think he’s talking about maps, though…

  • AuraGuyChris

    I demand a sidequest where Slay zests oranges!

  • Kioku

    Looks like the story is going to be great and promising!
    Can’t wait for it.

  • Sentsuizan_93

    A slower paced story can be good too. Depends on the execution.

  • I like where this is going. Will wait to her more Zesty details =)

  • Everything sounds and looks good to me so far~.

  • James Enk

    i watched the trailer and i got a Xenoblade vibe from it, then i was talking with a fellow Tales of fan and he told me the same thing, so it’s not just me, what do you guys think?

    • Rick

      Well we know the story definitely won’t be as good as any of the Xeno stories, but the setting did look pretty similar to it.

      • Ferrick

        we ?

      • James Enk

        as a JRPG fan i can say no to either of them

      • Ouch My Head Said Dionysus

        Oh yeah, sure, because Xenosaga had such masterful storytelling. *rolls eyes*

  • Tales_of_Master

    I find it extremely weird that the Tales team decided to make a game around Dragons, despite the series never really featuring them, exactly around the time where I started going through a bit of phase with Dragons. I guess that’s why I love this series so much, it just gets me :3

    Anyway, I find the idea of having some kind of new central themes for the game quite intriguing compared to previous installments. A new story that focuses on the passion of exploring really bring back memories of old JRPGs during the SNES era, where each game had its “magic” that was lost in modern gaming. Games like Tales of Phantasia, Chrono Trigger, and FFVI come to mind.

    I find very interesting how Namco is heading in the exact opposing direction of Square Enix, by realizing that old JRPGs had it right, and that they need to go back and capture what made those games so memorable….instead of whatever SE are doing with their games >_>

    • LightZero

      Yet both get criticize at the end of the day. Tales gets criticize for being cliche ridden and playing it too safe. FF gets criticize for not being like said criticizer’s favorite entry. Rinse and repeat.

      • Tales_of_Master

        I was never comparing the two franchises to each other, I was however comparing the direction each franchise is going, with Tales going back to the oldschool JRPGs style of design, and FF going to…..somewhere else. I personally prefer the direction of the Tales series, and that what I was trying to get across.

        • Bec66

          I think Square just feels obligated to try and make Final Fantasy something new and different every time a new main entry comes in, ever since FF7 that is.

          • neocatzon

            They’ve already done that before FFVII. I may miss something but as I remember..
            FFII: odd leveling based on performance (they bring this back in FFXI)
            FFIII: they introduced job system
            FFIV: locked job but integrated them to plot and the characters. Introduced ATB system
            FFV: full blown freedom on job system, lighthearted story.
            FFVI: the story was basically an opera with 14 playable casts. Heavy utilization of Mode7 (allowing 3D perspective on 2D)

            Later games are more obvious, especially with jump in graphic from SNES to PS but as limited game development back then, they always made the main entries different.

          • Bec66

            Good point

  • Nitraion

    It will be more surprise if suddenly he has dual persona lol
    Hmm moving on highway? well i wonder this series can pull of big maps again?

  • icecoffemix

    Xenoblade’s style of exploration please! But with better sidequest, like put something more substantiated than 200 “go here kill/fetch it” quest…

  • Ryo-kun

    True that. I think Xillia’s and Graces’ world feels small and limited. If they want to make it grand without resorting to open world like Zestiria, they should’ve implemented a world map like abyss or vesperia. The plains (Xillia) and corridors (Graces) really destroyed any semblance of a big world.

    • LustEnvy

      So much THIS.

    • Arrei

      I feel like Xillia’s world size wasn’t hampered specifically by having lots of plains or no world map, but rather by those plains just being largely uninteresting. You had marshes and canyons and such, but all the interesting stuff was in the dungeons, there wasn’t anything to admire like a random abandoned ruin sitting in the middle of nowhere, or a serene lake hidden in a small forest, or a mountain you could climb up and look over the landscape.

      It’s like, a world map style can get away with not having much to see just from the size of the thing, but if you’re gonna go ahead and try something different you need a suitable replacement for the size factor.

      • Ryo-kun

        I dunno, I just like world maps better because the world feels alive and not empty. I think Xillia did quite a good job by showing the towns and cities have more area even though we can’t access them (like Xian Du and Elympios for example). At least, the world looked large and has more people in it unlike, say, Graces. The plains leave much to be desired though.

        • Arrei

          I did like that about Xillia’s towns – Vesperia did the same thing with areas like Zaphias and Dahngrest, although I feel Vesperia’s towns were a bit too small even with that going for it.

          I can’t agree that world maps feel alive just by being world maps, though, unless by “alive” you mean teeming with vicious monsters ready to tear you limb from limb, because your typical world map is created just by sprinkling copious amounts of the usual vaguely discernible trees and cliffs and caves and whatnot rather than unique location assets. Only the exceptional examples like Ni no Kuni’s world map have ever really made me feel they were “alive”. Xillia’s empty plains could probably be mashed together into a pretty believable world map for that very reason, the only differences between most of the highroads being different cliff shapes and some different foliage.

          Going back to the oft-mentioned Xenoblade and how it handled its areas, it used a lot of sprawling areas separated into their own loading zones just like Xillia did, but the core difference is that each area had so much stuff in it that two areas that could both be described as “grassy fields” would be totally unique.

  • Hau To

    A journey for the holy bar of soap that is known to calm down the dragons of the world, Zest is the key.

  • Jirin

    What I’ve heard about this game interests me, but I want to know more about the combat. Will I be making use of my normal artes in a fun and interesting way, or will I be spamming link artes or rage breaks or something else that trumps regular artes again?

  • DanielGearSolid

    Theres almost nothing Baba can do to make not want thid game….

    Except quit Bamco

  • Go2hell66

    Tales of Zestiria – the never-ending quest to get laid

    • Arrei

      Or the quest to get Lay’s Limon flavored potato chips…

      (How many “zest” jokes is that by now, I wonder?)

  • Niyari

    the main character looks creepy AF

  • megaten666

    I just want a world map, something like Dragon Quest VIII had. That would be epic.

  • Sergio Briceño

    “Zest”? As in “winzest”? I’m up for it then.

  • Spectacularity

    Mmm loving the females design…As for the male… :(

  • Chris Lane

    I got a Vita for Xmas….kind of wishing theyd bring over Tales of Hearts R now lol.

  • Earthjolly

    Inb4 Magic is the courage that changes dreams into reality

    • mike dickson

      thanks emil lol

      • Guest

        wait, its courage is the magic rofl

  • CirnoLakes

    I’m sorry to say that neither of the main protagonists revealed so far interest me all that much. But I’ll they’ll grow on me.

    What I’m really looking forward to right now, is information on the other characters.

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