Gaist Crusher Might Be A Flop, But Capcom Are Still Releasing Content For It

By Eugene . December 26, 2013 . 4:00pm

Gaist Crusher was a flop at retail, but Capcom are continuing to support the game, reports Gamer. To that end, they’re releasing some new downloadable content to coincide with the release of its first batch of post-release Gaimetal toys come 28th December. Each toy will come with its own Gaist, and you can view them below.


The side story will focus on Yamato, an all-powerful, almight Gaist beast that will have its own special story for fans that you’ll also presumably be able to wear the skin of after beating it down.



While details are scant beyond a few screenshots as well as a shot of the metal monster in all its avianic-seeming glory, this does coincide with some new Gaimetal toys fans can pick up. Just in case you’ve forgotten, these toys are separate items to purchase that come with more powerful Gaimetal Gears for the in-game characters to wear.


In this case, there are three new Gaimetal Gears players can buy and add to their collection:


Corpse Bageon, which did not surprise anyone by looking as undead as a pile of metal can possibly be by becoming… pink.


Above is the Blast Shisarion.



And finally, Kirisaku Ashiberuno, a pretty wicked looking gear that we initially mistook for a chainsword. Because… that would totally be really cool.


Gaist Crusher is out now for Nintendo 3DS in Japan, and the Gaimetals and side story are expected to go on sale on the 28th of December.

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  • melvin2898

    I would buy it…They should’ve made an anime.

  • JonathanisPrimus

    This stuff was almost certainly developed prior to the game’s launch, so it made little sense to not release it.

    • Crevox

      I came here to say this

    • icecoffemix

      Dohoho, yep, support will dry up after they released all the kept “DLC”.

  • tubers

    That’s nice.

  • Slickyslacker

    Well, there go all localization hopes, out the window. Hell, even stuff that sold extremely well, like Youkai Watch and Fantasy Life, aren’t leaving Japan for one reason or another.

    • Shane Guidaboni

      The only time in my life I’ll complain about region lock: I’ll never get to play Youkai Watch.

      • Slickyslacker

        Feels bad man. I guess it’s partially because of the cultural boundaries (they would have to rename it “Ghost Watch” or something, which is probably already copyrighted regardless). I seriously want that game in my life. X_X

        • almostautumn

          Nah, man. L5NA is just garbage and there’s no other way to talk about it.
          And Yokai Watch is not the first game to be steeped in Yokai and other Japan-based myths. Plenty of others exist, the most prominent being Shin Megami Tensei which has consistently recieved localizations from the PS2 onwards. Not only SMT, but Pocky And Rocky, much beloved SNES game, is not only Yokai but Shinto-Religion based, which is still a pretty much wholly mysterious concept for most westerners.

          It’s just L5NA being the absolutely most useless localization branch around, and L5 being over-protective A-holes of their games to not allow someone competent like Atlus or Xseed to take a chance with their games, which you know they 100% would in a flash because they know good games when they see them.

          F*** L5NA: they suck, and that’s all there is to it.

          • Slickyslacker

            They’re like Gamestop. They think that they’re so consumer-friendly, when they actually do nothing to communicate or coordinate with their patrons.

    • I guarantee you, Fantasy Life will not stay in Japan.

      • Anewme…Again

        How can you be so sure ?
        I sure wish it would come to the west, that’s one game i wanted to play ever since it was first announced for the DS, but until now we heard nothing at all that would point toward a localization, even after 1 years after the japanese release.
        Except a trademark, but we all know that trademarks aren’t reliable.

      • Slickyslacker

        Well, they don’t seem to want to localize it. Just like DQ X, but there are much more valid and understandable reasons for that not coming overseas.

  • MasterScrub

    It flopped? Didn’t Capcom pour like… a LOT into this?

    • Chogokin

      An anime, toys, two manga series, and promotion, then it sells less than 8.5k during the first week.

      • MasterScrub


      • almostautumn

        Very similar to Square-Enix’s Gyrozetter series as well. Gyrozetter even had a super involved (and I’m guessing super expensive to make) Arcade game as well.
        Feel bad for them, but it’s just not the way it works anymore. Pokemon and card games like Yu-Gi-Oh really dominated by taking the multi-media approach, but that doesn’t mean blasting kids at every angle you can with a product reminder means they’re going to respond well every time.

        • J_Joestar

          iirc YGO spend a fair amount of time as just a manga before the card game even existed.
          and Pokemon had a huge push thanks to Mew reignited interest early on.

  • Raze

    You know something that might not flop, Capcom?


    • Brion Valkerion

      The past 15 years says your wrong though.

  • almostautumn

    Yet another awesome Capcom game that unfortunately isn’t supported and for it, most likely, won’t be localized.
    Still holding out hope there will be some E.X. Troopers DLC down the road— that would be too cool.

    • Folk Hellfang

      Man, it’s been a year an EX Troopers still haunts us. That game was fun and cool.

    • AokiShizuku

      All people who bought and played E.X. Troopers are good people in my book.

  • Jettythesunfish

    So they’re keeping on with a game that flopped, yet cancel three Mega Man titles that would have been able to garner more than sufficient revenue.

    I don’t get it.

    • J_Joestar

      well the stuff was probably already developed and available for release so maybe they are just tossing it out there in hopes that interest may still increase.

  • WolfDuo

    I’ll never understand Capcom. People have asked for new sequals or even remakes for games such as Rival schools, Power Stone and Megaman for ages and they just keep ignoring and putting out cruddy stuff.

    • almostautumn

      Gaist Crusher isn’t cruddy, and if you’re associating sales figures with game quality than I can assure you you’ve neglected 80% of games more than worth your time.

      • WolfDuo

        The reason I’m calling ti cruddy has nothting to do with the sales figures.. I’m calling it cruddy due to the fact it’s like an amalgam of other successful games.
        The games I stated on my last post are all pretty orignal and good. And even after petions and a large fan base, there hasn’t been a new or remake released.

  • DanielGearSolid

    If capcom is as poor as they say, one of the big 3 should buy them out

  • TheGunheart

    They really put the cart before the horse there. Pokemon and Yu-Gi-Oh! weren’t overnight multimedia hits before they even reached shelves; they were just a Gameboy game and a comic book series that just happened to resonate with their audiences and explode from there.

  • 하세요

    I honestly didn’t find the demo too appealing. The entire time I felt like “I might as well just play EX Troopers.”

  • Death Saved

    Probably was developed before the game was released and it would have been a financial waste not to release it.

  • leingod

    I will come out like a jerk here, but I’m kinda glad it flopped. With Capcom’s treatment of its fans and franchises as of late, they kinda deserve it IMO.

    • souio

      I’m not too glad it flopped as Treasure were the developer and they’re pretty much my favourite niche game developer. I haven’t heard anything from them in the past 2 years and this was their first announcement/new game. And because it flopped, I hope this won’t be a nail in the coffin.

      • leingod

        Well, I didn’t know that. I actually like Treasure as a developer. Their 16-bit era games are among my faves.

  • I wonder what it was that made it flop.

    Also, I still stand by the thought that to some degree, even a minor one, they should have tried to appeal to little girls too. Just one character at least that mirrors a PreCure type character (wouldn’t be a loss since the others mirror Saint Seiya) and some merch that resembles almost anything else on the market that little girls buy up and that would have helped quite a bit I think.

    Kind of a shame it flopped, but I guess at this point, they have no choice but to continue supporting it.

  • Bobby Jennings

    I’d buy this instantly if Capcom would just release it here.

  • BleuVII

    Proof that the world is getting too smart for the “If we throw enough money at it we should have something to show for it” marketing mentality. Even from gameplay videos, this had poor camera, bad hit detection, and ultra-bland characters.

  • GriffithOfTheHawk

    So when a game flops like that what are the consequences for the developer ? Can Treasure survive throught this ? Hell a game like Rune Factory 4 was the most successful of the series yet Neverland closed.

    We’ll never see Gais Crusher in the West, same case as Time Travelers, Beyond Labyrinth and many others (games that flopped when the 3DS itself was “flopping”).

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