Senran Kagura 2: Crimson Might Be The Next Senran Kagura Game

By Sato . December 29, 2013 . 10:46pm

It looks like the latest game in Marvelous AQL’s busty shinobi series will be announced soon at an upcoming live stream event called “Senran Kagura Bakunyuu Hyper Presentation 2014,” according to Game Jouhou. 


On the event’s NicoNico Live page, Marvelous AQL listed that they’ll be giving away three copies of Senran Kagura Burst, and they also mention that the game will include the first print bonuses, so to be sure to keep playing it until they release “Senran Kagura 2: Crimson”.


While this information is no longer available on the NicoNico page, Game Jouhou were able to catch the information before it was taken down.


Producer Kenichiro Takaki is expected to talk about what’s next in the Senran Kagura series in the livestream that will be taking place on January 8, 2014. While it’s not confirmed whether or not the sequel will be for Nintendo 3DS, Takaki previously stated that he hopes to create Senran Kagura 2 for the Nintendo handheld.

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  • Varnes

    Can we have Shinovi Versus please T.T

  • TheExile285

    I am ready for more life and hometown :V

  • Leon_Tekashi

    It was already confirmed that SK2 will be releasing for the 3DS according to teaser. Although, I am excited to hear what Takaki has to say about the series for the future.

    • XypherCode

      If the sequel will have new chars I hope they make an anime adaptation again.

      • Leon_Tekashi

        If they do, they better not rush it, balance the story and the fan service, and let characters develop properly.

      • fyi1191

        I rather they use the budget to improve on the game and more characters than having more anime for this series.

        • J_Joestar

          Well you can also think of the money that goes into an anime as a “advertising” cost, a lot of Anime based on Manga/Light Novels/Games are really just there to bolster sales of the original product.

          • fyi1191

            True but still, another season of SK is not needed actually. Just that one season is enough of being an ad.

          • British_Otaku

            I’m sure it probably works well enough for marketing and sells enough on Bluray that they will do it regardless of whether we NEED to have 12 x 25 minutes of jiggle physics ninja again when the games and even the manga do it better aside from other shows.

    • Roflcakes

      I was kind of hoping for it to be on Vita because of the lag on the 3DS, but we’ll see how this goes.

  • tubers

    3DS for sure! Can’t wait for more details :D

  • hazelnut1112

    I bought the game yesterday and have been playing it. The game is pretty damn fun, I didn’t know what to expect and I ended up enjoying it.

    Rub-a-dub-dub thanks for the game.

    • idrawrobots

      Samurai Pizza Cats vs. Senran Kagura, lol.

      • hazelnut1112

        That would make for a weird crossover.

  • sunK1D

    3DS numbers are far higher than PSVs but if I’m not mistaken, SV sold more than both 3DS titles combined. It seems to me that releasing the next game on the Vita would make more sense commercially. Or at the very least make it multi-plat.

    • Weeb

      I can see them doing SK2 on the 3DS and just make a SV sequel later on. That way everyone is happy and people with both handhelds get so much life and hometown that they drown in it.

      • Demeanor

        So much THIS!!!! ^ ^ b
        And I certainly wouldn’t scoff at an invasion of the big consoles, like ps3 or even ps4!

        • Linhua

          … not gonna lie… I wouldn’t mind playing this series on the PS3.

      • Kayseur

        That’s what I think they will do. And what would be best anyway, because if they keep the 2D scroller gameplay for the 3DS games, making it multi-plat would mean the PS Vita game would lose its musou gameplay. So I certainly do not want a multi-plat Senran Kagura (it’s better to have two different -good- games, right?).

        On the other hand, I actually hope they could announce those two games on the 8th January instead of just the main one, even if we have to wait a lot more for the spin-off. But I’m fairly sure we’ll get a new one anyway thanks to its good sales… later on.

    • Anesia Hunter

      Okay now… This has been explained to death as to why Shinovi VS was so successful. It had help from the games on the 3DS, the anime, the manga, the PS Vita price cut that was right around the sametime as Shinovi VS release date. So by the time Shinovi VS came out there was a much larger audience aware of the series and willing to buy a PS Vita to play it. So, it’s not entirely true that it was completely better than the 3DS games it’s just that it had a lot more help than the 3DS games.

      Anyways, it was said from the get-go that the main part of the series would be staying on 3DS, however it would be interesting if they did do a multi-plat where they share the same storyline but have different gameplay styles. However, that might be too much to ask for, since there’s no telling how much time and how much money it would cost them to develop those at the sametime.

      • Shippoyasha

        I don’t know, Anesia. Vita version was a noticeable jump in visuals, customization (seriously, the customization options are crazy. They even let you ‘build’ rabbits, dogs and stuff like that on character costumes because it was so freeform), the musou elements was well done, there was double the character count, the combat mechanics has gotten a nice boost in playstyle variety (and enemy variety), the music sounded awesome over the Vita speakers, the online multiplayer actually was full of depth and made well for competing with other players. I can agree some of the marketing push has helped, but I legitimately think the game sold a lot of copies on its own merits.

        Plus, Vita and Playstation portable systems are renowned to be otaku gaming home bases. The Vita is a seriously impressive hardware and quirky and fun games like Senran being there was incredible. Even if SK2 doesn’t make it to Vita, I at least hope Versus 2 is there.

        • Anesia Hunter

          I’m not saying that Shinovi VS is bad, although those who keep down-voting me seem to think so. I’m just saying Shinovi VS had a lot more help than the first two games on the 3DS did. If they had the same amount of help they could have sold just as many copies (if not more), simply just due to the fact of more people having 3DSes over PS Vitas. And honestly I consider both SK 3DS games and PS Vita game as both equally awesome, but sadly though everyone considers Shinovi VS as ultimately superior and ignoring anything good about the SK 3DS games.

          I’m sorry, no matter how many improvements Shinovi VS has over the main series I just can’t put down the 3DS games simply due to them being limited by the 3DS’s hardware. The main series still has it’s upsides to it as well. Now, if they figured out a way around the 3DS hardware limitations and improve some things that’ll be great, but if they can’t that’s fine too. Shinovi VS’s design is a partially recycled idea that was originally meant for the main series, but it didn’t work well on the 3DS so they had to come up with something that could work. And what’s on 3DS is great. There were a number of things I do wish SKB had, but I enjoyed what was there and I won’t knock off points for what wasn’t.

          Besides, the multi-platform form idea they have now is great and doesn’t make either vita owners or 3ds owners feel left out, since not everyone owns both or can afford to get both. (Or to keep buying games for both.) But don’t dis the SK games on 3DS for what they don’t have. Judge by what’s there already. Because if everyone starts dissing the 3DS games we might not see anymore SK 3DS games in the west.

          • Greg

            On the matter of the 3DS hardware, I seriously think everyone is underestimating the 3DS hardware capabilities. Just look at the two guys at VDdev were able to achieve with their upcoming title IronFall. Personally I think the 3DS is capable of pulling off something similar to Shinovi Versus but I’m honestly still abit unsure if a steady framerate is possible (the vita game’s combat was definitely fast) considering some of the framerate drops the 3DS game had.

            Edit: I’ll also like to say that the graphical quality of a game isn’t always because of hardware capabilities. The talent of developers and the priority of graphics always play a key role in how the game looks when it’s finished.

          • Fronkhead

            This so much. What crippled the 3DS games was the crazy amounts of antialiasing applied to the visuals. I really hope that’s not in the sequel.

          • PreyMantis

            With what Resident Evil: Revelations have already showed us, the system can definitely do it. Marvelous AQL probably just had a limited budget. They can do Versus on the 3DS, just look at Kingdom Hearts 3D and the mosou games.

          • Fronkhead

            That’s how I feel about both games after playing through Burst and Shinovi Versus. They are complements to each other, both offering different game play experiences, and I hope each new game benefits from the last, so I’m going to assume SK2 has SV’s level of customisation (probably also more likely due to the appearance of Paid DLC on 3DS since the first game) among other things. I hope it retains the celshaded visuals though as I wasn’t a huge fan of what was done on Shinovi Versus with its rim lighting and quasi cel shading.

            I too expect there to be a Shinovi Versus 2 but it does make sense to continue the main series on 3DS given it is the hardware that inspired the series with the 3D effect.

            On an unrelated note, I am slightly disappointed (as unlikely as it ever was to happen) that there won’t be a Wii U game after what Kenchiro Takaki said about the GamePad being an “interesting way to observe bishoujo”. Ahem.

        • Zero_Destiny

          Alright, alright. Both systems have their advantages and disadvantages. Let’s tone it down before it becomes a full on console war though. Take this as a warning.

      • Life and hometown

        Just give Takaki a decent budget and make people who know the 3DS program for it. It has more to do with time and money than with hardware in this case.

    • tubers

      I think a diverse portfolio is a good idea for the series potentially allowing more valid evolution paths.

      -2D gameplay for 3DS
      -3D gameplay for PSV

    • Fronkhead

      I’m seeing this more of Kenchiro Takaki making a credible commitment — I remember somewhere he said the main series will always stay on 3DS likely due to it being the platform that inspired the series with that 3D effect combining with we-all-know-what.

      Wouldn’t be surprised if there will be Shinovi Versus 2 (or the original could be ported to PS3 in the meantime), it’s all good.

    • OlimacFTW

      Maybe, only if Sony allows another Vita price drop for the release day, if not, that game wouldn’t sell.

    • British_Otaku

      That doesn’t necessarily mean they make a bigger profit margin on the Vita installments (selling _ million copies wasn’t enough for Square Enix or Capcom remember?) nor is it is reasonable to suggest that the first installment in the series and a remake should outsell something releasing after many years of hype, manga and an anime release.

      If I should guess which game had the biggest profit margin (DLC aside, though I guess it could shake things up), Burst is incredible for selling over 100K eventually despite working mostly off stuff laid out in the original game superior or not.

  • Elfyra

    ●ニンテンドー3DS『閃乱カグラ Burst -紅蓮の少女達-』

    先着購入特典付き 3名様


    『閃乱カグラ2 -真紅-』発売までにぜひプレイしてください!

    If I translated it correctly, looks like you can get special content in Senran Kagura 2 if you have Senran Kagura Burst save data, which means the sequel is most likely for 3DS

    • British_Otaku

      My copy of Burst is ready, looking forward to importing this one and hoping they release a demo this time.

      • Leon_Tekashi

        Since they know that SK is doing pretty well, perhaps their budget will increase, allowing them to release a demo.

        • Life and hometown

          Would Nintendo allow a free demo of lives and hometowns that kids can download?

          • Leon_Tekashi

            In Japan, yes. In America, maybe. In Europe, possibly.

          • Actually, you need a Nintendo Network ID to download demos now, so there is a way to restrict minors from accessing that content.

          • Life and hometown

            That’s too bad, I feel sorry for the minors. :-(

          • British_Otaku

            Nothing a child with 30 minutes of spare time or simply a child who grabs onto another person’s 3DS can dodge.

            I don’t see how accounts which don’t inspect your identity and age on every login and when games pretty much never do that unless controls are set, anyone can think there is a barrier.

  • idrawrobots

    I would say I cannot wait but unfortunately I have to, but I’m nowhere near done with the first game.

  • fyi1191

    I bet the sales for 3DS ver. will probably be horrible now. Thanks to GW.
    All the best reaching Burst’s sales quota to them.

    • Max

      If that was the case they’d just stop localizing their games.
      The GW is not a problem in Japan.

      • British_Otaku

        What is the GW again?

        • fyi1191

          One of Nintendo’s nightmare. Better not knowing more. For 3DS’s sake.

          • British_Otaku

            I’m pretty sure I want to know, even if it may be Nintendo’s worst nightmare and a problem for the 3DS… >_>

            You mind sharing the info? As a importer, it can’t be that much of a barrier and I doubt it is anything of the sort we haven’t heard of or survived before.

          • I believe he’s talking about one of those things people use for “homebrew”. *cough*

          • British_Otaku

            Ah… I see… We will see how much this nightmare ruins Nintendo’s dreams of a 3DS easy street. The last generation managed (even if World of Goo deserved more) and even gotten some good ideas through homebrew…

            Even with piracy, games can continue to sell well even if niche games suffer the worst. Cool preorder bonuses, store bonuses and limited editions on top of well priced digital releases should make it do fine.

          • J_Joestar

            well at lest the 3DS can have updates so Nintendo has a way to fight back unlike the last gen.

  • Max

    They have stated many times that main SK games will remain on the 3DS while sidegames will be published on Vita and other platforms.

    • Leon_Tekashi

      I don’t think people would like portable hopping. We don’t want another KH problem. Sure more people can get into the series by doing this but it does have its problem.

  • I love Senran Kagura. Don’t mind the fanservice at all. In fact, there’s so much of it that I find it funny. I’m not really into the anime, but the games are awesome. Hopefully this one will be as fun as Shinovi Versus. One of the best Vita’s games, in my opinion.

    • Life and hometown

      It’ll be better. I’m sure of it! :-)

      • leingod

        I’m sure it won’t. But this is one of those cases where I don’t mind if they shut me up after.

  • leingod

    I hope they plan on releasing another side game for the Vita, then. After playing Shinovi Versus, I just can’t go back to the 3DS version.

    • Anesia Hunter

      so you’re going to pass up the main story?

      • fyi1191

        Ah, I must be the only one playing for PLOTS. Silly me.

      • leingod

        To be honest, I think the main story is laughable at best… so I won’t miss a thing. Characters themselves are nice and varied though, so even their personal / side stories are more fun than the main one.

        • Anesia Hunter

          for most of skirting shadows, yes, but for crimson girls i was surprised that it actually had some pretty deep moments and actual character development.

    • Alter

      same here..

  • Cool. Looking forward to more announcements =^_^=

  • SetzerGabbiani

    They need to re-balance Yin Mode a bit so you can get out of a death combo by doing a parry/counter move or something. I realize that you are encouraged to use your burst move and dash more, but it doesn’t help when the snipers are off screen pelting you or when you’re being pummeled. I finally beat all the Hanzo stages in Yin mode at level 50 with Asuka, but the whole time I wanted a parry/counter, or a burst move that worked more consistently, especially during those long 5 star stages with very little in the way of health recovery items. Hopefully SK 2 remedies that.

    • British_Otaku

      I’m a little more warm towards Burst as it felt more like the game I wanted than Shoujotachi no Shinei, but it does need some work to make Yin Mode less of a “lucky one hit and I die speedrun”.

      I wouldn’t mind the stages… feeling like small worlds (Astro Boy Omega Factor/ Dragon Ball Advanced Adventure) to explore.
      Most of the game is flat despite the aerial focus of the combat, I wouldn’t mind hidden collectables in stages or objectives which feel different to killing everything. Even the ones to get the USB or whatever still needed you to get the end of a lengthy stage.

  • Life and hometown

    Vita fanboys never disappoint to amuse. You know why SV sold 120k first week while Burst sold 60k and the original 50k first week?

    – SV was released same day as the Vita price cut in Japan.

    – SV had an anime running for a month before release, making the franchise more well-known.

    – New Wave had been out for smart devices several months before the SV release, further increasing brand recognition (it was released a bit more than a month AFTER Burst)

    – Burst was not a sequel, it was a remake of the original game (which in turn was very rushed, with low expectations)

    – SV got a higher budget than the 3DS titles: online multiplayer, more characters, more content, more everything.

    SV is the better game, making people believe that 3DS can’t handle 3D combat or stuff that was put into SV. I say 3DS could handle anything that’s in SV, but it’s all about the budget. Look at Kid Icarus Uprising – it looks better than SV and it has no problems what-so-ever with the frame rate, even with the 3D turned on.

    Resident Evil Revelations displays lots of characters on screen at once in Raid Mode, and its character models far outshine those found in SV. Yet RER is a 3DS title.

    Likewise, SV doesn’t look very good for a Vita game. Compare to Uncharted and the difference is like night and day.

    Bottom line: The true 3DS sequel to the original could do everything that was in SV, and then more. Sure, the screen resolution of the 3DS is much lower, but that’s the only main difference there is in this context. Just imagine a new Senran Kagura with the gameflow and graphics of Kid Icarus Uprising. Online multiplayer with falling panties, a much better frame rate than Burst, more varied gameplay and more content.

    Takaki DID say that the main series was going to stay on 3DS or future Nintendo handhelds. And even though SV did better because of various reasons, Burst still is a success for MAQL with more than 100k sold. Also consider that in proportion to the difference in development costs for Burst and SV – wonder which game did most profit?

    • Guest

      I like that your approach seems to be to combat fanboyism with even more fanboyism.

      • Life and hometown

        It takes a fanboy to beat a fanboy. ;-)

        • Yeah, no. That only makes the problem worse. Your comment is being left up because you made some good points, but next time, try not to be so volatile.

          Here’s a list of our posting rules and guidelines for future reference:

          • Life and hometown

            Thank you, great lord of correct opinios!

          • Glad we have an understanding. :)

    • leingod

      Why do you even bother? Vita people will play Vita, 3DS people will play 3DS. Your rant will do no difference.

      • Life and hometown

        Yes it will. It’ll make me feel better! >:-D

        • leingod

          Well I guess that works to some extent, then :P

  • Life and hometown

    So Takaki is going to talk about Senran Kagura 2 in just a week. When is Zen United going to talk about the European release for Burst? They said Q1 2014…

    • British_Otaku

      On the Facebook page, they were planning to have the final boxart up for us to see a week ago before showing one that a number of staff members like but doesn’t meet all of the requirements:

      Link to their page (see December 13th):

      • Life and hometown

        What has that Facebook page to do with Zen United?

        • British_Otaku

          I was 99% sure that it was a page created by Zen United staff, given that they speak as if they are bringing around the game in many posts (when they aren’t spotlighting cosplay and art work) including discussing their designer Holly working on the boxart and setting requirements.

          Feel free to correct me though.

          • Life and hometown

            Where on that page does it say Zen United? I can’t see their name anywhere…

      • hazelnut1112

        Lucky that you guys get a physical copy. We got digital only but I still got it to support the game.

        • British_Otaku

          Yes, we are but I’ll wait for it to happen to count our collective blessings. I still got the digital release for Japanese Burst on sale as the manual was an awful step down.

        • Life and hometown

          Xseed chickened out from a physical release, Zen did not. I also think it’s because Xseed would have taken care of the European release themselves if it was going to be digital only, but Zen stepped in and made it physical (otherwise they wouldn’t be releasing it at all). Remember that Xseed is fully owned by MAQL, Zen is not. And Xseed doesn’t have the structure or capacity to release a game physically in Europe.

  • Hinataharem

    Way to get my crimson blood flowing

  • Life and hometown

    Considering the massive amount of Vita fanboys on Siliconera (just look at the sheer amount of those thumbs up), here’s the possible reactions on January 8th:

    Shinovi Versus 2 for Vita: Yeah! A new Senran Kagura game! Can’t wait!

    Senran Kagura 2 for 3DS: Oh well… wished it was for Vita instead.

    See, these people don’t really care about Senran Kagura, they only want more exclusives on “their” platform so that they can continue their fanboy wars on message boards.

    Considering what Takaki has said earlier, the announcement is most likely Senran Kagura 2 for 3DS with a completely overhauled gameplay system and lots of new features. But I can bet you anything that the most common and thumbed up reaction will be:

    “wished it was for Vita instead”

    You’re gonna see that all over the place. Fanboys don’t care that much about the game, they care a lot more which system it is for.

    • Ferrick

      oh the sheer irony

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