Urgent! Xenoblade Dev Monolith Soft Are Recruiting Designers

By Sato . January 7, 2014 . 12:57pm

Last year, Xenoblade developers Monolith Soft revealed their upcoming open-world game for Wii U, tentatively titled X. Since then, the studio has been hiring new employees, and they’re currently recruiting planners and motion designers for their main studio in Tokyo.


Monolith Soft’s recruitment page has their Planner position marked as “urgent” and is split into three parts: Game Planner, Town Planner, and Battle Algorithm Planner. “Planner” is generally the Japanese game industry equivalent of “designer”.


All three planner positions require experience in their respective fields. For Game Planner, Monolith Soft welcomes any developers with the additional experience of having made a game that requires networking, according to the list.


A bonus for Town Planners would be the ability to write scripts and programming knowledge. Meanwhile, Battle Algorithm Planners require experience in writing enemy AI, putting together scripts.


Finally, Motion Designers are also listed as urgent on Monolith Soft’s recruitment page. While the position doesn’t indicate any specific requirements, Monolith are looking for someone who can work on character motions during event and battle scenes.


X is currently in development for Wii U. The game is planned for release in 2014, and will feature seamless, open-world exploration. Players will have the ability to ride in large mechs at certain points in the game, and Nintendo have also hinted at some form of online multiplayer, although specifics on this front haven’t been shared.

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  • subsamuel01

    Hope they find people quick, this is my most anticipated game of 2014, I’d cry if it was delayed.

  • AuraGuyChris


    • ArtIristic

      Last to Nippon won’t get a mech!

  • Rock Volnutt

    >and Nintendo have also hinted at some form of online multiplayer
    Is there a source for this?

    • karldeck

      Chat box in the first trailer.

  • Sentsuizan_93

    O-o-online? M-m-multiplayer!?
    HOLY CRAP! O____O

    • Minos

      Well, on the original Trailer a Monster Hunter -style multiplayer can be seen.

    • This game is going to eat my life, just like Xenoblade

    • Shippoyasha

      I hope they don’t bungle it. Just have a nice friend-invite option and hopefully we don’t have to deal with a lovely RPG being filled with griefers online.


    • James Enk

      a correction if i may:) the gaming community NEEDS this game

      • Ric Vazquez

        An addition if I may too, Xenogears/Xenosaga fans and veterans like myself desperately need this game!

  • God damn, this game is gonna be huge.

  • $61526767

    Oh my, the tension around this game is giving me goosebumps! I hope they find good experienced members for this game. Instant day one for me! God, i cannot wait to fly a mech..

  • Godmars

    I can’t learn how to code that fast… :(

  • Ecchi Pantsu

    I need my Monado in HD please make it happen

    • Dat Avatar… >_>

      • Symbol de Au

        I like it.

  • Chaos_Knight

    Online multiplayer is a need. It would make things so much fun.

    Any news on X is a good thing to me. (Unless it’s delayed/canceled.)

  • James Enk

    i wish i was an awesome, Japanese speaking, planer and go work for them

  • Saphiren

    If you guys need a Play tester, I’m here. ( ͡° ͜ʖ ͡°)

    • God

      And if the need a writer i’m here, but chances are that’s not gonna happen D:

  • Callonia


  • Lazulis

    I can’t Japanese or code but I can QA~

  • Draparde

    I hope they get someone awesome~ I am really looking forward to this game personally.

  • Symbol de Au

    I really can’t wait for this game to come out. Not only because I really want it(and I do) but I’m also really interested in the reception it’ll get, especially after that Monolithsoft interview from so long ago.

  • Ethan_Twain

    Guys, there’s no way that this game comes out in 2014. I just can’t see it. You can’t be hiring for these positions on the year of release – not if the end product is going to be a game anywhere in the ballpark of Xenoblade’s scope and ambition.

    I don’t like seeing “Urgent!” on Monolith Software high level staff positions. I get that there’s pressure for this game to release swiftly because of market conditions, but if the game isn’t good then that’s an absolute worst case scenario for everyone. Do you guys remember how long “Monado and the creation of the world” or whatever it used to be called was borderline vaporware? It got randomly mentioned at an E3 conference and then dropped off the face of the earth. Before it became Xenoblade, I thought it was gone forever.

    I’m finding it hard to imagine that a sequel to Xenoblade could be made in HD that would build and improve on that game as quickly as Nintendo is promising this. The lack of updates on the game these past months, the fact that Nintendo has struggled with bringing much smaller scale franchises into HD, and the fact that Monolith is scrambling with “Urgent!” designer openings still in 2014 all tell me that this game is destined for delay. Not just programmer or modeler positions – designer positions.

    • abysswalker

      Completely agree with you, I don’t think a game of the scale promised/expected can be delivered within a year.

      Perhaps that pressure increased because of the recently published sales figures of Xbox One and PS4.

    • ronin4life

      My thoughts as well.

    • Suicunesol

      Who says Monolith Soft is hiring specifically for this game? :3 Who says that this is the only game Monolith is working on? Nowhere does Monolith mention that they need planners for X.

      Maybe they need planners for their 3DS game? I find it hard to believe they need high-level staff positions this late in the game for X.

      • Andar

        This, while X is the only project the article mentions, the recruiting page (from what I skimmed of it) makes no specific mention of this project, and so it could be for another project entirely. Monolith has been fairly busy lately, after all.

      • Ethan_Twain

        I hadn’t considered that. I think it’s probably X though. Two reasons:

        1. If they were hiring for an unannounced project, why so urgent? X has been promised for 2014, whatever else they’re making doesn’t even have a working title yet.

        2. Not only do the specific positions speak to JRPG development, but they’re looking for network experienced designers. And we’ve seen that X is doing some sort of network play. So it’s possible that these positions are for a different network enabled JRPG from Monolith, but you’ve gotta admit that the criteria fit the one they’ve already announced really well.

        • Suicunesol

          Oh, I don’t know why it’s urgent. Maybe their planner is having a mental breakdown. X fits the bill pretty well, so it could very well be X.

          Maybe Monolith is helping with the next Zelda, and the next Zelda features some online elements, and they’re planning Zelda for Spring 2015, so it’s urgent.

        • Linhua

          … you’re making me cry… =

          … you’re spot on with everything you’re saying, I won’t deny that… but just when Suicunesol was giving me some serious hope… here you come with more of this reasonable logic that completely makes sense… u_u … so please, sir… think of the children.

          • Ethan_Twain

            Should have seen Ishaan the first time I said that I thought a 2014 release was unlikely (and that was even before we got word about Monolith desperately looking for veteran design talent less than a year before release). He straight up forbade me to speak such wickedness. This is a Sato article so I’m kinda hoping he doesn’t come through here, but if he does he may just straight up ban for me a second offense :P

            Besides, I’m taking the optimistic view. The glass half empty version of this is “There’s no way a game on the level of Xenoblade in HD could release in 2014 for all those reasons I listed. So X isn’t going to be as good as Xenoblade. They’re rushing it”

            I choose to believe they’ll delay it and it’ll be wonderful in 2015

          • No, I actually agree with you. 2014 is looking very unlikely, and Nintendo are known to delay stuff by as much as a year (most recent Zeldas, Metroid Prime 3, Mario Galaxy) if need be. Personally, I’m okay with Monolith taking as long as they need, but yeah, I won’t be buying a Wii U until this game is out in stores. This and SMT X FE are m main incentives for buying one. Everything else is icing on the cake.

      • Shuga Suenaga

        whats if its another WiiU game besides X

    • Ryudo9

      There is nothing that says it’s for this game. There is still a 3DS game they have yet announced the name of. Also remember Monolith assists development of other games. They helped with Skyward Sword for example.

      • Actually, I don’t even know if Monolith Soft are working on an original 3DS game. For starters, if they were, I can’t imagine that their Tokyo studio is working on it, since they’d need all hands on deck to help complete development of X.

        And then there’s the Kyoto studio. These guys were once thought to be developing a 3DS game (although, I don’t remember how or why that was theorized), but most of what they’ve done since opening is help out on existing Nintendo games like Animal Crossing and Zelda: A Link Between Worlds.

        Of course, either the Tokyo or Kyoto studios could still be working on a 3DS game, but it’s been a while since we’ve seen any actual evidence of this. Maybe Monolith’s C-team (Project X Zone / Endless Frontier) is working on something, but well… given their history, I wouldn’t set my expectations too high.

        • Ethan_Twain

          It would be a little weird if Monolith Kyoto was a studio that only did backup work on other teams’ games though wouldn’t it? You hear about that kind of model with Ubisoft or Activision sometimes, but Nintendo studios tend to have their own things going on don’t they? Retro helped with the Metroid DS games and Mario Kart 7, but they also had their own Donkey Kong games in the oven. Good Feel helped out making the polygonal sections of Mario and Luigi Dream Team, but they’re also working on that Yoshi Yarn game.

          It’s not impossible that Monolith Kyoto is a shadow studio without any products of their own, but wouldn’t that be unprecedented?

          • I have no doubt that Monolith Kyoto will eventually go on to produce its own games, but they’re a relatively new studio and they’re still in the process of hiring and training staff. Perhaps they’re just warming up until such time as they have a large enough creative team to do something original.

    • Wikipedia says Monado was announced Summer ’09 and released as Xenoblade in Japan Summer ’10. The gap was in localization.

    • Frankie

      1. Monolithsoft Tokyo is working on X, and X alone. The Kyoto studio
      is about 30 people and all artists. They helped with Skyward Sword,
      Animal Crossing and Link Between worlds. There is about 60-80 people at
      the Tokyo studio, and all are working on X.

      2. They may have an unannounced 3DS game, but it could still be in planning and preproduction, for after X release.

      3. Every position on their website is listed as urgent and has been for months.

      4. The game has every chance to come out this year. They have been working on X since Xenoblade came out. This far into development the tools and assets are there for a designer to come in and design some new things, without creating all custom assets and changing the scope of the game, it is very common for this to happen.

  • brostar

    Man I hope the story in this game is anywhere near as good as Xenogears or Xenosaga. I’m worried X is going to be more about open world mmo style gameplay than actual cohesive story. That’s why I play JRPGs and that’s why I love Monolith and Xeno games. Xenoblade was honestly my least favorite xeno game.

    • eilegz

      its all about taste but i really liked xenoblade, its a perfect match of history and freedom to explore kinda like ff xii but with better story.

    • Kaetsu

      Agreed. Xenoblade had the weakest story of Xeno games. Although it was still good, gears and saga are much better.

      • Ryudo9

        Honestly I feel gears story is vastly overrated and mostly rubbish. I like gear and adore the music but the story..eh. XB had the perfect blend of a decent enough story to drive you forward but the gameplay was rock solid and the exploration was fantastic. Something many more modern RPG’s forgot to do. let the player Explore(Hi FFXIII)

        • Kaetsu

          I thought Saga was the best game overall.

        • Zeik56

          Xenoblade had arguably least ambitious story, but also the most solid overall imo. Xenogears’ pacing was terrible and there were the obvious issues with that second disc. Xenosaga was all over the place from one episode to the next and then also got cut short by 3 episodes.

          As much as I like parts of Gears and Saga, I really hope they take a page from Xenoblade instead.

          • King Chibi

            But Blade hardly had any lore to it compared to Saga and Gears……. the characters in Blade felt like walking tropes, not going above and beyond in the archetypes they did establish. It was keep it stupid VERY STUPID. Worked because once you got to level 55ish it became good but the 1st half nothing really happened.

      • Ethan_Twain

        Well okay, that’s actually an interesting thing to break down.

        Xenogears I think deserves credit for defining a lot of modern JRPG paradigm. Giant robots, semi-coherent religious iconography, and classic anime melodrama. All of them were part of JRPGs before Xenogears, but Xenogears brought them together in a particular way that the genre has been indebted to ever since. You can see traces of Xenogears in everything from SMT to Tales.

        Xenosaga 1 is the game that deserves the most credit for it’s narrative ambition. That game was designed to be part one of six and really took that seriously. Yes, it sucks in terms of pacing in the game that the first 3+ hours are all wandering a spaceship learning about the universe… but it’s a REALLY interesting universe. Even localized, there is some fascinating stuff going on in Xenosaga 1. The game does exciting parts pretty well, it has combat that’s a pretty good, the graphics are okay… but what makes it special is the worldbuilding. The ideas are great, the writing is actually pretty good, and the sci-fi ideas color characters like Ziggy and Momo without defining them.

        Xenosaga 2 is definitely the best character work of any of the Xeno games. Xenosaga 1 took the plans to make a 6 game franchise and used it to go big. Big ideas, big world building. Xenosaga 2 was I think more bold – they used the 6 part structure to go small. Xenosaga 2 covers not as much plot, not as many places, not as grand a conflict. But it gives some REALLY great depth to a few of the characters. Junior, Abedo, Nigredo, and Momo are really the focus in this game. Shion is just kinda there. KOS-MOS isn’t doing much. But the characters the game does zero in on benefit so so much. Other JRPGs that are concerned with fitting their “save the world” plot all into one game never get the chance to zero in this much.

        Xenosaga 3 unfortunately is right back to saving the universe. Budget cuts meant they had to go cram all the rest of their plot into one game, so it’s big and it’s flashy and it kinda loses the focus of episode 2. It also has probably the least distinctive game systems of any Xeno game. Very bland combat and character progression. There is still something that makes this Xeno game stand out though… DAMN that is a soundtrack. Possibly the very best JRPG soundtrack. Xenosaga 3 had the impossible task of finishing a story that a single game could never finish, lacked the budget for CG, released at a time when the franchise had lost all momentum… but that soundtrack stands out regardless.

        Xenoblade doesn’t seem to be many people’s favorite Xeno game, but I don’t think that’s a reflection of quality. Xenoblade isn’t as good at things JRPGs do like plot and characters. It breaks from JRPG play conventions with real time combat and an ambitious massive world built to scale. It’s not a core JRPG enthusiast’s JRPG, which is a shame because the previous four Xeno games totally were. That said, it is a FANTASTIC game for a slightly wider audience. It seems dumb, but the scale in that game is a gimmick that just doesn’t get old. It’s just… big. It still impresses after 50 hours. The combat is snappy and has depth for those who want it but can be simple as well. The amount of content boggles the mind, both core content AND optional. Xenoblade gets compared to FF XII a lot because of the combat and quantity of content, but I don’t think that’s fair. FF XII was a game trying to take the anime out of the JRPG. Xenoblade is a game trying to take the anime and put it into a WRPG. Both approaches have pros and cons.

        • Shippoyasha

          I think Xenogears being considered ‘perfect’ or the pinnacle of their storytelling is pretty arguable on an objective front, considering they clearly rushed the second disc (second half) of the story ridiculously fast and the dev team outright said they rushed the game out. First half was a lovely adventure, second half was Fei/Elly sitting on a chair telling us how they adventured without your input. That was just infuriating to me and it still is.

          Also, a ton of games back then were experimenting with the idea of characters fighting gods and even protagonists dying and those kinds of RPGs were a few years before Xenogears came out. But I don’t deny Gears had an impact, though I think it’s mostly the 90’s trend of putting in a lot of heavy plotlines in its games while anime was pushing a lot of boundaries back then as well, where a lot of protagonists dealt with heavier themes like confronting violent nature of the heroes (Trigun, Kenshin) and the way mecha anime during 80’s and 90’s always had a fatalistic bent even before the influential Evangelion. Like Suikoden 2’s themes of ‘righteous genocide’ and Final Fantasy 6’s core theme of personal tragedy/despair and Final Fantasy 7 almost entirely being about trauma both personally, psychologically and planet-wide.

          Also, I don’t think Xenoblade taking anime influences has innate negatives on that alone. They could always take only the more ambitious and intriguing elements in anime storytelling. But Xenoblade just played it too safe and some of the stories being solved through without very intriguing character or plot turns other than the standard reveal of villain/antagonist intent. I think they simply concentrated too much on the gameplay and world mechanics and there just wasn’t enough left for the story. I can hardly even call it ‘anime influenced’ outside just the character designs. It needed to be way more ambitious and intriguing overall.

    • Rock Volnutt

      This is one of my chief concerns too, though I didn’t dislike Xenoblade as much as Xenosaga (I couldn’t tolerate the cutscenes, and I just didn’t find it as interesting as Xenogears).

      Xenoblade’s story was such a letdown coming from the likes of Monolith Soft. While I know they won’t, I really want them to go back to the great stories they used to make.

  • Ethan_Twain

    Second comment: These position openings are pretty specific to the JRPG genre. If Monolith is looking for such specifically experienced veteran designers, where are they going to come from? There aren’t all that many companies in the JRPG game these days, and Japanese employees are always less likely to change companies mid career than their western counterparts. Where are these guys going to come from?

    Monolith Software has been one of the main landing points for Square Enix employees leaving as part of that company’s ongoing loss of talent, but I can’t really think of anywhere else that these designers would come from. Is this basically an ad for more Square Enix designers to jump ship?

    • brostar

      As long as Toriyama doesn’t jump ship and ruin the Xeno series.

    • D-Omen

      There are no (HD) Town Planners at Square Enix. :P

      • Ethan_Twain

        Is that… actually true? SURELY not. Surely Square Enix Japan has released at least ONE HD game that would require town planning?

        ….I guess it’s just Lightning Returns. The town planning in that one must have been pretty intense actually.

      • Every now and then, someone in these comments will post something genuinely funny. This is one of those times.

      • King Chibi

        Have you not paid attettoin to FF15 for the past 6 years?

  • Linhua

    … I like that Monolith and Nintendo are so close… it gives me hope for both the system and the games.

    • Herok♞

      Its a given Monolith is a first party developer after all

  • Eder García

    good luck to all those guys who wants to work with Monolith

  • God


    • … *smacks God upside the head*

      GET A HOLD OF YOURSELF, DEITY! Monolith Soft is from Nintendo! The last thing they would do is an MMO at this point… kupo.

      • God

        Guess i lost my composure for a moment there… I guess you are right, and appareantly DQX did not do well, so They probably won’t make an MMO… Maybe i should change places with japan’s current deity to be sure… Too bad they have over a thousand! Maybe i should ask Kami-Sama who is the current ruling deity?

  • John Lawson

    about time I hear something about the Best Wii-U game ever!

  • AlteisenX

    If I knew any japanese, and if I knew how to do most of that stuff (I’m just a general computer programmer) I would dive in head over heels.

    • That’s all the skill you probably need, most of the game designers back in the day were general computer programmers.

  • Bigabu Beaze

    Like anyone reading this article at Siliconera is going to apply and get hired. Why even tell us this? We dont live in Japan dummy.

    • XypherCode

      Because it’s interesting.

      • Godmars

        Not interesting in a “fun”. Especially when this is “the game” I’d buy a WiiU for. Now between this news and rumors that the WiiU might get dumped, what are the chanced that if it comes out – at all – it’ll be in 2015?

        • Ouch My Head Said Dionysus

          What gives you the impression that this won’t come out?

          • Godmars

            Unknown state of development and Nintendo having a recent history of showing off a title, especially RPGs, only to either drop support or needing a lot of strong arming to port it to the West.

          • Ouch My Head Said Dionysus

            Oh, you’re talking about Western release, and not cancellation, right? That’s more feasible. I hear Xenoblade did pretty well, though, so I think our chances are good.

          • Tylor Boreas Makimoto

            As well, they showed it on the NA and EU Nintendo Directs last year, so I think localization is pretty likely.

          • Godmars

            Except they once showed off three titles with every and all indication of a Western release, XenoBlade, Pandora’s Tower and the Last Story, with all but one eventually being released because of 3rd parties and RPG fans literally begging for them.

            And again, not all of them were released in the West.

    • That wasn’t why this article was posted at all. It was posted to keep people abreast of what’s going on with one of the most popular JRPG developers in the biz.

      • Bigabu Beaze

        You said abreast! lol

    • Ouch My Head Said Dionysus

      Speak for yourself.

  • TGS Babay (Umar)

    Finally getting a wiiU. Imported Xeno and Last Story along with ZombiU…So excited :) Sure wiiU is struggling, but it’s a great system, here’s to hoping 2014 will be a better year.

    I would never have bought the wiiU but I recently got a 2DS for bravely default and ended up buying Attack of Friday Monsters. And it will only be on Nintendo that you will find such a pure innocent joy in a game. Just wana get back into Nintendo games. Really feel like playing some Zelda and Mario, Y’know, simpler times :)

  • Life and hometown

    Something tells me they’re, just like Nintendo, very short of manpower and have underestimated the amount of resources necessary for HD development.

    • Doubtful. Click on the “Monolith Soft” tag above and read up on some of the interviews we’ve translated from their official blog. They knew very well what they were getting into. Monolith have been expanding their staff ever since they got done with Xenoblade and moved on to Wii U development.

      • Life and hometown

        So why are they hiring people in these important positions with “urgency” the same year as the game is supposed to be released? Sounds like panic to me.

        • Maybe the game was just delayed for quality purposes. I wouldn’t attribute that to panic or to HD development. Seeing Nintendo games get delayed by a year or more is nothing new. It’s been happening since Gamecube.

          • Life and hometown

            And why do games get delayed? Because they lack manpower/resources.

          • Games get delayed for a multitude of reasons. Most often, the reason for a delay is that a feature didn’t work out the way it was supposed to, or that something isn’t quite at the level it needs to be, in terms of polish.

            It doesn’t necessarily have to do with manpower or resources—in fact, usually, it’s just a question of design and experimentation. Throwing more people at a project doesn’t necessarily make it better.

            Look at the positions they’re hiring for. They’re design positions and creative positions. They aren’t asking for code monkeys, they’re asking for people that will help shape the game’s creative vision.

          • Ethan_Twain

            Maybe not quite so much in Nintendo’s case. Nintendo as a software developer/publisher can be crazy picky about their products. Even if the budget and manpower is in place, if the end product is shaping up to look merely average (let alone bad) then Nintendo will straight up delay that release. They do not compromise on quality – even less popular franchises like Metroid get the benefit of additional development time if it’s deemed necessary.

          • Games get delayed because software devs generally suck at planning. But planning software development can be ridiculously difficult . Generally, each undertaking deals with new hardware, new concepts and thus new techniques. If they were making Madden ’14 for SNES, hitting a release date would be cake.

            Things that were initially proposed turn out to be harder than they seemed. When I think something will be done in an hour, it might take two. I might find a bug only someone else can correct, and that person might be preoccupied. My manager might have promised something I don’t know how to do. All kinds of crap can go wrong. People can quit mid-project, or be reassigned. A LucasArts dev described a situation where George Lucas would come in for one day, take a look at the projects and say “no, I want it to do this. Forget about that.”

            Adding more people would be like adding 100 members to Congress. They’d have to learn the ropes, integrate with the other 435 and make rookie mistakes long before they could speed bills out the door.

  • oshiritataki

    I find it funny 2014 is the planned release year, yet the game doesn’t even have a name yet. Do I smell a delay to 2015? Open world games are not known for having short development times.

  • Yan Zhao

    If Nintendo knows whats good for them, and if they want to push more Wii U sales, they will localize this without the need of “Operation Rainfall 2”

    I bought a Wii U ever since the annoucement of Hyrule Warriors, so I would love more good games on that console.

    • keithmaxx

      I don’t think they need it. They wouldn’t have aired it on Direct if they had no plans on bringing it over.

  • CycloneFox

    This game will be my reason to buy a Wii U. ^^

  • King Chibi

    plz MS dont ever make a character like Riki again. He was beyond annoying along with his entire race. Felt like a horrible version of
    Marumaro from Blue Dragon. also why didnt XB have anything to ride on, puzzles, and mini games despite being open world but Blue Dragon did yet XB was deemed best Open world RPG

  • Volfos

    This seems to be right on schedule to me for an autumn release. – I mean they’ve probably got all the mechanics down and are now simply populating the map better, at least from what I can tell.

    Still disappointing; I wanted a summer release.

  • Google+GoToHell.

    HERP DERP ! This game beat TitanFall !!!!

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