Spike Chunsoft Extends Attack On Titan Free DLC To February

By Spencer . January 16, 2014 . 10:48pm

leviAttack on Titan came out on December 5 along with a downloadable story episode featuring Levi. The Levi DLC chapter is free for a limited time and Spike Chunsoft is extending free distribution until February 28. The Sasha DLC chapter, which came out on December 20, will also be free until February 28.


Spike Chunsoft probably did this because Attack on Titan continues to be a strong seller. Japanese gamers continue to pick up Attack on Titan  week after week. It’s up to 202,029 copies now, which is no small feat for Spike Chunsoft.

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  • Christopher Nunes

    Sweet! This is perfect! The reason is back at the end of December I order a Japanese Nintendo 3DS LL along with Digimon World Re:Digitize Decode and Attack on Titan for it as my first Japanese 3DS games and I wanted to get the Free DLC Characters ASAP!

    Since my order hasn’t shipped yet, due to Nippon-Yasan’s new shipment delivery system they’re installing this year and that they were sold out of Attack on Titan games and waiting new shipment for it (odd, as the site said “In Stock”) so this extension is just great news for me to hear!

    By orders will definitely be here by then!

  • Rayhan PromisedGallery

    is this game really good, or is this sells much because of name only?

    • GH56734

      It’s a budget QTE-ridden glitchfest with abysimal longevity. Not the best licensed game out there but it’s above average. And it’s a decent adaptation of the events of the first season of the anime.

      People unfamiliar with the anime would see a game with a different gameplay than usual (something like Spiderman games) but not quite reaching the full potential of the concept.

      • Scipio

        That’s a pity. Seems like something someone should get from a sell or a game bin. If it ever comes over, I’ll make sure to wait a bit.

      • Göran Isacson

        Man, that’s pretty much every negative expectation I had when I first saw the trailers, that it would just be a railroaded milquetoast game. Shame they got fulfilled.

        • British_Otaku

          I don’t know for sure whether GH56734 has played it or not, but I would put the game above that. The QTEs are definitely there en masse but handled in a real time sort of fashion which means you hold off the X button (which starts them off when you are in the air and there is a target), till you line up your position, sights, ensure the titan isn’t in a position to grab, kick, run into you and so on before you make an effort.

          The QTE thing makes attacking more of a commitment than it should be, but it is still between “Okay” and “Good”, especially if you had a bunch of friends to play with. How well it adapts the show? Okay I suppose. I wouldn’t call it that much of a glitchfest though.

          It isn’t nearly as railroaded as people assume.

          • Göran Isacson

            That sounds a bit better. Question: if you do succeed in lining up the QTE-shot, what do you do then? Just push buttons, push the stick, do something different every time?

          • British_Otaku

            When you are lining up for the QTE-shot (press X once), you are locked into attacking but can choose to change your attack with the circle pad (Left or Right gets two strikes on an enemy potentially disabling multiple limbs, has a high chance of hitting nearby foes while Up goes for a similar angle but sends you upwards into the air).

            Timing the cut in the circle by pressing X again (or letting go of X if you change the controls) is key if you want to expect a kill aside from little ones, chip damage and such.

      • GH56734

        What’s with all those upvotes and downvotes?

        • British_Otaku

          Upvote goblin. Pay no attention to it.

          Also, I might have tunnel vision but what were the glitches in this glitchfest of a game. Just made a comment clarifying my experience and couldn’t come with anything more severe than Senran Kagura’s 2011 and 2012 releases. >_>

          • GH56734

            QTEs glitching out: sometimes stopping in the middle to register an immediate success or failure, clipping through stuff (notably trapped inside a Titan, basically a sitting duck awaiting for a giant hand to glitch out as well and follow you to bring about your doom), the game not being sure at times if the horses should be mounted on, or standed on like a staircase, or sometimes both: the legs do the mounting animation and the upper half of the body floating, if not clipping inside the horse…
            Needless to say, due to the fast pace of this game, these are real issues…
            And those are only some of the problems. It’s no Sonic ’06, but it still stinks rushed development.

          • British_Otaku

            Any case I’ve came across when the QTE registers immediately has been because I’ve been too close as I started up my attack (usually you should back off a bit), it is calculated in a real time fashion though it assumes the target isn’t moving so if they sprint for something or jump back it does get out of hand. Sorta doesn’t know what to do, making it important to disable or weaken them first, but that is an issue.

            I haven’t had the experience of clipping outside of cutting through targets (a bit odd we can ghost through them aside from when they are dead, attacking or running into you). The game could have benefited from a short moment of invinciblity when getting up or just being knocked down, but otherwise the sitting duck moments are just when I’m on ground level and allowed 5 or so titans to swarm me and others.

            I can see that this game is rushed for sure but haven’t experienced these problems or found them to be too much of a barrier. Back to longevity, which didn’t address, the campaigns are all really short even if you don’t figure out what to do right away, but the World Mode makes up for it and is still good single player content. It isn’t like an FPS which loses much of the value after the online goes down.

    • British_Otaku

      It is selling based on the license (name) for the most part.

      The multiplayer is probably fantastic thanks to the tons of customisation options (weapons, character design, voice, costumes) even if movement and camera control isn’t quite up there with the tribute game and the game would benefit from a more real time cutting system.

      The game tries to hide it with all of that, using the same soundtrack, animation from the show and like 200 titan designs (though the intelligence titans don’t behave as differently as I would like even with more attacks and damage tolerance).

  • TheGameTagerZ

    Yeah this game was pretty bad. Fun while it lasted though.


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