Strategy RPG Natural Doctrine Will End Your Game If Anyone Dies

By Spencer . January 28, 2014 . 1:50am

image Natural Doctrine, the first internally developed title from Kadokawa Games, is a strategy RPG. A hardcore strategy RPG since you get kicked to a game over screen if even one character falls in battle. Not sure if that’s more hardcore than permadeath in the Fire Emblem games, but probably equally frustrating if you’re the kind of SRPG player that resets the game if anyone dies.


Dengeki PlayStation also reports you can only save on the world map so don’t expect to cheat a game over screen.


Natural Doctrine is slated for March 19 on PlayStation 3, PlayStation Vita, and PlayStation 4.

Read more stories about & & & on Siliconera.

  • E.T.993

    Great.Just great.I never expected something more hardcore than Fire Emblem’s permadeath.

  • neocatzon

    Basically, it’s an auto reset button.

    • 하세요

      Yerp. Any game with perma-death I immediately restart if someone dies. This just makes the process easier, not “hardcore.”

      • Laer_HeiSeiRyuu

        Lets hope the game doesnt take too long to get you to the ennd

    • Kai2591

      Well said.

  • JustThisOne

    Well, I’d reset immediately after a character dies in FE anyway, so it doesn’t seem that much more hardcore.

    Although, I’d imagine that it’d get frustrating pretty fast, but I like the challenge! It’s important to implement a way to cut down on downtime, then. The last thing I’d like in a game like this is having to go through multiple menus or long loading screens because I made a mistake.

    • icecoffemix

      Well, FE is arguably hardcore compared to other strategy RPG where you often can’t help but let character die for greater good (i.e. winning the battle) and face no repercussion.

      • kaotron

        yeah, I’ve been playing fire emblem awakening, nuzlocke hard perma-death mode and by the end game I only had a small group of units left.

        Now I’m play disgeae4 and I have to get used to how easy going and different the gameplay is…

    • Shippoyasha

      I usually wing it with losses in Fire Emblem or Valkyria Chronicles for the first playthroughs and it’s pretty harrowing only having a few people to use at the endgame. It’s pretty hilarious seeing a massive graveyard or a ‘warriors lost in war’ reports at the end though.

      • JustThisOne

        That’s the most organic way to go. :> Unfortunately, it just bothers me too much to know that someone died on my watch, haha.

  • Ayaka

    That’s some handicap, I love it already.
    It also may be less frustrating than FE’s permadeath, since you don’t actually have the choice to save your dead allies but you do need them alive in order to proceed – like uhm, more a requirement than a possibility.

    Can’t wait to try it~

  • z_merquise

    I restart the whole level anyway if someone dies in my unit in Fire Emblem.

    Still, I think it was a nice idea in Fire Emblem: Awakening to give the players option to go the hardcore route or not. I hope they can add that option here because I’m pretty sure not everyone would enjoy something that’s too hardcore.

    • Kai2591

      Yep. Exactly.
      This makes no difference to me.

      • Kornelious

        Me neither, If one of my unit’s dies, WE ALL DIE! This just makes it more official.

        • Kai2591

          Indeed :)

          “IF YOU DIE, WE ALL DIE!”

      • Laer_HeiSeiRyuu

        Ah but there are characters you only get if you let someone die in FE

        • DarkLight

          Really who?

          • Laer_HeiSeiRyuu

            Did you play the gamecube games? Shadow dragon?

            Its spoilers.

          • Kai2591

            Oh. I thought you meant FE Awakening.

          • DarkLight

            Same here.

          • Kai2591

            Say, is that Miku in your display picture? Looks nice; mind sharing the link?

          • DarkLight

            Yeah its miku,Vocaloid fanboy here lol.Anyway here you go,choose your size:

          • Kai2591

            Do you know who’s the illustrator though?

          • DarkLight

            Your welcome,I don’t know who the illustrator is though,don’t think it came from an album though,to me it most likely looks like fan art.

    • Christopher C

      I do that in Fire Emblem too. Of course I went the hardcore perma-death rout in awakening in my first play through before restarting with a casual file.

      But it really depends on how many units you have in Natural Doctrine, ghost recon shadow wars was a strategy game like fire emblem, but more modern and with guns, and it uses the same all-or-nothing mechanic for your units. I hated in the last few levels when someone died and I had to restart the level, or load a save.

  • Raze

    Anyone die?

    Even some a forced-story or weak character (If they make it here) too?

  • MaximDualBlade

    This got my attention on this game. I hope they let you disable that for alternative runs, like for example, you want to play the whole game without resets, so each death is permanent. I like permadeaths XD they could let you disable this function at the price of getting the enemies stronger? Just an idea

    Edit: Of course this “alternative run” means no no possibility of resetting when permadeath is enabled.

  • I’m definitely up for this.

  • icecoffemix

    This kind of restriction may mean that the game :
    – Have low amount of content so you’re forced to play in hard mode to artificially extend play time (think NES’ days)
    – Intelligently designed so you can have fun with the game even with the restriction

    I hope it’s the latter.

    • neocatzon

      Or because it’s a narrative driven srpg and don’t want to put revive item (due to lore or mechanics, or both)
      So, they don’t want to make multiple story if one or more of the char is not present.

      • icecoffemix

        Um, what?

        It’s very easy to detach battleground from event in RPG, actually especially SRPG.

        • neocatzon

          Yes, if not all the character present in event. In FE only the important ones should not die so the grand event only involves the few.

          Life will be much simpler if they just put revive item but they didn’t do that. But, Aerith must live before her impending
          end. So, no dead for everyone.

          That’s my thought about this issue.

          • icecoffemix

            Doesn’t even need to put revive (lots of SRPG doesn’t), just let the character die in the battle ground and pop them up back whenever event scenes come up. Practically all game not named FE do this.

          • neocatzon

            Damn, I forgot that’s possible (and common)

  • Valtiel Ikari

    Bring it! my body is ready!

  • Kartia for the Playstation did that.

    • MrTyrant

      Kartia was fun and very underated. I loved to create monster with cards to avoid getting my characters killed.

  • And what if I don’t like one of the units and want to get rid of it by sending it into the heat of battle? Or when I want to ‘sacrifice’ some unit to lure enemies out, or get tactical advane… Sometimes there must be some sacrifice if you want to win a battle (or if you are a leader who don’t care about his comrades).

  • No point in be a tactican that wins a war but loses all his army in the end as a cost.
    Fire Emblem/FF Tactics players will and do understand this best than anyone!

    • J_Joestar

      But even the best chess player can’t expect to win every match without losing a single pawn.

      • Wont Denny that.
        But that happens when you play your game and end with your characters “half hp” that “hp” isn’t really the Hp of a single character but rather ” the character’s total unit hp ” that gets represented by it.
        And yes if a char has 100HP finish’s a game with 50HP, we can assume he lost 50% of his “soldiers”.
        But if you lose a Character, we will assume you lost a general plus his soldiers in your entire army, wish could cause a great of a shaken in it.
        But yeah, different ways to interpretation so any of us 2 could be right. xD

    • Callonia

      That reminds me of the bad ending in Ogre Battle 64, you win the war but your kingdom collapses as the barbarians to the east invade. I was so angry when i was a kid and got that ending, i was like WHY YOU NO LET ME FIGHT BARBARIANS

  • Masa

    This game Japan only i’m guessing?

    • neocatzon

      Positivism: world release tbd
      Pessimistic: yes

  • Göran Isacson

    That… sounds like it can get quite frustrating. What if I, even if I would have reset the stage after a character died, still wanted to play the stage to completion to see if any new developments turned up that I would have liked to be prepared for? A strategy that helped me more than once in FEA.

  • MrTyrant

    Wait…is it obligatory to keep your characters alive? or is optional like FE? where there is not game over unless the main character or another important one die.

  • Victoria Guevara

    It’s only me, or such limitation is extremely out of place for strategy(!) game ?


    >A hardcore strategy RPG since you get kicked to a game over screen if even one character falls in battle

    Oh yeah! that is my kind of SRPG!

    >Not sure if that’s more hardcore than permadeath in the Fire Emblem games, but probably equally frustrating if you’re the kind of SRPG player that resets the game if anyone dies.

    the game over screen will make the reset more easy :p

    This also remember me that I need to start a Lunatic+ playthrough in Awakening…

  • BaoZakeruga

    Hmm this is concerning for me.

  • Cameron Ward

    Yeah I hope they make this an option and not a main feature or else you are going to have a lot of frustrated players

  • fairysun

    Great, probably not a game for me. In Fire Emblem classic run, I always have someone(if not half the team) dies. Need to be a better tactician :D

  • s07195

    So, there doing the quitting back to menu screen thing for us? :S

  • Well at least its not perma-death lol

  • Prinny Dood

    Anticipation :-)

  • ragingmerifes

    So it’s really not a good idea to take underleveled characters with you. And unlike Fire Emblem, you don’t really have an option; someone dying is not a plot mechanic, it’s a fatal error. I like that.
    Although I will hate it when I’m playing it.

  • Warboss Aohd

    well i always do it with Fire Emblem anyway, i could get over that.

  • The Watcher

    my body is not ready for this

  • RagingTiger44

    It’s like this when I play Fire Emblem. No difference to me.

  • revenent hell

    I rarely let my peeps die and if they do I restart so this kind of would save me a step I guess.

  • jakdripr

    I’m not sure about this, I like how XCOM gives me the choice of playing through a units death. This sounds like it’ll make the game more frustrating than difficult but ill wait and see.

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos