Soulcalibur: Lost Swords Gives Tekken Revolution A Run For Its Money

By Sato . February 7, 2014 . 3:02am


Bandai Namco recently launched Soulcalibur: Lost Swords, a free-to-play and single player take on the series, featuring Ivy, Astaroth, Nightmare, and more. It has similar micro-transactions to their other F2P title in Tekken Revolution, but we’re not sure “micro” these transactions feel.


While you don’t need to pay for the items to play the game like Tekken Revolution or Mobile Suit Gundam: Battle Operation, they will definitely come in handy if you’d like to play more. Here’s a look at some of the paid items you can get in the game:


  • Treasure Box: 1 random rare weapon or armor (1 for 300 yen or 6 for 1,500 yen)


  • AP Recovery Potion: recovers your AP to take on quests. (It recovers over time, otherwise it’s 100 yen for one recovery potion or 11 for 1,100 yen)


  • Continue Ticket: allows you to continue your quest if you get a game-over, keeping acquired items and enemy HP to the way it was before falling (1 for 100 yen or 11 for 1,000 yen)


  • Maximum Soldier Number Up: increase the maximum number of allies by 10 (300 yen)


  • Maximum Equipment and Item Box Number Up: increase the number of items you can have in both boxes by 10 (300 yen)


Soulcalibur: Lost Swords is currently available in Japan with a release window of spring 2014 in Europe for PlayStation 3.

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  • dboyz

    just lost faith in gaming industry…….=/

    • Shady Shariest

      After SC5 no one should expect high notes in the near future :x

      • Earthjolly

        WHoah theres 5 SC games? I’m still Playing the dreamcast one

      • Shippoyasha

        SC5 was amazing though. It had one of the best net codes in the entire fighter genre, truly in depth customization option you can show off online and pretty good character balance.

        The Project Soul development team was rushed by Namco so they couldn’t have a more in depth single player mode and more characters. But for a rushed game, it was a class act. I will never understand the one sided SC5 bashing.

        • rurifan

          SC5’s online code felt like they were faking the speed. It didn’t get laggy like SC4, but it felt like your move would overlap each oher instead. Very annoying.

          The real problems with SC5 were breaking staples of the series (impact/deflect) and retarded stupid supers. They also removed TONS of moves, characters, and made the the gameplay boring because the few remaining moves are all nearly instantaneous.

          Sooo… I hope removing the SC5 director means they know it sucked. :)

          • Shippoyasha

            I don’t think I ever blamed a loss on lag in SC5 before. It had its quirks but infinitely better than the chugging lag on SC4. And there still are deflecting and parrying going on, but you had to be more careful using it because the parry window is stricter. Using meter allows for a ton of parries though.

            The Super can be a bit silly but very easy to bait people into throwing it out. The lesser amount of moves didn’t seem to impact the overall playstyles much even though I do prefer a large movelist.

          • rurifan

            Impacts were dumb in SC5 because it cost meter to even try, and the payoff nearly useless. Apparently Namco agree with me since they brought back classic impacts for this f2p game. (But not deflect, for some reason.)

        • Shady Shariest

          I was referring to the poor character development and maybe one of the worst story modes i have ever seen :x

          • Shippoyasha

            Well, those parts are explainable due to how Project Soul was rushed and the director even complained about the crunch on Twitter. It was not a project that was optimal for the dev team. They were hurried bigtime by the Namco overseers.

          • Shady Shariest

            Yupo. I know that. Which makes it all the more infuriating. SC4 is likely the best fighting game i have ever played. So having the sequel rushed…

          • rurifan

            Loved SC4 so much. I played it nearly every day for years … until SC5 came out, which I played for a week and then put down forever in disgust.

          • Shady Shariest

            I played it for a little longer time… Hoping that there was an unlockable new story arc :(
            And i payed full price for that game! Gah. This was the “One Game” that taught me to never do that!

          • k.b.a.

            i didn’t like the addition of critical edges or whatever they were called in sciv but that’s just me. i think it’s great when an entry in a series tries to reinvent the wheel. it offers something for everyone and highlights some things you may not have know you’ve loved so much about previous entries. the story in 5 made me sad and whenever i get sad about all of the cut characters it just makes the entries with kilik stand out on their own.

            i noticed after a while playing sciv that some moves seemed to be missing, but that’s ok. it takes a character who used to be ‘abused’ or abusable in past games and knocks them down a few pegs. now it’s up to the player; will you battle onward even though it’s going to be an uphill fight, or will you simply side the person who gives you an easy albeit empty victory because you know you left the one you loved

      • rurifan

        I still grind my teeth over how horrible SC5 was. :(

        • k.b.a.

          ? aside from the story and some personal issues i have with new characters, in which ways was it horrible?
          an organized list would be nice and helpful. i think it was one of the better ones in the entire series

          • rurifan

            Read my comment up above for some specific complaints. I could go on and on, but unless you’re the next SC producer I’m not going to put a bullet chart together. :)

    • Judgephoenix

      Well it really is directed to newer players its why I do not care for any of this freemium games.

      Also as far as the SC series is concerned its been trash for me since SC4 I wish to go back to PS2/GC days of SC.

      I am pretty sure they plan to make actual $60 SC and Tekken in the near future.

    • Only just now?

  • Rafael Martines

    And the worst part… the game is offline :(

    • Prithivi

      Seriously? D=

      • KingGunblader

        Not only is it offline, it lacks any sort of multiplayer component whatsoever.

        • megaten666

          You this game is Offline Single-Player only?

          If that’s true, this is a whole new level of stupidity. Just when I thought that after DBZ: Battle of Z, it couldn’t be any worse, it could.

          • Brion Valkerion

            Yeah its just a for fun fighter for people who like SC. Problem is, the game is constantly refreshing player data so load times are literally about a minute long, and there is a load for EVERYTHING.

      • AriesWarlock

        Yeah, according to their “research”, people were interested in single player stuff.

        • flower234

          Actually a lot of people were complaining that SCV didn’t have enough single player content (myself included) but um.. I don’t think anyone meant they wanted a single player only game lmao.

          • k.b.a.

            if it’s free yeah, it just needs to be very complete, even if it takes a while

    • k.b.a.

      there’s nothing wrong with it being offline. actually that’d be preferable but it connects to upload player data right?

      the offline online part doesn’t matter as much as the lacking of multiplayer. that’s the kicker. it needs at least offline or online multiplayer.

      the plus side? if you don’t like it SCV and just about every entry prior has to 20 and under by now. pop in your favorite and if you don’t have it, buy it again.

  • zferolie

    I am so depressed. SC is one of my favorite fighting games. Hell, I liked V, even though it’s obvious the game was rushed so they cut single player stuff, and the removed my favorite character (Seong Mi-Na), but I still enjoyed playing it with Pyrra Omega.

    But this… this is worse then that Wii game. This is highly depressing. People didn’t play Soul Caliber single player for just to fight random CPU’s. We played for the fun story modes (2 and 3 had the best ones I say) ANd to remove multipler fully in a competitive fighting game is the dumbest idea I have seen ever. What the hell is Namco thinking?!

  • Kornelious

    You know, I liked Soul Calaibur 5 and I tpersonally think it could have been one of the best fighting games of it’s year…IF…They didn’t cut out what could’ve been an awesome story mode and hadn’s completely scraped arcade mode (Which I just “love” that they did that as they introduced a new slew of characters so now we have no clue who the hell these people are) And now, this :(

  • They should re-work the “premiums” price value… like in Tekken Rev.

  • DragKudo

    So an offline single player F2P is going to beat another F2P with multiplayer, a cool soundtrack, costumes, new characters?

  • Hines Green III

    Man, Namco has the wrong idea of what people want from Soul Calibur. Yeah, 90% of people that play SC don’t care about playing in tournaments, okay we get that. But to make a freemium game out of reused models is the wrong way. It means add more single player modes to an actual game. Also just because people don’t care about tournaments and high level play doesn’t mean people don’t wanna goof off in matches with friends.

    I could forgive Lost Swords a bit if it had multiplayer, because it’s pretty setting up to bring back all the characters dropped from SC4, which would make it like the Tekken Tag version of SC I wanted for a while now. I hope Unbreakable Soul is that game.

  • Everyone from Soul Calibur V are in the game, besides Natsu and Elysium (For now) And Taki is also making her return in the game too.

  • icup

    …you guys know this is not SCVI right?

    this is just a free game to lure in more players/gamers to the franchise that would have never played it otherwise. the micro-transaction is for those that end up getting addicted.

    • Hines Green III

      See that’s the thing. Namco clearly said this was for people who enjoy SC lore and don’t want to be worried about online rankings. It’s nothing like Tekken Rev, where that exist as a Tekken x Street Fighter/ Tekken 7 beta. It’s for the people who complained about SCV lack of single player modes, because apparently they plan to not improve single player modes for SCVI.

      I hope I’m wrong.

  • After the failures with SCV, then SC2HD… if this also gets a backlash that’ll be 3 strikes in a row for the Soul series :( I really, REALLY hope that whatever Unbreakable Soul is, it proves that this “Soul” really is unbreakable…

    • Well the last two releases, well a re-release and this, they got rid of the one thing they focused on for the casuals- the character creation. SCV’s was pretty much mastered so they can just add the new items in this game (Duelist’s Jacket is very, very important for many characters) in SCVI though chances are that it’ll be next-gen.

    • Crimson_Cloud

      And they will discontinue the creation of SC, while dumping a blame on us on how fans just didn’t want to play it anymore…

  • Tenabrus

    “While you don’t need to pay for the items to play the game like Tekken Revolution or Mobile Suit Gundam: Battle Operation”

    What? you can play Tekken Revolution just fine without paying for anything, it just meas that after a few fights you have to wait to charge back up.

    • XaviIniesta

      Yeah, isnt this Soul Calibur game pretty much the same? It sounds like it at least.

  • Crimson_Cloud

    If this had Chronicles of Sword type of single player then I would understand but is highly illogical. Welp, I still have a good old fourth so I will play that. ˇˇ

  • Hunts Rattata

    I see that there are trophies for expanding your equipment box, using an AP Potion, and using a continue.That’s pretty clever of them, squeezing a few microtransactions out of trophy hunters/completionists who might otherwise not bother.

  • RunningWild1984

    Just play TTT2 or SC2/SCV.

  • KnifeAndFork

    This game is horrible. Frustrating always online DRM with one minute load times for everything and no dedicated story mode despite being single player only. Ridiculously boring. I deleted it

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