Dark Souls II Arms Early Buyers With More Weapons When Starting The Game

By Spencer . February 12, 2014 . 2:30pm

Bandai Namco Games has a welcoming gift for people that pick up Dark Souls II early. The Black Armor Edition (the standard launch copy with a soundtrack and metal case) and the Collector’s Edition will include codes that give players early access to the Black Armor Weapons pack. In addition to the regular starter weapons, the Black Armor Weapon Pack adds items players would usually find in Dark Souls II. Possible spoiler alert since the descriptions reveal where you can find these goodies.




Black Flamestone Dagger and Black Flamestone Parma – A dagger and shield encrusted in Black Flamestone both found in the Gutter at Black Gulch. Even though they are heavier than a normal dagger and shield, the Flamestone crystal’s unique properties make the dagger extremely sharp and give the shield high resistance to damage.


Yellow Quartz Longsword and Yellow Quartz Shield – A straight sword and small shield hardened with yellow quartz both uncovered at the bottom of the Iron Keep. Even though these items can break easily due to their high level of corrosion, they are exceptionally light and their power to inflict damage has not declined.


Bound Hand Axe and Bound Wooden Shield – A brutal hand axe and shield found in the Undead Purgatory. Both items are wrapped in chains and thorns to cause additional bleeding on enemies. Both the axe and shield have diminished in overall slashing power but their ability to deliver pain has been deliberately increased.


Homunculus Mace and Homunculus Wooden Shield – A mace and shield with spherical protrusions found in Aldia’s Keep. Although heavier-than-normal maces and shields, the hard protrusions greatly increase the striking power of the mace as well as the shield’s defensive capabilities.


Transgressor’s Staff and Transgressor’s Leather Shield – A staff and leather shield entwined with an unknown and seemingly lackluster element; these items are found in the Dark Chasm of Old. They have become a catalyst for sorcery and hex and cause an effect known as Darkness.


Having these weapons should make Dark Souls II easier, but giving players a helping hand kind of goes against what made Dark Souls and Demon’s Souls before it unique. From Software’s Souls games are punishing yet extremely rewarding when you beat a boss. Giving players an advantage to tackle the challenge blunts the triumph to some degree because you started the challenge with an edge.


Dark Souls II comes out for PlayStation 3 and Xbox 360 on March 11. A PC version will be released after the console versions.

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  • andref

    Either way, nice to know these are obtainable in game but the risk of not using them comes with getting beaten by early invaders with them……sigh.
    I hope they aren’t really powerful

    • Anewme…Again

      Yeah, i really hope so too, specially that now we can be invaded anytime…

      • andref

        I’m not necessarily worried about being invaded anytime but rather that these weapons give enough of an edge that I would regret not using them. I typically don’t like using weapon packs and the like right from the start, but if I fight an invader who has no problem using them, I hope that they don’t have any effects that could be troublesome

  • I know this is the world of Dark Souls, but those sets look kind of ugly to me.

    • Arcade Bumstead

      They look over designed, they’re too busy.

  • urbanscholar

    Rather than say I’m not liking this. I’ll rather dump all those extras in my item box. When I find them in game then I’ll use them.

  • Lalum

    That’s just great.

  • SuperSailorV

    My thoughts exactly, Spencer.

    What are they DOING?

  • Ni ~Algidus~

    inb4 melodrama about this

  • HellMuT

    So it’d be like giving everyone a free drakesword or better item early on?

  • FitzpatrickPhillips

    Was gonna whine about this but it seems everyone’s tired of this. I’ll just ignore these bonuses and start off fresh and dry.

    • Fox

      Same here. Personally, I like growing attached to weak weapons and slowly replacing them along as I go.

      And it’s not like Dark Souls was absent this kind of thing, either, as you could get the comparatively “overpowered” Zweihander and Wing Spear almost immediately after starting the game (no combat required), and the Drake Sword soon after that.

      Of course, assuming DS2 retains the same basic stat limitations as prior games, even if you HAVE an overpowered weapon doesn’t mean you’ll be able to use it–you’ll have to be good enough at the game to level up to the requisite stats.

      And even then, Dark Souls is heavily skill-based, to the point where what weapon you have really doesn’t matter all that much.

      • SolidN7

        Excellent post, I agree but also is for the noobs that are constantly invade by advance players with better weapons so they can grief noobs,

      • Ferrick

        poor claymore is forgotten when it’s pretty much the “overpowered” weapon you could get really early on and outclasses drake (in terms of power) and zwei (in terms of versatility)

  • Ferchenko


  • xXDGFXx

    I want to physical weapon set that japan got T-T

    • lordsofskulls

      i agree.

      The sword in that physical weapon set make for great tooth pick. =)

  • Arcade Bumstead

    I’m okay with this. Drake sword type items ensure that people who exploit rather than learn the game will fail. I’ll be giving my code away.

  • Abysswalker90

    Doesn’t seem like much. Those are just slight variation of the regular weapons, there’s hardly any point for this, especially if you can already obtain them in game.

    All this does is take away some of the experience.

  • The_Superior_Spider-Mon

    Just to be clear, can we get these weapons @ some point in the game w/o pre-ordering?

    • Ferrick


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