By Sato . February 12, 2014 . 12:25am
Marvelous AQL announced that the Rune Factory team is working on an upcoming strategy RPG called Forbidden Magna for Nintendo 3DS. This week’s Famitsu magazine shares the latest information on the game. (Thanks, Hokanko)
Update: First screenshots here.
According to the magazine report, Rune Factory producer Yoshifumi Hashimoto will be producing the game, alongside Rune Factory series director Masahide Miyata and Ototsugu Konoe as the character designer. Konoe designed characters for Fate/Prototype.
The game’s graphics are said to be in 3D, with a similar feel to the Harvest Moon and Rune Factory series’ 2D portraits used during conversations. Here’s another look at the magazine’s report with some additional character details:
One of the game’s main aspects involves an “inn part,” where you’ll be managing the inn with help of the spirits as a way to help get more customers. There’s also a maid system, where you’ll be getting the spirits you befriend to help out around the inn while wearing maid outfits.
Since you can’t have inns or hotels without any sort of entertainment nearby, Forbidden Magna also has the “ETR System” which stands for entertainment. By increasing your relationship meters with the spirits during the inn parts, their combat abilities will also increase. You’ll also be able to acquire special attacks through certain events.
As far as battles go, you can choose which spirits to take with you into combat. While exploring, there will be crystals that can be used as an energy source for the spirits. There will be different areas, including places that rain and farms, that serve as battlefields.
The battle system, called the “CLT System” (Connect Lead Time) is similar to that of Valkyria Chronicles, where both allies and opponents will have their own turns, and both sides will be able to move around like an action game, without any grids.
Finally, producer Yoshifumi Hashimoto says that the game is about 50% complete, and that they’re currently developing with the mindset of trying to make it into a strategy RPG that feels as good as possible.