By Sato . February 21, 2014 . 12:58pm
During a recent interview (via: Game Jouhou), producer Naoki Yoshida had a few words to share about the upcoming PlayStation 4 version of Final Fantasy XIV: A Realm Reborn, along with some notes on its remote play feature with the PlayStation Vita, and what we can expect to see in the game’s future.
According to Yoshida, when you have a PC with the exact same specs as a PlayStation 4, the game runs much smoother on the PS4 with the game running at up to 60fps (frames-per-second), which makes sense due to the console being a dedicated system for gaming, without other processes running in the background.
During development, the team was able to go higher than 60fps, but it was a little strenuous on the system and the minimum was around 30fps. While it does occasionally dip lower, Yoshida says that for the most part, there weren’t any problems.
At the moment, migrating data from the PC version to PS4 is quite difficult without an archived server, but it’s something they’re currently working on; however, transferring data from the PS3 version is good to go.
Square Enix restricted photo sharing and streams during the beta phase for the PC version of the game, but for the PlayStation 4 beta phase coming February 22, there won’t be any restrictions and Yoshida encourages players to share as much as they want using the PS4 Share function.
The remote play feature with PlayStation Vita runs well, but some things like the font and UI might need to be adjusted, as they may appear a little too small at the moment. Additionally, as far as lag goes, you’ll notice small delays when you do actions like jumping, so it might not be the best way to fight Titan (Extreme Mode) and his plumes.
According to Yoshida, Final Fantasy XIV: A Realm Reborn’s first expansion pack will be available in its entirety for PlayStation 3, but as far as the later ones go, he is still uncertain.
The reason for this is because Square Enix feel that in order to compete against other products in the MMORPG market, they must continuously “renew” Final Fantasy XIV, and this could mean that they might eventually go over the capacities of the PlayStation 3.
Yoshida says if they end up having to “trim things out for the sake of the PS3,” he’ll have some big decisions to make.
He also shared a few things on patch 2.2 and beyond. The development team has already began working on the Gold Saucer, but he’s also thinking about adding mini-games you’ll be able to play at the bars in town.
He’d also like to add more ways where players can play around with the field more. A way of playing by climbing up to high areas was something he’s been wanting to add since the launch of the game. For example, you might climb somewhere and say, “There’s a monument up here!” or “I’ve reached the highest spot of Eorzea!”
Finally, here’s a bunch of PlayStation 4 screenshots and a closer look at the game on the Vita’s remote play: