Castlevania: Lords of Shadow 2 Is Out This Week; Here’s One Last Trailer

By Ishaan . February 24, 2014 . 8:30am

Konami have shared a new trailer for Castlevania: Lords of Shadow 2, which will be available on February 25th in North America, February 27th in Europe and on February 28th in the U.K. You can watch the trailer below.



Lords of Shadow 2 takes place years after Castlevania: Lords of Shadow, with a large portion of the game set against a more modern city backdrop. For the sequel, developer MercurySteam have tried to put a greater emphasis on exploratory gameplay.

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  • Aleister Crowley

    Even though the game has received some bad reviews, it has not diminished my hype for it. Steroid Satan, bring it on!

    • lyhthegreat .

      there are reviews for this game already??

      • venomryu

        yep game informer give it a 6

      • kylehyde

        And Edge give it a 4.

      • ssj4jw

        Only two gave it bad reviews: edge and gameinformer. Overseas magazines have been all good reviews.

        • SohoX

          Well, that’s good to know. Despite the issues, I enjoyed Lords of Shadow 1 quite a bit. While I enjoy the old castlevania’s, I don’t mind the direction they have taken with the series. Hopefully what was enjoyable in the first one is still there in the second one.

  • Mind0105A

    Where is my old castlevania games…

    • lesangpro .

      i miss it too , can you believe this ? All gone , ALL GONE , T_T

      • Mind0105A

        I miss it too but let’s give them a chance. It’s just like how Arcana Wizard said. It’s better than nothing.

        • lesangpro .

          sometime thing don’t need to be change , like COD maker said ” it’s good then why the hell should we change ?” , i rather let it’s stay nothing than WOOSH ALL THE GOOD OLD TIME CHANGE , GONE FOREVER .

          • Mind0105A

            I see, but what about the others who are currently enjoying the game. In the end I guess I might try the game. It’s true that I miss the old style, but still sometime changes might give interesting results.

            I still understand your point of view though.

            What is better, to change or to stay the same, I guess I will leave the answer to the other people, but sometime I don’t understand, why won’t two team work on the game, new and the old. Is there any negative point on this idea?

    • Kaihedgie

      In your room. Go play them if you have a problem with these.

      • Mind0105A

        I don’t have problem with them.

        • Kaihedgie

          Then why are you complaining?

          • Mind0105A

            My sentence is just like someone who says “where is person” because he miss the person. Missing someone doesn’t mean that I’m complaining.

          • Kaihedgie

            How can you miss something that isn’t gone. The existence of these games are somehow magically turning the old games into dust. If you want to play the old games then go play them

          • Mind0105A

            Well, from your perceptive view it still exist, but to me it’s just like someone who change all the sudden into different person. Thus it means that I miss the old person.

            To make it clear to your mind what I meant is that I just miss the old style. I never said that I didn’t like this game. I played the old one.

    • Arcana Drill

      i wish that they made 2d castlevania too, but i think we should at least give LoS a fair chance, sadly some things change and i prefer to see reboots than seeing it die like boktai and ZOE.

      And wishful thinking is that someday they do a spin off/game that return to it roots, like Bravely default =D

      • Mind0105A

        Good point. It’s true that I miss the old castlevania style, but it won’t hurt to try this castlevania too. I’m an open-minded person. I try anything, so I will give this game a try too.

        Yeah, that will be great.

        • k.b.a.

          please clarify. these is a distinct difference between the pre-SOTN era and the post SOTN era.

          • Mind0105A

            post SOTN era.

    • RickyMack

      these games are a natural extension of the old school castlevania games from the arcade/nes. those games had stages and stage bosses. metroidvania, while fun, is not “old” castlevania.

      • mikanko

        I’ve read this a couple times, and I can’t agree with the comparison.

        LoS’s tone feels like a completely separate entity from the old games. The precise methodical pacing and claustrophobic feel from the action in classic castlevanias aren’t really present either, let alone things like art and music not resembling the older games.

        It’s fine if people like LoS, but drawing comparisons to games like Super, Simon’s Quest, Dracula X1, Dracula’s Curse etc. doesn’t really seem valid. Just because both games have bosses and stages doesn’t really make the game look, feel, or play anything like older Castlevania games.

        • RickyMack

          like i said though, it’s an extension as in the evolution of 2d action platforming to 3d action platforming in the same vein as the new ninja gaiden games. they don’t feel the same as old school NG but they still are an extension of the classic genre. interestingly enough even Simon’s Quest didn’t have that “claustrophobic feel” you describe as an attribute of a “classic castlevania” despite being itself a classic castlevania. Simon’s Quest was all about exploring the whole countryside as opposed to the demon castle. the majority of Dracula’s Curse also took place outside of Dracula’s castle.

          mario 64 feels nothing like classic mario, as he never punched or wall jumped and the stages felt much more open to exploration, but it’s a very legitimate argument to say mario 64 is the extension of classic mario to 3d.

          • mikanko

            That is what I completely disagree with. LoS does not look, feel or carry anything from the previous series. Mario 64 at least looks and feels like a Mario game. there is the same music, enemies, and the general charm.

            Just because a game goes from 2d to 3d doesn’t mean it should lose all sense and purpose of what the original series was in that process. LoS does exactly that for a lot of fans of the older games.

            Demon’s Souls feels more like a natural progression to oldschool Castlevania than LoS, and it is obviously not a Castlevania game. LoS lacks the precision and pacing of the older games. It frankly feels like a middling game that was being developed in the mold of God of War with a Lord of the Rings fantasy land, and halfway through development had vampires and whips branded on so they could sell it as an identifiable IP.

            If people want to enjoy LoS, that’s fine, but saying it’s a natural progression from the older games just sounds like defensive rhetoric.

        • Kaihedgie

          “The precise methodical pacing and claustrophobic feel from the action in classic castlevanias”


          • mikanko


            NES Castlevanias have very deliberate hard nosed pacing. I had to think about what I was doing everytime I entered a new level, and finding health or remembering weapon drops and planning accordingly.

            In the NES land where every game was a platformer, this series was a slow paced, gothic survival horror variant… with really catchy music.

          • Kaihedgie

            I would argue that the game was balls hard and sometimes unfairly so. That kind of thinking simply did not exist in most developers’ heads at that time. If Castlevania was an RPG, maybe. But no, it’s just a side-scroller

            Claustrophobic? Where? All of the levels looked pretty darn huge to me.

            Also, that’s called trial and error, not “methodical pacing” as you put it. Speedruns exist that make this argument null and void. You can play the game without needing to pick up either items or health.

            “slow paced, gothic survival horror variant.”

            Slow paced, yes. Survival horror, no. Speaking of which, that was a buzzword and I can’t believe you’re applying it a game that

            1: Existed long before that word was even conceived of

            2: Doesn’t even contain what many people considered to be elements associated with them. You’re also implying that the games were actually scary.

          • mikanko

            Claustrophobic in the sense that you have very little room in where you’re going. The level design often bottle necked you into very small set pieces where there was very little room for error.

            The games weren’t scary, but they created tension with their slow pacing and unforgiving play that other games back then didn’t often have.

          • Kaihedgie

            You have plenty room to go and plenty room to fall.

            “Unforgiving” is not a plus, it’s a negative. It’s not challenging so much as it is infuriating and that can be chalked up to the design by the developers, not just the player’s incompetence.

          • mikanko

            Compared to Ninja Gaiden, Mario or Megaman, Castlevania felt more cramped. If you disagree with that, fine.

            Arguing that games evoking tension due to difficulty being a negative is not something I can really see a point in. I would just plain disagree.

          • mikanko

            It sounds like you just don’t think old Castlevanias were good games. I grew up with the NES my sole entertainment as a little kid, and never felt they were so hard as to be unfair. The games had tightly arranged set pieces that forced you into very narrow areas with few options, but once you learned those limitations and corrected your mistakes they were far from impossible.

          • k.b.a.

            this is no metal gear rising revengance. what acted as a throwback for me in many ways was the combat. while the platforming sections were somewhat breezy, the combat and the camera control were very old school in execution. you were granted no invulnerability during a roll, it simply allowed you to stop what you”re doing and get out of the way, you have to decide at every part of battle if you will be attacking one or all enemies so you must constantly take into account neutralizing all risk for a moment, or removing one entirely asap.

            you can’t go apesh!t crazy on an enemy either, attacking without regard as to how they would counter. especially in the air. the fast fall dodging mechanic harkens back to jumping carefully in the old school games. those are just some other things about the game that remind me of the older titles, someone else might have others from a different aspect of the game.

            when i think of the portable castlevania games that have come out in the past ten or so years, classic is not a word that comes to mind. and that’s ok… except for that Dante wannabe Morris

    • k.b.a.

      oooh i love this.

      so please go play the very first castlevania games and tell me what they were all about. jumping and killing enemies. the player using precise movement because the game was difficult. being very careful.

      the first games were not about storing chicken to eat later, changing your clothers once you were in dracula’s castle or deciding that you’d rather use a spear or any other number of weapons as opposed to a whip because the stats were better.

      • Mind0105A

        For people like you I guess I need to use something like this to make you understand. Oh, well….

        from CV:SOTN to CV: Order Of Ecclesia.(*)

        * I didn’t really liked CV order of ecclisia game style that much.

        And I didn’t understand why you love this, love what?

        • k.b.a.

          This game is more like ‘traditional’ castlevania than the metroidvania entries… save for the stealth. You’re locked with a small amount of versatile equipment and abilities as opposed to the gba and ds entries. Still great games but an entirely different beast

          • Mind0105A

            I don’t remember CV:LOS that much, but I do remember that it had different touch. Between me and you, I think i enjoyed it more than CV: order of ecclisia.

            I still miss SOTN style. if they made a remake of it with better graphic for the current consoles, then I don’t mind playing it again.

          • k.b.a.

            I Think sotn was just fine how it was. Lodi and many of the early console 3d castlevanias were respectable attempts but were hamstrung it that they tried to be like the 2d games while doing something new. They simply weren’t able to nail it. Repetitive background environments go better in 2d than 3d where you want to create a world for immersion and wonder.

  • LustEnvy

    Loved the first, loved the demo on PC, and I’ll be picking this up once it goes down in price on Steam. Right now, I’m in JRPG mode.

  • urbanscholar

    In all seriousness, I can’t wait to just play; lose myself in the world, the dark adventure & the swoon worthy voice acting.

  • Jaeger Knighty





  • Spirit Macardi

    Summoning a demonic dragon head out of spinning strands of material…

    I guess ripping off Shadow of the Colossus in the original wasn’t enough, now they’re ripping off Bayonetta too.

    • Kaihedgie

      I don’t recall Bayonetta turning into a dragon.

      Also, hair and dark matter are two entirely different things

      • Spirit Macardi

        It sure as hell looked like it was being done with Bayonetta’s Wicked Weave. Same look, same animation style, but less originality.

        • Kaihedgie

          Bayonetta isn’t the first person to do something like that and surely won’t be the last.

          • DragKudo

            Who was?

          • k.b.a.

            lol everyone ie ripping off of blue dragon!

            in all seriousness people he is dracule. i think that story predates Bayonetta”s epic yarn, so he can stretch his powers a little bit. the dragon. if it DIDN’T happen there would be a major issue, especially after Alucard get everyone all hot and bothered with Fog, Wold, and Bat. Kids these days

  • Hector Velar

    If you pay for mediocrity all you will ever get is more mediocrity. Just throw 60$ out of the window instead. Fans do not support how they have slaughtered the series. Be smart with your purchasing power, it hurts the fans and it hurts the series. I’m very angry how they slaughtered the series and if this has success doe to its heavy marketing, I can just say it will get worse not better.

    • Kaihedgie

      Stopped reading at “real fan”

    • M’iau M’iaut

      Please leave judgement on what makes a real fan as compared to a wannabe fan on other sites please. Few series have changed styles as CV has over the years, and thus there are many styles of fans of it. Not all are just you. We are not going to dredge up from the depths ancient endless arguments.

      • Hector Velar

        understood, my apologies, guess I got a bit emotional there. Thanks

      • Zer0faith

        Well said.

    • Shippoyasha

      To be fair, this line of Castlevania is actually pretty fun and well made. The game was very lengthy too. As long as they are free to make more 2D Castlevanias, I am okay with this. Sure beats the ‘let’s throw random paint to the wall’ tactic Konami did with 3D Castlevanias on the N64 and PS2.

      • k.b.a.

        yeah those entries didn’t capture my attention like the LoS subseries did. which is what it is, a subseries. a bit of a spinoff as they’ve said. i mean if everything goes well and we see more of this, that’d be nice too. but this is far from the worst thing to happen to the series. and IMO mediocrity is that level of graphical attention put into games like CoD, LoI, and Judgement. That’s is a slaughter

  • Vitonofrio del Rosso

    next week can’t come soon enough!

  • Ixbran

    I dont care if this game is a success or not, just knowing that this is the last LoS makes me happy we wont ever see anymore after it.

  • Guest

    Already played & finished.
    I don’t care what reviewers say but game is much better than first one.
    Large areas,many secret spots to explore and combat is fun.
    But can’t say same for the story.
    Prepare yourself for the worst last boss fight and ending ever for a Castlevania game.

  • Seven of The Scions

    Just played it from one hours ago.

    hell yeah the intro was awesome I got excited and fighting paladin was fun!!!

    then suddenly the game turned into metal gear solid…
    The Main character, THE LORD DRACULA! The one we knew as the main boss of castlevania, disguised as little rat in order to avoiding a guard and then possesing his body to use his retina for opening the door…

    Then I have no idea what am i doing.

    • Kaihedgie

      They told you long before the release that you lost your powers upon your death/defeat. You’re too weak to be fighting anyone as of now

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