How Super Mario 3D World’s Director Was Inspired By "Miyamoto’s Teachings"

By Sato . February 26, 2014 . 1:31pm

Koichi Hayashida started out as the main programmer for Super Mario Sunshine and worked his way up to directing Super Mario 3D Land. Following that, Hayashida directed Super Mario 3D World for Wii U.


In a recent issue of Famitsu magazine, Hayashida talked about how a collection of Shigeru Miyamoto’s quotes helped during development of his recent games.


During the interview, Famitsu mentions that they’ve heard about Hayashida’s use of  “Miyamoto’s Teachings,” a collection of quotes from Nintendo’s Shigeru Miyamoto. They ask the director to share a little more on how this came to be.


“Back in the day, I would read and gather various interviews with Miyamoto from Famitsu and other video game magazines, but I wasn’t exactly collecting them [at the time],” explains Hayashida. “However, about three years ago, I was instructed to be a lecturer for a game seminar, and while I had the necessary know-how for developing games, I didn’t know how to teach it [to others].”


“Furthermore, you’re required to plan different things out in your head when it comes to teaching,” Hayashida says. “So that’s when I decided that I should take points from Miyamoto’s interviews and simply pass them along, and began collecting his quotes. That was about the year I was directing Super Mario 3D Land, and I also felt that it could be useful for my own work. After rearranging [the quotes], they became what’s known as the ‘Miyamoto’s Teachings’.”


Next, Famitsu asks if game development sees a different kind of feedback thanks to the use of Miyamoto’s quotes.


“It definitely makes it easier to find out what parts will be essential to the game’s development,” replies Hayashida.


“Personally, I think that there’s a huge gap between the Super Famicom’s Super Mario World and Super Mario 64 on the Nintendo 64. I don’t think it was just a plain evolution, but rather, an evolution of the direction in which things were going.”


“During the Nintendo 64 era, if there was a hardware with the Nintendo 3DS’ stereoscopic 3D technology, and if Shigeru Miyamoto were to direct that game, ‘what kind of Super Mario would he have made?’ was the theme behind the making of Super Mario 3D Land,” he elaborates.


“I believe that Super Mario 64 was able to be what it was thanks to its effective use of the Nintendo 64’s characteristics,” he continues. “So I figured that with the Nintendo 3DS and its characteristics of easily grasping depth perception—a Mario game that uses 3D stereoscopic vision to give us a good representation of ‘space’ would be perfect.”


Finally, Famitsu asks there’s anything else from Miyamoto’s Teachings that has left a big impression on Hayashida.


“They say that ‘ideas are something that can solve multiple problems,’ but they also say that ‘ideas are about finding answers’,” says Hayashida. “For example, Super Mario 3D World has a shadow picture-like stage, where you see the shape of a star in a shadow, and as you look for it while thinking ‘huh? where is it?’ you advance forward and find it.”


“You see it on the wall, but the moment you think three-dimensionally, you think ‘I see!’. I believe that such ideas are very important. Ideas like that weren’t originally put into words, at least not until I put ‘Miyamoto’s Teachings’ together, and now they’re part of the criterion used for proposals from everyone, including myself.”

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  • ronin4life

    … a pupil compiling the teachings of his visionary master?

    Isn’t this how most religions got started throughout history?

  • Zer0faith

    Ah Miyamoto, you’re one hell of a visionary for bringing so many great works and inspirations to people everywhere that have withstood the test of time.

    • Yan Zhao

      Dat Samus though

  • Kaetsu

    It’s good that we have new guys like Hayashida that are being taught by Miyamoto. Sure they probably won’t reach Miyamoto’s level of standards but it’s good to know that a lot of Nintendo’s IP will be in good hands when people like Miyamoto retire.

  • Aaron K Stone

    It would be nice for people to use Miyamotos teachings to make some more new IPs now and again.

  • Samsara09

    It is admirable how they pratically worship sir Miyamoto…however,the young will eventually replace the old.That is the cycle.Sir Miyamoto does well in passing his wisdom onward…but I think he should be more open minded about it…not chain them…

  • QueenDecim

    Ah, so that’s why it was so mediocre and uninspired

  • Göran Isacson

    I wonder what Miyamoto himself would say about this collection: if maybe he could give some context that could change the meaning of what he once said. Or if he might have changed his mind after years of development from when he first said them. At any rate, one hopes that this is mostly just a project to create a set of guidelines you can adhere to if you want, more than an actual bible of development.

  • lordsofskulls

    I dont like one thing about Mario games that i am kind of tired. That bowser is always the bad guy it doesnt leave nothing to imagination or mystery or plot…. just becomes “Rescue Princess with Same bad guy trying”.

    I think that why i liked Mario RPG on SNES so much. Not only was Bowser bad guy for first couple minutes of the game but in middle of it actually became a ally of mario against true Nemesis.

    plus it was only the true type Turn Based Mario RPG. The whole paper mario series… is semi-turn base… and kinda wish for more battle system of Mario RPG which is party 3-4 XD Final Fantasy Style or like Bravely Default.

    • Laer_HeiSeiRyuu

      There have been various mario games where you’re not rescuing peach and bowsers not the bad guy.

      Havent you played Bowsers inside story?

    • TempestTwin

      ….Play the Mario & Luigi games.

      Mario & luigi superstar saga (GBA #1)
      Mario & luigi Partners in Time (DS #2)
      Mario & luigi: Bowsers inside story (DS #3)
      Mario & luigi: Dream team (3DS #4)

      All of those games are RPGs and are fantastic. And Bowser is not the main antagonist.

      • lordsofskulls

        sweet ;3 i check those out XD i only gotten 3DS/PSvita recently so i never had a handheld before to be able to play those ;p

  • Quan Chi

    I mean when ya’ll find a new word, you get so fascinated by it that you just can’t stop using it can ya xD

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