BlazBlue: Chrono Phantasma Producer On Bringing BlazBlue To Different Consoles

By Spencer . March 3, 2014 . 1:53am

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Siliconera met up with BlazBlue producer Toshimichi Mori to talk about the fighting game series. The next installment, BlazBlue: Chrono Phantasma, comes out in North America on March 25 for PlayStation 3 and will also be on Vita this summer.

 

Mori clarified why BlazBlue: Chrono Phantasma will not be released on Xbox 360 like other installments, "If the Xbox 360 could increase its storage space by double then we could bring it there. Chrono Phantasma doesn’t fit on the disc. Basically, if you were to fit it on a disc you would have to compress it and the quality will go down and I was concerned that it would be an inferior version."

 

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BlazBlue: Chrono Phantasma for PlayStation Vita

 

Since Vita cartridges have less storage space than a DVD, I asked Mori how they brought BlazBlue: Chrono Phantasma to Sony’s portable system.  "If you looked at the Vita version, you can see that the graphics have been compressed," Mori explained. With a chuckle he continued, "We’re busting our butts to make it look good. The quality for Vita is acceptable for portable systems. But if you had a Vita quality game on a home console, personally I’d be upset. We’re trying to make it to the best of our ability for a portable system."

 

bbcasw17 bbcasw21

 

BlazBlue: Chrono Phantasma for PlayStation Vita has a new joke storyline that takes place on the beach. "It’s not everyone in the gag story wearing swimsuits. It’s just Noel, Celica, Kagura, and Ranga. Mainly Celica and Noel. I put this in because I thought it would be fun," Mori laughed. "If you look at the four characters I guess you can envision the story, but in general the gag scenes are crazy so it’s probably better if players experience it for themselves."

 

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Since Guilty Gear Xrd is in development for PlayStation 4, we asked Mori if he thought about bringing the BlazBlue series to PlayStation 4 or perhaps Xbox One.

 

"As we announced earlier, Guilty Gear Xrd was announced for PS4. Considering that, I feel the BlazBlue series should move on to PlayStation 4 as well, but once you upgrade to PS4 there is so much you can do. I’m thinking we would implement more modes. There’s a lot I want to do. We don’t have any information on the Xbox One hardware. I’m curious if Xbox One will even come out in Japan. I’ve been asking people about it and not one person has given me a definitive answer," Mori replied.

 

With BlazBlue: Chrono Phantasma complete, we asked Mori if he has been working on the next game in the BlazBlue series.

 

"To be frank, not at all. Honest," Mori laughed. "It’s really hard to make three fighting game lines at Arc System Works. Currently, Arc System Works has their hands full with Xrd. Juggling these three games is tough. After those games (Xrd, Persona 4 Arena Ultimax) are finished I’ll start thinking about the next BlazBlue. If you count backwards from the announcement of those titles you can imagine how swamped they are. This year, I want to collect my thoughts and start plotting."


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  • anthony apduhan

    So since Arc System Works are busy with Xrd and P4 Arena Suplex… Blazblue 4 on PS4? in 2015 or 16? okay. I want to know what will happen to Ragna and pals after you know *Spoiler Alert though* (not gonna tell story bits).

    • Suzaku

      Arc System Works has more than one team. Team Blue does the BlazBlue series and Team Red is doing Guilty Gear Xrd.

      • Tonton Ramos

        And Team Yellow does P4 Arena Ultimax? Is there even Team Green?

  • Matty

    I wonder what he’d say to a PC port..

  • Maria Garcia

    thats the lamest excuse i have ever hear lol.They didnt bring the game to xbox 360 because they didnt wanted to lol.

    • hazelnut1112

      Then again, they are mainly a Japanese developer. Which means to them they don’t want to bother to do it on the 360 since it’s pretty much dead in Japan barely selling 1,000 units every week for the last 3 years. Plus the 360 does have some limits that the PS3 doesn’t.

      • Shippoyasha

        I’m not so certain about size restrictions considering developers compressed games on 360 for ages now. And ASW can likely pull it off if they really wanted to. But I guess they don’t think there’s enough of a market left for 360 users at least on the worldwide/American/EU side (which is a shame for 360 only owners) and not worth the extra effort.

        Hopefully none of this will be an issue by the PS4/Xbox One generation, or else it’d be a really awful excuse.

        • hazelnut1112

          So far it seems like the same thing will happen for Xbone owners since they pretty much confirmed everything being PS4 only for now.
          There is no release date for Xbone in Japan and the PS4 is already out, given the fact that people still don’t know how the Xbone will do overseas once it’s released. From the looks of it, it might nor get any attention at the moment.

    • Herok♞

      Seeing as they are bring P4A2 to Xbox for the west only, I believe it is legit reasoning, not they didn’t want to.

      • Maria Garcia

        I know the real reason its because the other bb on 360 didnt sell enought lol.Thats the real reason but i dont really get why release the new persona arena on 360 then?About the vita tv of course i could get the game on ps3.Its just an example lol

        • Ni ~Algidus~

          Because Atlus is the publisher and have the final world on which plataform P4U2 will be

    • TheHolypopeofgaming

      you don’t believe it because you don’t want to. It makes sense the 360 versions of Blazblue were compressed to the high heavens

  • Maria Garcia

    also you should have asked them…then if you play the game on a vita tv it will look like shit rignt?

    • nick_54g

      if your gonna play it on the tv why not get the console version?

    • Wappuli

      Well he didn’t say it exactly like that, but that’s kinda what he meant.
      On Vitas smaller screen it’s OK, but on bigger TV he would be dissappointed.

    • http://twitter.com/#!/Leafy_Cam Leafhopper

      With the sales of the Vita TV in Japan, I don’t think they would have been able to answer that question, Maria.

  • Fronkhead

    According to the PS Store in regions where it’s available, the size of the game is “7.9GB” on PS3 (or 8065MB to be exact). Assuming both versions would be the same size (I haven’t checked how previous Arc System Works titles have turned out yet) surely it would be possible to fit it on a dual layer DVD (like most 360 games are published on)?

    The Vita argument makes sense, given the much lower screen resolution compressing cutscene videos and other content won’t be as noticeable.

    • Tenshiken

      Actually the max size on dual layer Xbox 360 dvd’s is 7.95 GB with 1 GB used for anti piracy, so essentially 6.8 GB left for the game.
      http://www.vg247.com/2011/03/30/report-new-disc-format-for-xbox-360-adds-1gb-of-space/

      • malek86

        That 1GB for piracy was removed though, so now it stands at 7.95GB. Currently the biggest single disc install is NBA 2K14, with 8.0GB (I suppose it’s just an approximation of 7.95GB, since the 360 dashboard will only show one decimal).

        Perhaps BB was bigger than even that. Sprites can take a lot of space. Although I have a feeling that it might simply be an excuse. It’s likely that the 360 versions of the games weren’t selling enough.

    • chocodino

      on japan, is useless to bring it to the 360, and on the west, the BB games are dual dubbed [jap and eng voices], that should add another GB or 2, at least [even the psp versions had jp an eng voices]

  • Crazy_O

    I really want ASW to try a cross over BB and CC game. I’m a fan of the vs. games in general having two universes fight it out.

  • xe7en

    Good shit mori. It was also announced on SCR that bbcp 1.1 console patch will be implemented 2 weeks after western release.

  • Göran Isacson

    Man, they really are swamped, aren’t they? Three different games in development at the same time, each being a fighting game at that. I do hope his vacation, whenever that happens, will be good for him.

    Also- I wonder if he’s just joking, or if there is seriously no one who can tell him when (or if) Xbox One drops in Japan.

  • Maria Garcia

    i think with the last update the xbox 360 games can handle 9 gb of data…so no excuse lol

  • Kayseur

    So long as it looks as good as CSE on Vita, I have no problem. But Sony really needs to get us bigger game’s cartridges soon, even Project Diva F 2nd had to use digital-download content to put the same version on PS3 and PSV (edit mode must be downloaded).

  • Shippoyasha

    Glad to see his honest response in regard to swimsuits. In certain spheres of gaming journalism sites and forums, I’d have to go to war to discuss the validity of swimsuits in a videogame. So the guy think it’s fun, so it’s there. I like the sound of that. That’s all the reason it needs.

  • malek86

    The 360 space excuse doesn’t sound very believable, so I’m just gonna assume the previous games didn’t sell enough to make another multiplatform worth it.

    Also I like that he just ignores the Wii U. It has 25GB discs, so space wouldn’t be an issue… which means they just don’t care about it.

    • mikanko

      I remember an interview with Mike Zaimont(who’s maybe a bit too candid) from last year when someone asked him about interest in bringing Skullgirls to Wii/Wii U. He flat out said something to the effect of “The people in marketing tell me fighting games don’t sell on those systems.” Unfortunate, but dems da breaks.

      • malek86

        You have to wonder what even possessed Capcom to make TatCom on the Wii a reality.

        • British_Otaku

          And that one paid off especially when given that no one knew what a Tatsunoko was. I could see a Street Fighter spinoff or main installment pulling off a million easily just like Super Street Fighter 4 3D or Resident Evil 4 Wii.

          • neo_firenze

            LOTS of people in Japan know Tatsunoko… and the game was really developed with a focus on Japan. It was a pleasant surprise that it even got localized elsewhere.

          • British_Otaku

            Of course, my point was that even something that niche could get sell worldwide. You can imagine how anyone in the west who hears that “Tatsunoko” are an anime studio would ask for Madhouse/Studio Pierrot/TOEI/Bones/Gainax/Manglobe/Production I.G./Studio Ghibli/ Tezuka/TMS/Shonen Jump vs. Capcom long before Tatsunoko vs Capcom. >_>

            It was pretty cool of them to localise it despite all of the forces in the way of the effort. Just speaking for myself, I hadn’t seen a single Tatsunoko work prior to playing the game nor heard of what the studio have done even if I had seen a few DVD sets of Karas around.

        • http://twitter.com/#!/Leafy_Cam Leafhopper

          I think at the time when TvC was made for the Wii, Capcom was probably thinking the same thing as almost every other developer. “Oh man this Wii thing is selling like hotcakes, put this awesome fighting game on there, even if it is not known for fighting games.”

        • Ni ~Algidus~

          because the arcade board that TvC was running was a customized Wii. They said that to bring the game to PS360 the game would need to be redone from ground zero.

        • ronin4life

          From what I heard, it paid off for them… so does it really matter?

          • malek86

            I don’t know. If it had paid off for them, we would have probably seen more fighting games, just like how the success of Umbrella Chronicles paved the way for a lot of clones.

          • ronin4life

            Why make more fighting games when just Street Fighter has been more than enough for them?

            By which I mean, That isn’t a good enough sign to connect to TvC.

          • neo_firenze

            Um… TvC came out in arcades and on Japanese Wii before the console version of the original SF4 (and a few months after the JP arcade SF4).

            So Capcom DID make more fighting games after returning to the scene with SF4 and TvC: continued updates to the flagship SF4 series, MvC3/UMvC3, SFxT, PSN/XBLA ports of stuff like Third Strike, Darkstalkers, Jojo, MvC Origins. I’d say they had a pretty healthy amount of focus on the fighting genre in the past generation, with TvC as one of the very first examples.

          • malek86

            I meant for the Wii in particular. After TatCom, it got pretty much nothing else from Capcom. Which is why I was thinking that perhaps the game didn’t perform that well.

          • Yause

            Publishers/developers withdrew support once it became clear that only casual games (generally first party ones at that) were selling. Tatsunoko vs Capcom was possibly a test case that got greenlit before everyone gave up on the system.

            From what I understand, Marvel vs Capcom 3 is a direct follow-up (in HD with a worldwide focus this time) using the same staff and development studio.

      • ronin4life

        Which is also flat out BS. As if Fighters historically sold better on PC up til ~2 years ago…
        9_9

        • mikanko

          It’s not really BS. I don’t doubt people in marketing/sales told him there weren’t enough fighting game sales for those platforms to offset the development cost. The interview in question was also before the game had a PC release.

          Their priority was always to release on PS3/360, as that’s where the majority of fighting game sales are. PC kind of did away with a lot of development hurdles and is why it became the lead platform, especially when they had lots of trouble with publishers(as in not having one). In the end keeping the game updated and on Steam was really their only option while they worked out those issues.

          He also said that the Wii wasn’t capable of running the game in terms of processing power and such, so if they were to make a ver. of it they’d have to scale it back some which just adds more costs. The Wii U wouldn’t have any issues, but it would still lead to extra development costs for a system a lot of people just don’t own.

  • natchu96

    Isn’t the whole Ragna-Celica relationship kinda awkward tbh?

    I mean technically Ragna was technically raised by [you know who I'm talking about if you know the plot of this game], and the person Celica fell for technically isn’t the one we know.

    There’s also the fact that Celica shouldn’t even be here and all that.

    • Shippoyasha

      It’s almost like the reverse situation of Back to the Future Part 1.
      Except I guess Celica realizes that they’re in a different situation than they were in before and has to come to grips with that fact.

    • Dreiko

      The Celica in this timeline never grew up to be the old nun who eventually raised him actually. She’s plucked from a moment in time way before that happened and transported to the present.

  • http://www.game-art-hq.com/ R.Hoffmann

    Lame excuse, why don’t they just admit that they don’t see a big market in the microsoft consoles anyway.

    • Aoshi00

      It’s unfortunate because I had previous Blazblue games on the 360 and would like to continue that just like street fighter 4. The space excuse is kinda lame :(

      • Ni ~Algidus~

        well SF is North America love baby that’s why it’ll continue on 360. other fighting games? not so much

        • Aoshi00

          yeah, but after two BlazBlue games on the 360 they’re not releasing the 3rd one it’s a bummer :(.. still, can’t fit on a DVD.. many games look much better than that and do, lame excuse..

          • ZenTzen

            its not coming to 360 because its a dead platform in japan and it sells like crap on that platform inside and outside of japan, theres no reason to release a game on a console thats not gonna give them any earnings and will only harm the company

          • Aoshi00

            yes, which is why everyone’s saying space is such a lame excuse. Still it would sell in the US, they could release on the 360 for the US only like MG Revengeance. It’s a pity the previous 2 games were on both platform, would be great if they continue it, as I prefer my 360 controller and arcade stick.

            Oh well, it’s still great for shmups & VNs. Importing Bullet Soul Infinite Burst, just bought Shiei no Sona-Nyl Refrain on the 360 too, which is only on the PSP but not PS3 (digital ver could be played on Vita). Have to import Dream Club GoGo on the PS3 though (had the last 3 games on the 360 before).

    • ronin4life

      Because they do see a market and choose not to support it…

      I find it hard to believe the “Lack of a market’ Excuse anymore: If it is so true, why do devs dance around it so much? It happens to be the only real reason that ever makes good sense, but no one ever wants to admit it… why?

      I can’t help but feel the reason devs never cite market support until they have been badgered to death to “admit it” is because it is never an issue in the first place. It is just the absolute excuse to shut people up.

      • Fallen_Persona

        Stop. It has to be worth the money to port it to a new system. And when you remember to assume that used games are going to eat a lot of your profits, plus you have to pay M$ to release updates, fighting games on that system don’t make a lot of sense unless you’re MK or SF. Ask the Skullgirls team.

  • CozyAndWarm

    Wii U? Sounds like based on their criteria there’s no reason it can’t.

    • neocatzon

      Don’t forget the market. It doesn’t mean they couldn’t but maybe they’re playing safe. It’s still kinda jarring they didn’t mention Wii U at all.

      • $18114340

        At this point I think it’s not outside of the realm of reason that developers appear to be blocking out the existence of the Wii U entirely… were someone to mention it to a dev they’d probably cover their ears and start singing loudly.

      • British_Otaku

        The Wii had Tatsunoko Vs Capcom do quite well and if you look at the 3DS, a Super Street Fighter IV port sold over a million in the first few months.

        I wouldn’t say it is where 100% of the competitive fighting community are, but selling a few tens of thousands copies to people who already liked Guilty Gear, Street Fighter and such shouldn’t be tough.

        • neocatzon

          Ah, don’t forget Smash community. I didn’t belittle fighting community in Nintendo devices and personally have a lot of faith with the upcoming Smash for 3DS and Wii U. But, Wii U is well.. underperformed. No matter how good the machine if the system didn’t sell I don’t believe arcsys want to play on the field where the playerbase already small.

  • Blackburn7

    Lamest excuse ever, they could easily ship it with 2 discs, one disc being an installation disc like in Halo 4 or Forza 4 and the other one the play disc.
    The Xbox 360 versions of the previous installments probably didn’t sell enough, that’s the whole truth.

    • http://twitter.com/#!/Leafy_Cam Leafhopper

      Considering the way the multiplayer sounds like in BB:CP they could have done the whole Single Player (possibly just a story mode discs as long as that usually is) and Multiplayer disc in the box. Either way their excuse is BS though.

    • Fallen_Persona

      I don’t think what your saying is worth the work to them, for one, but for two, can you name to them a single third party game than ran with the installation disc method? Both Forza and Halo 4 aren’t. Think about it this way, not even GTAV did, and Rockstar does anything they want. Perhaps only Microsoft Studios games use that tool effectively. Might be a PITA.

      • Blackburn7

        Dragon’s Dogma: Dark Arisen has an installation disc, too. Even though that one is completely optional. So it could be true that only first party studios can use the method of a required install disc, even though I don’t see the point in limiting it to first party devs only.

    • Antonio C. R. Murray

      Two discs for a fighting game? Now that’s what sounds lame. Inferior technology.

  • Kornelious

    I would feel bad about the Xbox not getting this, but then again I’m still pretty pissed about Vesperia so……I don’t

  • PlatinumMad

    360 discs are 8141MB, BBCP(Digital) is 8174MB.
    Lol 33MB

    • Ni ~Algidus~

      shhh. it’s Mori way of saying that the people from 360 didn’t bought enough discs

    • Duo Maxwell

      Erm….no, not really. The 360 discs are 8141 MB, but the actual size they could use is only 7,290,023,926 bytes, which is 6.8 GB.

  • Ren Yuumei

    ….ps4?

  • H.A.MK

    I wonder, why didn’t anybody ask him about new characters or the usual requested characters e.g. Jubei, Nine.

  • Ni ~Algidus~

    >”It’s not everyone in the gag story wearing swimsuits. It’s just Noel, Celica, Kagura, and Ranga.

    Ranga The Indian Sexual Manual

  • MrJechgo

    Swap X360 for Wii U, swap Vita for 3DS, and TRY to make it work better… geez…
    Stop ignoring Nintendo already…

    • ronin4life

      Exactly. 3DS has a massive install base, and They already had one BB game.

      • MrJechgo

        AND… it’s not having terrible sales across the globe.
        Sure, BBCS2 3D has faults, but not things that couldn’t be fixed.
        1) add thumb stick support
        2) add online multiplayer
        3) add a sleep mode
        Aside from that the game is still playable, even with only the d-pad.

        • British_Otaku

          BBCS2 3D was my introduction to BlazBlue and I was pretty shocked that any 3DS/DS software could be passed through to release without having a sleep mode.

          Still a brilliant game and I enjoyed the controls much more than my short time with the 360 (playing Continuum Shift Extend at a tourney if it matters).

          Really annoyed that they did release CSE for the PSP but only in Japan, making the 3DS stuck with only one installment not matter what angle you look at it from.

          • MrJechgo

            Actually CSE was released for Vita as well as PS3 and X360, not on PSP… I think.

            I own BBCS2 3D. This is where I discovered my main, Platinum, and played the Hell of of the Abyss and Legion modes. However, after playing SSFIV 3D for a while, it felt awkward to use only the d-pad, especially after using the thumb stick before.

            Still, like I said, it’s not something that would be that hard to fix. I have a feeling that the 3DS version was actually a port from the PSP version, where the analog sticks aren’t used that much… and where online multiplayer doesn’t exist >:(

          • British_Otaku

            I mean this happened: http://image.gamespotcdn.net/gamespot/images/box/9/1/5/661915_251624_front.jpg

            The PSP got two installments of the BlazBlue fighting series including the definitive version of Continuum Shift only for Japan. I assume that all of the BlazBlue games up to Extend can run well on PSP tech and up (no reason to doubt Chronoplantasma but I won’t put my hopes up). A localisation would have been nice too.

            As a Platinum player, you are my mortal enemy. I only use Makoto more or less and the only thing I hate more than being ripped apart by Unlimited Mu-12 is being ripped apart by Unlimited Platinum (still trying to get to 666 on Abyss).

            I would have missed the reverse more so (no D-Pad support, no analog), but it wouldn’t surprise me if it was a port of the PSP version. BBCS2 fortunately had a lot of content to make up for the lack of online, not that I wasn’t livid to find out that my Japanese copy and brother’s European copy won’t communicate for local multiplayer (Nintendo’s fault probably more than ASW).

    • Mr_SP

      They don’t ignore Nintendo. The 3DS has gotten several Blazblue games.

      • MrJechgo

        CS2 and 2 BlazeBloo titles… NOT what I call “several” when 2 of them are spin-offs…

        • Mr_SP

          They made two *completely new* games for the 3DS. That’s not bad. As for why they haven’t put Chronophantasma on the 3DS… I suspect you just have to look at CSII’s graphics to see why.

          Also: oh noes, console exclusivity! How horrible! Okay, yes, it is bad, but it’s not exactly something that Nintendo gamers have room to complain about. The Wii U has plenty of 3rd party exclusives, even one that used to be an exclusively PS3 and Xbox game.

          • MrJechgo

            1) These two “completely new” games are also “completely garbage” and not the genuine article.
            2) Couldn’t care less about graphics. 3DS sells more than Vita, even if Vita has more power.
            3) Wii U outsold the X360 in Japan and 3DS keeps outselling Vita. Why WOULDN’T 3rd parties support these consoles instead of faltering ones? Beside, ASW should TRY releasing CP on Wii U BEFORE pulling the plug.

          • Mr_SP

            1) I really can’t be held responsible for Blazblue QA. They have, however, showed that they have at least attempted it.

            2) You miss the point entirely. These are sprite graphics. It’s hard to translate sprites from HD to whatever the 3DS is, without having to redraw them all. The Vita’s compression seems to be hard enough for them. If they’re busting their butts to get the Vita version to look good, how hard might it be for the 3DS version? That might be a little more work than they want.

            3) But the Vita outsells the Wii U by quite a lot, so anyone who would think of supporting the Wii U would also think to support the Vita first. And though the Vita doesn’t sell as many consoles, it does have respectable games sales in Japan. But that’s irrelevant – downsizing the PS3 game to Vita is *remarkably easy*. The only port which might be cheaper, is PS3 to X360 – which I should also point out is mostly to appeal to international crowds.

            And ASW have to right to perform focus testing and make an informed decision as to whether or not a Wii U port would be cost-effective before they sink substantial development costs into the project.

  • Loli Summoner

    March 25!!! OMG!! I have to buy Atelier Escha & Logy tho!
    P.S
    Thank GOD! I didn’t buy a Xbox 360…It’s sad that it doesn’t get no love from japan :(

  • Vash bane

    wait xrd is ps4? (sorry haven’t had much time to search it up or is for ps3 also?) hope they don’t jump on the ps4 bandwagon too soon >.<

    • Cazar

      It’s coming to both. But you be certain that the PS3 version will be the inferior of the two.

      • Vash bane

        ah I see cool I really don’t care for graphics since i’m not a graphics whore XD. and I don’t really trust the ps4 (I’ve heard rumors stories) >.> not many games interest me on that system.

        • Cazar

          Well rumors are just that, rumors. I agree that the game library isn’t very interesting right now, but that’s bound to change over time. It was the same story with PS2 to PS3 and pretty much every console transition ever.

  • KingxKing

    Bullshit.

  • ClayMeow

    Just bring it to Steam (PC)

    • http://twitter.com/mund0x mundox

      I wonder what their excuse is not to bring it to a platform with 75 million active users (and growing).

      • ClayMeow

        Especially considering 1) BlazBlue started on the PC, and 2) fighters have had great success on Steam over the past couple years (eg. SFIV and Injustice).

        • HonoraryCMC

          Calamity Trigger started as an arcade game in 2008, came to ps3 and Xbox 360 in 2009, and windows in 2010, even after the PSP remake, but didn’t come to NA till 2014 on PC. So no, BlazBlue started as an arcade game, and if you will even exempt that, it was then first a console fighter. Also by what your saying then count me as a minority cause I can’t stand playing fighters on the PC, I’ve only played skullgirls on the PC but I vastly prefer the console version.

  • Cazar

    While everyone here is crying over spilled milk with lack of 360 release I’m just excited about the the prospect of next-gen BlazBlue with Xrd visuals.

  • ZenTzen

    its not releasing on 360 because, besides the fact its pratically a dead platform in japan, BB has historically sold a lot better on PS platforms than on others, so this isnt unexpected, its the same reason why the tales of games are exclusively ps as well as other jp games, they are just cutting their losses on a platform that hasnt gotten them any earnings

  • .:Raphællius:.

    They should just bring out the majority of fighting games on the PC, almost everyone in the world has one of those.

    • ZenTzen

      yeah sure, and only a small number of those can really take advantage of it for games, otherwise they have to shell out a good penny

      • ClayMeow

        The newly released GTX 750 Ti is a mere $150 and already beats the consoles. PC gaming isn’t as expensive as console fanboys make it out to be considering most of them likely already have a PC that would only need a GPU upgrade to turn into a gaming machine since CPUs have been overpowered for years.

  • Daniel Segovia

    Would pay for a Wii U versión though :/….

  • Antonio C. R. Murray

    This is yet again American Exceptionalism at work. “We should get whatever you got because we’re Americans and Xbox 360 is good here.” Actual reality – PS3 is good EVERYWHERE especially in native Japan. According to Nikkei’s Brand Japan 2013, Apple, Google, and Amazon are heavy in Japan and they have no problems gettin support there. See. It works both ways.

    “Japan don’t matter, the West is where it’s at, I bought an inferior Western platform, it don’t matter that Xbox is not hot in Japan…so yeah man, can we still get them games you got?” C’mon. Nobody’s problem but yours. You all chose the platform knowing all that and as ironically a former Microsoft employee put it #DealWithIt

    • Loghorn

      Exactly. If people bought Xbox platforms thinking that they’ll get tons of Japanese games like Playstation consoles were always getting, then they were dead wrong & bought the wrong system to begin with.

      Most Japanese games don’t even sell well on Xbox consoles in comparison to Playstation consoles.

    • thegamergirlblazblue

      really I think japan is really dumb for not making anougther disc same size but back up the storage I mean like ps is hard with the buttons I have to wait till Christmas to get on like holy crap 2 game systems to deal with I mean its crappy. isn’t japan and china the only countrys to make everything like the iPhone,iphone cases , a lot of stuff like that.
      if you don’t agree I don’t mind ok.

  • Aaron K.

    Everybody should just get the fuck over it. Frankly, having seen the entirety of CP’s story mode on YouTube, I can totally believe that it doesn’t fit.
    X360 games that have used multiple discs have almost always been able to fit on just one PS3 disc. Take FFXIII and Star Ocean:TLH for example. Those two are MASSIVE games, and took up 3 X360 discs each.
    And how many PS3 discs did they each fit on? ONE.

    If you really want the game, why don’t you just buck up and buy a PS3? Seriously, look around, they are so cheap now. I got mine for like £80, and it’s a good model too, Dualshock 4 and everything. Not difficult.
    People call themselves gamers and they refuse to even countenance the thought of being omnivorous (so to speak).
    Unless you really are strapped for cash, in which case, you’re stuck.

  • http://blasian89.deviantart.com/ Blasian89

    Terrible excuse. Release it Digitally, problem solved…

  • thegamergirlblazblue

    it sucks to have to wait for a ps3 when I already have a xbox 360 and I want to play online with others because its alittle stupid for japan or china to not make the same size disc but add more storage in them isn’t that a great reason

  • Ni ~Algidus~

    dat vgchartz

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