Play Rise Of Mana With Touch Controls, A Virtual D-Pad, Or A Game Controller

By Spencer . March 5, 2014 . 12:13am

Rise of Mana, a new action RPG in the Mana series, comes out for iOS on March 6. Yes, it’s a free to play game, but Rise of Mana fits right in alongside other Mana games. Square Enix designed the game with three control options. You can play through Rise of Mana using touch controls as seen in the video above. Famitsu also demoed the virtual D-pad and Rise of Mana with a G550 gamepad.

 

Virtual D-pad controls

 

Game Controller

 

Rise of Mana comes out in Japan on March 6 for iOS. An Android version is also slated for release later this year.

 

Character Creator

 

Prologue

 

Equipment

 

Mistie Town

 

Boss Battle


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  • Frozenbabylon

    If we get this here, I’m going to play it. It looks like a lot of fun to me, f2p or not.

    • Kaitsu

      So I just tried it using a Japanese account. It is loads of fun. It has a stamina system to prevent you from playing too often, but it recharges pretty quickly that it doesn’t really matter much. It has a system where you can fuse your weapons to level up another, same goes for pets. The only purpose for money is to get new pets/items. But you get a free roll every day to get new pets/items. They also drop in dungeons, so you’re pretty much playing a full game with stuff to buy if you feel like it. It definitely doesn’t force you to use real money, at least so far from what I’ve played.

      And there seems to also be a lot of story involved, too bad I can’t read anything to understand it. The cutscenes look really nice too. Now what separates this game from other Seiken Densetsu games is that there’s not really an open world as it is a dungeon-based game. Then again, Legend of Mana worked like this as well, except this game only has one town from what I’ve played, and it just only contains NPC merchants and some quest NPCs(I think). They appear from time to time.

      • Frozenbabylon

        You’re making me want this more and more. Agh!

  • FallenAfh

    Pretty much like bastion then with 3 modes of control. Use it with controller at home, and touch controls on the go. I think squares going to see some money from me.

  • dboyz

    SE has really done great jobs on mobile rpg. Chaos ring franchise, dragonlier, song of mana etc. Now we need 1 thing….Localization!!!

  • Kornelious

    Huh, this looks like an actual fun phone game…..Thoguh it still sucks that it is a phone game nonetheless. Will play though if it’s localized

  • Bunzi

    Character creator: pick the male/female Tenjyou(?), or the male/female demon.

    How he stretched that out past a minute is beyond me.

    • Yuuki

      tenshi he said, tenshi = angel.
      so you have to pick an demon and an angel

  • Shane Guidaboni

    They should have made it for 3DS.

    • Ash_Riot

      Don’tcha know – Japanese gamers only buy games on mobile anymore.

      • J_Joestar

        “buy” but this is f2p isn’t it?

  • jamurjamban

    such a waste, this game is perfect for Vita or 3DS.. :’(
    I miss Mana games for console..sigh

  • KnifeAndFork

    Jeez… They REALLY don’t want to put this on a regular handheld don’t they?

  • Yan Zhao

    Could’ve been a great 3DS game. But nah lets put a full 3D game on MOBILE, and support CONTROLLERS like it was a gaming system or something.

  • Hau To

    I wonder can we bumrush every enemy/boss in this game?

  • Happy Gamer

    what the hell? This game is actually looking pretty good!

  • Shady Shariest

    The problem being that localizing mobile games seems to be a taboo -_-’

    • Laer_HeiSeiRyuu

      I swear, why dont they just release this on an actual handheld so people would be able to play it

      • Shady Shariest

        Yupo. One of the key reasons that mobile gaming in general is shunned lies here: There is zero consideration for customers.

        • Laer_HeiSeiRyuu

          Sometimes I wonder if they understand they lose some of their buying audience if they just release a game on mobile

          • Shady Shariest

            Nah… They just think that casual audience is an infinite one…
            One good game ruin the genre for all the others.

          • Laer_HeiSeiRyuu

            I wish they’d learn a thing or two from Puzzle’s & Dragons and their own bloody game ( dragon quest super light)

          • FallenAfh

            With is more they covered by the mobile audience. When dedicated gaming handhelds are earning less revenue then mobile devices,don’t expect the majority to cater to the minority.

          • Laer_HeiSeiRyuu

            These types of mobile games arent earning more revenue on the phone market I can assure you that.
            They’re putting a console level game on a phone.

            What for? Just release it on both. Take your own consumer’s behavior into account ffs

          • Shady Shariest

            Yupo. This is a good point, also… Mobile gaming is all ready starting to cause huge losses. Simply too little space.

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