Soul Sacrifice Delta Was Made From Fan Feedback And Ideas For A Sequel

By Sato . March 10, 2014 . 2:32pm

In Monster Hunter terms, Soul Sacrifice Delta would be considered the “G version” of the first game, but in terms of development, it’s actually similar to Bravely Default: For the Sequel, as creator Keiji Inafune recently revealed during an event that it was made from fan feedback and ideas for a sequel.

 

The event, called “Soul Sacri Fes 2014,” took place recently, where staff from Sony Computer Entertainment Japan Asia and comcept’s Keiji Inafune gathered with fans to show off the latest of the upcoming game. 4Gamer reported a few details of what went on.

 

During an interview session at the event, Inafune mentioned that Soul Sacrifice Delta was made possible thanks not only to the feedback he got for the game, but also from fans who voiced their opinions on the demo and DLC.

 

He also talked about how the making of Soul Sacrifice Delta wasn’t just about adding new content, but they also spent a lot of time fixing and improving the game’s system.

 

“There’s still a lot more that I’d like to do,” said Inafune towards the end of the interview, as he explained that Delta has a lot of ideas for a sequel implemented within the game.

 

However, that doesn’t mean that the planning stage is ongoing for a Soul Sacrifice sequel—at least not yet. “Until we have plenty of fans get to play the game and the folks at SCEJA tell us ‘by all means, let’s make the next one’ then nothing is set in stone as far as a next title goes,” explained Inafune.

 

“If it weren’t for the voices of you fans, we would’ve never made it this far. I’d like to continue listening to your voices, and then put everything together for a sequel. By all means, please continue supporting us,” concluded Inafune.

 

The event ended with a look at some new monsters and a multiplayer session with the fans.

 

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Soul Sacrifice Delta will be released on March 6 in Japan for PlayStation Vita.


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  • JonathanisPrimus

    Welp, there won’t be a Soul Sacrifice 2 then. SCEJA’s expectations for Delta are 200k LTD, and that’s entirely unrealistic.

    • Tincho Kudos

      So, they are treating the game as a “brand new” title, not as an updated one.
      That’s a shame, but I still recall when Inafune said it wasn’t an updated version but more like a sequel. So far, the game is just an updated version

      • MaximDualBlade

        The game is worth the 40 USD it will cost. It has way more than “a new area and new monsters”

    • MXC

      How is that unrealistic when other games in Japan have sold millions while being only sold in Japan.

      • Juan Manuel M. Suárez

        Because those games that sold millions did so on a platform that is the rage Worldwide. That and the fact they were very well established franchises whereas Soul Sacrifice is still fairly new~.

      • JonathanisPrimus

        Just because xyz sold millions doesn’t mean your take on it will too. Soul Sacrifice will never be a million seller. It’s too dark for mainstream audiences, and there’s simply too much choice available for them.

        • http://www.lrdalucard.deviantart.com lrdalucard

          I get that perfectly, I like Soul Sacrifice, but If I have to buy that, I would rather buy a GodEater 2 or FreedomWars instead.

    • tubers

      If it’s JPN only and retail, I think that’s unrealistic.

      If it’s global (including JPN) plus digital sales then it seems a reasonable expectation.

      • JonathanisPrimus

        SCEJA = SCE Japan Asia

        That’s their Japanese sales expectations. It’s an impossible number to hit.

  • DragKudo

    Wait are we getting more humanoid bosses?! Yeah!!

  • Varnes

    Good Guy Inafune :D

    • Kaien

      Dat cloak, lol

  • MaximDualBlade

    4 days since the japanese release and no localization announcement. I am despair!

    Come on whoever greenlights this stuff! This series has a lot but a lot of potential.

    I love the first one and I can enumerate all of its flaws without sugarcoating, and I’m still enjoying this game and still dreaming of the Toukiden crossover XD (and I got it on release date).

    Apparently Toukiden is the only game that is really similar to MH on the Vita(I don’t count the psp ones as a vita games) .
    And I cannot understand why people called this game a MH clone(I have not played MH ever) because Toukiden and SS are really different, so by extension Mh and SS are different. It’s like saying that Street Fighter and Persona4Arena are the same game with different art.

    Anyways I want this game so much, that I have already the money saved since announcement, and you guys know how passionate can someone get about a game XD

    I hope to see you all online in a few months :)

    • Sylveria Shini

      I agree. I have Toukiden also and couldn’t get in to it at all, but I put hundreds of hours in to SS.

      • MaximDualBlade

        Oooh I like Toukiden and I would surely like MH, it’s just that the term “clone” is offensive since I find SS and Toukiden really different. Like anyone finds offesive to call MH a Phantasy Star clone.

  • MaximDualBlade

    Ooooh and sorry for double posting, but I thought SS2 was already planned after Delta. Did I misunderstood again?

    • Kaien

      IIRC Inafune hint at a proper sequel during SSD announcement.

  • http://youtube.com/miyabigaming 禍津水樹 (MagatsuMizuki)

    I’ll be getting the limited edition thanks to a friend

  • Fox

    Anyone else really ****ing irritated at all the PSP and Vita games that are re-released with a little bit of extra content and a few tweaks at full price?

    • JonathanisPrimus

      Blame Capcom. They’ve made millions off of this scheme, and now every Japanese publisher pulls it off.

    • http://www.lrdalucard.deviantart.com lrdalucard

      That’s probably why the previous version droped the price or it was offered for free for PLUS members last year!(Like Me) :3

    • MaximDualBlade

      I do get irritated, but if the re-released contains a lot of new content, then I will buy it.
      Inform yourself about what’s new in this game before saying it has “a bbit of extra content an a few tweaks”. All the things they have improved are more than welcome.
      I also know you aren’t attacking this game but since you are posting your comment here, I will give youmy opinion.
      If you have not played the original then I know why you think this is like “pay 40 extra bucks for the same game, and maybe a new boss, a new area, and new costumes :D”

  • cyberkinghardy

    Buying the game for the underboob outfit :))))

  • 無尽合体ブランタコブスキ

    So do you still button mash for damage like the first game?

    • MaximDualBlade

      I have never played a game where you don’t button mash.
      Rumor says that in the future, the game is directly played in your mind, so you will be delighted :)

      • 無尽合体ブランタコブスキ

        Don’t be a dick

        • MaximDualBlade

          Sorry. But you weren’t giving a negative argumented opinion. Just a a negative opinion

          Edit: It’s fine to dislike things and people but when you voice your dislike without giving specifics, I can answer sarcastically.

          • 無尽合体ブランタコブスキ

            What? It’s a question

  • Kornelious

    So it IS a remake….right? I just hope we get this soon, I missed out on the first one.

    • Lynx

      Think God Eater Burst.

      It’s a remake/enhanced version of the original with more content and story.

    • J_Joestar

      “Soul Sacrifice G” basically in MonHun terms.

  • nonscpo

    So not only do we not have any anouncement for a release of God Eater or freedom wars, but they still don’t want to anounce a localization for this one :(

  • Muffinheadicus

    And, this is why I love Keiji Inafune.
    He is the best. Period.

    • Muffinheadicus

      I also like how SS actually seeks to ‘teach’ you something in the story lines. Much like the Fullmetal Alchemist Brotherhood Series, SS highlighted the terrible power and affects of how the 7 deadly sins can both deride and erode human character. Thanks again Keiji for making a game that was both fun and helpful.

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