Sega Dreamcast Shows Up… As A Fighting Game Character?!

By Spencer . March 11, 2014 . 11:35pm

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Dengeki Bunko Fighting Climax has light novel characters like Boogiepop from Boogiepop Phantom and Kirito from Sword Art Online. Akira from Virtua Fighter is a boss in the crossover fighting game and Dreamcast, yes the Sega hardware system, may be in the game too.

 

The opening movie shows a Dreamcast console-tan between Holo from Spice & Wolf and Shizuo Heiwajima from Durarara!!

 

 

Dreamcast was also in Samurai & Dragons, a free to play Vita game from Sega with a bunch of Sega characters and console tans. Dengeki Bunko Fighting Climax comes out on March 18 for arcades. A release date for the console version has not been announced.

 

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  • Akemi Homura

    “A release date for the console version has not been announced.”

    Wait, what? When did a console version get announced?

    • ForteWily

      About mid-way into the project.

  • TheSegaMan

    Aaaaaaaaaaaaaand now I want this game.

  • HououinKyouma

    Say whaaat.

  • Suriel Cruz

    I NEED THIS GAME IN MY LIFE.
    PLZ!!! LOCALIZATION!!! NA!!! Dx

  • Kaihedgie

    Th-the…GOLDEN CASTLE?!

    Are you insinuating that Hotsuma is in this game, guys? :T

  • anthony apduhan

    So this is the intro of this game huh? nice!

  • wez

    So you are saying I can beat up Kirito, the worst character in modern anime with a SEGA Dreamcast? …sold!

    • DyLaN

      That a really weird way to mispell Ichika Orimura/Makoto and I’m sure there worser MCs out there that I haven’t seen/heard of yet.

    • hng qtr

      You seem to have misspelled Kirino.

      • Hound

        You seem to have misspelled Haruyuki.

      • miju

        Kirino -is- bad, but I’ve gotta agree with wez up there.

        • Linhua

          … wow… hold on here… I seem to be behind on just about everything these days.

          … now what’s wrong with Kirito .-. ??

          • colorblindnightmare

            If I may chime in *not everyone’s oppinion, just my own* Kirito suffers from a bad case of just not being an interesting character. He has very little development and is kinda overpowered for relatively lame reasons. A good contrast, would be Jack Rakan from Negima. Jack wasn’t always absurdly strong. He was a weak kid forced into the coloseum and through nearly dying and learning from experiance he became strong enough to be considered “A glitch in the game” by another powerful character. Kirito get’s a few days time skip and he’s already fairly far ahead of the curve. He doesn’t get much better development than going solo to eventually being on a team because he love’s one of the memebers. That’s about it from what i saw and there is a reason he spawned a meme on the internet. *end rant*

          • Linhua

            … well when you put it this way and given the comparison… I see why you and some others feel that way.

            … not sure what I felt about the guy… I was just interested in his romance with Asuna.

            … i’d like to know what you think of Akatsuki Ousawa from Aesthetica of a Rogue Hero then… XD

          • colorblindnightmare

            I’ll just say thanks for not flaming after my response XD. Also I’ll look into that!

    • Istillduno

      Did you misspell Shu there?

    • http://resettears.wordpress.com/ Reset Tears

      Let’s all say a different anime character we don’t like, because that will be funny to pretend Wez accidentally said the wrong character

    • bassgs435

      that’s an strange way of spelling Hibiki Kuze (yes , I’m still bitter over the Devil Survivor 2 anime)

      • AkuLord3

        We all are

    • Namuro

      Are you B0wserfan, by any chance?

      Also, why all the hate for Kirito? I mean he’s not exactly a role-model character, but he’s not a douchebag, either. I tried looking up on the net, and most comments I’ve seen tend to be “he’s too strong.”. Is that the only reason?

    • darkbartz

      Worst character in modern anime, really? I think that’s a giant overestimation. Personally, I think the entire main cast in the second half of Railgun S is more terrible, but that’s just cause characterization got punched in the stomach.

      • http://steamcommunity.com/id/Darkyos/ Arasthel

        Railgun S was way more bearable than the horrible piece of crap SAO was.

        • Luke Blackwood

          Not arguing about what is better or worse, but in this case he wasn’t speaking about story but rather about the characters. Good characters do not necessarily mean a good story, and bad characters do not mean the story is bad.

      • s07195

        At least the Sisters arc was really good. XD

    • Saphiren
      • katamari damacy

        Well granted in the School Days games you WERE this guy, so if he was an asshole who two timed people it was kind of directed

  • Byron Kerrison II

    I saw Green Hill Zone.

    …I want this game.

  • Istillduno

    Yes the dreamcast was a good console, but surely a character from one of it’s games would have been better than trying to moeify it and force it in as a character.

    • DyLaN

      Its actually frm a collab bet Dengeki Bunko and Sega for a LN serialization on a magazine. KEi did the character design for it.

  • http://date-a-live.wikia.com/wiki/Kurumi_Tokisaki Kurumi Tokisaki

    Does the fact it’s coming to Arcades on March 18th mean that the character roster is finished? Cause I really wanted to see Taiga, Dokuro, and Ookami in this game. They would’ve been epic characters! And if Sega Dreamcast-chan/Segahado/Whatever her name is, is playable then I will use her everytime! :DD

    • DyLaN

      The console ver will most likely have some new characters in it.

      • http://date-a-live.wikia.com/wiki/Kurumi_Tokisaki Kurumi Tokisaki

        I honestly think having the arcade version have less characters than the console version would be a risk. I reckon they should just update the arcade versions everytime a new characters announced.

        • darkbartz

          They do that. Usually, the arcades will have a big update where they add in a new character or two. Happened with Under Night In-Birth, happened with Blazblue.

  • miju

    I fist bumped the air when I saw the Erio Touwa assist character. She’s not forgotten after all!

  • Kornelious

    This game is looks sweet! really hoping for a western release after it’s console release :)

  • gangrelion

    Dreamcast? Day by day, this game loses its identity as a dengeki fighting game.
    Now that I saw the opening video, I noticed how limited this roster is, since they had to show “helpers” as if they were as important as playable characters. Normally, they would appear altogether briefly at the end or they wouldn’t appear at all.

  • Zonic505

    Does this mean she’ll have moves based on Dreamcast games, like Space Channel 5 & Jet Set Radio? Or maybe we’ll see other characters/console-tans like Genesis/Mega Drive!

    Still waiting to hear about more Sega characters, especially with those stage teases & Akira.

    • Freakmasta

      Chu Chu Rocket projectiles, Sonic speed “teleport”, Seaman taunt,

      Possibilities for days…

  • Don

    i want megurine luka to be in this so badly.. and valkyria characters coz of the stage.. don’t think it’ll happen though since the title states dengeki bunko fighting climax instead of dengeki x sega or something like that.. but that’s just me being a pessimist…

  • MrJechgo

    The game ONLY has 8 playable characters, from 7 series, when there are like 300 series to pick characters from. For a mainstream, non-indie 2D game, it,s a major lack in the roster. 12, 16 or even 20 would have been much, MUCH better.

    • ivanchu77

      We just got a character ( Dreamcast ) , give it time, while the current roster is small it seems clear they are planning to add more characters

      • MrJechgo

        Give it time? The game will come out on March 18th in arcades. Not enough time to add 6 or 8 new characters until then.

        • Vorsun

          It’s coming out the day before J Stars? What a shame.

          • Freakmasta

            J Stars is consoles. This is arcade. So two different things.

          • Vorsun

            Not so different that they can’t/won’t be compared with each other. I wonder which one would stand on top in that situation.

          • Freakmasta

            J Stars is a 3D brawler while Dengeki is a 2D fighter. So that’s another factor for two different markets. But J Stars would sell more because of history and a broader audience.

        • AkuLord3

          GGXrd roster isn’t finish and its in arcades, Under-Night was in arcades and updated with new characters. Its just setting on there so people can play and the team can get feedback to make some changes. That’s what they’re doing

    • Freakmasta

      Remember when everybody was happy with 8 characters in Street Fighter 2? Kids these days…

      • Kaihedgie

        The difference between Street Fighter 2 and this is that the former was using an entirely original cast. This is a crossover game, so people will naturally expect more

        • Freakmasta

          But people also have to realize that sprites takes A LONG time to make. If people want a roster of 20 playable + 20 assists, then the game won’t be out for another few years. On top of that, you have to make sure to get the correct moves (ask the creator’s permission/feedback), balancing issues, etc. etc.

          I don’t think SEGA/Ecole wanted to go through that kind of trouble seeing how long fighting games lasts these days…

          My point is I want to play it now.

          • Kaihedgie

            So do 3D models

          • Freakmasta

            Sure. And look how big the GGXrd cast is right now. But I’m sure when console ver. is released, both games (Xrd and Dengeki) will have console exclusive characters.

          • MrJechgo

            Thing is that that games these days have “standards”, as in “mandatory rules to follow in order to succeed”.

            Fighting games from mainstream companies, not indie, these days have around 12 characters for 2D and around 24 for 3D. Sure, you can compare this game to Skullgirls which only had 8 characters before they add more, but the thing is that Lab Zero is a very small indie studio, where Sega and Ecole are easily 3 times that size.

            Furthermore, the 2D isn’t on the same level as BlazBlue or KOF13, the sprites are smaller, less detailled and have less animations.

            Finally, a crossover should have MORE than 8 playable characters, especially if they couldn’t pick 8 DIFFERENT series. Who gives a flip about Assist Characters, when many could serve as PCs? Dengeki Bunko has like over 300 series, SURELY they could have picked 8 more characters from the lot IN ADDITION of adding guest SEGA characters.

            On a sidenote, you could argue that SSB 64 only had 12 characters from 8-10 series, but back then those were the most popular and iconic. Here, this game is supposed to look back at the most memorable and iconic characters for the company.

            Like I said 16 characters for 15 series at best, would work.

          • darkbartz

            Well, this is French Bread’s style of fighting games. They usually have little starting line-ups and then they slowly add more and more.

            Melty Blood had 6 to start with and 8 to unlock while Under Night In-Birth started with 10 and 1 unlockable then they updated with 3 more fighters.

          • MrJechgo

            “Unlock” isn’t really the same thing; Melty Blood essentially ended up with 14 characters. Unlockable characters are IMO just fine. It adds replay value, surprise and of course, more characters to the roster, which is 1000x better than DLC.

            The MAJOR issue I see with a small roster is the lack of diversity. It’s true that large rosters are hard to balance and such, but at its core, each character has his/her/their/its own fighting style. In the end, you’re guarantee to find at least one character that suits you, and not in a “well, I’ll pick this one because there’s no one better” kind of way. However, the smaller the roster, the more restricted your choice is. THIS can be an issue for me, because if I can’t find a suitable character for my style of play, I’m not gonna play this game, let alone play it.

            Let’s say you like playing large characters, like Sentinel, Nemesis, Potemkin, Iron Tager and Kanji Tatsumi (again, “let’s say”), if you pick a game like Skullgirls, you’d be likely screwed… until Big Band comes out.

            Same here, as many archetypes seem to be missing from the roster, which fails to bring more gameplay styles, which in turn fails to attract more players. It’s not that mandatory, but it is a glaring omittion.

          • darkbartz

            I see what you mean. Basically, it’s missing more of the fighting game archetypes that other people love to play. Yeah, I can see that but taking into mind that it is still a fighting game with LN main characters, the archetypes you can use would be slightly limited. (If they started adding villains though…)

            Well, I would just play the waiting game, because there’s always more characters that pop up later.

    • Kevadu

      Did you watch the same trailer I just did? I counted 22 characters, not even counting Dreamcast (who was kind of teased but not officially listed).

      • MrJechgo

        How many of them were playable? 8
        How many of them were assists? the rest

    • ShawnOtakuSomething

      Thats why I like Mugen.

  • Mrgrgr and Unacceptable World

    This is an interesting move lol. With this, we can even hope for any crazy character to come in here.^_^ I mean, who know when we will see Genesis moefied here.^_^

  • Roberto

    i still loves you Dreamcast

  • AlaskanKactus

    I was hoping to see some characters from Hataraku Maou-sama but it looks like the roster is pretty much set. I’m still getting this game though!

    • MSJ

      Could have sworn I saw Emi Yusa as a playable character, but then again that might have just been a dream.

  • Kayriss Wins

    I didn’t know there was a pesonification of Dreamcast awesome.

    • Wappuli

      Other Sega hardware have them too.
      Here’s a picture with quite a few of them but still not all.

      • Istillduno

        They got the Saturn one wrong, it doesn’t have a Sega rep trying to kill it in the picture.

        • Valtiel Ikari

          that’s because Segata Sanchiro is watching from the shadows…

      • Kayriss Wins

        Wow and there all done by KEI, the same artist who did the original concept art of Miku very nice!

  • wowoduend

    ….Looks as if she belong in a Neptunia game

  • Dragonslayer_023

    With each character reveal, the hype level fades.

  • Γεώργιος Αρχαιοκαπηλίδης

    Durarara and Wolf&Spice? Count me in!

  • ShawnOtakuSomething

    Shes going to be OP as hell lol

  • Ronldbx6

    Someone took Ulala’s hair and evolved it.

  • chroma816

    I’m surprised that Dreamcast isn’t a character in the Neptunia series yet.

  • Tyler Beale

    Dang. I thought this was something Neptunia-related….or better yet, my dream of there being a Hyperdimension Neptunia fighting game by Arc System Works finally coming to fruition! Turns out, neither are the case…

  • MSJ

    I’m suddenly reminded of Neptune.

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