Developers Behind F.E.A.R. Want To Scare Us Again With Betrayer

By Eugene . March 24, 2014 . 5:01pm


Horror games aren’t always about what you can’t see, as much as the complete isolation surrounding you—something you’ll find lots of in indie studio Blackpowder’s first and apparently self-funded PC title, Betrayer. Blackpowder Games, just so you know, comprises the creative team behind the No One Lives Forever series and the original F.E.A.R.


Everyone in this old British colony (set in the year 1604) is dead. It’s the New World, but someone’s probably gone and touched the wrong thing to have everyone become horrific undead ghouls, ghosts and conquistadors in ye olde armor. But Betrayer doesn’t want to hold your hand or give you monster-in-closet moments. Instead, there are large, open environments which players can slowly peel through. Environments of forests, fields and empty buildings. (Empty save for the ghosts, of course.)


And perhaps, somewhere, a merchant? Just because.


The neato art style is the sort that drives people crazy, too, with a contrasting black-and-white, daubed with screeching blood red on some foes. But if you’re the kind who can’t stand for it, there’s also the option of turning the world back to color, settling the debate on that artistic standpoint quite nicely.


There are various ways to approach situations, including stealth and utilizing the wind direction to sneak up on foes, as well as limited ammunition. Though that shouldn’t stop you if you’re the bloodthirsty sort.


Betrayer is available on PC now on Steam.

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  • harmonyworld

    MEh, maybe it’s just me, but Fear wasn’t scary~

  • Arizato

    Damn… Thinking back on F.E.A.R. made me really nostalgic. Back in Christmas 2006 (When I was 14) I was given F.E.A.R. as a present by my cousin (Who was 13). We decided there and then that I was going to stay at his house that night and what a night it was. He had a really powerful DELL computer back then and we could play the game on the highest settings. Both of us got scared to hell and back. One of the highlights was when we both didn’t really want to play since we didn’t want to be the one going into the dark, scary places.

    However I took the lead and continued playing. We eventually reached a corridor with cubicles on both sides. There were only glass windows separating the corridor from the offices. At this point my cousin said: “Haha, what if someone crashed through the windows right now?!” to which I responded: “Dude… Please don’t say th- AAAAAAAAAHHHHHHH!”. A soldier indeed crashed through the windows making both of us scream. That night was easily one of the best moments in my life. We were greeted by his parents the next morning saying something in the lines of: “You got pretty spooked last night, didn’t you?”

    Damn I miss those times. Maybe I should play through this game with my cousin sometime.

    EDIT: Also, I remember playing the Extraction Point expansion and getting really freaked out by Alma coming out of the vent while I was climbing up a ladder. You have to climb past the vent so that she comes up right into your face. I screamed like a little girl. Should really revisit these games sometimes, they are easily among my favorite horror games.

    • PreyMantis

      Cool story, bro.
      No, I’m not joking. It’s always nice to hear someone else’s joyful gaming memory.

  • Guest

    Some of the No One Lives Forever dev team? Great game that is!
    I’ll check more of this one!

  • Masa

    F.E.A.R, remember playing that when it first came out, was really scary.

  • Servant BerserCAR

    Mirrors Edge 2 and then this news… Faith in 1st person games is gradually restored.

  • Kotori Itsuka

    This looks interesting, but how about continuing FEAR, or make a FEAR game that allows me to be Alma and kill things?

  • xxx128

    The scary thing about F.E.A.R. was, it was so goddamn predictable, apart from ripping off other franchises.

    • Hound

      When playing on the PS3, I could hardly tell what most characters were saying and the bullet time and auto-healing made the overabundant swarms of clone soldiers shooting guns rather uninteresting.

      Thankfully, F.E.A.R. stands for “First Encounter Assault Recon” and not the level of anxiety the developer was hoping for.

      This game seems interesting though. It seems to have a style with an unusual pacing. Which is hopefully fluid and tolerable in standard gameplay without getting annoying or too mundane..

  • venomryu

    this reminds me of the sadness that wii game that never came out

  • shuyai

    thats one of the most boring trailer I have seen (-_-)

  • Sav

    scary? this looks like crap.

    rather play FE4R. hope it comes out at some point.

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