A Look At Atelier Shallie: Alchemists of the Dusk Sea’s Story And World

By Sato . March 31, 2014 . 2:41am

Gust previously revealed the first bit of information on the latest of the Atelier series in Atelier Shallie: Alchemists of the Dusk Sea, which will have a dual-protagonist system like Escha & Logy. Now, Gust have shared more information on the game’s story and a few screenshots.




One girl wishes to have her dream come true.

One girl wishes to save her hometown.

Both their wishes will take them to the sea of dusk.


The waters are drying, plants are withering, and creatures are starving. The blue seas have changed to yellow sands, as sea creatures no longer have a place to call home.


While the sun continues to shine, and the land continues holding onto the last droplet of water, it’s only a matter of time until it all mercilessly dries up. Thus, the world slowly, but surely, fades its colors into the world of dusk.


The people’s will to live had dried up like the pebbled sea; however, there was one oasis town that continued shining brightly. That is where the two young alchemists met.


These two small “streams” may have come from different fountains. They may collide at times, or even overflow, but they will continue moving forward.



In our earlier report, we got a look at some details on the two protagonists of Atelier Shallie: Alchemists of the Dusk Sea. Now, here’s a closer look at the two characters and some of the artwork behind their designs.







Shallotte Elminus:


According to Gust, one of the key components of Atelier Shallie: Alchemists of the Dusk Sea will be the depiction of “the world of dusk,” so they will be making the fields in the game much larger than those in previous Atelier titles.


Instead of a fixed camera, the in-game camera will now be controllable, so you can get a better look to check out the scenery.


The “Life Task” is a new system that will be introduced in Atelier Shallie, where you’ll be advancing through the game by clearing three different elements: explore, synthesize, and fight. Here’s a quick look at how it’ll flow.


Field exploring and collecting.



Objective clear, followed by an event.


Since the fields will be much more vast this time around, that means there will be that many more areas to explore for items. There will also be items that can only be acquired under certain circumstances.


Finally, Gust say that the synthesis system is based on the one from Atelier Escha & Logy, but add that it will be much more enjoyable and easier to understand.


While the world may be drying up, the oasis town still retains its beauty, as seen in the above images. As previously mentioned, the scenery is one of the main focuses that Gust wants fans to enjoy in the upcoming game.


Atelier Shallie: Alchemists of the Dusk Sea will be released on June 26, 2014 for PlayStation 3.

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  • Shallie? Seriously? I liked Shari better…

    “Shalotte” looks seriously silly, hope they’ll go for “Charlotte” with the localisation….. Sharistera sounds a lot cooler as well. Ugh…

    • CirnoTheStrongest

      Shalliet…actually. Not sure how Silcy could mess this up when it’s written in plain English on scans…>.>

    • Pereb

      It’s definitely Charlotte, as the kana from one of the screenshots show.

    • 4shiki

      Localizing Shallotte as Charlotte wouldn’t make sense since her nickname is also Shallie.

    • The gimmick is that they share a nickname, though. That’s why “Shalotte” is spelled the way it is.

      Whether or not it’s Engrishy is in the eye of the beholder.

  • wererat42

    Well, I guess only male alchemists get to use actual weapons in battle. Given that Charlotte has that tomboyish look and apparently not good at alchemy, I assumed she’s be a more physical focused.

    • Nitraion

      If you look back either atelier or mana khemia series i think all male alchemist using sword as weapon choice

      • Zaig

        Most do. Except for Klein from Atelier Iris 1, who uses a cane.

        • Prinnydoom

          Vayne uses mana/claws…..dont know if those qualify as blades though.

    • Bell

      That would be so cool if Charlotte ends up using her fists in battle! I really liked the idea of having an alchemist who knows how to handle themselves in a fight without their items, like Logy was.

  • Nitraion

    Well i hope they don’t revert back battle system to arland series if they do that’s a step back i really like ayesha’s battle system…
    haven’t tried esca&logy

  • John Hayabusa

    This game looks to be enjoyable and the plot is interesting. Cannot wait to play this.

  • Liamv2

    The environments look so pretty.

  • Altin

    Shallistera looks so lovely (●´∀`●)

  • SeptimusHeap

    To the people who are major butthurt about this game over the lack of a male protag, or saying things like “I’m okay with the two feMCs, I just wished the game had male/female MCs instead” need to shut up and go away.

    Not every game needs a male protag so boys can date a virtual girlfriend or two or more. Not every game has to feature pretty boys to bait fangirls and fujoshis. Why do you want some guy as an MC for, huh? As fangirls, do you want to be baited by him and wish the game has romance going on between the girls and him, or wish there are more pretty boys coming along with him? As fanboys, do you want to self-insert as him because playing as a girl is awkward and embarrassing, or so you can date a cute girl or make a harem in the game? Or maybe it’s because it’s simply better being a male MC than a female MC?

    Games with female-dominated cast with female-only MCs are rare enough. It’s even rarer that there are good ones. We barely get any of them every year, and we may never see ones like Neptunia ever again. Yeah, Neptunia is filled with fanservice but it manages to come out as a good series. Even girls play its games too. Atelier was like that too until Gust had to pander to some female audience by including male MCs. Atelier had some of the best female MCs who have strong personalities and don’t need to look too cute.

    I feel your pain alright and I am sorry for the rant, but there are so many, many other games that has dudes for MCs and they are literally everywhere. Like say, the whole Tales series, or that one IdolMaster game, or the upcoming SAO game. If you are so much annoyed that this new Atelier game only has two female MCs, then don’t bother playing it. I wish this game to be a success and prove that you don’t need a male MC to be a good game.

    • Federico

      First of all calm down a bit lol. Second of all i dont think most people are upset because they want to date all the girls or because they feel uncomfortable playing as a girl. I think the reason is because these games tend to be pretty girly. The games look really good and I’m sure guys want to try the game out too, but some just dont want this completely girly game. Since the last one had a male protagonist i’m sure some played it and enjoyed it, and they probably want to enjoy more of the series.

      • SeptimusHeap

        And no wonder the last one didn’t sell enough. Imagine if Neptunia had a male MC, it would instantly blow because it broke the tradition. Atelier better stick with its root of featuring female-only MCs. It’s the one thing that made it great.

        • DyLaN

          Neptunia PP does have a male MC though. But I doubt that the biggest reason ppl are upset abt it since one of the most often heard complain is that it doesn’t have enough songs for an idol sim game.

          • Kenyah

            So people only cares about the song and not the dating sim? so Japan only cares for females/yuri after all.

          • DyLaN

            I’m pretty sure there are some ppl who liked the idea of self inserting with a silent MC to date with the goddesses.

          • Kenyah

            Well, CH probably won’t do it again because of silly SI. Funny thing is they already confirmed that PP is non-canon story so it doesn’t matter really, besides MC don’t even have face., they just made the game for those who likes to date their goddess (ironically…). I’m so glad that Noire’s harem game even exists.

            Also, if I want male MC, I’ll just stick on my FFF and Date a live rather than to see my favorite yuri otp separates.

          • Dual_Heart

            Boobs butts and panty shots… Yep, thats about it.

        • ZengarZombolt

          belive it or not , Atelier series had games before PS3

          • pekikuubik

            And at least half of them centered on female MCs. He’s not wrong about the franchise’s roots.

        • EinMugenTenshin

          (2009) Atelier Rorona – 43,243
          (2010) Atelier Totori – 53,871
          (2011) Atelier Meruru – 82,585
          (2012) Atelier Ayesha – 60,548
          (2013) Atelier Escha & Logy – 57,550

          (Units sold after 1 week (in Japan))
          (The Source is here on Siliconera)

          Also, according to TK’s twitter message, no other Atelier game has sold as well in the west as Escha & Logy.

          That probably makes it the second best or maybe even the highest selling Atelier game in the last 6 years (Don’t know the numbers for the older ones).

          • Slayven19

            That’s pretty interesting, I wouldn’t really say the male MC is the cause but if he is great. I think the game changing alchemy a little and making the battle system more fun to play is what did it.

            Also can you point me to where this info comes from? I would like it for myself for future reference.

          • Sales progressively did better from Arland and then took a slight hit with E&L though (and I guess some of the Arland people dropped after Meruru; or it was lack of lolibait), and it’s hard to say if it was just throwing in the dual protag+guy. But I think the better sales in the West are maybe because it’s a general trend of the series picking up more steam? It went from unknown to getting a real fanbase. But I do wonder about how TK gathered the info and if it included all Atelier games released here.

          • M’iau M’iaut

            Story has it that the Mana Khemia’s did better numbers wise here than there. And their Tonelico cousins also were successful. Added to the Irises, which had a following in the day, I do think one can note the dual protag does bring some folks to the table who don’t just want to be a German or French girl collecting herbs.

          • Does Tonelico actually have dual protag though? Because I thought it didn’t, and if it doesn’t, I think that’s a different message. But like I just posted, I would want to compare all of the companies’ numbers (and maybe look at things like advertising and such too).

          • Dual_Heart

            Plus… I don’t see how having two protagonists would turn people off. If you want to be a girl, then as play the girl, and vice versa…

          • EinMugenTenshin

            It was one their twitter for tecmo europe I think. You see TK are the one publishing it in the west, and it was posted by another member in another thread here with the source and everything. Maybe that’d be something for you to make a case on, because I’d sure like to know.

            That said they didn’t speculate as for why Escha & Logy has outsold every other Atelier game in the west, and it might be true as you say that it is simply the west “realizing” that the Atelier franchise exist. Personally I started with Es&Lo and bought Memeru on Vita afterwards, but I tried initially to buy Ayesha on PS3 like 2 weeks before Es&Lo released, but failed due to space shortage for digital purchase. Seeing as Es&Lo was so close around the corner I just waited for it, and I didn’t go away dissatisfied. That said, Ayesha was deemed mediocre to bad by critics, while Es&Lo has gotten fairly good reviews, so I don’t know. It is a puzzling affair.

          • I do trust TK EU, given the NA branch doesn’t communicate with people anymore apparently. But I was trying to figure out not based on just their numbers (because that just be two titles), but if they also had the NISA and Atlus sales numbers too.

            Yeah, it is weird all around. I could do a ton of speculation, but I’ll do more research first. Especially on the reviews; didn’t know that about them (I generally don’t trust reviews myself, but they’re interesting to read).

        • Dual_Heart

          Why does it have to be ‘female only’? Personally, I prefer the choice. Or even being able to ‘create’ the character you use. Imagine that!

      • Slayven19

        Well tbh the game even with logy is still very girly, playing as logy doesn’t change that like at all. In fact the way his character is it kinda makes the game more girly because he’s a bishonen and the perfect guy.

    • Elemiel

      As a girl who likes the series, Logy was a bit of fresh air. Of course there doesn’t need to be a guy in every game from here on. Its just a nice tying to have once in every couple of years. Kinda like how its nice to have a girl MC in other RPGs. Its interesting to see how they handle guys.

    • Crazy_O

      Last time I looked there were more people complaining that there is a male MC not that there isn’t one for the last game.

    • Kumiko Akimoto

      Please no one cares about that

      • SeptimusHeap

        I guess you’re one of those major butthurt people that I mentioned earlier. No need to be so narrow-minded, my friend. The others gave me better replies than you.

        • Kumiko Akimoto

          I care why? I’m not butthurt about that I don’t think anyone cares what genders the main characters are.There have been plenty of games with female leads that have done well. And those that didn’t weren’t picked on because there was a female main character instead of a dude but because the gameplay was generally bad.

    • Dashaun Rutledge

      I’m all for an all female protagonist cast. The fact that good RPGs with female protagonist are few and far between is a big reason why games like Atelier and Neptunia need to stick with their roots. I never really see the Atelier games as “girly” and even though eshca and Logy was great I don’t see why they can’t do the same thing with two females. Atelier games should always have at least one female protagonist.

  • Looks like Ar Nosurge engine to me. Anyway i’m glad that gust still making this kind of games)

    • The reason for that is that it’s actually the Dynasty Warriors engine. After KT acquired them they let Gust adopt it for use in Escha and Logy. They worked it into Ar nosurge as well, and appear to be refining their implementation nicely based on these screenshots.

      The Escha and Logy and Ar nosurge implementations felt kind of limited though. The engine was an improvement but because they weren’t ready to optimize for it all the maps felt kind of tiny. Looking forward to larger fields in this one. It will be fun to see if they’re able to make the technology sing for them.

      • I see. Thanks for the info. I thought that Escha&Logy have different engine from Ar Nosurge, more refined and attractive (for me). When i start to play Ar Nosurge it take me some time to adapt to new graphic (for the first time it looked kinda ugly, but it just my opinion).
        After hearing that KT acquire Gust, i was kinda scary that they will ruin them, but after some time it’s safe to say that this alliance is only for the better. [argh, it’s hard to speak in foreign language, when you think in your native]

  • John Hayabusa

    I just noticed something…..

    *Sees Shalotte’s hot, sexy legs*

    • M’iau M’iaut

      But she will do that for any female’s hot sexy legs.

  • Göran Isacson

    Huh. Is this series related to the other games in the franchise? The worlds seas drying up seems like a very serious plot, quite the turn from the comparatively more “personal” stories of Atelier games past. This is practically “save the world” level plot, not what I’d expect from an Atelier game based on the ones I’ve played/seen so far.

    • Incoming spoiler for Atelier Escha & Logy:
      In one of the assignments, you investigate why the river in a village has dried up. Later on everyone in that village just disappeared. I don’t think they explained why they disappeared and the cause of this. Probably has something to do with the past on how the land were just drying up and people couldn’t grow plant/crop in which an alchemist attempted to restore the land. Also I guess the sea is becoming a lot more like the “edge of the world” area where the land were just decaying and no source of life…or something like that.

      The plot in Escha & Logy is pretty light when it came to explaining events so maybe it will be explained further in this one which I assume is the last game of the dusk series.

      • Göran Isacson

        I see. So it’s not completely out of nowhere, even though it feels like quite a jump between themes to have one game be relatively lighthearted and then have another game be about saving the world.

        • I think they mentioned one is more typical Atelier in atmosphere and the other is more save the world.

  • Shinobikens

    Do the new Atelier games have the same kind of “you have to do everything in a certain amount of time” mechanic that the other ones did

  • Kornelious

    I really like the character designs, I wonder if their stories will focus on different aspects like Escha and Logy or if they’ll be pretty similair. What I do know is that we, will most likely not get a limited edition :(
    And where is New Rorona TK! >:(

    • CirnoTheStrongest

      In the Dengeki article: The story will be basically the same no matter who you choose

      So, probably what happened in Escha and Logy, same story slightly different scenes.

  • DyLaN


    S/Charlotte inherited Escha clip on tail it seems. The backgrounds/models/designs looks good too.

    • 4shiki

      It’s not a tail. If you look carefully, you’ll notice it’s part of her staff.

      • DyLaN

        Oops. thank for pointing out.

        Looks more like a broom to me though…

  • Raw

    Man, talk about a depressing setting… anyhow, I’ll be chucking money at these guys when the game comes out.

  • This game looks really beautiful, the story interesting, and I think the character design of the two MCs is superb. I can’t wait to see more of it, and in action too.

  • Good god but their art department improves by leaps and bounds with every game. I still don’t think they get enough credit for the way they straight-up recreate the concept art in their character models at this point. And the environments look great, too.

    • Dashaun Rutledge

      The first trailer had some beautiful music I hope the rest of the soundtrack is as good. But if the other Dusks games are anything to go by it will be.

  • Shallistera has a nice character design; I’m not even quite sure how to describe her headband and dress pattern, but it’s very interesting.
    Going to be honest though and say Shallotte’s design feels… uninspired?

  • Oh goodness. It’s like they made the game for me. ;u;
    The designs, a focus on scenery, and all-around improved gameplay.
    We have cutie pie Shallie and genki girl Challie too~? Yes!!

    • ShadowDivz

      They did make the game just for you. They monitor all your posts on sili to find out what kind of game you would want.

      The rest of us are just gonna piggy back on your taste in games.

      • You think~? Ohh, I’m glad! Posting has paid off! This is a valuable lesson for us all!

        Yes! I hope you all enjoy playing things by my taste! >u<

  • artemisthemp

    I really need to start on Atelier Ayesha and Escha & Logy soon

  • yalissa

    This game is sounding even better and better! My hype just keeps growing. The graphics have improved so much, and Hidari’s character designs are as great as ever. And the setting is really interesting as well. The whole drying up sea reminds me of the town Hornheim from Ayesha.

  • Slayven19

    I love them both but I really like shalli the best and she has very nice legs as well.

  • chroma816

    Oi, they’re both so cute. That said, I think Shallistera is the cuter one, but greenie isn’t bad either.

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