Gaist Crusher Sequel Will Have You Save The World From God Gaists

By Sato . April 4, 2014 . 3:31pm

Capcom recently announced that a sequel to their new mixed media series, Gaist Crusher, is in the works, with Sin & Punishment developer Treasure handling development duties once again. In Gaist Crusher God, Recca and his fellow Gaist Crushers will be in charge of stopping God Gaists from wiping the entire human race out to “fix” the world.

 

In the year 2047, a rare metal, known as the Gaimetal was discovered 50,000m in the depths of the land. The Gaimetal is a metal with the purest form of energy, and was considered to be the discovery of a whole new resource of energy. Since then, the entire world has been digging mines in search of this new form of energy. A few years later, in 2064, the protagonist Recca joins the GCG (Gaist Crusher Garrison) and has participated in various events and saved the world from danger… or so it was believed.

 

After things started looking normal again in the world, the ultimate Gaist, known as the “God Gaist,” appeared out of nowhere. His goal is to fix the chaotic world… and in order to do so, he’ll need to completely eradicate all of mankind, which created this chaos.

 

In order to stop the God Gaist and put an end to his twisted ideals, Recca and his fellow Gaist Crushers will be standing up to a new challenge.

 

However, it won’t be an easy task, as the God Gaist is said to have the power to “unify” the world. We’ve already seen the new God Gaist, called Hino Kaguchi, but it is said that there’s a total of four God Gaists out there, who have the power to see through the “hearts” of humans.

 

Gaist Crusher God is slated for release in fall 2014 for Nintendo 3DS.


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  • CirnoTheStrongest

    “In order to stop the God Gaist and put an end to his twisted ideals”
    “twisted” doesn’t really describe trying to fix the world by getting rid of the ones who caused it…>.>

    Cleaning up a mess is only a normal reaction. He’s also not even a part of “mankind”, which makes this even less “twisted”. If anything, he’s just saving the world.

    I’m not saying I approve of the destruction of mankind, or any conscious race really, but it just seems silly to describe it in that manner.

    • Scipio

      “twisted” doesn’t really describe trying to fix the world by getting rid of the ones who caused it

      It does when not every one was responsible for it.

      • CirnoTheStrongest

        Everyone is though. Just by living a person has a negative effect on the world. You can work to try and negate that effect, but how is this God Gaist supposed to be able to know who is being helpful, and who wont’ end up turning and being a disaster later on?

        It’s really no different than killing off the pests in a garden, or getting rid of all the insects in your home.

        • Namuro

          You’re taking this way too seriously, dude!

          Anyway, this narrative came from the humans’ side, so of course, such ideals would seem “twisted” from the their point of view. If the God Gaists were the narrator, the dialogue would have been totally different.

          In the end, it all depends on your perspective. Humans believe that they are the good guys, the God Gaists are the bad guys, and therefore, their ideals are “twisted”.

          Heck, the humans could say that Cirno is a destructive and wicked being, while the Youkai sees her as being only playful and carefree.

          • CirnoTheStrongest

            “You’re taking this way too seriously, dude!”
            “eye’m the seriousest!”
            Anyway, you’d find plenty of humans that would look at it from that perspective too. It’s a logical way of thinking.

            Cirno’s a great example really. I’m sure I would agree with the Youkai. I’m pretty good at looking at things from others’ perspectives. But I could see how people wouldn’t like what she did.

            I’m just hoping that the game will make an effort to have the protagonists look at it seriously from the perspective of the God Gaist. But I expect them to sidestep that.

  • Will Jay

    So it’s definitely a sequel. Then, I guess I’ll pick up the first game soon since it’s so cheap now.

    I still wonder though why they’re doing it. I’m guessing either it’s like Drakengard where the CEO has a huge soft spot for the series or is good friends with the guy behind it and is willing to push it despite it not exactly being profitable, or it’s like Mega Man Star Force where even though SF2 sold horribly they still did SF3 because the game was far enough in production that they’d just lose more money if they canned it.

    • darke

      It’s possible that with the other media tie-ins and toys and such, the franchise is still making a profit as a whole. I imagine if v2 tanks they’ll probably give up, but who knows; all this cross-media stuff gets a little strange sometimes.

  • tubers

    Is that a teddy bear?

  • MasterScrub

    Kinda surprised Gaist Crusher is getting a sequel, didn’t it bomb?

    • GH56734

      They have to reuse the assets, the unfinished content and cut as much losses as possible. Since they didn’t localize the games, this is their only other way to cut even.

  • almostautumn

    Really loved the demo of Gaist, but I never got around to buying it. I suspect this is just another unfortunately outstanding game from Capcom that, for whatever reason, failed to merge into the consumer trend upon release, alike E.X. Troopers.

    • ArmoredBoar

      Except E.X. Troopers wasn’t outstanding or else it would’ve sold over 20k on both machines it was on.
      It was just okay. Fun, but nothing special.

      Gaist actually has a following in comparison, and an anime tie-in.

      • almostautumn

        Speak for yourself; E.X. Troopers is easily in my top 3 from this gen. Gameplay, sound, color, content— immaculate all around. Absolutely l-o-v-e LOVE E.X Troopers! <3

      • British_Otaku

        More or less repeating what almostautumn said, E.X. Troopers is easily one of the best games of the generation (EDIT: even if I hate loaded terms like that >_>) and still my favourite on the 3DS, a system which keeps on giving.

        A game not selling is always more connected to marketing and immediate audience than quality, hence The Wonderful 101 sold over 5K in Japan on the first week.

        • ArmoredBoar

          It didn’t sell because it was lacking. It was marketed as a Lost Planet spinoff which already garnered more interest in Japan than over here, but once people learned that it was restricted to lockon unless you were willing to reset the reticle every single time, there was less mobility options than in the other games, the VS portions were lame (two Panzer Dragoon portions and some really stale beat-’em-up segments that make the Werehog stages from Sonic Unleashed look like Streets of Rage in comparison, barely taking advantage of the concept of Gingira’s supposedly extreme fighting prowess) and the content was scarce, it was a major turnoff. Whether it’s your favorite game last generation or not, it still goes without saying that it was a cataclysmic flop for Capcom no matter how you look at it. Especially when compared to Gaist Crusher, which wouldn’t even need a comparison were it not for E.X. Troopers being brought up.

  • sirtao

    the name of the God Geist is still Hinokagutsuchi, not Hino Kaguchi, BTW.

    Still, I wonder: maybe if they release it in the West it might have more success?

    • darke

      Dengeki Online seems to agree it’s a vocalised tsu, not a sokuon:
      http://dengekionline.com/elem/000/000/833/833432/

      • sirtao

        Also, Hinokagutsuchi is the name of an actual God, and given the other God Geists(Chronos, Atum, Baldr, Brahma) are named after actual Gods…

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