Ultra Street Fighter IV’s Decapre Is Meant To Appeal To Newcomers

By Ishaan . April 7, 2014 . 12:59pm

Ultra Street Fighter IV will bring a new character to the Street Fighter IV series—Decapre, a clone of Cammy created by M. Bison. While most of Decapre’s normal attacks function largely similarly to Cammy’s—with her “High” attacks resembling Vega’s—the consensus from professional players is that she plays very differently from Cammy, once you begin to dig into the rest of her move set.


Visually, however, Decapre does share a lot in common with Cammy, both in terms of her character model and some of her animations. Siliconera got in touch with Ultra Street Fighter IV assistant producer Tomoaki Ayano to ask just why Capcom picked Decapre specifically, given that she’s so visually similar to Cammy and that the fan reaction to her has been 50-50.


“The Street Fighter IV series already boasts a huge line up of popular characters from the franchise, but one thing it seemed to be missing was a presence from the Dolls, which is a group that includes popular characters like Juli and Juni,” Ayano replied. “Some of the Dolls—Enero, Santamu, and even Decapre herself—make a brief appearance in the animated short we made for Super Street Fighter IV.”


“We wanted to draw them deeper into the story, so we looked into bringing a Doll into the fold as a playable character,” Ayano continued. “We settled on Decapre because she plays an important role in the stories of Cammy and of Shadaloo itself. When users finish Arcade mode as Decapre, they’ll be treated to a substantial bit of story told in high-quality animation that delves into angles of the story that we hadn’t touched on in the SFIV series until now.”


My next question was why the development team decided to make Decapre a “charge character,” when they could have opted to make her easier to pick up for newer players instead. Loosely speaking, charge characters are characters that involve holding the stick in one direction, then quickly moving it in the opposite direction while attacking. Examples of this would be Chun Li and Blanka. Not the easiest characters to learn, in my opinion.


Ayano, however, feels differently.


“Actually, we wanted to introduce a character that would interest newcomers, which is why we went with charge moves,” Ayano shared.


“In fact, charge characters were originally conceived as a way to bring a second style of play to users who were after a simpler control scheme. This hasn’t changed since the era of Blanka, Chun-Li, and Guile as they appeared in Street Fighter II.”


He added, “Keep in mind that [Decapre’s] move set goes deeper than just charge techniques as well. She has a move called the Rapid Dagger that is executed by repeated button presses, for instance. She’s actually rather easy to control and I think she’ll prove to be enjoyable for users of all skill levels.”

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  • Minos

    Needs moar free shirts.

  • Dianatos

    I remember something similar being said about BBCP’s Kagura being a charge character. I don’t quite understand how devs consider charge moves to be easier than quarter-circles.

    • OtoriGolden

      I guess it’s easy once you learn about charge buffering.

      • Shippoyasha

        Well, even pro players often don’t like muddling their movement options with charge buffers.

        I guess all SF characters are fairly beginner friendly, but there definitely are drawbacks to charge characters on principle alone.

    • Chardo

      when you get used to charge moves, they feel easier to execute than other commands, you get used to charge 100% of the time and the command just becomes pressing a button and a direction.

      of course, this is something that a VETERAN player realizes after a while, what baffles me is that they think FIRST COMERS understand this concept, they usually just pick Jin and ken to ice car and hadouken anyways.

  • endril

    She’s a mixup-based rushdown character who has to hold back and approach at the same time. That’s not a beginner character even a little bit.

  • CptPokerface

    I don’t really feel that charge characters are simpler, just different. Street Fighter newcomers will have enough trouble at first pulling off shoryukens consistently.

    You need to learn to learn how to buffer charge moves to even be decent with charge characters.

  • César H. Sandoval

    Let’s appeal to newcomers by copy-pasting old 3D models to recreate obscure comicbook characters they wouldn’t even know about!

    -CAPCOM logic.

    • LaserVision

      Considering the game is going to have 44 characters ( around 30+ if the shotos are ignored) and you’re selectively complaining about one, Capcom isn’t being the illogical one here.

      • César H. Sandoval

        Guess you just weren’t around when I complained about them adding another Ryu and another Akuma as “new” characters in the AE, or when they copy-pasted assets from SFxTEKKEN with the 4 prior characters revealed in USFIV.

        But yeah, your post still can’t explain how introducing an obscure character from the udon comics and background sprites from (the old as hell game) Alpha3 is an appeal to newcomers, Who couldn’t care less about a lazy Cammy clone, if anything. Only old and hardcore SF fans could care enough about what Decapre brings to the table.

        • Considering these are just updates and not an entirely new game with full price it’s okay they reincorporated the fairly new SFxTekken chars + Decapre though? Just saiyan.

          But yeaaaah, their explanation to add Decapre doesn’t seem convincing.

          • César H. Sandoval

            Yeah, the explanation is my real problem here, if anything, they should’ve copypasted the rest of the SxT or MVSC capcom character models, Haggar, or Bad Boxart Megaman with a decent moveset would be better than Decapre for me lol.

          • … Dang you’re right! I would’ve wanted the mayor of the america in it :C

            Oh well, hopefully some of the actual new characters we wanted do appear in SFV.

          • César H. Sandoval

            Indeed, Not having the original Final Fight complete trio it’s a missed oportunity.

  • Ni ~Algidus~

    newcomers can’t even get shoto character right god forbid charge characters

  • subsamuel01

    When are they going to move on the Street Fighter V, there`s already been like 5 iterations of SFIV, how much more can you milk a game.

    • Kaihedgie

      Can’t do it right now so stop asking

    • Shane Guidaboni

      It’s more cost efficient to keep making updates to an existing game than to create an entirely new one. SFV won’t happen for a while.

    • MasterScrub

      I’m more than fine with paying $15 to upgrade SSFIV (again) instead of paying $60 for a new game.

      • Janrabbit

        This is why I don’t get on the DLC hate bandwagon with SFIV. I’m in England so £10 for 5 characters alone is worth it. Then you have all of the balance and mechanic changes which will make it feel like a new game as well, not to mention the things that haven’t been announced yet (new features for online). I think people who don’t understand the balance changes are the people who complain about the new content for SFIV

    • Ni ~Algidus~

      until capcom executives give ono the OK and budget to make SF5. Ono already stated that the SF/fighting game department don’t have the budget to make SF5

    • Eric Rodman

      They would likely have to drop half the roster to make the budget for a next-gen Street Fighter even remotely reasonable.

    • Thom

      Haha. This comment takes me back to SF 2.

    • Arz

      As someone who is part of the FGC, it’s really amusing seeing people like you saying this stuff.

  • MasterScrub

    Come on Capcom, we all know you chose Decapre because it meant you didn’t have to make a new model/animations. You don’t have to lie about it.

    • Kaihedgie

      You didn’t read the actual article, did you

      • MasterScrub

        Sure I did. I find it VERY hard to believe they chose Decapre for story reasons and not ‘We can throw a mask on Cammy and have a brand new character.’ I’m not saying it’s a bad thing mind you, Super Street Fighter IV is a few years old, and reusing assets to make something new is a cost effective decision on their part. But saying they picked her over the other Dolls because of story is just silly.

        • Kaihedgie

          How much did you know about Decapre before her reveal

          • MasterScrub

            She was in Juni/Juli’s intro pose in Alpha 3, and she fought with claws. She seems to have ditched the claws though.

          • Kaihedgie

            Have you read the comics?

          • MasterScrub

            I’ve been meaning to, but haven’t gotten around to it.

          • Kaihedgie

            Then you’ll probably get your answer as to why they chose her for storyline purposes

          • MasterScrub

            Oh I’m sure she has an interesting story. But the fact that she required minimal model/animation work was obviously a HUGE factor, and very likely the main one. And, again, there’s absolutely nothing wrong with that because the fact that Capcom is still pumping out DLC for this game is great.

          • Tienron

            yeah but she could of just been a color swap instead of being a separate character…. it’s like them making vega unmasked and saying he’s a different person and fights differently….

          • Kaihedgie

            Got plenty examples of that outside of Street Fighter, the most obvious one being Mr. Karate who is Takuma with a tengu mask

    • Ty Austin

      No, but now Capcom has to test her like mad to make sure she’s balanced since she plays quite a bit different. It would be easy to come up with a new model, then give it a slightly different uppercut/fireball.

      Most of you are upset over looks. This is an update for the devoted fans who want some new life to the game, do you think most of us are going to care that she looks like Cammy when we’re practicing combos and studying match ups? I doubt it.

      • MasterScrub

        I’m not upset at all, I think it was smart of Capcom to reuse assets to make a new character. (Well, she’s existed since at least Alpha 3 but new to SF4 anyways.) Personally, I’m excited to use her since I prefer charge characters.

  • MrJechgo

    A charge character for newcomers? Oh boy, so many wrong claims here…

    • Shindoi Hayato

      I think it just depends on the player. Back when Street Fighter II was first released back in the early 90’s, the character I played first was Guile, because his specials were easier to learn. (Not because of the handcuffs glitch or the touch of death, mind you!)

      • MrJechgo

        I just think that the charge mecanic can be hard to master compared to circular motions.

      • Skode

        I was the same… i played original SF on the Commodore 64 before seeing SFII appear as a arcade in my local video store back in the day. There was no move guide or anything so you just learned off hand who did what – everyone learned Chun Li, Honda and Blanka button mash specials but yeah after that it was with blanka i learned charge attacks first and foremost and looked like a badass for it.

        Problem is the reason charge characters were so good for noobs back then and not now is because on arcades we had sticks. These days most will be pad players and charge characters are tougher to use for them – new players wont fork out over a hundred for a stick thats for sure so im not sure the characters intent as a beginners weapon of choice will quick work the way he intended.

    • Janrabbit

      He does say that charge characters were ORIGINALLY INTENDED to be simpler. It’s because the game got more advanced, movement became more of a big deal so charging becomes more difficult. Either that or they were basing it on which ever head the least amount of inputs lol

  • Hound

    “In fact, charge characters were originally conceived as a way to bring a
    second style of play to users who were after a simpler control scheme.”

    To be honest, I always had more trouble with charge characters. Their attacks aren’t reactionary and some of the weirder specials (ones that require moving in multiple directions + charge) are hard to make sense of for first time players.

    Easier to do on a D-Pad or computer keyboard though.

  • AkuLord3

    While i don’t believe this reason WE ALL KNOW there’s another reason for this but gameplay wise while charge moves are easy than doing quarter circles and such…Doing Combos with Charge characters is something i could never do.
    Then again, unlike KOFXIII or Guilty Gear/Blazblue, SF charge characters are easy shit to learn…well for Guile anyway

  • Mind0105A

    Ryu/Ken is good for beginners, just shot all the way.

  • RawrWata

    Didn’t Capcom say Poison was the most beginner friendly character?

  • konsama

    I always found shoto-type chars the easiest to pick up and spam, not charge moves.

    Also needs more Juli, every game needs more Juli.

  • xe7en

    “When users finish Arcade mode as Decapre, they’ll be treated to a substantial bit of story told in high-quality animation” …You mean a 10-15 seconds of cutscene?

  • LaserVision

    The last game featured Evil Ryu and Eviler Akuma. Yet people somehow are shocked about the Decapre reveal.

    • Kaihedgie

      Just looking for something to complain about.

      Or probably it wasn’t the characters they wanted in spite of the clues

    • MrTyrant

      Its because Capcom said that it was a character not seeing before in the main games so most people got dissapointed that plotwise its a character that looks like Cammy.

  • Joshelplex

    I don’t know why people expected something amazing. Capcom even basically said this was just a last, cheap hurrah for SFIV before the gen ended, and only came about because fans wanted the SFxT guys in SFIV.

  • Makoto Yuki

    “and that the fan reaction to her has been 50-50.”

    more like 90-10

    • leingod

      Yeah, that’s more like it.

  • 無尽合体ブランタコブスキ

    Where’s Karin?

  • RunningWild1984

    When I first played Street Fighter II as a kid, characters like E.Honda appealed to me way more since all I had to do was mash punch and throw out headbutts. Yup, those were the good old days.

  • りんごタルト@エスカのアトリエ

    Lies. Guile was hard to hell for newcomers. Keep being deluded, Capcom.

  • Thom

    Are charge characters really meant to appeal to newcomers? Maybe it’s because I grew up on Street Fighter 2 and played Ken and Ryu all the time, but I always had trouble with Guile and E Honda.

  • megaten666

    Capcom says Decapre, I say Cammy.
    Also where’s Karin?

  • Notquitesure?

    I honestly hate using guile, I could never get his special right.

  • XiaomuArisu

    We choose Deapre bcaus we are lazy as fuck

  • And newcomers like…. clones?

    Oh moves? Sure Capcom, sure.
    *picks Ken*

  • Johzho


  • Hero_ZaFakeo

    So, I’m assuming no one pieced together that Decapre is the entire reason why Juri’s done what she has with the Dolls and Cammy specifically. Heck, Decapre’s the reason why Juri had an eye messed up to get a purple glow coming out of it. Decapre is actually important to 4 because of Juri and the return of Bison.

    The only reason why people are complaining is because Decapre isn’t Juli, Juni and is a direct clone of Cammy and Bison (as her origin itself, mind you). So why wouldn’t some things be similar? All of the Dolls have similar fighting styles and even some basic movement mannerisms (the crouch, which is meant for positioning, was probably taught across the unit for example). And it’s been stated 5 isn’t funded yet, and this update could have just been AE version 20XX.

    But hey, no one likes reused things. That’s why everyone hated sprite based Morrigan, right?

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