The Stranger of the Village of the Sword Has A Neat Loot-Grabbing Trap System

By Sato . April 11, 2014 . 3:31pm

Demon Gaze developer Experience are currently working on a new first-person dungeon RPG called The Stranger of the Village of the Sword for PC, Xbox 360 and PlayStation Vita. In a recent update, they provided a look at a neat “Ambush” feature that allows you to set traps for loot in the dungeons.

 

Here’s how it works:

 

Certain spaces in the dungeon will allow you to use your morale points to set up an “Ambush”. You can also stack the Ambush, but it’ll increase the cost of morale points.

 

Once a monster steps into the Ambush space, it’ll guarantee a treasure drop. These drops will also indicate what kind of loot you’ll get, so it’ll be worth checking out before the fight to see if it’s something you’d actually want.

 

The Ambush can be used up to five times, so you’ll be able to choose various items per Ambush. However, there’s also a risk if you keep waiting for the items you want, as it’ll leave you open to being noticed by monsters, followed up by a surprise attack.

 

If you can manage to take out the enemy leader on time, you’ll be able to acquire the treasure content safely; however, these treasures may occasionally be set with traps that damage your entire party and other ill-effects, so you’ll also want to be careful of that, as well.

 

Next, here’s a look at some of the key areas at the base, where you’ll be spending most of your time when you’re not taking on dungeons.

 

The corridor is where you’ll be saving your progress and loading your game. It’s part of the guild’s doorway that leads to all the other facilities.

 

The residential area is where you’ll be going to resurrect fallen comrades and recovering your health. This will be split between a costly and immediate treatment, or a cheaper but lengthy hospitalization.

 

 

In the commander’s room, you’ll be registering and managing your friends. You’ll also be changing jobs here.

 

Finally, the shop is where you’ll be buying equipment and various other items. This place also lets you store your gear.

 

The Stranger of the Village of the Sword is slated for release on Xbox 360 on June 5, PC on August 22, and later this year for PlayStation Vita.


Read more stories about & & & on Siliconera.

  • DarkLight

    Wonder I we’ll see a release for this over here?

    • http://s932.photobucket.com/ usagi_san

      If Demon Gaze does well, we might see someone interested in localising Experience other titles. *fingers crossed*

      • Kornelious

        Well I did my part :D

    • Pyne

      considering that it’s a japanese developer developing a game primarily on the 360 which is kind of dead in Japan, I think a western localization is inminent.

  • DarthSithZero

    They visual art is just amazing, I hope for a western release.

  • Kornelious

    I just realized something, This is being released on PS Vita, Xbox 360, and PC…….that’s such an odd combination of systems X(

    • http://s932.photobucket.com/ usagi_san

      I think the Vita is the odd one out, considering Microsoft titles for Xbox also appear on PC. Still, it does look weird, even to me.

      • Pyne

        but you don’t normally develop primarily 360 games in Japan, so I would say the 360 is the odd one.

        • http://s932.photobucket.com/ usagi_san

          Well, Experience have ported a previous PC title to the 360 before. Therefore, the Vita is still the odd one out, but I’m not complaining since I’ll get access to some of their games.

          http://www.siliconera.com/2010/02/17/students-of-the-round-brings-dungeon-crawling-to-xbox-360/

          • Pyne

            well yeah, but the 360 version is coming first so that leads me to believe that if not the leading platform it’s at least being codeveloped in the 360 as well as the PC.

          • ogopogo

            Most Experience games were also almost always ported to PSP, so I wouldn’t say vita is the odd one out…

      • darke

        I thought the 360 was the odd one out myself, given it’s tiny market share there…

        • http://s932.photobucket.com/ usagi_san

          Maybe the ease programming from to PC to Xbox made it a viable venture for them, I guess.

          Considering these are 1st-person DRPGs, probably not expecting big numbers on the Xbox, just increasing awareness. Just a presumption on my part.

  • LustEnvy

    Trap system. I thought of an anime trope. :(

  • God

    Anyone else bothered this has nothing to do with “Sword Of The Stranger”? No? Just me?

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos

Popular