Up To 400 Players Can Go Head-To-Head At Once In This Online RPG

By Eugene . April 21, 2014 . 2:32pm

 

Following the news of the closure of Archlord earlier this year, the sequel, Archlord II, is headed into closed beta by this June. The original player-versus-player online RPG’s big claim to fame was the chance for one player per server to become Archlord and essentially lord it over everyone else for a month. The beautifully updated, full-3D sequel is expected to have the same special rule in place.

 

Archlord2_screenshot_02

Archlord2_artwork_01 Archlord2_screenshot_01

The upcoming sequel is now taking pre-registrations, with those who had active Archlord accounts guaranteed a spot on the closed beta expected to begin in June. Better, Archlord II’s closed beta will not have a non-disclosure agreement, meaning we’ll get to fill in the scant details on the sequel right now.

 

We do know though that publisher Webzen is boasting how its player-versus-player battles can hold up to 400 players, a pretty big number of people to cleave through to become King. Then again, if you get to have a spiffy dragon mount, weather control, massive damage bonuses and more, why wouldn’t we wanna be Archlords?

 

Archlord2_screenshot_03 Archlord2_screenshot_04

Archlord II will be taking place in the same medieval fantasy world of Chantra as the original. Here, the two opposing factions of the Azuni and Crunn wage an eternal war, which you’ll then join.

 

Archlord II is expected to hit PCs for closed beta some time in June this year.


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  • RawrWata

    Oh dear god, no, my childhood disappointment is coming back to haunt me in the form of a sequel.

    • Erde

      I just barely managed to cancel my pre-order. I had a bad omen of it or something. And I was right. Almost fell for Vanguard too. The flyable dragons. ;_;

  • http://youtube.com/miyabigaming 禍津水樹 (MagatsuMizuki)

    err 400 is a bit much, mass battles like this aren’t usually fun. More chaotic and melee classes always prevail over casters

    • Tinye

      Can’t stand pvp beyond 10v10 in mmo’s and 5v5 in competitive fps/moba stuff.

      • http://youtube.com/miyabigaming 禍津水樹 (MagatsuMizuki)

        Yea that’s a good balance

  • Wesley Kenneth Houpt Mattingly

    I can’t imagine anyone with any PC being able to render 400 people at once, 100 for most is highly unlikely too. My PC is beast, and on FFXIV, the max I see is about 75 people, and that is during Odin.

    • Hector Velar

      that and the fact what they have shown here is just a CGI not actual gameplay, I wonder what the polygon count will be per unit. It is kinda like elder scrolls comercial they used CGI movie instead of actual gameplay that looks NOTHING like the CGI, I wish they could actually done a movie about that one time I fell underworld and was stuck there for a whole hour because the /unstuck was not working, that would have had made an interesting game-play video lol. On the other hand Koreans know how to make really low poly count models look really good because of great use of textures like they did in Lineage2, so who knows.

  • ZekeFreek

    They’ll also be trapped inside indefinitely but they’re trying to keep that part on the down-low.

  • PreyMantis

    Still can’t compete with ONE MILLION TROOPS!
    http://youtu.be/VU2d_Pld3w8?t=1m

  • fairysun

    Hmm, better get my AoE skills ready …

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