Classic Platformer Another World Is Being Released For Modern Consoles

By Eugene . April 23, 2014 . 3:29pm

Nintendo Everything reports that the seminal classic action-adventure game Another World is getting a 20th Anniversary edition on modern consoles soon.


The site spotted a rating on the USK, which is the German version of the ESRB. The rating indicates that the updated version of the game, which was released on smartphones and PC, will be heading to pretty much everything else now—Xbox 360, Xbox One, Nintendo 3DS, Wii U, PlayStation, PlayStation 4 and PS Vita.


Another World was released way back in 1991, and featured everyday physicist Lester Chaykin. Teleported to an alien world, his only choice is to try and get out. The 20th anniversary featured HD graphics, different control schemes, multiple difficulty modes and re-mastered sound effects.

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  • dknighti


  • CozyAndWarm

    Oh man, I remember the GameCenter CX episode for the original. Looked interesting. Definitely picking this up for 3DS/Wii U.

    • GH56734

      Actually I’m surprised it got released in Japan at all. Then again Bubsy was…

  • Cazar

    Can’t wait to play this on my PS1.

    • doubleO7

      I was just about to post pretty much that exact sentance, lol

  • NintendoPSXTheSecond

    OH yay! Because I wanted to experience the “trial and error” style of Platformer hell all over again! T-T

  • Bunzi

    Now everyone can traumatized by Lester’s blocky, deformed face!

  • Ty Austin

    I remember playing this as a kid on my super nintendo. First game that legitimately scared me as a kid, that monster chasing you at the beginning lol.

  • Whoa. This game is definitely a blast from the past. I must say, I automatically knew what this game was simply by its title! And I must admit that I have NEVER beaten the first stage for as long as I can remember. I hope that wil change when this comes out.

  • Played the mobile version of this game released a couple years back. It’s a really interesting title historically and aesthetically – it was a cult hit in Japan and influenced a whole generation of auteur developers including Hideo Kojima, Shinji Mikami, Suda 51, Fumito Ueda and Shu Takumi. But I’m not sure it really holds up, gameplay-wise, to the scrutiny of over two decades’ hindsight. The gameplay is almost entirely trial-and-error, with tons of cheap deaths and situations where you have to second-guess the designer’s intent if you didn’t already do exactly what they wanted you to do in a particular situation. The original difficulty setting also has some really awful checkpoints, if I recall correctlt, that force you into tons of mind-numbing repetition – and all of this is to disguise the fact that if you’re not dying every 15 seconds, the game is maybe two or three hours long, max The whole thing is the epitome of “forced”/”fake” difficulty.

  • Weird Al Yankovic

    Wow, this brings back memories. I knew this as ‘Out of this World’ and played the hell out of this on the SNES. I remember being stuck for two weeks on that part for where you have to let the enemy throw a grenade so it breaks a hole in the ground that you escape out of.

    The ending was vague though and Lester was still stuck in that world. Always wanted a sequel…

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