The History Behind Tales of Zestiria’s Areas

By Sato . April 25, 2014 . 4:10am


When Tales of Zestiria was first revealed, Bandai Namco talked about their focus on the explorative aspect of the game, which will have various terrain and landscapes to check out. The official website updates us with a look at some new areas that will be in the game.


Lake Pilo Highlands


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The Lake Pilo highlands are located by the mountains of Izuchi. The climate in this area is cold, but if you can endure it you’ll see lush forests and waterfalls.


There’s plenty of water in the area, which flows into the lake of the imperial capital, Lady Lake. This is also the first place Slay and Miclio visit after departing from Izuchi.


Temple of the Lake Maiden



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This temple holds a holy sword of the Monks (Doshi) that can never be pulled out of its stone. It is said the sword is protected by the Lake Maiden. While this place was originally a place for prayers and worship, there have been festivals where men attempt to pull the sword out.


Due to the hectic times of late, this “Holy Sword Festival” had been cancelled, but thanks to Alicia, the festival has started up again. After Slay and Alicia split up at Izuchi, he’s told to check the festival and temple out.


Vivia Aqueduct Ruins



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The Vivia Aqueduct Ruins are located just below the Imperial Capital Lady Lake, which seems to show a different side of cultural style compared to the city above it. This area has a complex flow of water currents, which are also used as the city’s water and sewage.


There is especially a lot of history in this area. As you travel further you can see all kinds of set-ups and hidden areas. The Highland royalty are said to have some sort of connection to its establishment, but not much else is known about it.


According to the recent brief history lesson on the world of Tales of Zestiria,that has a lot to do with the lost Heavenly Tribe, and judging by the update, it looks like we’ll be uncovering plenty of mysteries of the lands and exploring ancient ruins that are full of their own history.


Tales of Zestiria is currently in development for PlayStation 3.

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  • Kairo Fujima

    looking forward to seeing new locations.

  • InfernoCommander

    The atmosphere of these locations look great, and the overworld looks stunning for a Tales game. I’m kind of hoping the overworld will be like Symphonia/Vesperia.

    • Wappuli

      An overworld like that sure would be nice, but sounds unlikely to me.
      I think it’ll still be something similar to Graces and Xillia, but with larger areas and more freedom on them.

      • It’s already been revealed that it is pseudo-open world. So definitely not Graces our Xillia.

        • Wappuli

          By something similar I didn’t meant exactly like them (notice the larger areas and more freedom part), but what I meant was that it will be area “instances” connected together (like in Graces/Xillia) instead of large worldmap (like in Symphonia/Vesperia).
          I just desided not to use some other series as an example, a closer example of what I was going for would be Xenoblade Chronicles.

        • Samsara09

          it will be probably like final fantasy XII,xenoblade.Even if it is wide,it is still a corridor.Not complaining,just pointing it out

    • Rogerrmark

      Overworld looks very Dragon Quest VIII-ish in those screens, imo.

  • stephane3012

    Nice! The free roam looks solid. I’ve been dying for a jrpg with a deep world to explore this gen. Hopefully it doesn’t disappoint.

  • Suriel Cruz

    The more you know… the more you like this Zestiria.

  • Kornelious

    I’m gonna guess that When Slay goes to check the sword he manages to pull it out and thats when Laila (She’s probally the Lake Maiden) finds him and realizes he can be a “Fon Master” and so they enter into a….marriage contract…..
    I’m really liking this story so far, some might say it’s cheesy but some times you just can’t beat a classic JRPG story, It is supposed to put the “Zest” back into The Tales after all. But I’m sure there will be tons of twists, turns and suprises along the way, 2015 can’t come soon enough. :)

    • kaotron

      I bet that sword is gonna be this games version of eternal sword/key or lorelei..

    • I do enjoy the story and characters so far too~! I don’t mind the cheesiness (ham and cheese can be quite delicious!), but I am a bit nitpicky over the marriage contract bit. If it’s thrown in purely for drama factor, I will roll my eyes, but if they manage to justify it well, I shall nod my head and continue forward~.

      • Kornelious

        If you ask me he’s lucky. I wouldn’t mind marrying her <3

        • Kornelious

          Slay is a lucky kid….which makes me wonder what they’re saying in this pic……

        • Oh, I completely agree! Haha, I would want to marry her myself~! But I hope they don’t go for a, “lol, look at this, she wants to marry him, ohhh, Alicia is jealous~!” x’D

          • Kornelious

            Makes you wonder who the TRUE love interest is lol.
            Anyways though, I can’t wait to see more about the plot and world :D

          • I would actually be really relieved and excited if not once Alicia was the love interest in the game and it is just Laila~. Same here though! >u<

          • Kornelious

            Yeah, it would be nice for once if the love interest wasn’t the main heroine :)

  • Raziel Kõbe

    Good! Amazing! I prefer exploration with this scale than the easy way to make old school world mini map. I prefer the exploration of Dragon Quest VIII and Xenoblade than Ni No kuni, DQIX. Zestiria probably is the more open tales game and more natural and with more variety than Xillia or any past tales games. I dont know why peoples compare this game with small areas and fixed camera of vesperia and symphonia. Zestiria appear a clear evolutio( finaly I see a decent camera battle in tales games). I wait now more videos, details of history and battle, but the little information make me think this will be one the best tales games.And the graphics get even better ( this ilumination is great and the graphic more smother). I hope they eliminate npc pop and the slowdowns. But this is detail.: FFXIIItrilogy have no issues like that, better visuals… however…

  • fairysun

    Yes, exploration!!
    I still remember back when I played Tales of Destiny. Walking around randomly and I found this minigame.

    • alfare

      I… I’ve played ToD when I was young and I never discovered this game.

    • uyjulian

      Where did you find that? Never discovered that lol

  • Manny Being Manny

    I hope these don’t turn into large bland overworld areas like Xillia had. I prefer the more linear unique areas to run through that previous Tales games had.

    • Slickyslacker

      Yeah, I was going to say something like this. The world still seems so…hollow, and empty.

  • makubexnas
    • This looks like a perfect drunk meme template for some reason…

  • I like the style of the Temple of the Lake Maiden, and the Ruins. They look really beautiful. They kind of give off an ominous feeling to them as well though.

  • Zenthos

    Am I the only one who feels a zelda vibe? It’s almost as if unholy amounts of epicness is radiating from this game.

    • When I saw that first image of the Lake area, I immediately thought LoZ, especially OoT. x’D

  • Guest

    Bye Bye Xillia canyons hello beautiful open world

  • Ric Vazquez


  • I’m so glad they decided to focus on the exploration aspect~. Even though I enjoy Tales of plenty enough, exploration and setting are so important to me, especially in JRPGs.

    This is really impressive and beautiful, so I’m especially excited.

    • Samsara09

      Well,what makes exploration cool is the joy of discovering something stunning or precious.And we will be getting it here too.

  • Kelohmello

    I really love that wideness and openness. Like a previous poster said, I’m getting Zelda vibes from the footage and screenshots we’ve been shown so far. Truthfully, I didn’t like the environments in Xillia much save for the first town and the area around it, and it’s a real shame since they finally had adopted a proper camera system to look around with. This on the other hand gives me hope for some great visuals.

  • Nhazul

    I’m not really that impressed. The draw distance is terrible, and IMO that is one of the most important parts of an more open-world experience. Xenoblade released how long ago? Why don’t developers take more tips from that game on how to make a stunning world. And this game is on the PS3! Something about these last tales game just feels so polygonal and barren, along with having an incredibly lackluster animation set. Thank god for the interesting enough characters and generally fun combat/leveling system to keep me going. With that said, this feels like a step up, but not a very large one. Day one buy for me, gotta support.

    • M’iau M’iaut

      I’d note that the sewer and the mountain climb appear to still be very much canyon runs, just with a little difference in the digital walls. And yes, one can also still see the blocks.

  • KrazyBean

    We should be getting a new trailer tomorrow or Sunday. I’m excited.

  • HerosLight
    • Kornelious

      She sure is <3
      I am so cropping this for my new Avatar :P

  • KrazyBean

    This particular screenshot reminds me so much of ICO.

  • Zoozbuh

    The environments look absolutely beautiful, but I do hope there is a little more interactivity/actual stuff to do and find in them. I’m thinking of Xillia’s dungeons and fields, and while the graphics were the best I’ve seen in a Tales game, they were way too bare for me…. Not that it wasn’t a super fun game, but the environments felt a little sparse and under-used.

  • Earthjolly

    All I need now is a dog/wolf/animal character. Repede can’t be the only one

  • Izzeltrioum

    Sucky camshots but my TV portraits them boss-like ;_;

    Still 1/1.5 year to sharpen it up. Come on Bamco!

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