Monster Hunter 4 Ultimate Adds More Ways To Jump Onto Monsters

By Sato . April 25, 2014 . 12:32pm


Some of you sharp-eyed Hunters may have noticed that the latest trailer for Monster Hunter 4 Ultimate shows a Hammer-user vaulting another player onto the back of a monster. In this week’s issue of Famitsu, Capcom shared a bit more on this, along with other new features added to the game.


According to the report, players will indeed be able to send others flying onto the back of monsters, so those annoying (or hilarious) moves that used to send your buddies flying sky high will now have a purpose. However, when a monster sends you flying in the air, you won’t be able to take advantage of that and do the same thing.


The reason this feature being added is due to the lack of ledges in some areas, and it’s one of the newer features of Monster Hunter’s fourth generation that Capcom wants players to take advantage of. The developers feel it will add a whole new way of cooperating with your fellow Hunters.


Additionally, Monster Hunter 4 Ultimate will have G-rank Guild Quests, as the previous version only went up to seven stars in High Rank. Similar to past upgraded versions of Monster Hunter games, the G-rank will introduce tougher challenges and stronger monsters.


In terms of monsters, numerous monsters that were introduced in Monster Hunter 4 such as the Garara Ajara, Genel Serutas, Kechawacha, Tetsukabura, Zaboazagill, and others, will be getting new sub-species, that will give them different characteristics and attacks from their normal counterparts.


As teased in a trailer, the Old Desert area will also be making a return, and you’ll be needing plenty of Cold Drinks (and Hot Drinks during the night) to take on the likes of Cephadrome and Daimyo Hermitaur. The trailer also teased a new monster at the end, which some feel that it may be related to Gore Magala.


“It has more of a slender body-type when compared with all the other monsters we’ve had up until now, and the distinct gap it has between its fingers will also be another focus. I’ll leave the rest up to your imagination for the time being,” hints producer Ryozo Tsujimoto.


Monster Hunter 4 Ultimate will be released in the West in early 2015 for Nintendo 3DS.

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  • Helios373

    I just cant wait for this game

  • s07195

    I love being hit up into the air having a purpose. Mainly because my brother does it to me all the time. -.-

  • Azure Flame

    This game is going to be amazing.

  • J_Joestar

    From hence forth, Launching allies with upswings shall be known as “TEAMWORK” all caps and quoted.

    • Land of Green Pasture

      I’ll give them allies tons of teamwork then… uhihihihihihihi

  • My 3ds is ready ._.

    • keithmaxx

      Someone insert obligatory edited Reggie image. GOES HERE.

  • 하세요

    Time to make every hammer in MH4 to prepare my…”helping hand.”
    …after a little more time in Curtain Call.

  • Ardus

    I count the days till this falls into my 3DS.

  • Vash bane

    as a solo hunter I find myself having to ask if you play multiplayer does the monsters get stronger or remain the same( increased health , strength , ect) ?

    • SetzerGabbiani

      My impression is that the strength of the monster is the same, but the HP scaling is different.

      • Multiplayer monsters tend to have more HP than in single player. However, it does not scale with the number of players. So having 4 hunters wouldn’t be any different than having 2 hunters.

        • Vash bane

          ah I see that’s interesting so no strength boost or defense boost?

    • 하세요

      Monster is the same regardless from my findings. A monster that may take 6~10mins in a group of 4 may take about 23min+ solo as the HP in guild quests are substantially higher than village. In a group I can take down Dara in about 10~15mins, but solo would take 35min+, maybe worse.

      The damage you take is the same, but it’ll be hell alone. I don’t solo unless I have no wifi access as it’s really silly to unless you simply never have access to wifi or really, really love getting your ass kicked. The forest quests can get stupid at Lv100. Kirin and Kirin sub do ridiculous damage and dish out attacks very fast. It’s to the point where folks can only take them out by using Sleep weapons and bombing them to death. They can brush your side for 70% of you health with 600+ Def and resistance.

      If you’ve solo’d a lot of MHFU or before, you may stand a chance against the titans. If you’ve only played Gen 3 (Tri, 3rd and 3U) then you have one hell of a ride to prepare for.

      • RedSuisei

        I know in MHFU monster defense is slightly higher in multiplayer, I tested it myself.

        I think being able to solo MHFU won’t make this easier. Unless the monsters’ AI somehow got a huge downgrade since 3rd gen, since MHFU has one of the most predictable AI from all MH games I played.

        • 하세요

          In terms of damage taken, it’ll be familiar. Gen 3 was a cakewalk because I could take hits for days even in G-Rank and in the end just think “Eh, I’ll still win so whatever.” Naturally the moves were far more limited back then. All monsters have new moves in MH4 to accommodate for the new jump/climbing features.

      • Vash bane

        wasn’t expecting this many comments that’s awesome :D

        yeah i soloed 96% of the time I think I remember a quest similar to the one you mention (its either the hr6 or the G version of it I don’t really remember but I do remember dual kirins tho….and how much it frustrated me >.>)

        interesting personally I haven’t started yet with this gen monhun (only recently finally got a 3ds had it for about 2 weeks now. didn’t bother with tri because I was interested in 3rd but never played it and….only a few days ago a friend reminded me that monhun was on the 3ds)

        I see thanks for the info I’ve noticed a few hunting games this year had monsters with scaling stats that depends on the number of players and with all the changes to monhun I’ve been reading I was curious if the 3ds version did this also.
        (its sort of like I’m finally leaving my fortress of solitude and ready to join the community if that makes sense)

    • J_Joestar

      it’s attack power and HP remain constant regardless of the # of players and the is based more on the quest’s rank more than anything else iirc.

    • decus

      Yeah, the multiplayer monsters are only “stronger” in terms of attacks in that the ranks go higher in multi, though their HP is always higher at equal ranks since the assumption is you’ll have 4 people hitting away at it, even though you technically can solo the online–it just takes a long time and you’d probably want higher ranked gear than the rank you’re wanting to solo.

  • SetzerGabbiani

    Can’t wait to use the new Switch Axes!

  • Aaron K Stone

    Great! Now I can disguise my incompetence with the hammer.

  • Lemski07

    my money is waiting, they should release it now as in now.

  • Kornelious

    I always felt that the Monster Hunter games had to much “weight” to them, I guess I won’t have to worry about that anymore :)

  • Spider-Man

    End trailer monster looks like the “Prototype Wyvern” from the artbook.

  • Namuro

    Ah, so the day and night is confirmed for the desert area? That’s great! I love the difference between the two time periods. I wasn’t too sure, looking at the trailer, as I thought the darker-looking area could have just been an area that is situated behind a mountain and such.

    Now, if they’ll just add the day and night to ALL the existing areas, that’ll make me an even happier hunter!

    Talking about a feature that I want, though, I really wish they would include a replay function. Sometime I had a really good run, and I just want to look at it again (or show my friend). Just imagine, if they could do a replay like in racing games, able to show the gameplay in various angles and all…

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