Europe Loved Tokyo Jungle, But America Didn’t, Says Director

By Robert Ward . May 2, 2014 . 12:31pm

Siliconera recently spoke with Yohei Kataoka, director of Tokyo Jungle and producer on Ranko Tsukigime’s Longest Day. During our conversation, I asked Kataoka how he felt about Tokyo Jungle’s reception outside Japan, and his answer was interesting, to say the least.


“Europe loved it, and we got a lot of great feedback from that audience, but [in] America… that simply wasn’t the case,” Kataoka replied. “We received a lot of negative feedback for the game.”


“It takes time to make an unfamiliar audience understand something like ukio-e, right? So it might take something like travelling around an abandoned Tokyo as a Pomeranian a little bit of time to sink in, too. At least, that’s how we saw it.”


Kataoka then talked about how he views Ranko Tsukigime the same way.


“Now that I think of it, that’s really something I’d say I’m trying to accomplish with Ranko Tsukigime’s Longest Day,” Kataoka said. “I want to bring some of these unfamiliar cultural elements into a familiar setting and try to convey them in a way that makes sense. For example, I mentioned ukio-e earlier, and that’s something I actually incorporated into the visual style of Ranko Tsukigime’s Longest Day. You’ll see this when you hit enemies that produce these ‘crazy’—or I’d say ‘unfamiliar’—visual effects.”


He clarified, “This unfamiliarity, I feel, is what makes the game feel kind of ‘crazy,’ or maybe ‘surreal’ like you mentioned earlier, but that’s not necessarily our original intention.”


“The reason I decided to go with the action-platforming genre was because it’s easy to pick up, even for people who don’t play games very often,” Kataoka explained. “We lowered the difficulty of the game, too, to make it accessible. Another thing I’d like people to know about it is that, like the films, I want viewers to learn something about Japan.”


“By defeating enemies in the game, there’s a lot of rich visual effects, but those visual effects will actually hit other enemies and cause a sort of chain reaction. Each of these visual effects describes an aspect of Japanese culture—like ukio-e or even just anime—and that’s what we hope gets through to the game’s audience.”


Rangko Tsukigime’s Longest Day is available in Europe and Australia. The game will also be made available in North America sometime this Spring. Kataoka let us know that Bandai Namco are also working on having the four Short Peace films shown around theaters in North America.

Read more stories about & & on Siliconera.

  • brian

    I really like Tokyo Jungle and I live in the US.


      It definitely had some issues, but it was overall a fun and enjoyable experience. It’s a shame it didn’t do as well as they hoped, Imagine how amazing a sequel could be…like randomly generated environments :D

  • I bought it on the flash sale it’s great fun too. Pity not many more bought it.

  • Dago

    I like Tokyo Jungle a lot and i live in Mexico.

  • Spirit Macardi

    I never even saw it in stores when it was supposedly released, so maybe that’s part of the problem.

    • JonathanisPrimus

      Tokyo Jungle is a PSN-only game in North America and Europe.

      • Actually the game got a physical release in the US bundled with a whole bunch of other PSN games (When Vikings Attack, Sound Shapes, Tokyo Jungle and Fat Princess).

    • Kenzor

      It’s 2014

  • chibidw

    WHO DIDN’T LIKE TOKYO JUNGLE?! I’ll feed them to my Pomeranian!

    • Tarkovsky

      Is your Pomeranian named Missile by any chance?

  • Galile0Galilei

    B-but I bought all the DLC. And I live in the US. A friend in Canada was even playing co-op and had friends who were streaming it, assuming by America they meant the continent in its’ entirety.

    • Tarkovsky

      I think he was referring to American reviews by sites like IGN, Polygon and etc. Not exactly sure what they scored the game though.

      • FlyingHoshi

        Most of the reviews from the US game sites are positive…at least on metacritic, and those that are neutral or negative are from both Europe and the US (two of the three sites that gave it the worst scores are actually from Europe).

        Not really sure where he got this negative “feedback” by Americans he speaks of, but everyone I’ve ever talk to about the game loved it.

        So who knows…/shrug

        • I was thinking the same thing. I’ve always thought the game’s reception was generally positive among the audience. Wasn’t sure about review sites, but even if they didn’t, it’s to be expected.
          Unless, perhaps, he meant sales?

  • Tarkovsky

    Tokyo Jungle was freaking awesome! Such an interesting and unique concept. Loved it. Would love to see a collab between him and Keita Takahashi of Katamari fame. I wonder what crazy game their minds will come up with.

  • theoriginaled

    I imported Tokyo Jungle from Japan AND bought it on psn when it came stateside. Anyone who doesnt like this game is severely lacking in the soul department.

  • ivanchu77

    USA only wants shooters and muscular space marines

    • ehehe

    • Loli Summoner

      So sad but true :T if you look at the reveiws from a NA gaming site(IGN, GameSpot) they always give shooters and things like GTA high ratings but when they review a JRPG (niche titles usually) They always give it a poor score.

      • Fallen_Persona

        Generally, yes, with the only exception really being Persona. Let’s not even talk about how badly they write off the Tales of series. It’s because creativity isn’t included in their ratings.

        • John Diamond

          Sonic unleashed
          Sonic Lost World
          God Hand
          Killer is Dead

          they’re by no means perfect, but they’re not always that bad. there’re just some people who’ll read one review

      • DaiRaiOh

        Not really true though. I’ve seen IGN give plenty of good reviews to niche games. Hell, they gave Tokyo Jungle a very good review.

        • Anthony Hadow

          its true enough to the point where I dont trust reviews anymore I always look up trailers and gameplay no more reviews.

          • DaiRaiOh

            One shouldn’t look at reviews for absolute reasons to buy or not for other reasons. My point was that people saying american reviewers having a bias really are a bit wrong. It’s more people trying to play the victim than actually being correct.

          • Fallen_Persona

            Mm, Yes and no, I think. I think it really depends on the situation. It seems in a lot of ways Western reviewing is a bit inconsistent and doesn’t necessarily take everything into account. That’s not saying that isn’t a problem with reviewing in general, I think it’s all biased, but I know at least America’s criteria judged is at least a bit biased for sure.

            I’ve played a good bit of Ni No Kuni, for instance (sadly haven’t beat it yet), and have noticed that one of the things it doesn’t do incredibly well is true character development. Specifically, this same thing is something that it appears that Tales (especially Vesperia) does wonderfully.

            Yet, Ni no Kuni walked away with the higher grade. Same with Xillia. So I think it’s a yes and no. These people may not be correct, but something is a tad fishy with the reviews. I think what might actually be fishy is the criteria in which these games overall are reviewed upon. Because I’ve seen much worse built games than many JRPGs get better scores and I’ve seen much better games than some of them get worse scores. And that’s actually kind of sad.

          • I think part of the inconsistencies in american reviews is that many papers will just assign games out to any of their reviewers, so you might get a game like Tales of Vesperia into the hands of someone who hates JRPGs in general and will give it a lower score based on their distaste for the genre.

          • Fallen_Persona

            I agree completely. This is a bit unavoidable, but if the criteria are clearly laid out, this could be minimized. People may see it different ways, but at least they’d be judged by the same scale.

            Furthermore, a simple choice in art style should not be in a review. Sure, quality of art style has a place in review (color palette, clarity, texture quality) can have place in review of a full game, but what it affects really depends on the vision.

            For instance, Minecraft should be slammed a lot less than a title like Crysis for having bad graphics. For the same reason it’s silly to judge a PS2 game by today’s graphics standards. Review criteria needs to be thought out like that.

        • KaiYamato

          Yeah. They said Tales of Graces f would be good if it was released back then and didn’t give it a rating cause it obviously wouldn’t do so well in their own rating system.

          Honestly I think a lot of reviewing sites should probably take graphics off of their rating scale. Simply cause their idea of “good” graphics is weird, especially with Xillia. I thought Xillia was beautiful. IT’S ART. Something those Gamespot guys don’t understand. :/

          • DaiRaiOh

            Admittedly though, while Tales of Xillia’s art style was good, the actual graphics were very meh from a technical point of view so I can see why it would get a low rating for that. Honestly, I doubt anyone expects any 3d Tales game to have good graphics. Most fans of just gotten used to the art style and a steady fps taking priority over the barely past ps2 level models and environments that aren’t outright flat. It’s just how it is.

      • Spicydicey

        Don’t forget Ni No Kuni- IGN gave it 9.4 and best RPG of the year.

    • LDM

      What do you expect from a marketplace now dominated mostly by “dudebros”. Ugh, it wasn’t this bad during the previous generations.

      • Fen Y

        I remember a time where colorful games were popular and people didn’t keep crying about things being “too kiddy”.

        And then these people got older, are now 20-30, and are absolutely scared of being seen as “kiddy”. That’s why games have to be MATURE, which means dark, brown, filled only with muscly guys, and violent.

    • Not all Americans. Just stereotypical ones. I thought Tokyo Jungle was one of the more interesting games I played that year.

      • Abysswalker90

        Apparently, most Americans ARE the stereotypical type.

        • DaiRaiOh

          They really aren’t though

          • ishyg

            When it comes to gamers, well just count the sales man.

          • Kari★カリ

            Don’t most of the niche games sell more in America though?

          • ishyg

            If you compare it with the ratio of the population, it isn’t much. I get what you’re saying though, if we’re basing on pure numbers.

    • Abysswalker90

      I was going to say something along the lines of “give them more abs and rifles”, but yeah it’s pretty much what you said.
      There should be a law that any game that enters the USA, will need to be murkanized. Give every character a wide array of guns and a few doses of testosterone.

    • Ric Vazquez

      Murica! -_-

    • Learii

      I hate shooter the most D=

    • hazelnut1112

      But Senran Kagura sold really well despite it being digital only.
      Also Ni no Kuni did really well here in NA. It wasn’t really heavily marketed, and digital only. Would have bought it too if it had a physical release.

      • Zendervai

        Ni No Kuni had a physical release in North America. It’s sitting on a shelf behind me.

        • hazelnut1112

          I also have Ni no Kuni, what I meant was the fact that Tokyo Jungle was digital only didn’t get as much attention as the other games.

    • Ignacio Tapia

      And Japan only wants Waifu simulators and JRPGs, it’s a dead end in both markets if you see it that way…

    • MrJechgo

      and Canada takes one Hell of a hit because of that ¬_¬;

  • Alex Sargeant

    I loved Tokyo Jungle but I was extremely disappointed with Ranko.

  • PlatinumMad

    Tokyo Jungle is so cool, weird and fun.

    But it has no guns and is not a cinematic experience so obviously America hates it.

  • SirRichard

    It’s funny, while there are a lot of cultural distinctions in what American and European audiences like or accept, but I can’t think of many occasions where the opinion was split like this. I remember Killer Is Dead did a lot better amongst European review outlets than American ones, not sure about its public reception beyond that.

    I’d like for the staff on games to comment on their stuff’s reception in places, as best as they can gauge it, because so often the West is referred to as exactly that: “the West”, like it’s a big homogeneous blob when there’s actually a very varied set of cultures within. It’d go a little way to being rid of that perception of it as all the same, if nothing else.

  • I-I liked Tokyo Jungle… ;__;

  • 3PointDecoupage

    Tokyo Jungle was so repetitive, the same level over and over just with different animals. Awesome idea, but poor execution.

    • 永次

      It was developed by normal people, Tokyo Jungle was a project made between Sony and other company I don’t remember who searched for people who wants to make a game but don’t have any idea.

    • RajaNaga

      But knowing the whole map off by heart is INTEGRAL for getting better at the game, and trying to get the Tuxedo achievment. It is not bad game design at all, the variety comes from literally every other facet of the game.

  • landlock

    I always thought Europe in general is a lot more accepting and willing to try weird and wacky ideas. That goes for games and films.

    • Randgriz

      Yeah look at Heavy Rain and Beyond.

      • KingGunblader

        Also the Tingle games for DS.

  • jta

    IT’S NOT MY FAULT I DON’T HAVE A PS3! I mean, technically it is my fault, BUT THAT’S BESIDE THE POINT!

  • axemtitanium

    I’m American and I loved Tokyo Jungle.

  • Ryudo9

    I love quirky games and mainly Japanese games and like alot of weird stuff. That said yeah I just could not get into that game as much as I tried.

  • Tokyo Jungle is fucking brilliant and extremely addictive, especially if you play co-op. The world needs more weird, creative japanese games with emergent narrative potential.

  • Rose Spinoza

    “After that $1 sale, we DID discover a lot of Americans are cheap bastards though…”
    Haha, nah, he didn’t say that, but I’m wondering if a lot of people bought it when it was on flash sale.
    I’m not judging by the way, I bought Tokyo Jungle for $1 myself. Heh. Not really my type of game really, but I am enjoying it. I’m just casually playing it off and on.

  • Callonia

    Playing as a poodle in tokyo jungle didnt have appeal to me. Just don’t like dogs. I don’t have pets!

    • I don’t have an elephant, but I still had fun! :p

  • Theob Vious Choice

    I think it’s less that Americans like overly greyscaled, hypermasculine repackaged DLC-reliant shooters and more that Americans are more prone to following the crowd mentality. The fact that the idea of “American gaming” comes up with “FPS” is a big part of this. While yes, a large portion of the greats of American gaming were FPS games (see Doom, Wolfenstein, Halo, Quake, Half Life, etc) one could easily also say we were the root of the RPG (including the basis for the modern JRPG) as the wide majority of the original JRPGs (to name an obvious example Dragon Warrior) were based off of American properties such as Wizardry and Ultima.
    Another example, two words; Blizzard Entertainment. While WoW’s (everyone and their mailman plays it) popularity only peaked for a few years, we could also be known for that. While I hate to defend American gaming, since I loathe the Xbox and find the social gaming “lul ur a virgin but I am 12 and I don’t know what that means” boom to be largely Xbox’s fault, but seriously; it’s less that we haven’t created anything worthwhile (unless you’re talking about a bunch of plaid wearing geeks creating games about a turtle that has to save the world from rotating cubes in an environment that phases from black to white at random. aka, the typical absurd indie game plot) and more that we really only care about what sells.
    Look at any industry in America, the music industry, the gaming industry, the movie industry. It’s not that there absolutely isn’t anything interesting coming out, but that interesting doesn’t sell here. What sells is conformity, if your friend Chad really likes this new game “Roid Ragin’ Gearbox Bros” and he found out about it from a friend, then you go talk to someone else about it and they say “Yeah! I own that game, we should play it!” you’ll be prone to pick it up even if you don’t really like it. Of course, that isn’t everyone; but you can’t tell me you didn’t have a phase at one point that you would have done something like that.

    TL;DR: Americans aren’t exactly void of creativity, we just really like conformity and can’t handle the idea of not being a part of the “in” thing.
    If that’s what sells, well screw it let’s just make a new generic shooter game with a few more killstreak bonuses that utterly break the balance of the game, you’ll buy it because your friend and his mailman have it.

    • Leonard Norwood Jr.

      Too bad that what’s “in” in gaming in America right now is so atrociously boring to me. I can recall so many times about certain games that are the talks, It is not surprising, but it is annoying when there are other games that are just worth playing, that is often overshadowed and underappreciated. I’ve already done with one FPS franchise, that being Call of Duty, because there are other games, different genres worth playing and I didn’t want to get stuck playing what is technically the same game over and over no matter how many times they make another Call of Duty, it feels like the same game, even though it usually isn’t. But I rather play something else even at this point. The popularity talks even to the point that immature kids talk about, little kids that are not old enough to play, is just as annoying. Understandable that FPS are big right now, still hopefully others haven’t forgotten other games that is worth to be at least talked about.

      • Theob Vious Choice

        Yeah, I am in no way defending it haha, I think it’s huge amounts of bullshit, but it’s really about all what it comes down to. What’s honestly sad to me, is I was at one point quite a huge Call of Duty fan; I played the first because I wanted a new decent shooter to play, CoD 1 on PC was fun and interesting for a shooter. I personally find CoD 4 to be the last of the good CoD games, while it was when CoD started becoming bro-ish, at the very least the game was good. It wasn’t the clusterfuck game it is now where you pretty much just aim for huge killstreaks in ridiculously short amounts of time to win. You used to have time to strategize, ducking around corners and environments, sneaking about, or you could just go berserk, it was great.
        CoD MW2 kind of was when the quality started getting to be shit and I can’t imagine anything short of conformity would have made people not be able to tell the GARGANTUAN difference between it and it’s predecessors. It felt more like I was playing Unreal Tournament, it sucked so fucking bad.

        FPS games have gotten more linear, more boring, and more bro-pandering as the years went on, and as someone who was hooked into the FPS system as young as 4 years old blasting Cacodemons in hell on Doom MS-Dos, I find that to be a huge shame.

        All in all, none of the trends surprise me; it’s all the same shit, and the only genre which has it worse than the FPS is the other American dominated genre, the MMORPG. I’ve had to see the franchises I loved dominated by marketing, conformity and greed and turned into the opposite of everything I enjoyed. I think the reason I love JRPGs so much is that they haven’t changed all that much since the 8-bit days. I do like interesting games, but I hate when entire genre change for the worst just because of a bullshit fanbase and gaming climate.

    • Fen Y

      It’s not even what sells. Games that aren’t FPS DO SELL, more often than not. The issue is marketing, companies not pushing games to begin with, and companies shying away from properties. Entire genres and franchises lay barren because companies decided nobody wants them… Then someone releases a game, either markets it or is lucky and gets good word of mouth – and it’s an instant hit.

      Also see the rise of indie games.

      THe problem is, companies are AWFUL with marketing and don’t support non-“mainstream” dudebro games. So, what happens?

      Most gamers don’t even know those games are out. And thus don’t buy them.

      • Theob Vious Choice

        You raise very good points.

        I dunno, the fact that when “American game” automatically piques an image of the modern FPS would be an answer. Sure, games that aren’t FPS sell, but my main point was people will follow what is “in”, if what is “in” sells, then FPS would sell currently because they’re the “in” thing, therefore they receive the largest amount of marketing. One of the only things that can combat this short of a complete overhaul of the way games are marketed today is going viral like Flappy Bird.
        Conformity wins because it’s taught above all else here in the states that if you don’t follow the crowd mentality, you’re just a weirdo. Sure, there are a good number of people who say “Hey, screw that, I’ll like what I like whether or not other people do!”, but for every one of them I am sure there are 5 friends who heard about the latest game craze from a friend, told their friend, saw a flashy high budget commercial “Introducing Roid Rage 6: Modern Brofare, sponsored by Doritos! Get in the game!” and then picked it up at their local Gameslop.

        It’s true that most gamers don’t know certain games are out and don’t buy them, but I’m pretty sure even if they did they’d still go for whatever has the most players and whatever their friends are playing. Who wants to be left out of the conformity rally? Not Billy that’s for sure, Billy wants to play with his friends no matter how regressive their game happens to be.

        Let’s chalk it to this.
        Agressive marketing + crowd mentality + minimal effort given to product thought = a sold game.

        Even if a game is amazing and innovative, it’s amazing and innovative to the people who have found it and can appreciate it. Unfortunately, if you hand a bro a controller and have him play an interesting game the most you’ll get is “Yeah man, this is pretty cool.” and they’ll go home and pick up their triple A title and call people “virgin faggots” online. As you can see, I have very little faith in the gaming community as a conglomerate; I do acknowledge that more people should play interesting and fun games, but I don’t ever expect them to, heh.

      • DevilMayCry898

        True indeed. In fact I’m willing to bet that lack of advertising is why such games never get heard of. I never heard of this game(maybe once).

  • SerendipityX

    I had zero interest in this game but I have no soul. I’m planning on growing one eventually.

  • Nooooo Bought this regular price and enjoyed it.
    I hope NA isn’t left out of a possible sequel.

  • VietKnight

    This is why we don’t get nice things. Loved Tokyo Jungle bought it digital then rebought it when it came on disc in Best of PSN

  • harmonyworld

    because dude bros can’t appreciate beastly pomeranians!

  • Earthjolly

    I found Tokyo Jungle decent not good but not bad. Glad I only spent $1 on it

  • Attribule

    Oh boy, look at all the people who think they know anything about the US market just because it’s “cool” to claim it’s all dudebros.

    You all should be surprised this even sold outside of Japan due to how insanely niche it is. Nobody in their right mind should have expected this type of game to sell ANYWHERE. This type of game is niche even in Japan for Christ’s sake.

    Oh, but if EU has bad sales nobody says a word. Gamers really need to educate themselves these days and stop allowing themselves to be caught up in mob mentality and trends. I’d say over 90% of gamers don’t know anything about the industry whatsoever, but let’s read a couple of forum posts and pretend we know what we’re talking about amirite! After all, if everybody I hang around says something it must be true! Whoa!

    • AtrusHB

      Something tells me you shouldn’t be getting this mad.

    • Fen Y

      Do you want a tissue?

  • TheHolypopeofgaming

    I LOVE TOKYO JUNGLE don’t ask the Call of Duty brotards, ask the real old school gamers that will still game after the COD set moves on to the next fad.

  • Kalis Konig

    Tokyo Jungle was great especially for a downloadable title! Every message board I ever went to about it was full of positive feedback so that is strange. I wouldn’t be surprised if the majority of the negative feedback was from animal activists who only pretended to play the game though lol. This is why we can’t have nice things any more and every game is slowly becoming a carbon copy of whichever one has gotten high praise. Every shooter wants to be COD with a twist. Every action game wants to have the Batman free flow system. Even the new Lord of the Rings game looks like freakin’ assassins creed!

  • Kalis Konig

    However, people generalizing us American gamers in a box sound silly considering niche titles and games aimed at other nations often see much larger sales over here.

    • Ni ~Algidus~

      yes. but last gen we could see that europe is beign more open minded towards the japanese games. Warriors games getting physical release, arcana heart 3 too and some others games too. like how Xillia was first announced in a spanish event. while in america the opposite is happening (one step at time but is happening)

  • Bob Slim

    Yeah im from the NA dont care about this at all and. I love Japanese games more than anyone but not this

  • FTM

    This is an odd article for me. I showed off Tokyo Jungle to friends, all of whom aren’t gamers, and they absolutely fell in love with it. These guys genuinely don’t play any videogames, but with each one I showed it off to we ended up couch-crashing for about 3 hours straight, trying out all the different animals and competing/cooperating to survive longer.
    I’m genuinely surprised here. It’s an excellent game and was very fun. I never heard any ‘This is too Japanese’ commentary on it, particularly because it makes plenty of sense; if human beings are eradicated, then what are the animals going to do? Survive, obviously! and that’s just what Tokyo Jungle presents.

  • DanielGearSolid

    Bottom line: Only Japan would come up with a game as original as Tokyo Jungle, and I’m just thankful Sony’s given us the opportunity to play it out west

  • Yannick Ho

    Oh come on! I knew NA would not go apeshit about it, but come the f*** on! I really liked the game. It was kinda “cheap” and entertaining and brought an interesting twist to survival game, literally. To think that based on those info, NA seems to prefer the rehashes of Soldiers/Space Marines/War games over the output of what could be our future look-to Japanese game designers.

  • DS23

    Tokyo Jungle’s awesome, stuff you haters

  • Shady Shariest

    Jesse “Corgi” Cox alone counts for an entire country’s love.

  • leingod

    I actually loved Tokyo Jungle! And I still think it’d be a great fit on the Vita.

    • There’s a grid-based variant of Tokyo Jungle on the Vita already. Over on the PS Mobile store.

      • leingod

        Yep I know, but it’s nowhere near as fun as the original.

  • buddyluv324

    To be honest I’m not surprised by the feedback from the other US gamers. Personally, I like Tokyo Jungle, but then again it did have something of a niche appeal to it.

  • Ms_Fortune

    I’ll be the dissenting option to break up the little circlejerk in the comments(not american though, puerto rican)

    I didn’t like the game that much because it the game intentionally didn’t let me survive at a lot of points, either sending me halfway across the map through an area where anything I could eat was dead, filling areas with poison or spawning horrendously powerful enemies, worst of all was when cavemen began to spawn, if you ever defeated one, you couldn’t eat them.

    Its hard enough to survive as it is, but the game seemed to have way to many systems to kill me just because and I don’t like that in a rogue like.

    • RajaNaga

      It’s a Rogue-like in the sense that it’s random, though… some plays, you can have absolutely amazing luck, and others you run smack dab into 20 tigers and have no chance of survival. Those points really aren’t a negative for the game considering the whole thing revolves around survival >_>

      • Ms_Fortune

        Yea but Jungle does that all the time, the randomness excuse goes out the window when the same thing happens 9 times in 10 playthroughs.

        The game wants you to die at some point and will do everything it can to ensure it. Most roguelikes I’ve played usually had RNG to mess with to ensure my survival.

  • Effy Zoey Croft

    I really enjoyed the game. I downloaded it because a friend had recommended we try it out for the lolz but we both ended up liking it a lot more than we expected to. We used to have mini competitions with each other and see who could survive the longest. But like mentioned in a few comments before, Europeans tend to be more open to genres of Games & Films. Like we’d watch or play anything a few times to get a feel for it.

  • Ladius

    It was a pretty unique and funny roguelike game, I’m glad it had at least some measure of success. Honestly, most of the feedback I read near its release was very positive, so I’m a bit surprised by this interview. I wonder if he’s talking about reviewers, some kind of player poll or focus groups.

  • enl100

    All my friends love niche games. Yes it dominates. Doesn’t it also in Europe though? I look at sales and CoD is on top at times also. FIFA as well…especially FIFA. Could it just be that the USA is a country while Europe is whole freaking continent with large and small countries. (No idea about populations, correct me if I am wrong)

  • Dustin Backus

    I enjoy the idea of playing a game as a badass pomeranian. so much so that i would say any playstation allstars sequel should include th pom. but honstly i could easily sees the comparison of how miserable i was playing this game compared to playing with my actual dog.

  • Göran Isacson

    Now while wading into this comment mire might just lead to nasty infections, I’ma do so anyway. I really am curious what he based this off- sales? Reviews? Focus groups? While I never played the game myself, I remember the game getting a lot of positive buzz around the circles it was shown in. “But those circles were all niche circles and niche videogame sites you visit, this isn’t a game for the mainstream!” True. This game isn’t one that I think would sell to the audience outside those of us who are really into videogames. BUT if what he says is true, then surely it must mean that the American “Crazy niche” market didn’t buy this, while the European “crazy niche” market did, seeing as those were the markets this was aimed at.

    So did this appeal to Euro niche, but not America niche? Was his data faulty? I really would like to know what exactly happened, and from what sources he based his statements.

  • Heath Bunch

    B…bbb…but I loved Tokyo Jungle…am I going to be deported from my own country now? lol

    • darke

      Yes, I’m sorry but American are only allowed to like Dudebro shooters, it’s, like one of your constitutional amendments or something. :P

  • Ashley Hoff

    You know, I just can’t seem to believe that. The rating on the PSN Store as of this posting is very close to a full 5 stars with nearly 4,000 reviews. That’s a pretty decent sampling with an overwhelmingly positive opinion.

    I also don’t like that statement about Americans not being able to digest the setting of the game. That is straight up absurd. It’s as if he assumes Americans can’t understand fantastical or abstract concepts.

    What I get out of this is that this guy is out of touch with the audience he approached. I think a lot of assumptions were made on his part and he only looked at the worst of what was said of the game. Maybe even something got lost in translation and because people pointed out flaws he took it as failure when that is not necessarily true.

    And then the mention of ukiyoe…that gets me. The trailer did not evoke the artistry of ukiyoe in any way. Ookami evoked sumie, Oboro Muramasa evoked ukiyoe. This reads as manga, cliche anime tropes, and pop culture themed visual noise. Not to say that’s bad, but I feel he is incredibly off his mark. Granted I’m not some expert of Japanese art, but I know enough to say what I have confidently. And don’t think for a second that every Japanese person has intimate familiarity with traditional Japan.

    I apologize for the long rant. This just really, really rubbed me the wrong way…

  • Joshelplex

    The game might have done better in America if anyone here knew it even existed, but Sony never bothered to advertise it. FFS, at E3 it was in some weird little room way over in an empty corner and down some hallway. It wasn’t even on the show floor, so none of the press ever really knew it was there, so they couldn’t really get the word out either.

    • Just Tim

      Thank you; what I’ve been saying for all these years is that SCEA is more in tune with Activision: big marketing budget = big profits. Sigh.

      As for Americans who played the game, most of them have given me the impression, “Pomeranian for a player character? LITTLE BITCH!”

  • Bablioteca

    Didn’t It have like, zero, exposure? Wasn’t it dl only as well? No disk? Can’t even stumble across it in a gamestore. I know I was interested until i forgot about it. Not that i’m saying it’s anyone’s fault, budgets exist after all. Of course that doesn’t explain Europe so I dunno. It seems like a game that should be popular.

    • darke

      Physical only in Australia at least; it’s not on the PSN for download, but I can buy a physical copy entitled “Short Peace: Ranko Tsukigime’s Longest Day” on disc; but I don’t want to at AUD80. :?

  • zaidandzhadow

    I must be “Europe” then.

  • Chee Yang

    I approve of Tokyo Jungle’s coolness. It’s a fun game actually.

  • Mike Pureka

    Yeah, I liked Tokyo Jungle too. (NEW England, I guess. :)

    I DO kinda wish that there’d been a little more to ‘discover’ though.

  • Interesting, the game that the US didn’t like is the #2 best seller for April on the PS3 for the US. Seems like a noisy minority messing with things for everyone else.

  • Tokyo Jungle was great, it just needed to have some better randomization for the world, after the third or fourth playthrough you just have everything memorized and down to just a game of numbers and luck. If you just released a second game where the world you were in heavily altered more frequently (or just had different major cities in Japan you could randomly spawn in) that would make the replayability a lot better.

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