Soulcalibur: Unbreakable Soul Revealed, It’s Kind Of Like A Card Game

By Spencer . May 8, 2014 . 1:46am

In addition to Soulcalibur: Lost Swords, Bandai Namco brought the weapon fighting series back for Soulcalibur: Unbreakable Soul. The soul of this game is really a card game since players pick different attack cards on the bottom of the screen to strike enemies.


Soulcalibur: Unbreakable Soul has a new story where Cassandra and Edge Master set out to find Soul Edge fragments. The element system from Soulcalibur: Lost Swords returns too. Players can mix moves and over 200 weapons that are one of five elements – fire, water, wind, light, and dark.


Soulcalibur: Unbreakable Soul has over 150 different avatars and a player vs. player mode. The game is available now as a free download in the US, UK, France, Germany, Spain, Italy, and Japan.



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  • Jezzy

    Cassandra finally makes her return and it’s a friggin card game…

  • Mind0105A

    Card game….*Zetsubo shita*

  • JustThisOne

    Hmm, that’s too bad. Would have been nice to have a new Souls game. I really like the series, but IV and V have been kind of… I dunno, different?

    But oh well. Expanding the franchise is a pretty standard thing to do. Can’t give up hope yet!

    • rurifan

      Loved SC4, personally.

  • AnotherTime

    *Initiates slow clap*

    Well done, Namco. This is truly the best you can offer, and for that, I applaud you. Who knows, it might be the biggest thing ever. As a business, you wouldn’t make something knowing it was worthless to you, right? It’s standard practice.

    • landlock

      You know Mobile games and card games are about the biggest thing in Japan at the moment right? Expect a lot more companies trying to find there own space.

      • Kumiko Akimoto

        You know people who make comments like this don’t understand that game markets exist outside of the us.

        • AnotherTime

          You understand that my comment was entirely non-sarcastic, yes?

    • Hector Velar

      all i can say is EF 12

  • Yan Zhao

    RIP Soul Calibur franchise. After that free to play single player game to this.

  • Ooh Bee

    I know people hate card games and are gonna overreact to all the recent SC releases, but at least the franchise is getting the Tekken treatment right now instead of being completely forgotten. SCVI will eventually come, just gotta be patient.

    • Atmey

      I have nothing better to say.

    • Shippoyasha

      Yeah. The franchise is still around. I hope they give the team enough time to work on the next game than rush it like with SC5 (though the game was still very fun with great character customization and online netcode). It would be a relief just to hear the announcement when it comes.

    • AnotherTime

      You speak the truth. I like you.

    • MrTyrant

      I understand what are you saying but most people prefer some titles to be forgoten instead of this. For my part I expect the six entry soon because I can’t wait so many years for a game. What happen if its another dissapointing title? why did I wait so much for? that’s my fear.

    • rurifan

      Better forgotten and loved than ground into the mud. At least fond memories have a chance to resurrect the franchise properly some day.

      • Ooh Bee

        How’s that working out for Mega Man fans?

        • rurifan

          $3,845,170 pledged to the resurrection; not too shabby.

          • Ooh Bee

            Congrats. Now when’s the next Mega Man coming out?

          • rurifan

            April 2015 apparently.

    • Gojira Twit

      I’m not mad about the fact they exist, I’m mad that they SUCK BALLS. Lost Swords is a tragic mess and SC2HD was severely lacking. I’ll give this a chance but I’m really losing faith here.

  • Thatguy

    What?! WHY?!

  • emm =?

    Maybe I need to give it a go before complaining

    • Hector Velar

      nope. like abysswalker90 said if you don’t like it dont play it. we don’t have to feel guilt and play some card game whos purpose is to get us into a bad addiction, break our walket and crappy gameplay touch the screen just so that we keep the hope of them releasing a real soul calibur. look what monstrosity they just did to the consoles and it is very clear this is the way they want to go. they are testing the waters with SC and if we support this believe me they will do it with Tekken and the rest of ther franchaises. We can say NO and we can let the franchise die, whe are not the ones killing it, it is not our responsability to keep it alive. We had 5 good games of SC will remember them for that.

  • Janrabbit

    *shudder* keep beating on that dead horse.

  • Abysswalker90

    I don’t know whether I should laugh or cry at the butthurts in the comments that have absolutely no idea how a business works.
    Oh yeah, let’s make a triple A SC game with extensive modes and myriad online possibilities, we’ll probably have to fire about 38 workers who have children to feed, but hey, it’ll make some dudebro to stop bitching online.

    If you don’t like it, don’t play it.

  • Christopher Nunes

    I am disappointed that its a Card Game of all things, though I’m happy to see good ol’ Cass back I wanted another fighting game in the SC series. I wasn’t impressed with SCV and I found SCIV much better in terms of story and single-player content (though I hated the Tower… my god that was torture) but I will praise the Net Code (though the sensitivity on that was crazy and you can even disconnect from a 3 – 5 bar strength if a lag spike occurs once) and the Character Creation system though it was a step back on some things and I wanted the original fighting styles from SC3 back but updated and fixed to be more balance.

    I didn’t like the story that much, 17 years passed and everything was too different instead of a few years to see what the characters are doing and I didn’t like some of the characters personality-wise (though I did like Pyrrha, she’s very cute) and the lack of other Single-Player content… I couldn’t stay playing that game for long and before I upgraded my internet connection I could barely play an online match so there was really nothing aside of the CaS system and even then the CaS didn’t have their own mode to play with them like SC3 and SC4 did (at least SC4 gave them a story mode).

    However I have never played one of those card games on the phone before so I’ll give it a whirl but I decide if I hate it or not. Nice to see SC alive but I want to see SC6, I would prefer if SC5 is an alternate timeline and SC6 goes back to the old cast from SC4 and before and due to a time distortion the cast from SC5 could appear.

    I’ll give this a chance, but I hope to see a proper SC game in the future and this IS for free. It would be interesting to see how the story is like seeing the character artwork from SC4 are used here.

    Anyone know when this will be released? I don’t see it in the App Store yet.

    EDIT: Nevermind, odd that on my phone’s App Store it isn’t there but on iTunes it is.

    • AriesWarlock

      That’s precisely what’s killing SC, people asking for single player content instead of focusing on making the best fighter it can be. Tekken being Namco’s star fighter funds are way less for development of SC. Now SC is paying the price becoming shovelware thanks to all the people asking for single player content.

      • Christopher Nunes

        What’s wrong with Single Player content I ask you? SC3 had a buttload of SP content, despite it’s problems, and I STILL think of it to be one of the best SC games out there (SC2 is still amazing in my opinion for its speed and fluid attack motions) and my friends and I had a blast fighting each other with our own CaS characters and our main characters.

        SCV… I just didn’t like the combat system in it, I miss doing the “infinite” Guard Impact with my opponent, my friends and I loved this, where we attack then Guard Impact and rise and repeat trying to catch the other off-guard. Here we’re limited to like 2 Guard Impacts and their tied to a Special Gauge… I didn’t mind the super moves but this limited your defense options and it was quite skillful to constantly GI without pause for a minute or two.

        I mean I didn’t see the point of using CaS other than VS Mode and Online Play and considering the Net Code and how sensitive it was… you couldn’t really fight someone even on the highest connection bar.

        At least with SC3 they had their own Story Mode along with the VS Mode and there was so much content put into the Main Cast’s Story Mode which I think is one of the best SC Story Mode out there and I enjoy playing it over and over again.

        SCIV’s Story Mode was lacking it and it was more of a shorten Arcade Mode but it at least had some story in it that was enjoyable and it was the first to have the CaS put in the main story as well, though I question the Tower Mode. And despite it’s poor connection at least you had matches to fight in SCIV even with lag as in SCV one lag spike and you disconnect at the highest bar.

        They reason that SCV was “poorly” made was because Namco didn’t give Project Soul the request 3 months to iron out and improve as well as add more content to the game before it’s intend release date but Namco didn’t listen and rush them making it a poor SC in my eyes. And I think the Story Mode was SUPPOSE to have those “Page Illustration” in it as it’s a tale of Souls and Swords of the 16th Century and it felt like you were reading a story of the past which was an interesting design choice in my humble opinion and I liked it.

        The Story in SCV was meant to be longer and given time I think the CaS would’ve had another mode for them to be in. I did like the Critical Finishers from SCIV and I miss them (kinda like Astral Heat from BlazBlue) but I wish they had the option to turn on or off the cloth tearing in SCIV and SCV.

        There is nothing wrong with SP content, SC2 and SC3 had it and it was amazing along with being incredible fighter games in their own right. For an Arcade game yeah it’s important to have the best fighter mechanics you can have but for a console game you have to have SP content to keep the game’s livelihood going and a reason to come back to the game if you want to play by yourself.

        You can’t have one without the other and what’s killing SC is the lack of effort and support for this series kinda like how Capcom is treating Mega Man as of late.

        You shouldn’t blame the fans for this, developers need to listen to feedback from their consumers and fans if they want to improve the game in the next title and if they don’t… the series could bomb. Not that I’m saying they should listen to EVERY demand, but take in their suggestions and come up with their own ways to improve the system.

        I just hope SCVI will be MUCH better and return the series to its Golden Glory.

  • The last game was only good for character creation sadly.

    • AriesWarlock

      That’s not what all the people playing in tournaments say!

  • I was getting excited till I read card

    • rurifan

      Siliconera continues to hide the platform from the main page blurb…

  • freezestar

    I have to say the graphics look nice. It looks like they are using Soul Caliber 2 models.

  • rurifan

    Hurry up and fail so we can get back to real Soul Calibur games…

  • subsamuel01

    If this helps fun Soul Calibur VI I’m all for it.

    • Brion Valkerion

      I think me and you are the only person who see that part of all this as well.

      It shows they don’t want the franchise to die, but don’t have enough confidence to fund a full blown title again at the moment. No matter how good 5 actually was as a fighting game. “People” wanted their fluff modes more than anything I guess.

  • AriesWarlock

    I am glad there are SC4 Ivy and Nightmare costumes, those were some of my favorites.
    I hope they bring the game to Android.

  • Kornelious

    I’m getting a little worried about Soul Calibur…..Ever since Soul Calibur 5 everything has been going down-hill…..And it could’ve all been fixed if they just gave the game a longer story and more character backstory’s :(

  • Crimson_Cloud

    Alright so… Beach Vallycalibur next?

  • Gojira Twit

    So Soulcalibur is all one word now? Searching “Soul Calibur” in the app store just brings up the old iOS version of SC1.

  • Brion Valkerion

    Seriously though, all the complaints about SC5 are from people who are not really into fighting games which in turned… well caused exactly what were seeing now. Instead of focusing on the quite frankly best combat the franchise has had in 5, some of the best character models in a fighter (would say TTT2’s are better due to it being an arcade title), and hands down the best online in a fighter. People instead chose to complain about the single player stuff which they had MASSIVE nostalgia glasses for from SC2, which turns out is not that good because look what happened when SC2 was re-released… no one bought their so well praised single player game and the ones who did complained because they did not remember how freaking annoying it was lol.

    SC is done, Namco listened to the casuals not the people who actually play a fighter for the actual fighting part. Expect to see more of the same. Personally not getting my hopes up for a main line SC for quite some time.

    SC most likely will end up the new Darkstalkers if anything.

    • AriesWarlock

      Unfortunately, I have to agree with you.

    • Christopher Nunes

      Best combat? I might have to disagree with you there, I dislike having my Guard Impact limited to a Gauge now instead of timing my attacks whenever possible instead of increasing a Gauge to use it and only 2 or 4 times when the gauge is maxed out.

      And graphics aren’t everything, I don’t care if it had the UGLIEST fighting models (well in this day and age I would expect decent graphics at least to enrich the experience).

      And best online? Hell the Net Code was as sensitive as heck! I mean you can have 3 – 5 bars for excellent internet connection but ONE lag spike and you either disconnect trying to connect with someone or in the middle of an online match and the game ends right there. I mean that’s seriously sensitive and I’ve played BlazBlue Chrona Phantasm and it has a much better Net Code than SCV, you can lag even a little or one lag spike and the game’s online match still keeps going.

      I’m not sure about SC2 HD Online release, I still have the Gamecube collection in my shelves and I still prefer playing SC2 over SCV any day even SC3. However I thought that complaints were more along the lines of they took out Weapon Master Mode and the Net Code for the Online Play wasn’t that good which is what killed it… and while this is no reason to NOT buy the game but it had no Link as a guest character but you can’t blame them as he’s from Nintendo and should be grateful to have both Heichi and Spawn in the same game together.

      Not to say the SCV did things better than past SC games, but it fall short to other reason than SP and I dislike having my Defense Options limited or removed all together and as much as I hate Turtles, you can’t always attack all the time and you need to counter perfect with the right opening. Having your Defense Options tied to a gauge… not a good choice even if it was sound on paper. I do like the Quick Side-Step feature when moving up or down from the opponent though.

      But aside from Arcade Mode and VS Mode there was really no point in playing SCV by yourself, like me who’s friends all moved away and I have no one to play with anymore, and the online was unplayable for me even with improve my connection to the best it can be. And even the CaS had no other purpose in the game other than showing them off in VS and Online Mode compare to when they had their OWN Story Modes in 3 and 4.

      Not to say SCV wasn’t all that bad, but Namco was to blame for rushing Project Soul instead of giving them the extra 3 months to improve the quality of the game as well but released it half-finished. If Project Soul had the 3 extra month I would’ve bet that SCV would’ve been one of the best SC games out there, including 3 more characters to the roster (Cassandra, Zasalamel, and Kamikirimusi (she and Zas were on the disc hidden in the code)), and possibly the fighting system improve even more.

      You can’t really blame the people when Namco didn’t deliver a good quality game and a half-finished one at that, but the game industry is changing what can you do? Things are different and it’s becoming harder and harder over the years to get people interest in buying games.

      Come to think of it… was there ANY marketing for SCV and SC2 HD Online release? Not ALL people have internet access and in some parts of the whole the internet connection is “weak” making it impossible for some people to play online even with internet connection.

  • Firekitty

    All I want to know is whether this has an actual story, or a generic ‘we need to justify this spin-off’ story.

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