Fate/Hollow Ataraxia On PlayStation Vita Will Be Released This November

By Sato . May 9, 2014 . 4:30pm

fate

Fate/Hollow Ataraxia the sequel to Fate/Stay Night will be getting a fully-voiced treatment for its Vita port, and will also be getting a new opening video from Fate/Stay Night animation studio, Ufotable. In the latest issue of Comptiq magazine, they revealed the game’s release date, and more. (Thanks, Humanity6.)

 

The magazine issue notes: “The release date has finally been confirmed! The fated date is November 27th!!”

 

While there weren’t many other details, the report also reveals that a limited edition version of Fate/Hollow Ataraxia will be available, and will come with a Nendoroid Petite figure of Avenger, and a collection of art material behind the designs of the game


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  • Cruxis

    Just to clarify, is this being released in JP or NA?

    • doubleO7

      Japan

    • Enma_Kozato

      Look above the title of the article between the console label and the tip link.

  • http://dvd201.tumblr.com/ DVD201

    I’ve always wanted to try this one. I also like that this site covers Vn’s too.

  • DarkLight

    “Fate/Hollow Ataraxia On PlayStation Vita Will Be Released in November”
    Reads title
    *Breathing intensfies”
    *Sees japan tag*

    FUUUUUCCCCCCCC——-

    • Juan Andrés Valencia

      I don’t think they would release Hollow Ataraxia before Fate/Stay Night. As far as I know it’s a sort-of sequel to Stay Night.

      • DarkLight

        I know but can’t I hope?

        • Juan Andrés Valencia

          Well, we are getting Kara No Shoujo 2, Eiyuu Senki (The all ages PS3 version), XBlaze Embryo, Cartagra, BokuTen and maybe even the ero-guro VN Euphoria. I think the support for visual novels in the west is stronger than ever and I wouldn’t be shocked if at one point we could get Fate/Stay Night, Chaos;Head, Cross Channel or the console versions of Steins;Gate in the upcoming years.

          • Revyatheworldeater .

            I think vn are most likely gaining in popularity… however I wouldn’t be surprised if some of the larger circle items (Type-moon and Key) stuff never really make it over here. I imagine any licensing fee for big name vn would keep smaller companies from trying to license such titles and larger companies wouldn’t see the economical feasibility of trying to push vn.

          • Juan Andrés Valencia

            Key is out of the cards since they seem to be utterly xenophobic for the moment. Type-Moon though… I don’t know, they must be aware of the popularity of their VN’s, Kara No Kyoukai (Still waiting for an affordable Blu-Ray release) and Fate/Zero. That should mean something to them or even Aksys.

          • Kayseur

            (A bit off-topic but whatever) Wow what, Euphoria? I didn’t know about this one, I’ve been trying to get into it for a while but couldn’t find the time to, an official english release might help me to if it’s actually done.

          • Juan Andrés Valencia

            There’s a poll in MangaGamer where they asked people if they would like a localization. Most of them said yes while the rest said they’d play it if it was good or that they wouldn’t even touch it. http://forums.mangagamer.org/viewtopic.php?f=2&t=64

            They also teased a title that “push bounds and limits of what the English market’s officially seen” from one of their newer partners (Clock Up). That and the recent release of the HD edition in Japan is basically a confirmation. With that said though… get ready, I gagged after watching some of the CG’s.

  • http://epiclyamazing.wordpress.com/ AzureNova

    Fate/Extra CCC for the West would be nice since this one is coming out :3

    • Renaldi Saputra

      but it’s PSP

      • Kami nii

        Doesn’t matter you can play it on vita :D

        • Renaldi Saputra

          digital only

          • Kamakuma

            I’d buy it twice even if that was the case.

          • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

            Your point? Physical Pride? The part about not really owning digital stuff? i understand that, but how will they find a profit in selling physical copies of a PSP game at this day and age? Selling it in a Vita card? Too expensive. Especially for a niche. And who knows if the western publisher will want to be adventurous.

            I do want the sequel. In any form. I just want to play it.

          • http://www.lrdalucard.deviantart.com lrdalucard

            He thinks he can stick the UMD in a vita system like a boss! :3
            Or maybe he is right, its better to have a dusty phisical copy in the shelf that you can’t play anywhere anymore(unless u still own a PSP), then have a digital version (compatible with any future generation system.) and be able to play it anywhere at anytime for years. :3

          • nonscpo

            Physical pride? Are we already coming up with new terminology for us old fart’s that grew up in a time where you actually owned the game you paid for rather than licensing it?

          • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

            It’s a term that is loosely tossed around. But yeah, as the mediums change, so would the ways of distribution. Once, it was Analog, now Digital. Later on, it will all go Mental! Although, maybe we already are! Hahahahaha!

          • Xerain

            Just like Black Rock Shooter.

          • Renaldi Saputra

            maybe you’re right
            as long as aksys will still bring it

  • Thatguy

    You know, what i want?
    Voices for PC version. I want to hear dat Avenger…

  • http://amc9988.deviantart.com/ amc99

    Can’t wait for awesome opening from ufotable XD

  • Ric Vazquez

    And this will never be localized *sigh*

  • Anna Scruton

    I need this. I NEED THIS.

  • Makoto Yuki

    Avenger assemble in … Japan! :cry:

  • Thatguy

    There are some mini-games.

    But it’s pretty much traditional VN, like others VN

  • Alexander Marquis Starkey

    The visual novel genre is also very low budget. Such developers don’t exactly have the funds to create a game with actual gameplay.

  • 0nsen

    I think you’re entirely missing the point of Visual Novels. The Novel part of the name should’ve tipped you off.. they’re not actually meant to be “games” even though some of them throw some gameplay into it. They’re books. And the guys enjoying them don’t necessarily want to be interrupted by ‘gameplay’.

  • Lynx

    So you havent played stuff like Yumina or MuvLuv then?

    On opposite ends of the spectrum (Yumina being close to a full blown RPG and MuvLuv being a straight forward VN) but both incredibly good.

    There’s also the fact VNs are done on a budget much lower than your average game. Hell, companies like Type Moon when they first started barely scraped by but continued to do VNs because they loved it and had stories to tell. Plus the formula’s not broken. Why fix what isn’t broken?

  • lozffvii

    “And as much as I want to experience the “Fate/Stay Night phenomenon”, I
    never will, since VN is jut too passive of a genre for me :(”
    I felt the same way.
    Then I played the original game.

    Play it. Right now.

  • Mr_SP

    Here’s something you missed: Fate/Hollow Ataraxia is a port of a *nine year old game*.

    Visual Novels, themselves, are the other side of the sliding scale of talking heads. Visual Novels tend towards none or minimalist gameplay. Other games with talking heads are classified as the genre of the gameplay they have. It just depends on the ratio of one to the other.

    Take… Koihime Musou. It’s a visual novel, with, like, 20 strategy type battles. If you add more strategy to it, it stops being a visual novel, and becomes a strategy game. Super Robot Wars is about 50% Visual novel, 50% SRPG. It’s still classified as an SRPG, but there is a lot of “visual novel” going on there. Literally, the fact that it has gameplay is WHY it’s an SRPG, and not a visual novel.

  • Gigan22

    Actually, there are quite a few VNs that come to mind with more game-y elements to them. I’m currently playing Corpse Party: Book of Shadows on my Vita, and I’d classify that as a VN. The first game maybe not so much, but the second for sure. You could arguably throw Danganronpa in there as well. For more traditional VNs on PC, Sengoku Rance and Kamidori Alchemy Meister are the first two I can think of. There are VNs like you describe, you just need to find them.

  • UmikazeVN

    It is a book, just one with an audio-visual component. If anything, I’d compare VN to “Choose Your Own Adventure” novels, just with higher production values and (usually) better writing.

  • Mr_SP

    And Virtue’s Last Reward. Story sections are broken up by exploratory puzzle sections which, themselves, help set up more of the plot.

  • DyLaN

    Type-Moon actually collaborated with Imageepoch to make Fate/Extra series which is a RPG slash VN.

    Though honestly, I’m only there for the plot since I’m not too big on RPS combat. A pure VN is fine too.

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