Peria Chronicles: An MMO With A Focus On User-Created Content

By Caleb Yen . May 14, 2014 . 4:01pm


Peria Chronicles is an upcoming Korean massively multiplayer online game with a focus on user-created content. Think of it as a cell-shaded alternative to Everquest: Next Landmark.


The game features a creation system that allows players to create both entire environments and individual decorations. Entering creation mode loads a new set of hotkeys into the player’s loadout. These hotkeys can be used to terraform the land as you see fit. Example structures include a mansion in the sky and an underground cave.


A new spin on the crafting system allows you to physically combine separate items in order to make new creations, such as attaching legs to a round board to form a table. In order to discourage trolling, if someone wants to destroy a creation, the matter must be put up to a vote by the community at large.


Town-building is similar to the Dark Cloud series, but without the overhead perspective. Players can ‘summon’ buildings and place them where they wish. Large towns require groups of players numbering between 300 and 500. Towns will grow smaller as the population decreases. Empty towns will gradually cease to exist, ensuring that ghost towns don’t litter the landscape.


But the open-ended creation system goes further than just environments. Although there is a main questline, the developers want players to focus on their own content. So it comes as little surprise that players can also create their own quests.  When a player creates a quest, he can choose a goal, such as ‘Save the Princess’. If approved, the quest will then be patched into the game. When a player completes a quest, he will be rewarded with gold and other treasures. If he loses, it is the creator that gets the gold.


The creator can also choose rules for his quest, such as ‘No Magic Allowed’. Towns can vote on whether to remove or keep these rules, meaning that the local community controls the difficulty level. The developers hope that this player-driven system will minimize the need for farming and grinding.  Player-created emotes, dance motions, recipes, dungeons, defense maps, and MOBA maps are also planned.


Combat is based on a unique summoning system. The player catches or purchases summons, which do the majority of the fighting. Each summon, called a Kirina, is assigned a hotkey. Currently seven Kirinas can be used at one time. Each one has its own equipment and skills separate from the player.


Peria Chronicles employs a classless job system, so your fighting style depends wholly on your Kirina loadout. Some Kirinas like to fight up close and personal, while others prefer to cast spells from afar. Each Kirina has its own strengths and weaknesses, meaning that certain Kirinas are more effective against others. Kirinas can also be combined to from new, more powerful creatures.


Reports indicate a late 2014 beta and 2015 release in Korea. An English client is not currently in development.

Read more stories about & & on Siliconera.

  • Suicunesol

    Interesting concept. It’s very pretty, and I like the girl’s running animation. It’s very furafu.

    Unfortunately, whenever I see an new MMO, my first few thoughts include, “How are they going to get my money?” Because I’ve been burned by Korean MMOs before.

    Also, I’m concerned that there won’t be character creation. Choosing from pre-made characters with names is common in Korean MMOs, from my understanding.

    • Luke Blackwood

      Makes little sense to me that a game focused on user created content deny its user from creating its own character, which is the most important form of creating “yourself” within a game.

      Also, since this game does not feature a class system, I don’t think that there will be locked characters, since that usually happens in order to tie a class to a certain character.

      • Suicunesol

        I know, right? It’s ironic. And yet… I don’t know. I’m suspicious.

        I’d love to be proven wrong.

    • Callonia

      What does furafu mean?

      • Suicunesol

        “Fluff” “Breezy” “Bouncy”

        I just made it up.

        • KoRLumen

          “furafura” apparently means something akin to unsteady on one’s feet; a totter. Or something like that.


    • Lotty

      I believe there will be character creation implemented in Peria Chronicles. It just has not been shown in any trailers yet as far as I can tell.

      The KR website for the game shows a variety of different character designs to walk around as in game.

      You can view some translated screenshots of the website here:

      This game looks gorgeous so I really hope Nexon plans to bring it over shortly after its release in Korea.

  • Kaitou21

    That “no English client currently in development” status though, sad face….

    • scdk

      Well, it’s a little early for that since it’s not even out in Korea yet. One step at a time, and all that.

      Plenty of mediocre MMOs make it overseas, so if this turns out great then it’ll probably make it here eventually.

  • Revyatheworldeater .

    I don’t know why, but watching that trailer reminded me of Dark Cloud 2

    • Strawberry Starlet

      I thought the same thing. i think it’s the building placement system along with the cell-shaded graphics.

  • Jean Alcantara

    >User Made Content

    I think we know where this is going…

    • darke

      I was actually thinking more forest-of-dicks style trolling as usual. :( I imagine it’s quicker to build things then to collect votes to destroy them, and I imagine building it in a less-populated place would result it staying around longer too.

      It would be interesting to see how their user-policing works and how effective it is in the short and long term.

      • Strawberry Starlet

        My journey began outside the town of Helofel, near the mountain of Trosk. As I adventured to the outskirts of our known world, I passed a forest of Penis trees, next to a mountain that resembled a shapely woman’s buttocks. It was the best of times. It was the worst of times.

        • darke


          It does make for more interesting sounding narration though.

  • Darkwing7

    These guys really understand the physics of gravity ~bounce bounce~ , aside from that really looking forward to see more of this game. I think most of us can agree the music sounds great <3

  • Crimson_Cloud

    Stunning, hoping this reaches our shores. ˇˇ

  • redsn00w

    Excellent boobies physics

  • Mikari✘

    A good MMO, you say?

    A good… interesting, anime-style, possibly non-paytowin and fun… MMO?

    Guessing we’ll never see an english release of that. Really hope I’m wrong.

  • Yan Zhao

    Cute looking game. Hope it gets localized.

  • Prince TheReaper

    When i saw this game for my first time i thougt i was dreaming… its
    the best and only game i would pay for i mean just look at this graphic
    building ur own map, town make ur own npcs,quests … tame monsters ITS
    JUST AWESOME in my eyes u cant get a better game but the sad thing is that we will have a very difficult time ahead of us, I do not know if we can play this game ever in English were lucky that nexon is just the publisher and not the developer maybe we have a chance… we express all of us the thumbs

  • Prince TheReaper

    I hope they do not bring cash shop with so again not all spend their money and are better than others who do not

Video game stories from other sites on the web. These links leave Siliconera.

Siliconera Tests
Siliconera Videos