Hyrule Warriors Developers Share More Interesting Tidbits On The Game

By Sato . May 23, 2014 . 5:35pm


Nintendo and Tecmo Koei had quite a lot to share this week on their upcoming collaboration, Hyrule Warriors. Amidst talking about how the game came to be, and the subject of breaking away from Zelda traditions, the Hyrule Warriors developers shared a few more tidbits in a Famitsu magazine interview.


Two of Tecmo Koei’s popular series, the Warriors games and the Dead or Alive games, both games that have a wide range of characters to choose from. Famitsu asked about whether we’ll see a similar selection in Hyrule Warriors.


General producer Hisashi Koinuma agreed that the Warriors games’ main appeal is partly the action and partly the vast amount of playable characters.


“Out of all the playable characters [in Hyrule Warriors], there are some surprising characters that made us say ‘why did you pick this one?!’” added Zelda series producer Eiji Aonuma.


When asked whether Aonuma had any requests for certain characters to be in the game, he responded by saying that he didn’t, and that Tecmo Koei took care of most of that. He also joked that Hyrule Warriors has so many characters, that his own staff would get mad at him if he were to ask them to do something similar.


inpa_ss01 inpa_ss03

During the interview, the developers also talked about weapon selection for the characters. According to Hyrule Warriors producer Yosuke Hayashi, characters can change their weapons and have a completely different fighting style. Since it’s a Warriors game, he also revealed that there will be weapon enhancement and character growth systems implemented in the game.


While on the subject of weapons, the Fire Rod-type item seen in the trailer might seem like something out of The Legend of Zelda, but Aonuma confirmed that it isn’t from the series, and that if a rod like that existed in The Legend of Zelda, we wouldn’t be able to use it in the same way.



Similar to other Zelda games, weapons and other important in Hyrule Warriors are acquired through treasure chests. Hayashi also said that the iconic treasure chest opening animation has been prepared for all of the playable characters.


“This is actually a very valuable scene [in The Legend of Zelda]. And this also applies to Hyrule Warriors,” emphasized Aonuma.


Hayashi also touched a bit on the game’s boss fights. According to the producer, The Legend of Zelda games have very high-quality boss fights, and if Tecmo Koei were to try emulating something similar, they wouldn’t stand a chance.


Instead, they’re giving the boss fights a Warriors touch, by having instances where you’ll face a bunch of smaller enemies to charge up your meter, then unleash a special attack on the boss. There will also be more Zelda-like features, such as strategically using items that can be found around stages to take on the boss.


Finally, the three developers shared a message each for fans anticipating the game.


Koinuma: “We plan on having Hyrule Warriors’ first playable demo at E3 this year. With E3 being the opener, we’ll be releasing more and more new information afterwards, so please look forward to it!”


Hayashi: “After watching the trailer that will be shown at E3, it would make us happy to know that you guys will get a better idea of what we’re trying to do. We’ll sequentially reveal the other playable characters, so don’t miss it!”


Aonuma: “I believe it’s safe to say that this title was born as one of the answers from thinking of a new The Legend of Zelda game. By all means, we’d love to have as many people possible enjoy this game.”


Hyrule Warriors will be released on August 14, 2014 for Wii U in Japan and later on in the West.

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  • Audie Bakerson

    Huh, never heard of a dev telling people there would be stuff at E3 in Famitsu.

  • Mugiwara

    “Out of all the playable characters [in Hyrule Warriors], there are some surprising characters that made us say ‘why did you pick this one?!’” Best line from the interview so far. :D

  • Heisst

    “Out of all the playable characters [in Hyrule Warriors], there are some
    surprising characters that made us say ‘why did you pick this one?!’”

    • Warboss Aohd

      Somehow that wouldn’t shock me. (Figured out why i couldn’t post finally.)

    • Invisbin

      I mean this was the dude i was expecting the most. I’l be severely pissed if i can’t main this dood.

    • Tre W

      …But Japan actually loves Tingle! He being made into a playable probably wouldn’t be a thing of “why is he playable?!” over there.

    • Derek E Nay

      … I don’t want to live on this planet anymore.

    • Michael Cortorreal

      Tingle, anyone? XD would be fun to watch how HE massacres hordes of monsters.
      I mean…he seems so frail sometimes xD

    • E.T.993

      What about the mask salesman?

      • Symbol de Au

        That’s the first guy I thought of.

    • Göran Isacson

      IF they borrow some of his moves (or potential allies) from the Rosy Rupeeland games, I will smile and never stop smiling. I will die smiling. I will be a horrifying corpse.

    • keithmaxx

      There were so many wierd playable characters in the Warriors franchise that I’m not surprised if Tingle is in this one. He’d tingle bosses as his special move, I bet.

  • Bunzi

    Building up meter to just blow bosses away sounds really boring.

    And I just came off of playing Link Between Worlds, which had some really fun and inventive boss fights.

    I guess I’ll have to see who’s playable, but this looks like a pass.

    • Twilleppac

      Yeah I dunno how I feel about that. Tho I was fine with “Bosses” just being suped-up versions of characters in the DW games so maybe it won’t bother me so much with this. Even if it has shit boss fights I’m not passing up on this game, not by a longshot.

    • Mugiwara

      Well, it’s a Musou. I wouldn’t expect something better. :v

    • pokeroi

      You know already that bosses can be blown away with only one super attack?

    • Steven Higgins

      We already knew about the super attack meter form the very first trailer.

    • J_Joestar

      If you’ve played Hokuto Musou/Fist of the North Star: Ken’s Rage.
      Then you would see that they can make the boss fights far more intuitive than just that.

  • Shippoyasha

    Can’t wait to see how they implement level designs and item usage. If they tap into the old Ninja Gaiden spirit, it could be something special. Just a fun musou game won’t be bad either. It’s a nice break for a Zelda title for sure. Especially when every release the past few years never took that break from the core game style. The developers seem to echo that sentiment.

    • Aaron K Stone

      Maybe Aonuma could integrate some of things in Hyrule Warriors in the next Zelda if it’s well received.

  • Spirit Macardi

    I’m not really worried about the boss fights, because I remember how they did things in Fist of the North Star: Ken’s Rage.

    They were clearly Musou fare, yet they managed to add some uniqueness. Like having to dodge Shin’s attacks so that he’d get his hands stuck in the pillars in the room. Or the fight with Raoh on the airborne platform that would tilt in random directions.

    I could see them doing similar here, like having an enemy be immune to damage until his guard is broken with a certain item at the right time.

    • Nanashrew

      I can see this. They also talked about Z-targeting and attacking enemy weaknesses in 1-on-1 combat for this game too. I’m interested in how it all comes together.

    • J_Joestar

      there could also be larger bosses that could resemble facing giant mobile armors in the DW Gundam games.

  • Scissors

    I wanna play as Zant and Ghirahim. Also it will be a colossal mistake to not be able to play as Zelda and Sheik. Even if you have to beat the game to play as Zelda she should definitely be playable.

    • angelx03

      Maybe there will be a plot in the story mode where Zelda breaks free by herself.

    • Slayven19

      I’m certain that zelda is playable, they don’t always have to have characters playable the first time around in musou games.

    • Evil-Antho

      FINALLY hearing someone else wanting playable Girahim!
      though my own personal wish is to see playable Nayru -o.o-

      • Volfos

        Playing as a Golden Goddess???

        • Evil-Antho

          actually I meant the Oracle Nayru from Legend of Zelda: Oracle of Ages.
          Those were some of my favourite Zelda games and She controls time! It’d be awesome! O_O rock that Harp Nayru! let’s show them some wisdom!

          • Volfos

            Ah that makes a lot more sense.

            – If we can’t get The King Of Red Lions on Smash Bros it’d be great to get him as a playable character here.

          • Evil-Antho

            THAT….is certainly an interesting choice o.o I’d love to be King of all boats!!! omg that would be amazing!
            seriously this game as a lot of potential character wise and I can’t wait to find out more about it

          • Volfos

            It could certainly be fun, even if I don’t get the game I really wanna know who they choose. XD

            Also someday I hope I get to work for Retro Studios just so I can my hands on an early build of a Smash Bros game and make a character out of him to send back to main team in Japan (*is an indie*) – Sakurai seems like he’d enjoy such a crazy idea.

  • OrangeArmy

    Happy Mask Salesman = Hyrule Warrior’s Lu Bu.

    It’s……it’s……IT’S HAPPY MASK SALESMAN!!!

    • Invisbin

      I so hope its Ganon lol.

    • r4ind4nce

      Oh god, I’d LOVE the salesman to be in Hyrule Warriors :D

    • Göran Isacson

      Instead of swinging around heavy weapons, Happy Mask Salesman just glitches around the battlefield and STARES at the enemy. They all die weeping, unless his attacks triggers a special status effect which makes them run away screaming.

      This potential future is a beautiful one.

  • Mastery

    The Fire Rod isn’t from Zelda? I mean, I never expected to be able to use it the way Link did in Hyrule Warriors in a mainline series, but it’s a rod, that shoots fire! It’s not just a fire rod, it’s THE Fire Rod from A Link To the Past. I guess we’ll have to see if it does anything besides, you know, make fire.

  • Sean Farrell

    I understand the need to diversify the gameplay of the Zelda series, but this, to me, is the wrong way of doing it. Musou games have been milked dry and bland for years now. I can’t see how putting a Zelda paint job on it is going to make it any more interesting or appealing. It’s also weird to put Zelda, a series known for having pretty consistently solid gameplay, into that bland mold.

    I could, of course, be wrong and it could end up being a solid game. But, what I have seen and heard so far has not made me excited in the least…

    • revenent hell

      It might just be me but as a person who never became interested in the “normal” Zelda games I have to admit this game sounds more interesting and appealing to me than any of the past Zelda games I have heard about and never played… This one I might actually give it a go.

      • Terraforce77

        ^^^This so much.

        • revenent hell


    • ronin4life

      What is funny is there are people who feel the same way about Zelda as you do about Musou. And People who feel the same way about Musou you feel about Zelda. In fact, the whole nation of Japan might feel this way, given recent respective sales in the region…

      My point is, these are two respected series in Gaming. Zelda isn’t just being mashed into some hideous pile of shit here; Musou is a legitimate series despite the negative response it generally has always received in the west.

    • GuardianEnzo

      I sorta agree with the Warriors games getting stale, but at the same time, that’s why I’m actually looking forward to this game. I loved the Warriors games when I did play them, but they got stale after a while. I still love Zelda to death, so in my mind, giving Warriors a Zelda paint job is making me a lot more interested in trying it out.

  • Yan Zhao

    Im glad they are putting more emphasis on boss fights and not just mindless hack and slash like in Dynasty Warriors.

    And since the character roster is at least decent from what I’ve read, FIerce Deity Link BETTER be in it!

    And since Tecmo Koei is involved I expect lots of beautiful women, like the 3 triforce goddesses Nayru, Din, and Farore :3

    Also im pretty damn sure the Fire Rod was always around, Link to the Past, Links Awakening and Link Between Worlds all had it.

    • Steven Higgins

      Would not be surprised if “Fierce Deity” wound of being a paid DLC costume for Link, but I doubt there’s going to be more than one version of Link in the game since there seems to be an actual story involved. Unless part of that story involves characters being torn from their respective universes/timelines.

  • Prototype_

    E3 this year is going to be so hype.

  • Soren_Strife

    “Out of all the playable characters [in Hyrule Warriors], there are some
    surprising characters that made us say ‘why did you pick this one?!’”

    1.Malon destroying hordes of enemies on a cow, while swinging around a sign or something to promote the ranch…
    2.Anju controlling her own little cucco army…
    3.Hyrulian labour people swinging around boards/planks…
    4.Two lovers defeating enemies with the power of love while somehow never letting go of each other…
    5.Post man jetting around with super speed while swinging his banner wildly…
    6.Mayor controlling castle guards…
    7.Hyrule’s royal banker gets fed up with the costs and starts taking a more direct way of throwing away funds by throwing rupees at the enemies himself…
    The possibilities…

    • ronin4life

      I barely know who Anju is, and I already want to play as her if she actually worked that way….

      • Ixbran

        she was the lady in OoT who couldnt touch her own Cuccos. she gave you a bottle for gather all of them and put them into their pen for her.

    • Göran Isacson

      I support all these options. All of them.

    • J_Joestar

      Cow Mount!
      would love to ride that into battle.

  • Suicunesol
    • idrawrobots

      ugly. Great job NoA.

  • Derek

    I’m really looking forward to seeing what new info they have in store at E3.

  • Hype building

  • Alexander Marquis Starkey

    I think people are getting hopes about popular characters. I feel like this game will have it’s own cast, as it’s shown it will, but most of the cast could be unique faces, with some characters from the series. I’d expect mostly new characters.

    • Symbol de Au

      I’d expect mostly older characters considering what was said by Aonuma. If they were new characters he would be wondering why they were made not why they were chosen.

      • Fox

        Keep in mind that of the 4 characters we know about, 2 are new versions of older characters (Link and Sheik), 1 is completely new (Cia), and 1 is a complete reimagining of a classic boss (Volgavia).

        I have a feeling there will be several characters who are based on classic bosses–and part of the story might be how they were “corrupted” into monsters.

        The only characters likely to return, given the game is set at least one generation after Skyward Sword, would be either only in some “Extra” mode or as DLC.

  • Aaron K Stone

    Seems like it could end up being a promising mashup.

  • Sperium3000

    Well, if they say “screw it” to the timeline and just put in a bunch of characters from the series, the selection becomes immense.

    • J_Joestar

      Well they could have a main story mode designed to fit into the timeline, then just have bonus characters that you can “What if?” into everything.

  • Ninty

    I have a feeling I’ll like this game more than I have of the main Zelda games recently.

  • Hinataharem

    Link looks so good in that scarf

  • Göran Isacson

    Oooh, so there WILL be a large cast. That’s all I wanted to know, and I do hope that some of them will be AU-versions of beloved classic characters. It seems that they’ll also keep the whole “switch weapons to switch fighting styles” gameplay, so I am looking forward to having, say, Wisro use Sheiks sword. If only for the comedy of it all.

    I’m also digging the love for details in that everyone has a chest opening animation, I just hope that they’re all different animations that really showcase the character’s… character, not just all the same animation. Also kind of interested in what they say about using fodder-enemies to build up a meter, it sounds kind of like what Asuras Wrath did? That could be cool.

  • Vash bane

    so there’s a large roster eh? interesting sounds like a cool game

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