Former Cave Producer Makoto Asada Will Reveal Three More Xbox One Games

By Sato . May 27, 2014 . 12:13am

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In addition to the announcement of Mystereet F: Curtain Call for the Detectives, an upcoming visual novel game for Xbox One, former Cave producer Makoto Asada had a little more to talk about during their Software for Xbox One Presentation. Inside Games shares more from the event.

 

Mages revealed three Xbox One titles during the event with a first-look at Chaos;Child, then a game based on the anime series called Psycho-Pass, and the aforementioned Mystereet F.

 

After making the announcements, Makoto Asada revealed that he has three more games in the works for Xbox One. Asada mentioned “it’s quite difficult to develop games for Xbox One,” then he continued by saying that the first announcement [for the three unrevealed games] will be made at E3 followed by another one before this year’s Tokyo Game Show.

 

Asada created the Xbox 360 exclusive visual novel Instant Brain while at Cave and developed Constant C with IGS as his first project within Mages.


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  • Shippoyasha

    Very interesting. Looks like the Xbox One could be poised to have the visual novel niche that it had on the 360.

    • malek86

      If it does, I won’t really understand why. The issue with the PS3 was that it came out later, development was terribly annoying, and its sales in the beginning weren’t good.

      The PS4 doesn’t have any of that. Right now, I don’t see a reason why a niche japanese developer should prefer the X1 to the PS4, unless the games are multiplatform. Perhaps Microsoft has worked out a good deal for them, but that can’t be a long term thing.

      (mind, I also don’t see why they should support the PS4 when they can just make games on 3DS or Vita, but anyway)

      • http://thomasgeraghty.wordpress.com/ johnnycbadde

        >Perhaps Microsoft has worked out a good deal for them
        That’s exactly it. Microsoft throws money for exclusive idol, shmup, JRPG and VNs because the otaku market is good at spending money. Just like last gen, MS still has a ton of money to use and try to become relevant. Capturing a niche is better than nothing.

      • CozyAndWarm

        The PS4 hasn’t been doing terribly well in Japan at all, though. If you’re basing development on Japanese sales and earliest system release date, then they should be on Wii U over PS4.

        • waku waku

          You forgot to consider demographic. Consumers who get a Wii U have different tastes and preferences compared to those who get a PS4. Sony consoles have long been mediums for “otaku-centric” games, for instance.

        • darke

          I’ve got a Japanese PSN account, and for the little that’s on there, there’s not much that isn’t a multiplat (so they can get it on the PS3) that isn’t a F2P MMO. The single thing that I can think of is a Mahjong dating sim that I believe is a Vita port. :? There really isn’t a good reason to buy a PS4 in Japan (and only vaguely a better reason to get it outside of Japan…).

      • Ladius

        Considering 5pb had a good relationship with MS since the start of the seventh generation, it’s likely they made some kind of deal or partnership to make Xbox One palatable to the same visual novel niche that thrived for a time on X360 alongside the shmup fanbase.

        As I was saying in another thread, though, those new projects are likely to be timed exclusives with a PC andor consolehandheld port developed later like for past X360 5pNitroplus exclusives like Chaos;Head Noah or Steins;Gate.

    • nonscpo

      The real question is will Microsoft this generation, be willing to help keep those as exclusives and localize them.

  • Somerandomperson

    And people call PS4 the indie machine. Now people will call Xboxone a VN machine no.2.

  • CozyAndWarm

    This is great to hear, the level of Japanese support for the XB1 seems surprisingly strong. Still waiting for the day when a full Cave shooter comes to the system though

    • Audie Bakerson

      Cave supports MS’s systems because SCE is run by idiots who don’t allow their games on Sony systems for stupid reasons (Like being in 4:3).

  • Kornelious

    “It’s quite difficult to develop games for Xbox One”
    ….Then why develop games for it at all?

    • CozyAndWarm

      Why did devs make games for PS3?

      • Anime10121

        Because it still sold in Japan regardless. The Xbone, if history repeats wont. (now dont get me wrong, I’d actually PREFER for the thing to do well in Japan, if only for Sony to get some competition there, but the truth is the truth is the truth)

    • darke

      I imagine that given the relative cheapness of producing a VN, that the dollars MS have thrown their way have covered a game or two; even assuming low sales.

      In addition they can probably expect more sales than usual simply because they’ll be so few titles available on the box they’re likely to pick up “might as well” sales.

    • Liam Hall

      It’s actually a mistranslation, he actually said it was easy. Whoever translated got confused because he said hardware, not hard.

  • SirRichard

    “Asada mentioned “it’s quite difficult to develop games for Xbox One,””

    A little amusingly up front, that. That’s quite a good few games announced and teased for the system today, it’s nice to see them at least still trying to make some headway in Japan. I don’t think it’ll work out for them in the end, but at least they’re trying.

    • Liam Hall

      Yeah, I agree, that’s what 6? Oh, and that quote from this article was mistranslated, he more of said “It’s easy to develop for Xbox One hardware.” So it got messed up because hardware has the word hard in it.

  • Yan Zhao

    I hope for Mages’s sake that the Xbox One dont flop in Japan like the 360. Cause if I didnt know any better, I would think this is a really dumb move on their part to only release games on XBox ONe.

    • darke

      Porting between XB1/PS4 is pretty easy due to near identical architectures. If they don’t make their profits on the XB1 beyond whatever funding MS has tossed their way, it’ll be easy to port to PS4.

      I imagine most games that are ‘XB1′ will be planned to be ported to the PS4 later anyway, unless MS has paid for non-timed exclusivity; it’s to easy to cross port the current generation so there’s no reason not to if you’ve got the dev kits.

      • Liam Hall

        I don’t know, a lot of Makoto’s games on 360 were never ported to PS3.

  • awang0718

    These three games will all likely get ported to the Wii U and/or PS4 months after the Xbox One versions are released.
    Hopefully, these developers know that the Xbone will bomb in Japan.

  • thnkgod4mentlillness

    As if the Japanese give a fuck about Microsoft consoles.

  • Guest

    Smart move. Let the $0N¥ paupers wallow in their own pauperism. You can already see from some of the comments here that they are losers at real life. Well done Asada!

  • Liam Hall

    That’s actually a mistranslation, he said it was easy to develop for Xbox One hardware, so the word hardware got confused as hard or challenging to develop for.

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