Indie RPG Shiness Has Ambitions Beyond Being Just A Game

By Eugene . May 27, 2014 . 3:31pm

 

Shiness  is an RPG on Kickstarter with a battle system that draws inspiration from Naruto and Dragon Ball. And the manga inspirations don’t stop there. Developer Ynnis Interactive have already planned a transmedia strategy that includes a manga storyline to flesh out the game’s world. Accordingly, reading the manga and figuring out the scattered clues leads to hidden quests in the game itself.

 

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In Shiness’ battle system, players will engage with foes they’ll see while wandering the map and enter into a one-on-one fight to the death. Once in combat, you’ll have to mix and match kicks, punches, spells and other abilities into a combo system to defeat foes. There’s even “Hyper Mode,” special super moves unique to each character.

 

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Allies you bring along—there will be a full party of five to choose from—will stand outside and offer pre-determined support such as spells, as will foes. But most of it will be focused on the action-centric fighting. The main man is Chado, an anthropomorphic furry chipmunky-like man from the Waki race.

 

While he’s the straight up fighter, able to throw a stoneball at foes, each of the other characters also brings something to the table. Rosalya the human, for instance, is a mage who’ll be able to open up paths, detect traps and reveal invisible or hidden enemies and animals.

 

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Yeah, yawn. Unique characters with a special skill. So what, right? It appears the special skills of each character will help out when you’re questing in the world of Mahera. Sure, the quest giver wants you to go get an item from the cave. But how do you do it?

 

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Shiness is suggesting that options include sneaking in and nipping off with it, negotiating with the leader, or just straight up bashing everything’s brains out. Some of this will doubtless be dependent on which characters you pick to bring along. Different choices will lead to reputational changes, different paths and responses from non-playable characters. Shiness even suggests that being diplomatic might be the way to go, with cities expanding and more shops open for trade.

 

Shiness has about just under two weeks left to go to hit funding for its PC and Mac version, with early stretch goals including porting to the PlayStation 4. You can back it here.


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  • Warboss Aohd

    i am genuinely looking forward to this.

  • Anime10121

    Still hopeful this makes it to PS4! I want this SO bad! It looks better than most jrpg’s from actual publishers! I want to see this succeed, but unfortunately, the way the kickstarter is going, this is looking to be a PC only title :(

    • DesmaX

      Sorry man, only for the Master Race

  • Ryker

    Looks fantastic. The setting is giving off a Mana Series/Eternal Sonata vibe and the combat system looks really unique for a RPG. Checked out the character designs on the kickstarter page, and I find them incredibly original and appealing. The scope of this game looks so huge that I’m sort of taken aback by the fact that this is an indie game. I hope they can accomplish their goals. I’ll be supporting it and it’s definitely something I’ll be keeping an eye on.

  • Lutfi Ardiansyah

    why not use a cell shading with tales artwork styles?, this could be great game ever

  • DesmaX

    I dunno, it just feels too ambitious for a developer who’s just starting like them.

    I feel like this could easily backfire

    • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

      And that’s what makes Game Making Thrilling! I wish the best of luck for them!

      • DesmaX

        Every project can go wrong, to be honest.

        But I would like to see some portfolio from them before backing up, to see if they can deliver

        • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

          Even people and other companies with HUGE portfolios and loads of good renown backing their own titles have failed in equal to larger proportions (no need to mention any examples, for it is a big list). We have seen this both first and second hand throughout the last decade. To be frankly honest, almost everyone can fail on anything, new to the industry or not.

          However, failure is never the dead end, either. And these guys radiate with potential! The best we can do is to show support for things that we see as progressive. In my opinion, that little build clip was pretty advanced for an Alpha. They could use some more motivation to make these people grow.

          Murphy’s Law notwithstanding, I’ll just take the risk of funding this.

          • DesmaX

            Oh, you’re a passionate person. And, while I can definitely understand that developers with bigger portfolios can also fail hard, I can at least be assured that they understand how the process of game developer really goes.

            Sure, it does look really impressive (Especially considering how JRPG usually look these days), and I would also like to back it up (But I already gave some money to teh Amplitude one, so I’d rather control myself, heh).

            But I can’t help but feel like they’re trying too hard for beginners… That’s a pretty common “indie trap”, if you can understand me

          • http://s1.zetaboards.com/Espada_of_Alexandria/index/ konpon568

            I do understand. Starting too big is the worse course of action for anyone starting out. Especially if none of the members have no background on anything at all. But these people seem like they do have a background, if they have all of that done with that much professionalism.

            Many tend to recycle open source stuff with some original aesthetic work. But these guys do have a goal set. And they have done a lot of things in advance, too! (have you read their Q&A section on the Kickstarter page?)

            Clearly, they seem like they might get a publisher if the kickstarter fails by a decimal point. They seem like they have contingency plans. And not many Indie groups tend to go that far. Not at the beginning, and not even after their first couple of successes, either.

  • http://denpanosekai.blogspot.com denpanosekai

    Your second-to-last paragraph is incomplete, Eugene.

    “hit the big time: They’ve There’s a neat idea”

  • ShawnOtakuSomething

    Man it remind of the gamecube/ps2 era when we use to see games with furry mascots and colorful worlds…I miss that era, this brings it back

    • Kaetsu

      I miss that era too! All the 3D platformers with great mascots like Ratchet and Clank, Sly Cooper and Ty The Tasmanian Tiger.

      • harmonyworld

        Crash Bandicoot, and Spyro too!
        They made psone era platforming the shit! :3

      • TheRealMalek

        And bubsy 3d too! hmmm… wait…

  • Luis Camargo

    Not feeling it….

    Seems to me waaaaay to much ambitious. I wish the developers good luck on delivering everything, but I rather see they focus on one great concept instead of this current jack-of-all-trades

  • https://www.youtube.com/user/BaoZakeruga BaoZakeruga

    piques my interest.

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