Capcom’s Ono Denies Considering Pay-To-Win Model For Street Fighter V

By Sato . June 11, 2014 . 2:31pm

Update: Following Sponichi Annex’s report, Capcom’s Yoshinori Ono took to Twitter and made the following comments:




Original story: Capcom president and COO Haruhiro Tsujimoto spoke to the press at E3 this week, and Sponichi Annex, the online portal for the Sports Nippon newspaper in Japan, reports that he made a few comments on the next Street Fighter game. (Via: Event Hubs)


Tsujimoto said that Capcom hope to utilize the unique features of online gaming as well as broaden the player base by making the next Street Fighter more accessible to newcomers.


 “We’d like to  taper off content that leads to having skilled players winning and unskilled players losing instantaneously,” Tsujimoto said.


As one possible way to prevent unskilled players from losing instantaneously, Capcom are looking into implementing some sort of pay-for-advantage system into the next Street Fighter. This will allow newcomers to compensate for their lack of skill.


Capcom would also like to implement a feature that will allow users to spectate matches between high-level players within the game itself. This will allow beginners to learn general strategy and [how to use] special attacks, which will contribute to the game’s userbase, Tsujimoto said.


Capcom are looking at Xbox One and PlayStation 4 for the next Street Fighter game, although Sponichi Annex says the game is still years from release.


[Sponichi Annex via Event Hubs and Destructoid]

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  • Desk

    Yeah, good luck with that

  • idrawrobots

    Oh Capcom.

  • Tatsuya1221

    Welp, there goes a massive amount of sales, but at least you’ll get alot of hate for it capcom.

    • ShootThatWay

      Lol, who spread this rumor then?

    • Nanaki

      That makes this article void, though I am curious how this rumor came to be originally.

      • Not sure. Seen articles on Twitter covering this and secs ago Ono wrote this.

      • Atwa

        It doesn’t necessarily make it void, the CEO of Capcom has a much larger say in matters like these than Yoshinori Ono does.

        • darke

          It sounds like they’re panicking and doing some ass covering anyway; though I imagine this was probably slight misinterpretation from a discussion relating to the need to handicap players in newbie games.

    • revenent hell

      Hmmm maybe it was an idea someone threw out and they mildly considered it and someone mentioned it… You know how gossip goes.
      But that doesn’t mean it was a good thing they where talking about it at all.

  • Complete brand suicide. That’s an interesting marketing strategy.

  • persona_yuji

    *slap* BAD Capcom, BAD!

  • I see like this 。゚+.ღ(ゝ◡ ⚈᷀᷁ღ)

    This pisses me off as a FGC player I can understand watching higher lv players so you can further your training but paying to win destroys the purpose of skills an effort for someone like me who has put hundreds of hours into online on fighters this is rather disturbing paying to win not happening.

  • Ava1on
  • revenent hell

    Paying to win in a fighting game is sad and pathetic.
    Winning only matters when you try to do good and succeed on your own skill. Paying for that advantage is silly ,stupid and meaningless.
    Don’t get me wrong I bet a ton of people would do it but the people who actually care about skill and learning to be better are pretty screwed it seems to me.
    Paying to be able to win in a fighting game= comical bullshit.

  • Adrián Alucard

    Is not paying for advantage, is making the game more accesible, so it’s ok
    Why play for hours if I can pay?, It’s only a shortcut
    Just like those Fire Emblem and SMTIV money and EXP DLCs

    People who can’t spend time in videogames should have the same rights that people who spend time in videogames
    Time is gold, gold is time

    • revenent hell

      The thing is “DLC” or pay to win or however people want to phrase it for a fighting game is ridiculous.
      DLC in most games only really effect things cosmetically or give a single person adventure an advantage. It doesn’t really effect others gameplay.
      This would be giving people an advantage, if they bought it, that players with actual skill don’t have. Sure they have access to it but fighting games are about skill and learning to be better. If people don’t have time for that they shouldn’t be playing fighting games to begin with.
      If they do implement a pay to win scheme here I doubt highly anyone will take the game seriously and most fighting game gamers will transfer to another one out of the sheer ridiculousness of this.

    • persona_yuji

      One thing is RPGs another thing is Fighting games.
      Fighting games are aimed for competive purposes, 1 vs 1 where SKILL is what determines the winner.
      In RPGs I see the purpose of EXP DLC, because you can lose a lot of hours grinding for levels, and that can be tedious. But in fighting games, where the main aim is to improve yourself through training, Pay To WIN pretty much kills the purpose of a fighting game.

      If you’re going to ramble about people’s time that can’t be always be used to play videogames, well that’s what Arcade Mode, Story Mode, Training, etc… are for, and they even have multiple difficulty settings, and if in Easy you need Pay To Win… oh boy.

      Long story short, Pay To Win ruins Fighting games.

    • DesmaX

      The problem is the online modes. It will ruin the experience for those who don’t want to pay

  • ivanchu77

    Capcom being capcom as usual….

    whatever, kinda happy with the fighting games made by ASW already, i don´t give a crap about capcom products anymore.

    • revenent hell

      See, I still think they have some valid and fun products, the problem is a lot of decisions they make indeed make the company and its products (by default) detestable.

  • SirRichard

    That update is encouraging and I’m fully willing to trust Ono, but at the same time this is Capcom. I don’t know if he can really stop them if they decide to force this. I hope they don’t, this is getting ridiculous now.

  • ninjabart122

    This sounds like something Play4Real gaming would report about.

  • videoman190

    Street Fighter X Tekken failed because of focusing on casuals they need
    the stop being like Nintendo and just add in a tutorial mode to teach
    new players to play the game. Instead of cutting down the buttons and
    adding cheating enhancements.

    • Kaitsu

      It’s almost like you don’t play any of the games. Because there are tutorial modes that teach you combos and how to play the game in every single Capcom fighting game post Vanilla SF4.

      • Rol Ortiz

        Teach is a strong word though. Their tutorials basically consist of a bunch of buttons on-screen, and it’s up to you to find out how those attacks factor into the games rules. In 2014, this shouldn’t be the case. And before there’s any mention of outside resources that, I admit, do a great job of teaching you how to play effectively, I shouldn’t have to go outside the game to find out that shourykens should be used as an anti-air move. Heck, basic words like ‘anti-air’ that are crucial to learning how to play don’t even exist in the game. That basic concept should be told to you by the game, not by a post on a different website.

  • Just so everyone’s clear on this, Sports Nippon is a reputable publication in Japan, which is why we bothered running this report at all. The newspaper has been around since 1948, and Sponichi is their online space.

    We looked at the Event Hubs report, then looked at the source, discussed its background, and only decided to run the news following that. We also made sure to translate Haruhiro Tsujimoto’s quote exactly as it was quoted in Sponichi, just to make sure that we were being as accurate to the source of the news as possible.

    My personal advice would be to consider both sides—what Sponichi reported and what Ono said over Twitter. Ono is knowing for being a passionate game developer, and I’m sure he’d be rather horrified at the prospect of turning Street Fighter into a pay-to-win franchise. Note that Capcom, unlike Namco and Tecmo, have not even attempted a free-to-play model with their fighting games yet, and going by statements made in the past, this is at least in part due to Ono.

    On the other hand, I don’t think Sponichi pulled that report out of their rear ends either. It’s an awfully specific thing to say, and to attribute it to Capcom’s CEO is a bold thing to do. No professional would do that without being prepared for dire consequences if they were wrong.

    So, in a nutshell, consider both sides. I’m sure Ono doesn’t want this to happen personally. At the same time, Ono is not Capcom’s president/CEO.

    • revenent hell

      I still maintain it was probably an idea thrown around, maybe for a “free to play” game, maybe not and the gossip train took it from there and stuff happened.
      Things may have been blown out of proportion or not but its still disturbing that this idea obviously had been mentioned at all, at some point by the Capcom powers that be, in regards to a well known and played fighting game.
      That alone should worry people.

      • Right, that’s another thing. I specifically made sure we didn’t call the game “Street Fighter V” in our report, because it is entirely possible that this is something being considered for a spin-off and not a main numbered title. I personally find it hard to believe that they would do that.

        • revenent hell

          Same here.
          If it gets implemented somewhere in some game people can rage about it as they like but I just hope they wouldn’t be……obtuse? enough to implement it in a major “brand name tittle”….. That definantly would be “suicide”.
          That’s the only bit I find particularly scary. But again it may have just been a misguided gossip idea thrown around .
          AH, clarity would be loverly right about now.

        • Hector Velar

          think you need to make a correction there, tecmo DoA5U is not pay to win, I think is more like pay for what you want, paying money is not going to give you an edge on beating other people unlike Namco’ pay to win soul caliber game that you actually have to pay to be ahead and win.

  • goa ahsd

    The release date is 2018. its been slated already a few months ago

  • DoctorButler

    I thought this rumor was about the next-gen ports of the console ports of Ultra?

  • Astrotrain

    They already did that in SFXT.

  • Matty

    Can they just vote off this man already? I think it’s quite clear he hasn’t been doing a good job as COO.

    • Brandonmkii


  • Richard N

    Its fun reading all the reactions before the tweet came out.

  • Morningstar

    If Capcom does decide to make STreet Figher a Pay to win game, then that would be their biggest PR blunder since Megaman Legends 3.

    Which reminds me has Megaman been cancelled, I’m just curious. (And don’t point to Smash Bros as proof. Characters from some of Nintendo’s dead franchises were also in that game, like the Ice Climbers and the MOTHER characters)

  • Mind0105A

    A first hit like a CEO.

  • xxx128

    2D hand drawn graphics please, and while you are at it GET YOSHIKI OKAMOTO as producer BACK since his games were VASTLY superior.
    *Points to SFII worldwide sales*.

  • CozyAndWarm

    Well that’s good news. Although considering Capcom it certainly wasn’t too unbelievable. And Ono, please don’t leave the Wii U out when it DOES come time for SFV!

  • Reanau

    Get rid of the greed driven Ceo’s already games industry…. <.<

  • Hiro Oozora

    I’d pay for this I’m tired of not getting gud.

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