Your Voice Controls This Real-Time Strategy Game

By Eugene . June 22, 2014 . 2:00pm

 

Voice controls are the main way you’ll control your troops in There Came An Echo. How well this works is up to debate, but it’s an ambitious real-time strategy game hoping to get it right.

 

echo

Players will use a voice control system to direct units through the heat of battle, barking commands which can be queued up and then executed succinctly. Want your trooper to make a dash for a flanking spot, but only after allies have lain down cover fire? That’s just one of the  promises There Came An Echo says it will deliver on.

 

KSImage1Large KSImage2Large

Since the game’s so heavily voice-focused, it will also spend more than a cursory time on its storyline, with legendary geek Wil Wheaton on board as its main character, Corrin. Borderland’s 2′s Tiny Tina voice actress Ashly Burch is also signed on.

 

Players can use any regular microphone and the game will also make use of Intel’s Realsense cameras on the PC version. Of course, there will be other options to play the game, but voice will be the main expected way to finish There Came An Echo.

 

The Kickstarted game is slated or PC, Xbox One and PlayStation 4.


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  • Warboss Aohd

    cause this worked so well with that one Horror game for the PS2.

    ……….then again, that was 2 console generations ago.

    • Sora Nojiko

      Lifeline ^^
      I loved that game idea, lol. The gameplay itself was iiiiiiiiih though

  • Sora Nojiko

    It would blow me away if I could use the “FUS RO DAH!” command

    • http://www.playiridium.com/ Iridium Studios

      Iridium Studios here.

      You absolutely can.

      • Sora Nojiko

        Sold! :D

  • murinto

    Let’s hope it turns out better than lifeline, if anybody remembers what that is.

  • Robert Dexter

    Yeah, cause voice controls have always turned out well. /s

  • Anthony Birken

    Yuri Lowenthal Wooooo

  • Tincho Kudos

    Yay Iridium studios made Sequence, a great rythm/rpg game.
    Also, im so hyped because Ronald Jenkees is making the music, he make very good music. Love it!

  • E.T.993

    Odama and Lifeline say hi.(I’m still buying it,though)

  • Hexodious

    Transistor. That’s the first time thing that came to mind when I saw the screenshots.

  • fyi1191

    I remember something similar but bad experience.

    Me : All units, ATTACK!
    Units : Defend?! Roger that!

  • Reiswindy

    Will have to know what languages will be supported before I consider getting it.

    • darke

      Languages, accents, dialects. I’m an Australian but with an unusually British accent, and I can’t even get Dragon Dictate to work right half the time, let alone a two-bit voice recogniser integrated with a game.

      At least if they’re properly integrating it with the Kinect and it’s specialised voice recognition it might be a reason to get the XB1 version of a multiplat for a change…

      • http://www.playiridium.com/ Iridium Studios
        • darke

          Last time I checked, the voice recognition in windows doesn’t like me with either English-Australia or English-British, but only with Japanese-Japan (I still have slow-ish learner’s speech with that, without a clearly defined accent). But this was with an early Win7 build I think, so hopefully it’s gotten better in the meantime.

          • http://www.playiridium.com/ Iridium Studios

            Guess you’ll just have to try it. = D

  • ronin4life

    Voice commands, huh?
    Anyone remember End War?

    No?
    …yeah. Exactly…
    ^ ~^;

    • darke

      I recall a couple of games attempting the “innovative controller-based RTS controls” as well. The fact I can’t remember the names of the games that did this speaks equally well as to how well their ‘innovation’ worked. :?

      Honestly about the only game I can think of that would work well without a mouse+keyboard combo would be Dawn of War 2′s largely small-number-of-powerful-squads style of game. Small numbers of chunky squads that are hard to kill, and easy to reinforce would work well. Make it four squads, assign it to the d-pad and I imagine you’d have a fun and playable style of game, but voice… yeah, not so much. :(

    • brian

      I thought that Odama did it reasonably well, but I guess probably “no one” remembers that also.

      • darke

        GIven I had to look it up to work out what the heck that is, no, one one remembers it. :(

        It looks innovative, but given it’s a nintendo hard pinball/strategy game, even minor slipups in the voice recognition would be fatal; so yeah, bad choice for voice control.

        • brian

          But it’s a good game and it is pretty lenient with its voice recognition.
          edit: plus, lots of good games are made that no one seems to know because they’re too obscure.

  • Shady Shariest

    Yayyyyy! The best way ever to make a game extremely exclusive!
    I fear for people who will eventually play this ._.
    Voice commands are in the same class of “meh” as modern touchscreens.

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