Why Isn’t Marvelous Taking Risks With New Creative Games?

By Spencer . June 25, 2014 . 3:26am


Just a few years ago, Marvelous was taking big risks creating new IP after new IP. Sure, they had Harvest Moon (aka Story of Seasons) as a sure fire hit, but they also ventured into new territory with Deadly Premonition, No More Heroes, Little King’s Story, and Avalon Code. Senran Kagura was also a risk for Marvelous when it was developed in 2011.


Now, the beat-em-up, which was an evolution from the developer’s licensed Battle Vixens video games, is a major franchise. Recently, it seems like Marvelous is focused on sequels rather than developing new games. Is this really the case? We asked Kenichiro Takaki, Producer of Marvelous’ biggest series Senran Kagura, about the company’s strategies.


“It’s not that orders are coming down from above that we have to make franchise titles. I feel that the producers get a lot of freedom to do what they want to inside Marvelous,” Takaki said to Siliconera.


“When we were experimenting with a lot of little titles, the goal was always to find that IP that hit and can be developed into a series. That happened with Senran Kagura, which is why I’ve been focused on that now. I am thinking of new ideas and I would like to try some of those out.”


Takaki mentioned he would like to create a new type of action game when we were chatting.


“The Kagura series really comes from me trying to make a worldwide hit in the past. I wasn’t able to find success that way, so I decided to focus on what I know by a Japanese person for Japanese people,” Takaki said, talking about the origins of the franchise.”


That was the starting concept for Senran Kagura. I don’t want to lose sight of that, but I do want to listen to feedback from Western users. It’s kind of a difficult situation, things like gameplay systems or how the game plays would be easier to adjust.”

  • Ah siliconera isnt never stop being isnt being funny. :P

    • Zer0faith

      Oh Silly-kun(era) you’ve done it again!

  • Shippoyasha

    Good on Takaki for sticking to the Japanese aesthetic. That’s precisely why Senran Kagura is so good. It sticks to what Takaki wants and knows. Not to mention the Japanese musical instrument sounds, the ninja costumes, the over the top lore and a nice mix of action and visual novel elements. If they feel uncomfortable or confused by overextending to a world/western audience, then they shouldn’t. They should just focus on what they want to make and make it good.

    Also, even within Senran Kagura, I feel he is making a lot of strides. Versus is a huge leap in style since Burst. And Senran Kagura 2 will add a whole another dimension with the tag team feature and finally fighting those Yoma monstrosities we heard about in Burst/Versus.

    Not to mention that IA/VT Colorful game looks like it is trying new things in the music/rhythm genre.

    • Fronkhead

      I agree about the audience part. To add to that, I don’t believe audience should be an obstacle in determining whether you should intentionally make a game appeal to western audiences anyway.

      While other publishers last generation have been doing just that, losing sight in what made their biggest games, well big in the first place, Nintendo’s a good example of a company whose games and operation have remained as idiosyncratically Japanese as ever.

      Animal Crossing, Nintendogs, Brain Training, Mario Kart — to name the biggest global sellers — are titles which could only have come out of Japan, and they appeal to a global audience precisely because Nintendo stuck to what they do best.

      I guess an older example would be Pokémon, where I seem to remember (do correct me if I’m wrong!) NoA back in the day suggesting redesigning the Pokémon themselves for an American market. Luckily this never happened, and Pokémon went on to become a global phenomenon for a period of time.

  • Spider-Man

    I had to re-read this article’s headline about 3 times.

    • WyattEpp

      I still can’t parse it.

    • Shippoyasha

      Must be early morning somewhere. heh

    • Kayriss Wins

      Damn that bugged the hell outta me too, I was convinced that I was the one misreading it, but really they’re the ones who made the mistake lol.

  • Namuro

    “so I decided to focus on what I know by a Japanese person for Japanese people”

    Now, that’s the kind of thingsI want to hear! Most of the time, when developers focus on what they can do best, without having to worry about pleasing the foreign market, the games always turn out great, and become a smash hit world-wide (or at least a cult hit).

    It’s important to observe and adapt to the changing market, but it’s also very important to not lose sight of what one REALLY wants to do, and is good at.

  • NegativeZero

    Seems odd to single Marvelous AQL out as not taking risks while for example Idea Factory / Compile Heart is working on or just released exactly how many Neptunia games right now? Four? Five?

    • Landale

      I think the point was that they don’t usually seem to stick around making things into series.
      IF/CH on the other hand have long since had a habit of working on things as a series, as well as pumping out one time things on the side.

      • Shippoyasha

        Well, I am really glad that they found a footing with some games that has potential for future games. I mean, making new games constantly is interesting and fun and definitely creatively open ended. But if they keep moving on inexorably, then they kind of burn the fans of some games that are willing to stay around for sequels.

    • Shippoyasha

      To be fair, Idea Factory is a far smaller company than Marvelous AQL. So they may need to play it more safe than usual.

      But yeah, it is kind of unfair to single it out as well. Marvelous does have quite a lot of games cooking up.

  • shuyai

    “I decided to focus on what I know by a Japanese person for Japanese people”

    In one word boobie

  • neocatzon

    1. I decided to focus on what I know by a Japanese person for Japanese people

    2. I don’t want to lose sight of that, but I do want to listen to feedback from Western users.

    Please look at 1.

    • Landale

      Focusing without paying attention to what’s beyond that is just as bad as not having any focus at all.

      • neocatzon

        I’m happy enough they didn’t fall that far into “let’s appeal to the west!” bandwagon a few years ago. But, for me what appeals best from Japan games are they were made as a Japanese game.

        The best word to sum it up is just make it for Japan, that alone is already an appeal. Wasn’t SE learnt that in a hard way?

        • Warboss Aohd

          how much did Tomb Raider sell again? which is a Square Enix Property if i’m not mistaken.

          • neocatzon

            We are discussing about JP devs/publhs.

        • DizzyGear

          To be fair it was not just SE.
          There was also Capcom who kept the genuine fun EX Troopers in Japan and gave us the awful Lost Planet 3 instead for example.

          • Shippoyasha

            Lost Planet 1 and 2 were so fun too. They really should do what seems fun. I am fine with cinematic games until making something too cinematic starts to deteriorate the gameplay integrity and the fun factor.

          • DizzyGear

            EX Troopers holds up by its gameplay alone IMO and is not very cinematic. Most cutscenes between missions are done in Manga style which looks pretty neat.
            Its still one of my favourite imports.
            From what i remember Capcom did not bring it over because it was hard to change the japanese text because during development because they thought there would be no demand for an anime style Lost Planet spin off in the west or something.
            Ironicly EX Troopers flopped in Japan….

    • Shippoyasha

      If you want to give him direct feedback, message something to him in Japanese in Twitter. He is one of the most frank and open and courteous developers out there. He got ravaged by ambush interviews from ‘gaming journalists’ many times before but he was so gracious even in those nasty interviews.

  • Icedus

    Here’s some feedback: “YOU RULE.” Feel free to tell Mr. Takaki I said that.

  • Freud_Hater

    That article title is full of typos…

  • Engi3Piece

    As a long time fan of Marvelous, I really do miss those risks they use to take before Senran Kagura. SK is not that big of a risk (as far as the JP market go) since its the same thing a bunch of other games do and here in the west even though it was a risk to localize it, it doesn’t have that wide appeal their older games had.

    • Shippoyasha

      Well, Marvelolus used to do anime games by the truckload in the PS2 days. I kind of want them to make more anime tie in games too, with the kind of focus they might have for some of the original franchises (even though time constraints will make that difficult). Also, some of their new anime like Humanity Has Declined was lovely. More such shows would be great. I don’t think they need to scuttle one to support more projects necessarily.

  • Zizal

    I want to know what happened to Dragon Marked for Death. Also I feel that siliconera turning into anti-fanservice and I don’t like that. I read in this website because it’s more japanese friendly.

  • Go2hell66

    Spencer you’re tired bro get some sleep

  • release Senran Kagura Shinovi versus in the west

  • Guest

    Why don’t you guys try making something that doesn’t require fanservice to sell?

    • neocatzon

      Great we have a coward “guest”.
      You see they tried and already publishing several non-fanservice games. Harvest Moon, Rune Factory, Half Minute Hero, just check their wikipedia page.

      They are searching for an IP that can made into a franchise. Surprisingly it’s Senran Kagura. There you go, a game that get appreciated. For now they have run with Senran Kagura for a while.

      The next title may or may not be a fanservice kind of game. But, with the money from Senran Kagura, they can fund their next possible franchise.

    • Alicemagic

      “If you have a solid fighting game system, there’s nothing wrong with having beautiful characters as a layer on top of that.” -Yohei Shimbori

      • 古戸ヱリカ

        I’m sure there are people who play these games because of it, but I lost interest in this series specifically because of all the blatant fanservice that I have no interest in, and absolutely no fanservice I do have interest in. Fanservice giveth sales, and fanservice taketh away sales.

        • Namuro

          So… what kind of fan-service turns you on?

          • 古戸ヱリカ
          • Namuro


          • 古戸ヱリカ


          • Wtv

            Yeah….I’m happy that there is no fanservice you like, now. Sorry.

          • 古戸ヱリカ


          • Shippoyasha

            Well. There will be a loli in Senran Kagura 2. Heh

            I would have loved to see some more svelte character types like Mirai and it seems we might get a few.

            Also, the Senran fanservice isn’t really that overt unless the girl herself is a walking succubus like Haruka and Ryouna.

          • Wtv

            That’s not really a loli, though.

          • Shippoyasha

            Of course. heh

          • 古戸ヱリカ

            Any similarities one may find between a trap and a loli kinda go out the window in a game where everyone’s clothes get ripped off.

          • bassgs435

            you should play Dangan Ronpa (the first game). there’s a certain case you’ll enjoy once it has been solved

        • Alicemagic

          That does make sense to an extent, yes. Though I will say that I’ve met gay men who play Senran Kagura, so it’s not absolutely far-fetched. While I’m not one of them, I’ll say this; on the character level, I don’t play Senran Kagura for the sexual aspect as much as the moe aspect. I love cute girls, and can certainly appreciate the sex appeal they have, but if anything I’m there to fawn over them rather than have dirty thoughts. I have strange, specific fetishes for the latter, and while amazingly enough SK does have appeal of that kind for me in a very minor matter, it’s not what I’m there for.

      • Ric Vazquez

        Amen,keep preaching the good word

    • Eder García

      there are other people who doesn’t like games like GTA, COD, Sports and generic movies like The Last Of Us

      • Kumiko Akimoto

        Hey The last of us is not a generic movie, I don’t agree with that guy but you don’t have to lie.

      • Arcana Drill

        Yeah one people didnt said bad things about the games i like, so lets generalize and trash an entire genre….

      • Wtv

        Yeah, no, I’m liking Senran Kagura so far, but you don’t need to insult a great game like The Last of Us.

        In fact, you don’t need to insult any game at all. You’re doing the same thing he did, you know.

        • Shippoyasha

          I can dig that. Personally, I play all sorts, even sports games and lot of game types can be good. I think TLOU is a tad overhyped due to its great cinematic elements (I think the combat depth could’ve been way better. Online is unique though).

          On the other side of the coin, people are really dismissive of cute or fanservicey games in most gaming communities. So I understand the angst.

          • Wtv

            I think any game that receive a lot of praise from critics are overhyped, actually, even the ones I like. GTA is not my kind of game, for example, so the praise may look kinda exagerated, but it’s probably a great game for the ones who like it’s style.

            And yeah, I understand that it’s annoying. But doing the same thing for the games that those people like doesn’t help either. It’s acting out of anger. The best thing would be explain why those people are wrong…

            …and it’s useless because they will ignore it anyway.

          • Shippoyasha

            Yeah. The only thing that really riles me up about TLOU are some younger games who don’t have a proper perspective on gaming history before saying the game is ‘revolutionary’. It is more evolutionary from all the games before it is more like it.

            But yeah, I am more for a more evenhanded discussion of games. Sometimes, even popular games aren’t properly understood as to precisely why they are popular as well.

      • Hey hey whoa, The Last of Us is a really great game. AQL’s games just offer a different experience. They’re both great and unique.

    • Kumiko Akimoto

      Because fanservice is life

      • 古戸ヱリカ

        “Fanservice is love” I say. “Fanservice is life.”

    • wyrdwad

      The nice thing about Senran Kagura is, it doesn’t require fanservice to sell at all. It’s a solid game that offers fanservice in addition to great gameplay, well-developed characters and a well-written storyline with a great mythos behind it. The fanservice may be why people initially noticed it, but I don’t believe for a second that the fanservice is what keeps people coming back. If that were the case, there are tons of other series that should by all rights be as popular as Senran Kagura, if not more so… but they’re not, because those games are all flash, no substance, whereas Senran Kagura’s got the whole enchilada. ;)

      • Well said Tom. I sold a friend on Senran Kagura Burst purely on the gameplay and he loves the game.

        • Isamu Daison

          I guess if I would’ve purchase SK Burst first I would’ve liked it, but I purchased SK Shinovi Versus first then Burst and its like going from a next-gen console to Atari! I played it twice and haven’t play it since! The graphics and gameplay of Shinovi Versus is so beyond it. Wish it was a retail copy then I could sell it!

          • British_Otaku

            It is too early to say for certain but Senran Kagura 2 on the 3DS seems to be another jump in quality like SK Burst to Shinovi Versus.

            You should still finish Senran Kagura Burst even if it shows signs of being an experimental near-launch 3DS game just so you get the opening story outlined before you go onto later games.

            Burst gets better as you go through it as well especially when you play the Hebijo storyline.

          • Isamu Daison

            Thx for the advice, BO! I’d luv to find out the story on it so I’ll play it for just that! If I had known XG was releasing SV, I would’ve bought SKB then graduated to SKSV. Developers piss me off sometimes with their code of silence!

      • Guest

        If they actually do have good stories and characters, why not use those is advertisements instead of fan service?

        • wyrdwad

          Because Takaki-san, the creator, really likes boobs.

          That’s pretty much it.

          And that is entirely his prerogative. Especially when he goes to such great lengths to make sure his boob-filled game also has substance — because if it were JUST boobs, it wouldn’t be worth much in the end.

          I can respect a man who knows what he likes, and makes sure it’s done right.

    • Hexodious

      Why don’t western big shot companies try making something that doesn’t require war, guns and a lot of blood?

      You ask some impossible questions.

      • Ric Vazquez

        More like, why don’t they try to do something besides first person shooters?

  • SaiyanJedi_Trunks

    “Why Isn’t Marvelous Isn’t Taking Risks New Creative Games?”

    Maybe this was intentional, but this title certainly got my attention. O.o

  • endril

    Has Marvelous Really Been Far Even as Decided to Use Even Go Want to do Look More Like?

  • MewkaKazami

    I really wish they released more Avalon Code I really love that game.

  • Kornelious

    Trying to make games designated at a Japanese crowd wall also listening to the western fans……..Well don’t worry about that, that’s what we have XSeed for! And we prefer the game to stay the way it was originally meant to be :)

    Also I didn’t realizes Marvelous made Little King’s Story (At least the original) I loved that game :D

  • I think Takaki responded well to the question. I’m glad MAQL found strong footing with Senran Kagura, and we shouldn’t forget that they actually still do work on newer stuff like IA/VT Colorful, so I’m not really worried about them. I will admit it’s pretty interesting how many Senran Kagura titles will have been released by the time the series turns three years old this August:

    Senran Kagura (2011)
    Burst (2012)
    Shinovi Versus (2013)
    New Wave (2013)
    Bon Appétit (2014)
    Deep Crimson (2014)

    Estival Versus will probably be a 2015 release, I’d wager.

    • I still think that’s a bit misleading. It’s really only 3 titles plus an update in Burst. New Wave/Dekamori are very minor spin-offs.

      • I’d still count them all, honestly. They constitute what we’re seeing out of MAQL over the past few years.

    • Sol badass

      Was there any news on estival versus? Cuz I just found out about it 2 days ago and was wondering if its a sequel to the already awesome shinovi versus

  • I don’t like that headline. They’ve made a ton of new I.P. and they apparently weren’t successful. They finally found a hit and you can’t blame them for riding it. Anyone who was running a company would do that. I don’t think I have to explain how abandoning a successful franchise to create new I.P. to appease a very minor crowd is a stupid idea.

    I’d also like to say I’ve never been one to complain about sequels and lack of new I.P. from either the west, or the east. I’d take a solid sequel over a shitty new I.P. everyday.

    • I’m not a fan of this article’s headline either. It’s an implication I don’t think anyone agrees with.

    • BlackC#Bro

      I have to disagree with the IP thing, within reason. I think when you plan something to be a trilogy for example, by all means make the three games, but I really don’t like the whole 500 spinoffs, 800 side stories and then continuing the main story that should be left alone trend games follow nowadays.

  • Strain42

    …Why does it seem like the gist of this article is a guy going “Yeah, people like boobs, so we decided to work that angle, and it’s been going really really well for us.”

  • Edea

    Too bad stuff like Senran Kagura become hits. Avalon Code would be gorgeous on the 3DS, but I’m sure it’s not happening anytime soon.

    • Haganeren

      I don’t think we had the choice between Senran Kagura and Avalon Code… If Senran Kagura works, that means there is more money for all localization team and stuff like Avalon Code will be more likely to happen.

      So, i’m quite happy Senran Kagura works. Too bad there is so much fan service because, from a gameplay standpoint, it seems to be exactly my kind of game.

      • Shippoyasha

        There isn’t that much fanservice though. You can easily play it as a beat-em-up brawler title with cutesy cutscenes. I’d say it’s far, far more comedic than anything all that sexual. Even sexual scenes are comedic in nature.

  • nonscpo

    Im just glad they were sucesfull, cause you know more games for VITA and 3DS!

  • drproton

    With games like Senran Kagura and Bravely Default getting positive reactions from western fans, I hope Japanese publishers take note that the reason their popularity declined over the previous generation wasn’t because their games Weren’t ‘western’ enough. It was the opposite.

    • Ric Vazquez

      This right here, the #Truth.

  • Max Eisenhardt

    I just want a PS4 Senran Kagura why is this so hard :/

    • A PS4 Senran Kagura game is a real possibility, given Estival Versus. Don’t give up hope.

  • I much preferred No More Heroes to any Senran Kagura. Avalon Code was neat too, but it was OF COURSE doomed. It’s a handheld title – and outside of Japan, those are second-tier systems. Consoles + PC are the main attraction. C’mon Japan. You HAVE to know that by now.

    You can’t make a “Worldwide Hit” with a handheld game… there’s a reason Level 5 made a PS3 version of Ni No Kuni – to sell it outside of Japan. And lo and behold, that game CRUSHED it in International Sales. It’s still selling, and people are still talking about it.

    Deadly Premonition was pretty guaranteed to be niche too. I mean… it just is so below par in so many ways. It’s a special game, with a cool story and tons of cool features. But the front end – the presentation – is so rough it’s impossible to sell it. It was never going to be mainstream. Not unless it’s presentation was up to snuff with any other game – look at Shinji Mikami’s Evil Within. THAT can compete with any other horror game on a technical level. That has a real shot to do what Deadly Premonition never, realistically, could.

    I miss it when Marvelous took chances. But I don’t bemoan Senran Kagura much if it injects some funds into the company so they can try some new IP. I mean, I hate those games. But I hate Call of Duty too, yet I’m glad they exist because it allows Activision to make Transformers games. And, apparently (did anyone else see this story today!?), hire Platinum Freakin’ Games, to make a Legend of Korra title. So… rock on, Call of Duty. And keep going, Senran Kagura. May the money you squeeze out of your pervy fanbase lead to bigger and better things once more!

  • Dystopiq

    Fanservice sells. I just hope they continue to develop other games too.

  • alixraen

    Fanservice sells. Why would they would they want to hop of the gravy train now when they have their audience right in the palm of their boobs? Hands, I mean?

  • Feedback from western audience member: SK is too good because of how unadulterated it is. Keep it up.

  • Lazulis

    If they made a new Avalon Code…I’d buy that day one, just saying

  • Hinataharem

    I would love some more Avalon Code. That game had the most beautiful opening

    • Arrei

      Those townspeople just sucked massive amounts of ass, though. Seriously, that one plot event. I still remember it after all these years, and I’ve wanted to draw the protagonists sequentially flipping off every one of them ever since.

      • Hinataharem

        You should draw that

  • To anyone that says sex sells. . . yes, it does. But lots of other things also sell. When someone sells sex alone or heavily (and they’re not in an adult industry) that to me says they’re reliant on it and not other qualities of their title. Which can be fine. But to an extent.

    My problem with MMV recently just boils down to how lazy they are. Senran Kagura relies on its sex too much to sell it, just like they seem to be making lazy gameplay decisions in HM and as far as actually branching out this gen, well, they haven’t tried much. Which, it is still early in, but I can’t think of too much they’ve tried recently.

    In general, I also don’t like when people imply that they’re sticking with their newest thing because it made money while also ignoring what their old stuff made them (considering production costs and what was made during given gens and all). Which, kind of applies here and applies a lot in general lately to devs across the board.

    • The people who are saying sex sells are just saying it for the hell of it. If sex truly sold all the time every other game with fan service would become a multimedia franchise and spawn sequels and spin-offs, but they don’t.

      I have to completely disagree with your statement that Senran Kagura relies too much on sex to sell. If you said the marketing relies too heavily on it than that’s fine and dandy, but let’s not act like Shinovi Versus and Deep Crimson are just Burst with a new coat of paint. Shinovi Versus went with a different gameplay style, advanced the combat, added online multiplayer, new characters and greatly enhanced the customization options and fan service. Tamsoft seems to have listened to the fan feedback for Deep Crimson and added the 3D effect for the entire game, added 3D cutscenes, introduced two player co-op and enhanced the customization beyond just the characters. Hell, they even shortened the transition during damage breaks and specials because I’m assuming they heard fans complain about how long they were in Burst. They took Burst as the base and enhanced every aspect of it. It’s a proper sequel. It’s anything, but lazy.

      This is all without mentioning that the characters and story in Senran Kagura which are surprisingly entertaining. When looked at from afar of course teenage titty ninja fighting over “Super Secret Ninja Scrolls” is silly as fuck, but the characters, the dialogue between them and their personal stories are charming as hell.

      Jesus Christ, this ended up a lot longer than I thought it would. My point is, if Senran Kagura was a bad series I don’t think people would support it so much. It’s true that it may not be the most polished, or inviting game series, but the people who enjoy it love it for more than tits. Yes, fanservice is a big part of it, but everything else about the series makes it what is is. People don’t just play games like The Last of Us just for it’s gameplay. There’s more to it than that and all the parts make that experience. Likewise, everyone just doesn’t play Senran Kagura for the fanservice. There’s more to it as a series.

      As for Marvelous not taking risks, they took a TON of them last generation and went all out one TGS with Arc Rise Fantasia. Unfortunately that didn’t pay off for them and they skipped TGS the next year. Most of their new I.P. didn’t payoff, otherwise there would be sequels to them. People might have gotten accustomed to them trying new things, but I still think it’s unfair to call them out for being lazy, not taking risks and creating sequels to a successful I.P. I’m not saying you can’t criticize them, but there are so many other companies deserving of that scrutiny.

      • Arrei

        Yes, I must agree. Writing off Senran Kagura as “sex sells” does a disservice to all games that employ fanservice of any level – there is a marked difference between a game that advances and changes so much while heaping on the fanservice like SK, versus any number of service-laden games that rely entirely or otherwise too heavily on the “sex sells” mantra, which fail to improve their gameplay, put out lazy sequels, and so forth. I won’t name any particular names so as to avoid stepping on any toes, but I think a lot of us can think of a good number of such offenders.

      • Pretty much.

        And my bad, because I did mean to say the marketing. I think the game does indulge its fanservice heavily, which for what it is, it should, but I do mean the marketing is where they try to rely on it to sell it. Sorry about the confusion. x’D

        They did take a lot of risk last year! And I know some of them didn’t pay off well enough and things were getting pretty rough for them, but I feel like that’s another problem; there does not seem to be any sort of middleground for them. It’s all in on risk, or all in on being cheap and safe.

        Hehe, and there are other companies that deserve it – but I do criticize those same companies when articles about them come up. I come down hard on MMV though for this, because even with HM, they’re getting pretty lazy and it’s weird – because that should be the last place. I think they also have themselves to blame for part of their cycle with HM. But that’s just such a long, different conversation. . .

    • Shippoyasha

      I would actually say Senran Kagura isn’t very sexual when you see how the game actually works though. It’s more cutesy and moe than anything truly sexual. There’s a lot of character charm and depth to their stories other than just the sexual elements. With Senran specifically, it feels more like sexual comedy and lightheartedness than *just* sexuality.

      Also, Marvelous has a lot of teams under their management. And it’s not like Takaki is the overseer of all the other games they have under their wing. That’s really not his call to make.

      But even then, I don’t see the big deal if a game is truly ‘reliant’ on the sex appeal. It should be a niche that is legitimate as any other type of niche out there. I keep saying this, but I don’t expect any less of a game if it focuses on sex appeal. I still expect them to try to deliver the gameplay.

      Another thing is, I do believe games CAN be an ‘adults industry’ by appealing to a more of a risque niche. I feel that is just something the mainstream gaming isn’t doing the hobbyists any justice. Only PC gaming seems to be open enough for even full on porn games to be freely consumed these days. If anything, I feel the niche could be more open on consoles, not hammered down to a point where it doesn’t exist. I feel stuff like Mario and Senran (or even games more risque than Senran) can co exist. Besides, technology is to a point where parental control of gaming is very good these days for consoles/handhelds.

  • Toybatsu

    Are people really complaining about life and hometown?

  • Bryce Ward

    They are releasing Forbidden Manga. That is a new franchise isn’t it?

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