Final Fantasy Explorers’ Job System Is A Little Different From The Main Series

By Sato . July 1, 2014 . 3:10am

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Square Enix recently revealed a lot of new details on Final Fantasy Explorers, but fans still have a lot of questions on the upcoming multiplayer action RPG. Director Atsushi Hashimoto and project manager Takahiro Abe shared more with Famitsu in a recent interview.

 

Famitsu begins the interview by asking the key developers to share their thoughts on what kind of game Final Fantasy Explorers is.

 

“To put it simply, it’s an action RPG Final Fantasy with multiplayer as a possibility,” says Hashimoto with a laugh.

 

“When you think about a Final Fantasy series with multiplayer compatibility, Final Fantasy Crystal Chronicles comes to mind,” adds Abe. “However, this game is a different from Crystal Chronicles, as it heavily focuses on multiplayer elements as a multiplayer online-type game that connects through local and Internet connectivity.”

 

We’ve seen several jobs such as the Knight and Monk, along with other classic Final Fantasy jobs like White Mage and Black Mage. Famitsu asks if the White Mage will take on the traditional role as the healer for the most part.

 

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“They can be played that way, but there’s also plenty of customizing features, so a ‘battle White Mage’ will also be a possibility,” responds Abe.

 

Hashimoto also mentions that in addition to weapons and equipment, you can switch around abilities to customize your characters, so that makes it possible for all kinds of different party set ups. For example; you can make a party that doesn’t need a White Mage, by using healing items or have other jobs that learned the White Mage’s Cure spell.

 

Famitsu asks if that means you’ll have to learn abilities from other jobs, so then you can use them as customized abilities on others.

 

“Actually, no, the ability acquisition isn’t really connected to the jobs,” says Hashimoto. “I thought that the idea of ‘I want to keep playing as a White Mage, but I must change to Black Mage in order to learn offensive magic’ was a little troublesome for this game.”

 

“Therefore, you can keep playing as a White Mage and learn Black Mage abilities. This might be a little different from conventional Final Fantasy games, but I felt that this would be a good idea when considering the trends of recent players.”

 

“However, the first abilities you’ll unlock will be connected to jobs,” continues Hashimoto. “For example, an ability that might connect with a Dragoon and spears.”

 

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While on the subject of jobs, Abe also mentions that Final Fantasy Explorers has most of the jobs you’d expect to see in the Final Fantasy series. He also reveals that there will be unique new jobs, in addition to others that weren’t in any of the main-numbered Final Fantasy games.

 

Additionally, the game boasts over 500 different equipment pieces. Armor consists of parts for the head, body, right hand, left hand, legs, and accessories. Similar to other hunting-style games, items are made through material acquired through battles and gathering on the fields.

 

Final Fantasy Explorers is currently in development for Nintendo 3DS.


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  • Namuro

    All right. Looking forward to seeing some video footages soon!

    Would be cool if you can teach skills to your monsters. I want a team of Tonberries that can heal me with a stab.

    Imagine seeing me out in the field, getting mob-stabbed by the friggin’ Tonberries…

  • Shippoyasha

    Huh. The system reminds me of Final Fantasy Tactics with characters able to learn a class’s skill even while being set with another type of class.

    Not sure how the online actually is. I wonder if it’ll be co-op oriented?

    • Aha Disco Elf

      I sure hope it’s like that, I love being a Dual-Wielding (however overrated that may be) Knight with Black Magic. Hopefully this game have more customization option than Tactics’ only 1 support/passive ability.

      Oh and bring back Holy Knight and Divine Knight’s job. You don’t know how happy I was when first getting Agrias/Meliadoul into my team. Or Cid, but yknow.

    • JellyWeasel

      It’s supposed to be a Monster Hunter-esque game, so it’ll definitely be co-op oriented.

  • Kornelious

    “To put it simply, it’s an action RPG Final Fantasy with multiplayer as a possibility” Freaking Sold! :D

    I also like that I can play as a Knight or monk and not have to worry aboy switching out to learn healing spells, that always plagued me in a few OTHER games i know…… -_-

    Still though, I would really like to see some gameplay :)

  • $61526767

    Sounds interesting. I’m all up for another series to spend many hours into. I’m curious to see those extra jobs that are in the game.

  • Ann Weschenfeller

    This actually sounds and looks way better than my initial feelings about it foretold. And I love being wrong about SE for once. Looking forward to this!

  • DanijoEX ♬ the Cosmic Owl

    I’m just dying to figure out what those “unique” jobs are. I’m sure we’ll find out in time.

    • http://s932.photobucket.com/ usagi_san

      Outlandish guesses from me:
      -Jester
      -Butler and Maid
      -Geomancer
      -Berserker
      -Shaman

      • DeAndre Atchison

        But berserker is kinda cool.
        Huge attack for no defense? Awesome.

        • shytende

          A Geomancer would be interresting to play.

          I would like another Cannoneer

          • Bigabu Beaze

            I hope there will be a Worker class like in FF Tactics.

  • http://www.thejaystack.com/ Jon Stachewicz

    This is great. I really like the Final Fantasy games centered around the job system like 3 and 5 (and I even tolerated Bravely Default for a while), but to be honest, the difficulty curve in those games is usually so easy that you never really have to think about how to utilize each job effectively. I feel like in an action RPG, the individual strengths and weaknesses of each job will be more apparent, and also more fun to take advantage of

    • lackofstyle

      Tolerated? That is the most negative thing i have heard about BD, would you elaborate?

      • http://www.thejaystack.com/ Jon Stachewicz

        Even on the hardest difficulty, 4x Auto Brave could decimate almost any trash mob, which made the encounters feel pointless. The story was dry, the charactera’ personality quirks wore thin quickly and the environments were lifeless on the first pass and downright dismal on one of the many repeat treads. Secret areas were few and far between and as far as I can recall youcan’t explore the interior of a single building that isn’t essential to the plot, they were either locked or represented by a text menu

        I could go on but I was incredibly excited for BD and I did quite enjoy the demo, but the full game was a dud

        • lackofstyle

          ah i see, have you played Xenoblade?

        • Kelohmello

          “Even on the hardest difficulty, 4x Auto Brave”

          I’m actually really curious how far you actually got and what Jobs you were using if you can claim to beat any normal mob in the game like that.

  • Land of Green Pasture

    gonna stick with Dual Shield wielding and healing spell… oh and Enigma… nobody’s gonna die!

    • KanjiLikesBoys

      what does Enigma do?

      • Land of Green Pasture

        nullify all damage to both party (Bravely Default’s spell)

        • DuskSharkEX

          You’re thinking Stillness. Enigma nullifies elemental damage only.

  • ShawnOtakuSomething

    I like the monk….UP CLOSE AND PERSONAL

    • IsaacGravity

      Frontal assault and death by frontal assault are all a warrior needs, yes.

  • SMT

    “there’s also plenty of customizing features, so a ‘battle White Mage’ will also be a possibility”

    I see this leading to the revival of the “White mages only” challenge from the original Final Fantasy :)

  • Mc-kun

    FINALLY. There needs to be more healers being attacker because they can be the best

  • DeAndre Atchison

    I said it once and I’ll say it again.
    Give me archer and gunner, and the game is auto buy

  • http://www.gs-adeptsrefuge.com/forums/ Witch Rolina

    Hmm… Throw in some Black Mage, some Arcanist, and maybe a bit of Blue and Summon magic and I’ll be good to go~

  • 3PointDecoupage

    Is there online multi player?

    • http://s932.photobucket.com/ usagi_san

      From the wording, it looks like it will have both local and online multiplayer functionality.

  • Guardian Byakko

    Gunner, and Samurai/Swordmaster classes and I’m sold, but it sound pretty cool either way

    • http://twitter.com/crxuchilbara MegamMix

      I want gunner in 14 >_<

      • Alestaos

        I think we all do buddy i think we all do. And since ninja is the only one being relessed outside of the expansion at the moment it makes for an intresting “who and whats gonna be in the expansion if the ninjas already here” type of thing ^^

  • WyattEpp

    It’s not like Crystal Chronicles? Suddenly, I’m much more interested. I know so many people who like to rail on about how “good” it is, but FFCC bored me to tears.

    • SlickRoach

      W-what!? How dare you not like a game I do! Burn the heretic!!!

    • k.b.a.

      I liked it but I couldn’t deny its wackness… great system needed to be streamlined

  • Vash bane

    ARPG? so like gaining levels and stuff? and different classes learning some of each other abilities …I swear it sounds almost like a realm reborn (to lazy right now to search which number it is…is it 14? lol) this sounding more interesting as new news about arrive sadly for me it sounds like theres going to be a big emphasis on multiplayer.

    • Gary

      Though I am sure you will be able to add npc players, sounds like ot at least similiar to guild wars hired help.

  • Ric Vazquez

    Certainly looks and sounds promising

  • Gary

    I need this game. Ready to throw money at any moment. A lite version of final fantasy xi? Yes please though I wish it was port to the ps vita. Ill take it in this form though.

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