One More Look At Atelier Shallie Before It Comes Out

By Spencer . July 9, 2014 . 3:40am

Atelier Shallie: Alchemists of the Dusk Sea is one of the highlights on Japan’s release schedule next week and Gust has another look at the sixteenth game in the Atelier series. Like Atelier Escha & Logy, Atelier Shallie has two protagonists Shallotte who is a Wilbell’s student and Shallistera, your typical Atelier heroine.


One of the biggest changes is the Life Task system which adjusts objectives depending on how you play the game. Completing Life Tasks boosts your motivation meter and the more motivation you have the more items you can harvest on the field. Shallotte and Shallistera have different harvesting abilities. Shallotte can catch fish while Shallistera has a dowsing ability.


Atelier Shallie: Alchemists of the Dusk Sea has not been announced for the West, but Koei Tecmo games has been releasing all of the Atelier games so far so we’ll probably see this game in English next year.

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  • Alex Cattaneo

    Looks great…i wish they would go back to the ps2 styled atelier games thou.

    • Namuro

      Don’t most people complain that JRPGs suffer from “not changing its formula enough”?

      But I know what you mean, though. Sometimes, if it ain’t broke, don’t fix, or change it.

      • I personally feel that. >u<
        Which is why Atelier is a breath of fresh air on many fronts. (Relaxing atmosphere, usually not saving the world, female protag, etc)

        • WHy I like:

          “The world can go save itself, I fgot stuff to alchemize” ^ ^

          Once i went Atelier back with Rorona I never went back, just got AR:plus and loving every minute of it :P

    • I’m glad they’re back to the classic style, but I do wonder when they’ll try the PS2 style again.

    • pimpalicious

      I don’t wish they’d go back to them for a long time, but wouldn’t mind giving the main series a year break for another Mana Khemia.

      • duke nukem

        hell yes

    • Wtv

      I hope they don’t.

      Also, they didn’t sell well.

  • Namuro

    Man… I wish my boring normal everyday-life could be accompanied with gorgeous music like this!

    Would be great to have that sweet battle music played during… I dunno, a shower or something!

    • Black Heaven

      Just bring a music player wherever you go to accompany your normal everyday life.

      Just don’t get it wet when bringing it the the shower :)

    • EtherealEarth

      What are you battling against in a shower? Dirt? XD

      • RickyMack

        the water snake?

      • Namuro

        This shall now become my cooking theme!

    • Revyatheworldeater .

      Honestly… my expectations for Gust games is awesome music… just wish the soundtracks were more easily available as I hate international shipping fees.

      • Namuro

        Tell me about it. I used to collect all the Evangelion OST, which I bought from an import shop in town. The markup prices were ridiculous!

        Otherwise, we’ll just have to listen from YouTube…

  • awkwardkorean

    I really like Shallistera’s character design.

  • Armageddon

    I’ve seen a lot of atelier games never got to play them. Whats the


    • Heropon

      A slice of life RPG with good art design and music . Peaceful and relaxing compared to others RPG game

      • Black Heaven

        … with protagonists usually being a fashionably charming lass gifted with alchemic powers.

        Alchemy provides interesting item creation mechanics which is staple to the atelier series I think.

        • DyLaN

          IIRC, it was Atelier itself that popularize the item creation mechanics in JRPGs.

    • Masa

      play one play you’ve played them all, pretty much the same gameplay each game, mediocre story and bland combat…….there is no appeal, hence the terrible sales.

      • Land of Green Pasture

        you forgot mentioning flashy finisher attack

      • pimpalicious

        Yep, they make no money at all TK and Gust are going into bankruptcy churning them out.

    • Revyatheworldeater .

      The game series focuses on character interactions, synthesis of materials, and fairly large themes that aren’t evident unless you read into the world.
      The basic gameplay revolves around exploring and meeting goals, creating items with specific properties, managing friendships, and time management.
      There is usually quite a bit of humor in both character interactions and synthesis. As a chemist I can tell you I get quite a chuckle out of the alchemy recipes.
      The gameplay itself isn’t terribly complicated but it needs to be mastered to take on the extra content that most of the games have.
      Each series usually has a different character designer, the most recent is done by Hidari ([email protected] and Fractale) while the last series was done by Mel Kishida (Hanasaku Iroha and Heaven’s Memo Pad).

    • Armageddon

      Thanks for the answers It got my attention because of the alchemy and art style I might get it on the vita if there is a vita version since I can’t get on psn from where I come from.

      You got me at peaceful and relaxing(though I bet there are still random encounters and whatnot)herospoon.

  • I must have this. No buts. Just take my money!

  • Raw

    Uff, Keithgriff + Glasses Linca…

    • pimpalicious

      Keithgriff, there we go. Since I just played Atelier Rorona Plus all I wanted to call him Gio but knew that wasn’t right and couldn’t think of his name.

      • Raw

        Keithgriff > Gio

  • Kyosuke Yoshino

    To be honest I enjoyed the Arland games a lot better than Dusk so far, however this doesn’t look bad.

    • frickenchicken

      It’s the opposite for me, Arland games are ok, but I absolutely love the Dusk ones. :p

    • pimpalicious

      I like them both so far with Ayesha. Still need to play Escha and Logy.

  • Raspberry

    Atelier Escha & Logy was the best Atelier yet imo and Shallie looks even better! Can’t wait!!

    • SeptimusHeap

      Wrong! Atelier Totori IS the best Atelier game ever and not just “imo”. Of course, Shallie is gonna be better.

      • Raspberry

        nope, Totori ranks 1 step below Escha for me.

      • Dashaun Rutledge

        Whoa I thought Tottori was the worst the list goes
        1 Escha and Logy
        2 Meruru
        3 Rorona
        4 Ayesha
        5 Totori

  • BizarreJelly

    Loving the music.

  • ShinNeoGranzon

    All I want to know is if Linca is playable or just a secretary NPC. It would be kind of funny if she isn’t playable in this but Wilbell is, since in the last game Linca was playable but Wilbell wasn”t (not counting dlc since I don’t pay for extra characters). It’s like they take turns being playable. But seriously, make Linca playable (not DLC, unless its free and released day/week 1). I need my giant sword girl

    • BizarreJelly

      She’ll be DLC without a doubt.

  • Zen Grenadier

    Hum, not quite sure about this one. Honestly I haven’t really played any
    of the new Atelier games other than Logy and Escha simply because
    Logy’s side had a bigger focus on combat which I absolutely loved. Gave
    me the old Iris/MK vibe again. I’ve read a few articles but does picking one of the characters give a bigger focus on combat than the other again? If it does, then I’ll definitely give it a go.

    • Except that Logy’s side had about the same focus on combat as Escha’s. There wasn’t really any difference gameplay-wise on either side, even most of the event scenes were the same. I truly hope that there’s more to the dual protagonist thing in Shallie than just cosmetic changes and being able to gather different stuff. Like, different story lines that only come together at certain points, so there really is something new to see if you play the game again with the other heroine…

      • Zen Grenadier

        We’ll I’m playing through Escha’s side now just for completion. I’m just a min-max kind of guy and the atelier series is one of my faves for scratching that itch along with my OCD item collection. It’s just how I play.

        • As soon as I finished Meruru and Ayesha the first time, I immediately started a second playthrough to see all the stuff I missed and synthesize everything possible, I love figuring out how the game works the first time around, taking whatever ending I can get on my own and then rocking the hell out of it on my second go, I was pretty proud of myself when I figured out how to get one of the few missable events in Ayesha… 8) but with Escha & Logy… I dunno, I felt like I achieved basically everything on my first go, besides seeing the true ending, but it didn’t feel like it’s worth the effort of going through the game another time. :( Escha & Logy just didn’t excite me as much as any of the other games in the series (except Iris 3, never got around to finishing that..), which is a pity, because I was really looking forward to it, but it just didn’t feel as satisfying as the others, somehow. I do love some of the new characters introduced and what little information about the universe you got was pretty interesting, but some things felt so dumbed down to me.. like getting the special adventurer abilities (faster travelling / gathering etc), I loved making the adventurer equipment in the earlier titles, gradually making them better as you unlock more alchemy skills and gather better ingredients, it felt natural to me and satisfied my alchemy obsession… (they could have easily left the adventurer equipment in and give those who feel overwhelmed by alchemy the option to simply purchase the equipment for special points earned by doing quests, instead of taking stuff out to make things simpler, leaving options is the better way imo..)

          And while alchemy felt easier, it also got unnecessarily complicated due to wrong or vague trait descriptions and mixed up properties (suddenly large damage is labelled as “S”, medium damage is still “M” and small damage is “L”? What does S, M, L stand for now? Super, Medium & Little? Preeeetty sure it’s alwas been Small, Medium & Large before…). The tutorials were also as always very lacking, I don’t like it when games take my hand too much, but please explain the important stuff in a way that makes sense…. oh, and all the typos… *cough* I really do hope Koei-Tecmo will step up a little on localisation quality, having the same spelling mistake in two games in a row is a bit silly for such a big publisher (“Sting” instead of “String”, which makes a huge difference when looking for alchemy ingredients…. )

          Anyway, I still loved playing Escha & Logy and I can’t wait to see how many of my questions regarding the dusk universe will be answered, the set up is pretty great and I really do hope they’ll be able to write up a grand finale for the dusk series. I’m really hoping that there’ll be a 4th game, where all of the characters that are really involved in the greater plot will appear (and be playable) again for the conclusion (I’m thinking of Ayesha, Nio, Keithgriff, Marion & Linca, Escha, Logy, Threia, Awin and those that we are yet to meet in Shallie… I don’t really feel like Wilbell is connected to the underlying main plot yet, but I’m hoping she and her magic will play a bigger role and I feel like Shallie has a good set up for that ;>)


          Enough of me rambling now, sorry for the wall of text, but the Atelier games (together with the Shin Megami Tensei games) are my favourite Playstation game series, so I can get a little to excited and continue talking for hours.. ;)

    • Wtv

      The charm in Atelier is in the fact that they focus on others things besides combat. I understand you like combat more, but there are a lot of other games like that. Why people always talk about how they wanna this specific series did the same?

  • Ecchitori-san

    Looks good. I hope a West release gets announced! :D

  • Espoir

    These guys release Atelier games almost every year. Impressive!

    • BizarreJelly

      Japanese Call of Duty :P

      • Yan Zhao

        Except each games arent rehashes, unlike CoD :3

        • Wrathful

          Yet it never get much attention due to being JRPG and general false rumours. Sometimes much of the game industry frustrates me as it complains a lot about FPS dominating the scene yet people keep buying them even though they know it’s not much different and the majority of playtime would be multiplayer.

          I also don’t get how the aesthetics in the game gets criticised so much often. I’m always so charmed by the Atelier aesthetics.

          • Yan Zhao

            Unfortunately JRPGs are a niche genre in the west. Even in Japan they arent doing that great. Not bad and still profitable, but they dont sell as much as they used to.

  • Roger

    I wish Namco hired Hidari to design the characters for some Tales of.

  • Kornelious

    Looks like Ayesha and Logy won’t be returning after all……Awwwwww :( Hopefully there will be a fourth game in the series that brings everyone back Full-Circle! :D

    The characters that are there though are all so loveable though! I can’t wait for the localization! :)

    • Totally hoping for a 4th game with everyone coming back together for the conclusion as well! That would be soooo good! :D

      Hopefully the localisation quality will be a bit better this time around, I felt like it went down a notch from Ayesha to Escha & Logy, more spelling mistakes, confusing trait descriptions, I also wished they’d finally do a full English dub, I usually play the games with the Japanese dub first, (I’m no native English speaker anyway, plus I do understand a little spoken Japanese, which makes me snicker about some things that got lost in translation), since every line is voiced there which adds so much to the atmosphere, but I quite liked Ayesha’s English dub, but it felt so lifeless… such a pity. :(

      • Kornelious

        The English Dub wasn’t TOO bad in my opinion ,but it definitely could’ve been better.

        Here’s to the Fourth, Alchemist of Dusk! :D

        • Nah, the dub is good is what I was saying, there was just too little voiced, which made the scenes feel less lively than with the Japanese dub. I’m definitely not comparing quality here, both dubs are quite lovely, one of them is just painfully incomplete. :(

  • duke nukem

    would it be a dumb idea for the atelier creators and rune factory creators to make a game?

    • It’d be a brilliant idea. As long as MMV is not in charge of budget and such. They already had a knack for being cheap, but especially lately they are, lol.

      • duke nukem

        sorry about that, I ment to say the rune factory creators and atelier creators. Then again, does harvest moon and rune factory have the same developer?

        • Yup, same parent company anyway~.
          Past Atelier games had their own versions of “character” endings too, so that would be really cool~.

  • s07195

    Argh, still have yet to start Ayesha…

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