White Cat Project Is An Action RPG Played With Just Your Thumb

By Eugene . July 12, 2014 . 12:30pm

 

While there are plenty of 3D action RPGs for mobiles, White Cat Project hopes to stand apart by being playable using just your thumb. Famitsu recently provided a look at the game.

 

The game will control movement and fighting by having players simply “stretch” their thumb press or tapping rapidly. Special skills can be activated by swiping in the area and direction set for them.

 

Different main characters will have different styles of combat, ranging from sword types who’ll slash away to archers who can plink from afar. Rarer characters denoted by stars will be stronger. We’re not really sure how strong the eyepatch corn or what appears to be— Wait. Is that Corobo from Little King’s Story in the lower right?!?

 

Players can bring a party of other characters along, or play online with up to four players in real time.  You’ll be able to take on dungeon bosses and more to gather shiny loot for characters to equip.

 

There’s also a building simulator section, where you’ll slowly grow the flying ship/land into a full town with benefits. Its opening trailer is also pretty cute

 

White Cat Project is headed to Android and iOS in the later half of this year.


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  • Jadfish

    I like that it is in a vertical resolution. I like Puzzles and Dragons for that reason too – it’s just so comfortable to hold like that

    • IkouKuhn

      I’ve played Slingshot Braves, which is one of colopl’s game. A pretty fun game.
      The thing is, you can switch to landscape or potrait mode anytime, I hope this feature will be applied in this game too. Since sometimes I want landscape mode for immersion or potrait mode for practical reason.

      • Princess_Eevee9

        My friend’s trying to get me into that game. Thing is I refuse to do Mobile games because of crap controls but then games like these come around and I’m sorely tempted.

  • WyattEpp

    Kind of looks like of old-style Ys “bump to damage” combat.

    • http://hatintime.com/ ShadowFang

      You’re just saying that because… the characters are… *ahem* clearly being made to walk into enemies. lol ( ^ – ^ )

      Still, that’s actually not a bad mechanic to resurrect for input-challenged mobile devices, come to think of it. And with all the feedback now – pushback, attack animations, particle FX – it looks A LOT more satisfying than it did back in the day!

  • http://hatintime.com/ ShadowFang

    Is there any place that charts how much money these games are making? Every time people bring up weak sales for normal games on the Media Create charts, people say it’s because of Mobile. But the only real money-maker I can recall hearing stats for is Gungho’s Puzzle & Dragons. I want to know what most of the other mobile games make.

    This does look pretty cool though. Makes me hopeful for a quality touch-based action RPG on other devices too (3DS, Wii U)

  • CirnoLakes

    Well, it looks cute. Though I prefer buttons to touch controls.

    I should bookmark a lot of these things I want to try. So I don’t lose them.

  • http://hanzoadam.tumblr.com/ Hanzoadam

    That looks mega fun, I’d definitely play that

  • http://hatintime.com/ ShadowFang

    Flagged the spammer for ya, Siliconera. *in my best umpire voice* Get. It. Outta here!

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