Dynasty Warriors Producer Is Bringing Bladestorm: The Hundred Years’ War Back

By Spencer . July 20, 2014 . 10:28pm

bladestormAkihiro Suzuki is best known for his work on the Dynasty Warriors series, but he has developed other games with Omega Force like Trinity: Souls of Zill O’ll and Bladestorm: The Hundred Years’ War. Seven years since Bladestorm was released for PlayStation 3 and Xbox 360, Suzuki is rebooting the series.


Bladestorm: The Hundred Years’ War & Nightmare is in development for unannounced platforms. This game isn’t a sequel to Bladestorm, but an enhanced version. Suzuki says on Faimtsu each of the game’s core features will be greatly improved and there will be many new features which will be announced later on.


Suzuki is looking for comments and feedback from Bladestorm fans which you can send via Famitsu.

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  • WyattEpp

    Unexpected, but not completely unwelcome. It had some interesting systems for a Dynasty Warriors game.

    • Chogokin

      Bladestorm isn’t a Dynasty Warriors game.

      • WyattEpp

        Sure, if you want to get pedantic. But it’s close enough that the label applies.

        • Ash_Riot

          An RTS is close to it? It’s made on the same engine and that’s it. You might as well say that Fatal Frame V and DOA5 are the same since they’re made on the same engine despite being completely different genre.

          • WyattEpp

            Haha, Real-Time Strategy? Are we even talking about the same game?

            Bladestorm, where you make a generic fantasy hero with a hilariously cheesy voice and run around various bits of the French countryside with a third-person view and murder a bunch of generic mooks for experience until the leader of the area comes out. The leader is stronger, and when you murder him for experience, you take over the territory. There are named mooks modeled after historical figures doing scripted crap. Murdering the ones you don’t like is a bit harder still. There’s also a funny territory capturing aspect that quickly becomes lopsided in your favour because you’re a human and not a complete scrub like the AI, so you take over huge swathes of land in a single skirmish. Sometimes scripted events will cause you to go back and capture the same thing again. If this all sounds vaguely familiar, that’s because it’s basically straight from the Dynasty Warriors playbook, directed by the guy who also directs Dynasty Warriors at the studio that almost exclusively makes Dynasty Warriors.

            Now that I’m done clarifying in what ways the black pot is black, I’ll sing its praises:

            The ability to switch weapons by attaching yourself to squads was interesting and had its moments of trading off tactical advantage (too bad horses are seriously OP); the way different squads played was refreshingly different; the idea of a persistent map was good, if poorly realised; the progression of skill in various weapons has better feel and thematic sense than simple leveling as you see in its siblings; the Bladestorm meter was brought low by the timing aspect of when you hit it, but it had the potential to be far more interesting than a simple special move (it’s reminiscent of V-ism in that sense); and I’m always down for playing dress up on a bistro-chef-at-arms. But, most critically: in a large family of samey titles, Bladestorm was a much fresher breath of air despite never really drifting far from its roots as a Generic Dude Murder Carnival. I don’t feel like going into why that’s really super interesting right now, but my hat’s off to what’s-his-face and the team for pulling it off.

      • Yuuki

        Didn’t you know? Everything Omega Force makes is a Dynasty Warriors game to people these days…>.<

  • KH1989b


  • Justin Graham

    A remake of Bladestorm? I can go for this!

  • God

    That game was awesome! I just hope they add a Multiplayer mode.

  • Kornelious

    I liked Trinity souls of Zill O’ll :D

  • Rayhan PromisedGallery

    i am still waiting for Drakengard musou

  • Azul

    This is awesome news I really like the game it had a lot of potential. There is alot that can be improved upon

  • Maria Garcia

    I hope jeanne is playable this time

  • landlock

    Honestly wasn’t a big fan of either Bladestorm or Trinity but good news for the fans. Pretty unexpected though he must really like it.

  • I wish they’d try another new IP, since I found Bladestorm disappointing the first go-round. And Trinity was only interesting; still suffered from some weird design choices and bland character art.

    If you’re gonna resurrect an old IP, do Rygar again. Or make another Winback, Omega Force. Or another 1-on-1 Dynasty Warriors (the first one was a fighting game); especially since OF and Team Ninja have collaborated on both Toukiden and Hyrule Warriors. Let’s see another fighting game!

    • Rayhan PromisedGallery

      don’t forget Kessen

    • Ash_Riot

      They already did revive Rygar on the Wii. WInback 2 was made by Cavia. How about they revive Dynasty Tactics instead, it’s been too long.

      • Gojira Twit

        I thought the Wii release of Rygar was just a port of the 2002 PS2 game.

  • Mordina

    I actually quite liked Bladestorm. I finished the game on the french side like five times. I’m really curious on what the new features might be. I might sound silly but it would be fun if one of the new features were marriage… yes, I’m a romantic and I love that in the Empires games ><;;

    • Nix da

      Oh then you must love also Fire Emblem Awakening ?

  • Altin

    Can’t say no to more delicious Jeanne D’Arc :D

  • Thomaz Barros

    Well hopefully you will be able to play as one of the famous people.

    I feel like this is the main drawback to the series

  • Cool, I could never find this game in person.

  • BOOYAH. Loved this game way back when. Will definitely play it more with…gasp…trophies to collect.

  • Göran Isacson

    That’s kinda neat. I’m a bit curious though, since I think this game wasn’t QUITE like Dynasty Warriors gameplay wise. I never saw as big a focus on controlling ONE historical figure and slicing up the battlefield in trailers and such, it seemed to be more strategic? Sort of like their Kessen games. Anyone out there who played it and can describe what it was like?

    • Gojira Twit

      I never played Kessen so I couldn’t say if it’s the same, but Bladestorm is kind of an action RTS game. The perspective is similar to a Musou game but instead of being a badass fighting armies by yourself you are just an ordinary soldier who has to find a unit to command and lead them against other units. The goal is to take over land on a grid of fortresses, but the strategy is in determining which type of units you want to level up and use against other types of units, since each unit has an advantage/disadvantage depending on who they’re fighting. There are also unique skills that change the way you have to play each unit in order to be effective.

      • Göran Isacson

        Interesting. Kessen sounds a LITTLE like that, in that there are still badass generals that you play as, BUT they are all leaders of various units (your spearmen, swordmen, cavalry, riflemen etc) and you have to choose which units you want to level up and so on. Only some stages have the whole “take over fortresses” though, the objectives are usually a little more varied than that.

        Still, thanks. This helped me pin the game down a little.

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