Monster Hunter 4 Ultimate Will Use New Features To Freshen Up Old Ones

By Sato . July 22, 2014 . 5:30pm

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Monster Hunter 4 Ultimate brings back the Old Desert area, some familiar monsters from the series’ past, and adds a few entirely new features to the game as well. In an interview with Dengeki, producer Ryozo Tsujimoto and director Kaname Fujioka talk about some of the new and old features we’ll be seeing in the upcoming game.

 

So far, the Monster Hunter series has seen several Desert maps, but the one we’ll be seeing is the Old Desert as a remade map in Monster Hunter 4 Ultimate. Dengeki asks why they decided to go with the Old Desert instead of the newer one or Sandy Plains.

 

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“While creating the Desert in past games of the series, there were some things we never got to finish up. With the terrain in Monster Hunter 4, there’s much more we can do now, so ‘how about we remake one of the areas of the first generation?’ was something we talked about,” explains Fujioka.

 

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“Afterwards, we decided that the Old Desert, the one that brings back the best memories of all the desert areas, would be the one we’d remake,” he continues. “Also, Monster Hunter 4 didn’t have any desert-type fields, so we couldn’t really bring out any monsters that live in those areas, and that’s another one of our reasons for adding a desert map.”

 

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Dengeki points out that we got to see some differences in the trailer that showed off the Old Desert, like some of the plants as shown above. They ask if the area’s structure will see a big change.

 

“The areas that we’re changing are seeing quite the change,” responds Fujioka. “At the beginning, we wanted to add dune-like landforms in the Desert, but we couldn’t make stages with deep slopes, so we weren’t able to make it into a proper dune. However, this time we can go all out with the slopes, so I believe the impression you’ll get from the dune will be different.”

 

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Next, Dengeki asks if the returning monsters’ ecosystem and motions will also be changing just as much.

 

“The characteristics of the monsters won’t change that much, but they won’t be exactly the same, either,” says Fujioka. “Of course they’ll correspond to the topography, and will have more ways they’ll approach players, so I believe the feeling [of fighting against them] will change. Please look forward to seeing them in motion.”

 

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On that note, Dengeki mentions that it’s been a while since we’ve seen the return of the Daimyo Hermitaur.

 

“The reaction regarding that was much greater than we expected, and even I was surprised by that,” exclaims Fujioka with a laugh. “There are also a lot of female Hunters that like the Daimyo Hermitaur series [weapons and armor]. It’s a monster that we put a lot of work into, and I believe that those who used to like them in the past will have a lot of fun.”

 

Next, Dengeki asks if what kind of work they’re putting into the action of current weapons in the game.

 

“Well, we’re makning adjustments. We’re not completely reviewing all the weapons, but the ones we felt were greatly lacking, are receiving more elements,” answers Fujioka. “Fundamentally speaking, we’re using Monster Hunter 4 as the base, and thoroughly looking at things and thinking ‘this should’ve been more like that,’ or ‘we should expand on this part,’ and such.”

 

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“While this isn’t related to the action, we’re adding further expansions to Insect Glaive and Charge Axe,” adds Tsujimoto.

 

Dengeki asks if there are any changes being made to the online multiplayer for Monster Hunter 4 Ultimate.

 

“There are some parts that are being made to be easier to play than the previous game,” replies Tsujimoto.

 

“After hearing various feedback from fans, things that we felt are needed or functions that should be changed, are elements that we’re doing what we can to work on,” Fujioka chimes in.

 

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Finally, as is common in Japanese interviews, a message for fans from both members of the development staff.

 

Fujioka: “As I’ve previously mentioned, Monster Hunter 4 Ultimate is something we’re making while putting all our feelings of gratitude towards the people who played Monster Hunter 4. Personally, I feel that it has already become something that shows plenty of that.”

 

“I believe it’s a game that can be enjoyed much longer with more ways to play than Monster Hunter 4, so please look forward to it. We’ve put all kinds of work into it, and there are elements that will bring back memories along with new ones, and much more. Please keep an eye out for more.”

 

Tsujimoto: “I believe that we were able to make something with content that will bring satisfaction. It won’t be long until we begin working on the game’s finishing touches, and all the staff members are putting everything they’ve got into it. We’re doing our best so we can deliver it to all of you guys in its best form, so please look forward to it.”

 

Monster Hunter 4 Ultimate will be released in North America and Europe in early 2015 for Nintendo 3DS.


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  • Adrián Alucard

    there will be enough storage?

    In 3U I can barely have all the armors and weps (blademaster & G-rank only)

    • 하세요

      I barely have enough space in MH4 alone for monster materials. I pray they have more than 10 spaces this time.

  • Nesther

    I wish this were on Wii U too. Recently went from playing 3U on 3DS to Wii U, and it’s a much better experience.

    • ZEROthefirst

      Sadly it probably won’t happen, as much as I want it to as well. Personally I won’t be getting MH4U because it’s 3DS only. For me the 3DS is just horrible to play with for more than half an hour because I have large hands (people mention the 2DS because it had trigger grips, but I’m not trading my 3DS in just to replace it with that, and downgrade to the smaller screen again). Nothing against the game, but MH has lost it’s charm for me in the past few titles compared to other games like God Eater that I’ve come to enjoy more, and then the matter of playing uncomfortably rears it’s head.

      • 하세요

        I feel the exact opposite, then again I have tiny hands so I think it fits just perfectly and has done nothing but improved over the years, increasing its charm. In the past, I’d get all my gear that I want then put the game down until the next installment.

        I find myself hopping online in MH4 to just randomly kill stuff for hours with no personal gain because it’s just that much more fun now.

        • Namuro

          Speaking of which, have you got the Uniqlo sets, and the USJ stuff yet?

          • 하세요

            Not yet, been job hunting + PSO2 lately while this certain event is still up.

      • Hyero

        I’ve heard that they make an addon for the 3DS and XL that adds a sort of hand grip to the sides made for people who have large hands or just want a better grip on the 3DS. Not only that, but it also comes with a circlepad on the left end where the L button would go. I’m certain that this is a Japan only item for the time being, but it’s an option if you want to go for it.

        Honestly I’d also like if they made a WiiU version, butt I haven’t got a problem playing 3DS because I have small-ish hands. If they do make a WiiU version I wouldn’t expect it to be out until months after initial release in the West.

      • Chris Evan Jonance Ingeniero

        The 3ds features the one thing that ALL Monster hunter games doesnt have… and its the capability to lock into large monsters with a press of a button. hence its much easier to play and less cumbersome.. you can play it without any attachments

      • Namuro

        I guess that’s why it’ll never do well in the west, where people prefer console games that play on TV.

        Too bad…

        • ZEROthefirst

          It’s not that I prefer to play on home consoles, so much as the 3DS is just absolutely horrible to use with large hands, especially the XL. I like the 3DS/XL, but compared to the PSP, Vita, and most of the DS models it’s something I can’t play on for more than 30 mins at a time without being uncomfortable and just dropping whatever I play. I prefer my games on handhelds, but with the 3DS I’ve jumped to preferring home consoles or the Vita for better comfort.

          • Namuro

            It’s too bad that you’ll never get to play MH4, such a fun game that consumes all of my free time. LOL

            I suppose Nintendo has to make an XXL size or something, to accommodate all kinds of people in the future.

          • HarakiriKami

            Get one of the Grips for the 3DS then.

    • Namuro

      Depend on what kind of experience you’re looking for. If you’re into presentation, with big pictures, HD graphics and all, that’s totally understandable.

      As for me, the 3DS version is perfect. I love playing on the portable for the fact that I can have a quick play session whenever, and wherever I want; be it in the train, lunch time at work, waiting for a takeaway, or the most popular location, the toilet. :D

      Not to mention that I can take the game with me abroad and play with all kinds of people (especially Japanese players) face-to-face, as I’m not strictly limited to online playing. Being able to meet other players out in the world and join in with them locally is probably the best thing about this game, for me.

      Another thing that most people tend to ignore, or hate altogether, is the 3D effect. Playing Monster Hunter in 3D greatly enhances the experience for me, as the environments are brought to life, and all those tail swipes and fireballs coming at you just make it all the more convincing and exciting!

      Having said all that, I would still love to have a Wii U version. But if I have to choose between the two, I’d pick the 3DS version.

  • Hyero

    I wonder if the large cliff from the desert area in Freedom Unite will return. I remember seeing people just sitting up there to get away from diablos and taking potshots at it since it couldn’t attack you easily.

    • Namuro

      Even if there are cliffs like that, the monsters won’t let you take cheap shots anymore. For example, in the past games, you can lure a charging Tigrex to ram into a wall and have it gets stuck, but in MH4, the Tigrex will just “climb” up the wall and trample you. We’ve also seen monsters like the Monoblos that can simply dig through the cliffs and such.

  • J_Joestar

    “…and will have more ways they’ll approach players”

    I can’t picture Diablos approaching any other way than horns first while in a rage.

  • Spider-Man

    This is a great read. I do hope Monster AI is improved someday. I mean, I’d love to see more monster interact with each other. Besides ecology videos and when carnivores go to eat.

    If there’s a Deviljho and Tigrex in the area, I’d expect them to try and chase each other off to focus on the hunter. Not have ‘em both try and maul me, completely ignoring one another. With the exception of the Arena challenges.

    Though in 3U I did see a Deviljho chase a Diablos for a bit while I was hiding. I can understand Rathalos and Rathian working together, and other paired monsters though.

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