The Firefly Diary Gets A New Update, And Shares More On The Story

By Sato . July 27, 2014 . 2:01pm

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Nippon Ichi recently announced that htoL#NiQ: The Firefly Diary will be released in the west this Fall. Meanwhile in Japan, the game has seen a new update that allows players control the game using analog stick, for those that aren’t comfortable with the touch screen

 

According to the official website, the update introduces a new control option that lets you switch the control scheme to control the fireflies using the analog stick for players who can’t get used to the touchscreen mechanism.

 

Additionally, the official website recently shared the following video that gives us a little clue about what’s going on in the world of htoL#NiQ: The Firefly Diary:

 

 

Year 2078, June 12th, fine weather.

 

How long has it been since we escaped into this “hole”?

 

Did the flames of war already burn down the outside world? Will the flames of war reach all the way down here?

 

Those of us who were cornered into this hole, are growing a “tree”. A giant tree that can leave behind all of life, for the future.

 

If this research succeeds, perhaps we can show Mion the outside world.

 

I’m not doing this for the sake of the many who survived. I want this research to succeed for the sake of Mion.

 

Speaking of Mion, it’s almost her birthday. I’ve been thinking about what to give her as a present.

 

I found a rabbit at the commercial district that would perhaps make her happy. I hope she likes it…

 

2014-07-18_011211

I would do anything for Mion… because it is the one hope I get from this world that has been wrapped in despair.

 

You can find out more about what happened in the world of htoL#NiQ: The Firefly Diary when the game is released this Fall on PSN for PlayStation Vita.


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  • Kayseur

    That’s a really cool update I must say, for someone like me who hate anything touch-based.

    • http://keiserone.tumblr.com/ KeiserOne

      Anything though? Of course I prefer physical buttons and such, but I don’t see myself playing point-and-click games for example with a mouse since my iPad showed me how quick and practical it is; picking menus and option buttons on the fly using touch screens is more natural. Picross series on 3DS is amazing with the stylus…etc…etc…But yeah when it comes to platformers such as this game, physical buttons are always welcome.

      • Kayseur

        Styluses are a different matter though, it’s more precise so I can deal with this or rather have no complain. I do have a tablet for drawing after all.

        But apart from that, well yes pretty much anything. However, sure thing, there are exceptions. To be honest, when a game on the Vita offers *no* touch controls for HUD, I always find it sad because yes, touch controls for menus and such are really convenient. One example that comes to my mind is Akiba’s Trip 2: the menu is the smartphone the protagonist uses, yet you can’t touch it. Not only would it have made sense, but it also could’ve been quicker than navigating with the sticks/pad.

        Also, well while I’d take a physical-based over them any day, touch-based rhythm games can be alright at times if done well.

        So let’s say that it’s more like I “hate touch-based games / stuff” when it’s unnecessarily touch-based. Like here with Firefly’s Diary. Or with the stupid gimmicks in the first Project Diva F. Those belong to me to tablets and smartphones, not consoles. Kind of.

        • http://keiserone.tumblr.com/ KeiserOne

          OK I see what you’re saying, and I definitely agree.

      • darke

        For some people, such as myself, who’s hand is actually bigger then the entire chassis of the PSV-1000, touch screen controls are a right-royal pain in the arse since we can’t actually *see* anything when touching.

        This is not just a vita problem; it’s a basic problem with anything where you’re expected to touch in the middle of the screen to move things around; tablets, phones, laptops, anything.

        This problem never goes away with smaller hands it’s just somewhat less inconvenient; I’ve got a flatmate with tiny hands in comparison who complains about touch-in-the-middle-of-the-screen controls on his iPhone as well.

        Unless you’re controlling via “screen edge”, or you’ve specifically designed your display so that you’re not covering vital data with an ever-present hand, or they’re used rarely so they’re convenient not essential touch controls should not be used.

        It’s basic UI design people just can’t be bothered to think about apparently. :(

  • DizzyGear

    Kinda old news. All 3 read along vids have been subbed and all on YouTube for a while now.
    The new control scheme is great though. The drasticly improved precision from the analog stick makes the game allot less infuriating at certain parts. *coughmazecough*

    • Slickyslacker

      I nearly removed my cart and threw it at a wall, during the maze. I swear to you, it made me nearly as mad as the Cloud of Darkness in FF III; or the platforming in the Dark Tower of Xervah in Valkyrie Profile.

  • Rafael Martines

    So, can we now play this on Playstation TV?

    • Maria Garcia

      japanese version already works on vita tv

  • Justin Graham

    Glad to see the option has been added. This game is really the only Vita title I have any interest in for the rest of the year, and any improvements that they can make between now and the western release are a plus.

  • Kornelious

    Awesome! I hope this is already pre-patched in the coming localization…..Though I am still considering importing depending on the amount of dialog…..And availability of the Premium Edition X(

    • DizzyGear

      There is no dialog at all in the game.

  • z_merquise

    It’s nice to have options regarding the control. Personally, I prefer analog stick for the control unless there’s something you need to tap quickly.

    Also, this art look so adorable:

    http://www.siliconera.com/wordpress/wp-content/uploads/2014/07/20140718_011211_thumb.png

    • Justin Graham

      I admit, I really dread the idea of seeing Mion get hurt if I screw up. She’s like Ico and Yorda in one character.

      • Freakmasta

        You get a trophy for dying 10 times and another trophy for dying 100 times. I got them in an hour.

        • Justin Graham

          Sounds like a challenge, which I’m up for. I just have to give credit to the art designers, as they’ve made Mion a character that’s very easy to sympathize with in both her appearance and the way she reacts to the world and the dangers around her. I don’t want to pull the Tomb Raider-esque, condescending “wanting to protect her” card, but…yeah. I just don’t like the idea of seeing her get hurt. :(

  • http://youtube.com/kuyamagix iKen

    Love the artwork, gameplay & articles, but stop with the ‘coming this fall’ and give us a release date already… XD

  • Tincho Kudos

    So, is this game full priced?

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