One Piece: Super Grand Battle! X Screenshots Revive Fighting Game Series

By Spencer . July 29, 2014 . 1:46am

When Ganbarion first started developing One Piece games they created the One Piece: Grand Battle series which had its debut on PsOne. The last Grand Battle title was for PlayStation 2 and was released in the West as One Piece: Grand Battle. That was nine years ago and in between that time Ganbarion worked on One Piece adventure games and Pandora’s Tower.


one-grand-01 one-grand-04 one-grand-03 one-grand-02


They’re going back to their roots with One Piece: Super Grand Battle! X. The Nintendo 3DS game is a continuation of the One Piece fighting game series. One Piece: Super Grand Battle! X has over 85 characters and players create their own dream team for battles.


Before the game was announced in Japan, Bandai Namco producer Koji Nakajima who works with the One Piece series hinted at a fighting game. "I’ve made lots of One Piece games. Right now, I would like to make a fighting game that puts all of the Devil Fruit abilities and Haki in the spotlight," Nakajima said to Siliconera. "If I could make a fighting game, I would want it to capture the flashiness of the Devil Fruit abilities like how [Admiral] Aokiji uses ice and can create it at will."

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  • HarakiriKami


  • British_Otaku

    Ganbarion has also worked on fighting games like the Gigant Battle games which looks similar to this, even if they worked on the Unlimited series for what seems like a generation, they never 100% left fighters or brawlers and were responsible for Jump Superstars as well.

    Seems we can pick up weapons and equip which wasn’t really a thing in Gigant Battle (you could slap weapons into people and Shiki could levitate things before throwing them in his combos).

  • Weird Al Yankovic

    Was stoked for exactly 5 seconds before, without seeing any screens or reading the article itself, I realized it had to be a 3DS game.

    I hope they do make a One Piece fighting game for the PS4/X1/PC one of these days. If Naruto and DBZ have one then why can’t One Piece?

    • Luckeh

      Bleach needs more games that aren’t for psp also

      • British_Otaku

        Versus Crusade on the Wii looked good (still haven’t imported it) as were the first two DS Bleach fighting games, but yeah, the PSP had like 8 Heat the Soul games…

    • Janrabbit

      An actual 2D One Piece fighter on PS4/PC would ruin me…. in a good way…

    • CozyAndWarm

      Why not Wii U? If it’s on 3DS there might be a chance an HD console version on Wii U could come out, maybe…

      • Princess_Eevee9

        Might even be a possibly of happening cause of Smash and their involvement in it’s development.

    • British_Otaku

      Less people own those systems, the games cost more to develop for those diminishing returns and it takes a lot of work to create a game which has even a vaguely respectable amount of content.

      Given how much Unlimited World RED cut back from Adventure and Cruise, I fear that One Piece will join the party of iterative weak releases like Dragon Ball (or to a much lesser extent Naruto, not that I enjoy Storm much).

    • subsamuel01

      Just waiting for the day they announce a proper One Piece fighting game on home consoles.

      • British_Otaku

        Likewise and hoping that people have the standards to not by anything with the One Piece license which has been pushing Dragon Ball games to new levels of subpar.

        I don’t expect anything to come from a “proper One Piece fighting game on home consoles” other than cutting back, but we may as well have one after all of this time.

    • rax

      Hey guys. Since you all love One Piece so much, google One Piece A-Edition. On 8/15 the first test version of the game will be released.

      I think it’s gonna be a few notches above Super Grand Battle X! Inspired by gigant battle and was once a mod. Now it is a game running on the new A-ENGINE with custom drawn sprites and NPCs. Optimized for PCs of all qualities. Check it out!

  • Prithivi

    Looks interesting. I’d have preferred 2D sprites like Gigant Battle series better than this 3D-chibi style. But with 85 characters I understand that making sprites can be somewhat difficult. I’ll get it day one if it is a decent game! I had so much fun with Grand Battle 2.

    • Princess_Eevee9

      For One Piece the chibi style fits with them perfectly.

      • Slayven19

        The 2D sprites were chibi as well. However it looked better as 2D chibi than 3d chibi. However the 3d doesn’t look bad and I don’t really care as long as the gameplay is good. This does make it so costumes can be a dream now since they are using 3d.

  • This game is more akin to gigant battle than the grand battle series :C the two are grat multiplayer games, but it’s better enjoyed if played with friends and booze :C

  • Princess_Eevee9

    Can we have this this year too please?

    • British_Otaku

      It doesn’t even have a set date for Japan with only “Winter 2014” being set, but I’ll enjoy it in your place. >_>

      In all seriousness, it seems like a lot to ask for a previously unannounced project to make it in America or Europe in the same year as another One Piece project in the same platform. I imagine they are lining up the localisation staff and were doing so before the announcement given how World RED probably did (I can see even people who never saw One Piece are jumping on, something I will call the Platinum Games – Legend of Korra effect as it will happen to me) but I don’t see this coming west this year.

      • Princess_Eevee9

        Yeah I do understand that I’m asking for alit but I’m just tried of them never porting over their games not named Tales of anymore. I realize they are with a few franchises but that’s not enough when they have the manpower to make it happen.

        Please get me a copy when you get yours too please. Xp

  • MaidKillua

    I’m pretty optimistic that we’ll see this in the West given that we usually get One Piece games. Will definitely buy this one, skipped on Red because i’m broke and it didn’t look all that appealing to me

    • British_Otaku

      I ended up not being that fond of it for various reasons (mostly related to how previous games worked), but what didn’t seem appealing to you about World RED?

      Also, pretty sure that this is coming to the West.

      • MaidKillua

        I dunno, I didn’t see anything really UNAPPEALING either, I guess nothing really caught my attention about it. It just seemed pretty average and like it would have no replayability. And if i’m gonna buy an average game I tend to go for ones that will at least last me a long time, since I don’t have much spare cash and prefer to pick up games that are REALLY good instead. Like, for average games I tend to pick up something that at least has a multiplayer I can screw around in with friends (e.g. Halo, certainly not amazing by my own personal preferences (especially since i’m not an FPS fan), though still the best FPS on consoles and I have friends who play)

        • British_Otaku

          I see, it is the Ganbarion One Piece game that I am least likely to shout out and it couldn’t hold my interest (mostly due to the differences with other games and how lackluster the extra content is including the New Game Plus) but I think it is fair for me to say that the game can keep you occupied for 50 hours (main quest runs between 9-12 hours, sidequests and additional activities run longer especially for a trophy hunter though I think the 3DS is the best platform).

          It isn’t short, but if the gameplay doesn’t appeal to you immediately, whatever at least you know a little more about it. Multiplayer is a little funky, but it is there too. No online though (not the funky part).

          I can relate to you on Halo and such. :P

          • MaidKillua

            I’m a sucker for my resolution and dual analogues and also just find my Vita comfier to hold so if I ever did buy it, it would be on there, unless the 3DS actually has some significant advantage for this game that is giving you that opinion. As for length, I go for trophies in games I get hooked on but not as a general thing, and i’m definitely not a sidequester by any stretch. Maybe when the price comes down I could get it cheap on Amazon. They usually have low cost new copies of games so I would still be supporting it

          • British_Otaku

            The 3DS was the lead platform so you can expect the game to still run well there and the bottom screen always has a map (this is a more linear Unlimited game but pausing to see a map is still poor as you always have the map) and character select complete with health and energy (otherwise you pause to switch characters or press select to cycle in a triangle order which is inferior).

            There are other differences like a poor Streetpass feature but the gap between 3DS + Vita isn’t as big as 3DS + PS3/Wii U which are more blatantly lazy ports even if some people like 2 players on all modes despite the second player lacking words, items, tools and never losing health since they are literally taking over for the AI.

            The Vita isn’t a bad call, if you are more comfortable with it though the second analog stick won’t help much as all of the moments where the camera isn’t good are minor (touch analog on bottom screen, lock on or focus camera are fine) or impossible to remedy (camera pans dynamically for you walking up or down Alabasta stairs or fighting a boss making it harder to dodge attacks – no analog stick can change it).

            Get it whenever you want anyway. I’m more interested in this game over UWR as well. :P

          • MaidKillua

            I literally never use the 3DS bottom screen features unless they’re absolutely essential anyway. Not even in MH3U, which a lot of people say is the best example of using the bottom screen. I consider it an inconvenience personally. So i’d probably take resolution and hand comfort over it anyway

          • British_Otaku

            The small difference in resolution and hand comfort doesn’t seem worth having a worse game experience.

            I’m not much of a MH player, but if I couldn’t manage three characters in addition to the maps and items that the game lets me work with, it would definitely be a worse experience. This game is lazily ported so I don’t even expect them to make up for some of the Vita’s control weaknesses relative to the 3DS by letting you anything I mentioned on the screen.

          • MaidKillua

            I genuinely find touchscreen controls of any kind useless and inconvenient and won’t use them even if everyone else believes they improve things. I never really change characters in games that have the option either. I beat the whole of Ys: Memories of Celceta using only Adol except when I needed another one to open a door or something. And the Vita’s advantage in resolution really isn’t “small”. Hand comfort is going to differ but I find the Vita MUCH easier to user. I mean I can see the touchscreen stuff being an improvement for people who use it sure, but I just never do

          • British_Otaku

            I’m convinced you simply haven’t faced a case where touchscreen controls or a second screen display are truly effective. Most good games are going to support both well but only on the 3DS and Wii U or certain Vita games is it really going to come across, with Ys, that title from what I understand doesn’t have a strong reason to benefit from them but you can still say one bit of the game always has you use “another one to open a door or something” whatever that means. I regret that I haven’t played that game or got a Vita of my own.

            The resolution gap isn’t “small” but with the game as bright and clear as it is and the lead platform being the 3DS and being that person who played BlazBlue’s CSII’s lazy 3DS port with a smile, I can’t agree on whether you are losing anything. At least with BlazBlue, there was online, DLC (eww) among other things.

            On comfort, even if you feel more comfortable with a Vita in your hands than any model of the 3DS (Circle Pad or not – never used one either), there are too many inconveniences in place.

            Managing the map on the 3DS: Always in view, at a touch you can zoom in or out.

            Managing the map on anything else: You need to pause, press a specific button input to zoom.

            Managing characters on the 3DS: You can always see their health and pick anyone to switch to at a single press and can access a character select menu after a bit of menu work. Map (though you can also see with the game itself) tells you where your allies are, so even if it is notoriously cheap, you could change character to avoid damage (AI takes no damage which results in some weird multiplayer on consoles).

            Managing characters on anything else: You have a real time change with the select button but with three characters, you can’t choose who you want in real time which can risk death in some cases. You can also pause, go to the character change menu and choose (the same as the second option for the 3DS).

            At best, the other systems are more tedious as you need to go through more inputs, detach yourself from the gameplay experience (seeing the world AND the map at the same time is valuable – that’s why minimaps exist in so many 3rd person adventure games) to use the input much like how Ocarina of Time’s menu design was much less timeless than the rest of the game design.

          • MaidKillua

            The Ys thing was just about characters. Never use any other than the main character in games that let you switch unless I literally have to. ESPECIALLY won’t do it to avoid dying either, I like a challenge. In fact in Ys if you died you’d just become a different party member but at that point I would back out and try again because I like to beat areas with the character I started as. So I don’t really care for the convenience of managing or switching between them being easier. As for maps and items, I’ve always used them from menus, I don’t really consider it an inconvenience at all. Like I said, I find it more inconvenient to have to pull out my stylus and start poking at the touchscreen than to just hit buttons my fingers/ thumbs are already on. I guess it’s just a matter of taste but I’ve been playing games on the DS and 3DS for years and haven’t once used optional touchscreen features. I always feel like they’re quite forced personally. But like I said, tastes are different and if you find them useful then great. But yeah to me resolution and hand comfort is much more important than any of those features and most likely always will be

          • British_Otaku

            Changing characters in Unlimited World RED could be called a core part of the experience however, even if it isn’t for Ys. They have unique skills needed at points in an environment, specific skills in combat to approach different foes and have separate energy bars so you can access specials.

            I wasn’t assuming you would do it to avoid damage but exposing one of the faults of the game design (mostly prominent on consoles as the second player can’t die).

            None of the touchscreen support calls for you to pull out a stylus (if you can reach the start/select/home/volume) button, you can reach the touch screen and even technical games like The Wonderful 101 can have the player go beyond the ordinary skill ceiling with the touchscreen:
            Back to this game, none of the button inputs will do anything as fast or as effectively as the touchscreen. It is both a risk in gameplay and an additional consumption of time, if you got unlucky by having your preference AND playing a ton of games which messed up touch controls, you should know that this didn’t.

  • Yue D Andre

    As a big fan of One Piece is a day 1 for me if it’s released to NA, and i am pretty sure it will came out here though since recently most OP game had been released for western.
    This is pretty much a Gigant Battle 3 which in turn is awesome. Gigant Battle 2 never got to NA but it’s the best One Piece fighting game to date. I hope this one has that many contents just like it predecessor.

  • AlteisenX

    Seems like a step down compared to the recent One Piece games.

    • 657rod

      Newb, Grand Battle was one of the most fun OP games, a lot of nostalgic memories in it, so go play Fagdom Hearts graphic newbie.

      • Don’t even act like that smart guy grand battle is awesome but put down another game series just cause you like one over the other and don’t make fun of this guy that’s his opinion

      • Guest

        The fact you know its from Kingdom Hearts kind of contradicts your statement. Also, graphically this game is nothing compared to Unlimited World Red =/. Maybe when you grow up a little bit, you’ll be able to tell the difference. Finally, trying to be intimidating is no way to make friends at school, so try to learn your place in the world.

      • Asura

        How the **** does “Fagdom” get 7 upvotes in ****ing 2014?

        • Slayven19

          What does 2014 have to do with anything lol. That’s just a date, thinking everyone mindset change just because its 2014 is what’s hilarious lol. You seem to be a little ignorant of the world at large I’m afraid. Still though that was wrong of him but being surprised that people still discriminate(on the internet no less) is funny

  • Franky Oda Abraham

    This isn’t Grand Battle… This is just Jump Stars / Gigant Battle. It’s 2d (so i guess like grand battle 1-2) but I loved 3 and Rush so much more. More like power stone. I’m hoping this game at least brings back more items not just power ups and food items like Gigant Battle.

  • gamebabble

    Oh AWESOME! Grand Battle is actually what got me into One Piece in the first place (was NOT fond of the OP art style, but then I played and loved Grand Battle Rush so much I started watching).

    But two things strike me about this:

    #1) HOORAY! This looks 4-Player! My #1 complaint with Grand Battle was that it was 2-Player. If it was 4-Player it would have been phenomenal and now it can be but…

    #2) Huh. It’s Smash-style again it looks like. I know the older ones were Smash-esque but it eventually turned Power Stone-ish with a top-down view. Interesting that they’re going back to Smash as I never played one of those Grand Battles.

  • Chris Evan Jonance Ingeniero


  • Lifestreamer

    The burn bazooka looks so much like Ryu’s Shinkuu Hadouken (Marvel vs Capcom 3) it’s frightening lol, and the brachio tank V is there too, reminds me of the metal slug series.

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