The Legend Of Heroes: Trails In The Sky Second Chapter Has A Cat Speech Dictionary

By Spencer . July 30, 2014 . 1:40am


Xseed is still working with Carpe Fulgur to localize The Legend of Heroes: Trails in the Sky Second Chapter. Falcom’s RPG is slated for release this winter on PSP via the PlayStation Network Store and PC. Like the first game, Trails in the Sky SC has a ton of text including an in-game newspaper with different issues to read as the story progresses and a cat-speech dictionary.


While you’re waiting for the epic sequel, check out The Legend of Heroes: Trails in the Sky for PC. This version has Steam achievements, faster load times, support for different screen resolutions (HD, full screen, and wide screen), clearer fonts, and dynamic lighting in dungeons. Players will also be able to turn English voices and Retry Offset, a function that lowers battle difficulty if you get defeated, on or off. The Legend of Heroes: Trails in the Sky is 15% off for its launch.

  • AkuLord3

    Nyao-n Nyayayaa~

  • Also note you also can buy it on and Gamersgate if you don’t like Steam!

    • BleuVII

      Are there actually people that don’t like Steam? :P

      • yes, quite a lot, people who do not like DRM/are opposed to it

      • Vanadise

        I like Steam, but I’ll prefer every time if it’s an option. I’m a big fan of not needing to connect to the internet to install a game or being able to install it on a computer without also installing the Steam client.

        • darke

          I like steam; the drm’s easy to crack and the offline mode works for almost all games (except those with retard non-steam drm). Not to mention DRM is optional and there’s quite a few titles that come without it.

          But I still prefer GoG because DRM sucks no matter how nice it is.

  • Pyrofrost
  • wyrdwad

    What a strange headline. The cat speech dictionary is in the first game as well — all of the things you mentioned are, in fact. Which… I guess you did specify, but out of all the things you could’ve picked, it’s still a rather oddly specific choice for a headline.

    Thanks, though, I guess? ;)

  • pekikuubik

    “Sequel is still being worked on, but you’ll be glad to know that it has features the first game had!

    By the way, that first game was released on Steam today.”

    Definitely one of the strangest news posts I’ve seen here.

  • nobitakun

    Please, double think about releasing it digital only…Xseed, release a first limited batch of physical copies. Do it Class of Heroes way, that’s the best!!!

    • They are already having issue squashing bugs let alone dealing with you guys who is all “physical copy this, physical copy that. I will not buy if it digital only” or “Where is my Japanese seiyuu???”.

      Sorry to burst your bubbles but I rather have the game fixed than to buy something that’s isn’t tested properly. I waited long enough to play a trails in the sky game and I rather not have anything else possibly delaying a release.

    • not possible.
      It is too expensive to print UMD on it’s own let alone TWO UMD’s, besides there isn’t even clarity if you still can print UMD.
      So no, it will not happen, unfortunately.

      • MoriyaMug

        I don’t even think there’s a pipeline for publishing UMDs anymore, is there?

        • knowing the SPS is discounted there probably isn’t anymore indeed

    • Ouch My Head Said Dionysus

      I’m usually the first person to snap up physical copies of Falcom games, but for this fella with a Vita and a broken PSP, I’m all set to download this.

    • Vanadise

      Assuming they release it on the same platforms as FC…

      1) Buy it from
      2) Burn it on a DVD.
      3) Now you have a physical copy.

      If you’re feeling ambitious, put the disc in a jewel case and print out some of the official art to make a nice insert.

  • Demeanor

    I understand the crazy amount of script this thing brings with it, but I wonder how it measures up to other text-heavy rpgs… like a Tales game for instance, am I wrong or those games have a LOT of text to translate? Main scenario dialogue, hundreds of skits, npc dialogue, menu voices (just the help section is made of hundreds of sections in Graces or Xillia), and they’re not exactly short games.
    In any case, I’m still eagerly waiting for Trails SC, PC is absolutely fine with me.

    • MrTyrant

      It has a way more text than tales of. Basically because all the npc tell different things in each town and they move around. They are never in one place and some of them lead to bigger hidden quest that if you do it other npc become aware of you. It has nothing to do with how long they are but the next games are longer than FC. Also you import savedata from previous game and this change some dialog.

      I forgot that SC was two umd in psp.

    • I read somewhere Final Fantasy XII has about 700K of Japanese characters.
      FC has 1.5mil Japanese Characters
      SC has 3.6mil Japanese Characters
      3rd has around 2mil Japanese Characters

      And the games after that are said to have around 4mil Japanese Characters each
      I hope that can put things into perspective for you.
      The biggest thing is because NPC dialogue changes all the time in these games and i don’t think the Tales series does that.

    • Yeah, apparently these Trails games don’t just have a lot of text, but an extraordinary amount of text. Which has always made me curious how they keep pumping out so many of them in Japan. Are there 78 writers for these games? It’s absolutely crazy, how big of a word count these are going for. Books even half this size don’t release this quickly. And there’s got to be a ton more to be done to make all the text work just right for a video game. How does Falcom do it? It seems almost impossible.

      • Demeanor

        Thanks everyone for all your answers. Yeah, I wondered about that too XD, we’re struggling to translate them but they keep pumping them out (thus creating the game, music, script…) regularly, it’d be interesting to have some insight about how they do it. Large staff working as one? Overtime galore? They love their job to death? XD

    • wyrdwad

      Trails beats Tales in terms of text count every time. Like, without question.

  • 3PointDecoupage

    Thank you for letting us know theyre still working on it even if it takes longer. Is December a too optimistic release date?

    • wyrdwad

      That’s around when we’re shooting for, but that’s months out at this point, so it’s hard to say if we’ll quite make it or not.

  • Tenshigami

    So glad SC is finally coming. I spent $50 on Trails in the Sky yesterday – I gifted two copies to friends and bought myself a copy despite already owning the PSP version since the day it was released.

    That’s just how much I love the game.

  • KingGunblader

    I wanted to buy FC on Steam, but unfortunately it’s not OSX-compatible. Hopefully that’s something that can be looked into by the time SC comes out.

    • wyrdwad

      Unfortunately, Falcom’s modern PC gaming library was developed for Windows only, and we don’t have the capabilities or resources to port them to other PC platforms, nor does Falcom. So I’m afraid the only way you’d be able to play them on OSX would be via WINE (which, I’ve heard, does play at least the GOG release of Trails perfectly).

      • rabingham

        …REALLY. Hm. Sounds like I should have bought it on GOG and not Steam.

        • wyrdwad

          Steam version might work as well. In fact, I’d be surprised if it didn’t — the issue is simply getting the Steam client to run on WINE first.

  • Callonia

    Good to know its still being worked on.

  • BleuVII

    Did I hear correctly that SC is actually the conclusion to the Joshua/Estelle story arc, and that the third game stars new characters?

    • Haganeren

      Yes, it seems to be the case.

    • Rean

      the 3rd still has Estelle, Joshua and all other casts, although the main stories weren’t centered at them. You still get LOADS of interesting side stories waiting for you. Also the 3rd is important as the main characters have important roles in Ao no Kiseki

    • it is, they do appear in later games though.
      3rd can be seen as Pandora’s Box, plot wise.

  • Shippoyasha

    I am loving the game but I kind of wish they pushed back its release a few months to really iron out everything.

    It just has a tons of glitches, strange design implementation and it could have used more touchups with the menu systems.

    Hate to say it, but it’s a pretty haphazard release and it’s not making the best impression on totally new players. I do hope the stream of patches straightens everything out. But I hope they do a better job at trying to impress the next time around.

    • the thing is, QA had no problems anymore.
      However it appears that not every system could handle the HD font, it causes most issues. Turning it off fixes that.

    • NicheGamer

      Time doesn’t seem to be the issue. Their QA have been testing the game for the last few months and ran into no problems with their configurations. The issue is their QA was only a few people, so a vast number of configurations couldn’t be accounted for and tested.

      What XSEED should do is probably have a open beta for their PC games, like Ghostlight did with the Agarest games. Of course we probably won’t run into the same issues for SC with the experience their programmer has gained with this release.

      • Shippoyasha

        Not just QA though. I wish they would try to overhaul the entire system to be more streamlined and less chaotic. They should try to overhaul the system a tad more.

        • NicheGamer

          I’m not sure what you mean by overhauling the entire system, but XSEED’s programmer did pretty much rewrite quite a bit of code from scratch.

          Here’s an interesting article that details that hurdles she dealt with getting this mammoth up to modern standards:

          • Shippoyasha

            Yeah. Those elements are actually very well done. I just wish they revamped the menu system a little more.

  • Kornelious

    I just hope that XSeed doesn’t give up on the rest of the series, I wouldn’t even mind them just using the Japanese Dialogue and English subs if that’s what it takes X(

    • MoriyaMug

      Dubbing the handful of voices isn’t the issue. The issue is the ridiculous amount of text involved. It’s very time- and labor-intensive. Maybe if the Trails games really take off in PC sales, they’ll see about releasing more, but the odds are not good that we’ll see any more of them Stateside.

      • Not really.
        Steam called the Ys releases a success. And those never got to the top sellers, Trails has been on there for over 24 hours now. My hope is getting bigger.
        SC will have more influence on the series though.

    • Vanadise

      It’s gonna depend entirely on how well FC and SC sell. Make all of your friends buy them! (and don’t let anybody give you the “I’ll wait to buy FC when SC is out” excuse, sales for FC now means more money to polish SC with)

    • DesmaX

      All of the games only has battle voices (And some occasional “Dramatic Voice”), and even Sen it only has dubs on the more important scenes.

      That’s not the problem

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