Sega Banking On Hero Bank Series With 3DS Sequel

By Spencer . August 10, 2014 . 11:13pm

image It seems like all Japanese publishers are trying to replicate Level-5’s success with mixed media properties like Yo-kai Watch. Square Enix didn’t have much luck with Gyrozetter and basically gave up on the series after their Nintendo 3DS game didn’t sell.


Capcom’s Gaist Crusher didn’t sell well either, but Capcom is giving it a second shot with Gaist Crusher God which comes out in Japan this year. Sega’s mixed media property is Hero Bank, which is also getting a sequel. CoroCoro reports Hero Bank 2 is slated for release on November 27 for Nintendo 3DS.


Hero Bank follows a character who owes one billion yen and fights in a cyber sport called Hero Battle to pay it back. The series has a manga and an anime along with a 3DS game. Check out the opening move for Hero Bank here.

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  • landlock

    The anime is very poor.Doubt the game will do much better then Gryozetter.

    • Renaldi Saputra

      poor? I think it’s rather mediocre, I enjoyed watching it anyway.
      Good jokes and good fighting

    • HarakiriKami

      Most show’s that kids watch are kinda “poor” lol

      • Renaldi Saputra

        I don’t know what’s poor with it anyway
        for me it’s still far better than pokemon

        • landlock

          Well each to there own I’d personally still rather watch Pokemon over either hero bank or yokai watch animes.

          • HarakiriKami

            Youkai watch is fun because its basically mischief

          • Renaldi Saputra

            why? you’d rather watch a silly 10 years old who doesn’t grow but repeating the same mistakes again? watching a hundreds episodes without any depth? watching a silly villain that always got boom above the sky?

            I’d rather watch a show of an elementary school grader which has 100 million yen debts and had to purchase it

          • landlock

            To be honest after the first two seasons Ash isn’t even the main character anymore. ;)

          • Renaldi Saputra

            But even the characters beside of him are not important and just as bystanders
            They don’t focus at all on the characters but only at the pokemon thing

      • landlock

        Depends there a few that I don’t mind but I couldn’t get past episode 5 with hero bank. Doesn’t help that the main character is super annoying.

        • HarakiriKami

          Genki Shonen boys are common theme in these shows.

          Nearly every protag is annoying, but kids have different mindsetst

          • Renaldi Saputra

            I don’t see Kaito as much annoying as he thought. He’s just an everyday energetic boy inspired from banchou-style things. But, well, too much “butt” jokes from him…

            Still better than that silly 10 years old kid who doesn’t grow at all

          • HarakiriKami

            Which is still better than the rude sarcasm that permeates through most shows today or the nonsensical stupidity that shows like Raabbids Invasion,Chowder or Flapjack live off of

          • Renaldi Saputra

            what do u mean?

          • HarakiriKami

            Modern tv has a lot of terrible shows

          • Renaldi Saputra

            oh I see, yeah you’re right…
            The jokes are mostly typically and forced one.
            What I see from most of romcom anime shows today: boobs jokes (whether big chest or flat chest, it’s a thing that is usually discussed), moeblob jokes (insert a kawaii-thingy faces and glittery background and people will call it funny), loli jokes, etc…

            Yeah, Hero Bank still provide kids friendly jokes, which is the true comedy shows for me. It doesn’t feel forced, or explicit

          • HarakiriKami

            The one saving grace most japanese animation has is the overall lack of toilet humor in them

          • Renaldi Saputra

            oh that toilet humor
            ahahahahahahaha, I remember it

        • Renaldi Saputra

          the main character is super annoying? maybe yes, but it’s what kids behave usually
          it’s better to see an annoying kid try to get stronger and fulfill his own duty to pay debts, also learning things from another inspirational people than seeing a 10 year old kid getting silly with his awkward adventure and don’t want to learn valuable things

      • Money?Muney??All my luveee!!!

        Pokemon is firstly a game made for the kids and it is not poor though.

        • Renaldi Saputra

          but the show is very poor, especially for the characterization
          these series (youkai watch, hero bank, gyrozetter, gaist crusher) were also firstly from game

          • Money?Muney??All my luveee!!!

            I don’t think the show is poor though. When i am still in the child age, when i saw Pokemon i fall in love with show especially for the first and second season. Ash is cool when he first started. Gary is even better.

            It is just the show had been too long which caused the quality dropped here.

          • Renaldi Saputra

            even from the first season, the quality had been kinda bad, you just watched it as a kid, now how about you watching as a teen/adult? I bet you feel the different. And for the case of Hero Bank too, what if you watch Hero Bank as if you feel as a kid or if you’re still in kid ages now? I think it will be different, too

          • Money?Muney??All my luveee!!!

            I feel there are difference here. The first time Pokemon come out, there are rarely such kind of series which is highly focused on monster catching and evolution.

            The most i can remember is only Digimon which is why there was a time where there are Pokemon fans vs Digimon fans everywhere.

            Meanwhile Hero Bank is release in the period of time where many anime had been doing this multimedia project which targeted children using the cliche children used to like. which is why many think Hero Bank is not as charming as Pokemon here.

            This is also why i really like LEVEL-5 and does not understand the backlash and hate towards them. While they don’t really know to maintain their title, they know what to do to make their franchise famous here. To craft a series which children likes u must first understand that even children want quality. Even children wanted charming and unique monster which can evoke their imagination. Like how Pokemon, firstly show out everyone wanted to see what is Pikachu’s final form or how Charizard look like and what is Pokemon League.

            This also happen to Youkai series. Child wanted to enter that world as one of the chara to interact with the Youkai meanwhile, Gyrozetter, Gaist Crusher and Hero Bank(Albeit a bit better) is unable to evoke that feeling which lead to them underperforming.

          • Renaldi Saputra

            bcos Gyrozetter, Gaist Crusher and Hero Bank is more like kids heroic show, not monster catching shows which people tend to focus more on the monsters

          • Money?Muney??All my luveee!!!

            But it is everywhere now. It is not something unique anymore which is why it is not becoming popular not to mention, do u find how all the M.C there always had the Genki(Happy) go Lucky style or even worst just generic Shonen style?

            Meanwhile Youkai Watch M.C is much more unique where he is often lead by his Youkai rather than him being the leader.

            I feel those companies need something different here if they wanted to gain the hearts of kids here.

          • Renaldi Saputra

            yeah, it’s everywhere now, just in different thing, but generally are same

          • HarakiriKami

            Its like watching a teenage show and everyone’s a Banchou lol

          • HarakiriKami

            No its just gotten old,

            DP and XY have great story arcs. The female lead is annoying though. As always.

          • Renaldi Saputra

            I watched DP, nothing good, more or less boring like the previous one. The first season was somehow a bit better

            story? great? pokemon anime story was never good

            anw the movies are still good, though

          • HarakiriKami

            The movies are fun.

          • Renaldi Saputra

            well yeah

      • Not really. Most shows developed for kids tend to be poor though, because studios/developers assume they can get away with it, lol.

        A lot of the more popular and mainstaying children shows tend to be smartly written and talk to children, not down at them.

        • HarakiriKami

          Well yes, cause thats how they get the parents to watch them with their children

          • Well, in that specific case, they write appealing to the parents too, lol. Writing to children and not at them are very different cases.

            Not assuming your audience lacks intelligence is surprisingly/oddly difficult for writers, especially some that write for children. But I guess that gets mirrored in video games, actually. (And not to say it doesn’t happen in writing aimed at adults.)

          • HarakiriKami

            Well, look at it this way.

            Think of all the successful cartoons.

            Kids and Parents watch Transformers, TMNT,Pokemon and Yugioh with their kids didnt they?

            Youkai watch does the same thing too

          • Of course, but those shows also don’t treat kids like they’re idiots or can’t handle mature themes, and that’s why kids stick with them. That they have references and stuff that adults get is them specifically adding things to help keep the adults watching too, aside from just good writing.

  • Princess_Eevee9

    Seems fun I guess.

  • Renaldi Saputra


  • Nightstar1994

    Woah, wait.

    Just because a Japanese exclusive game is getting a sequel, it must be a Youkai watch clone? What does even one have to do with another? They’re even completely different genre.

    Then I suppose by your logic all the CoDs, GTAs, Infamouses, Uncharteds, Killzones, Battlefields and Assassins Creeds must be clones trying to replicate eachother too.

    • landlock

      COD, Killzone and Battlefield yeah sure pretty much.

    • Renaldi Saputra

      not a clone, just a competitor

    • Tarkovsky

      People who even think that Youkai Watch is a clone of Pokemon are dead wrong. The only thing they both have in common is the element of monster collection, nothing else. The way the games are structured, battle mechanics are so different from one another.

      • Renaldi Saputra

        I’m so fed up that many people think similarities such as “same genre” or anything as “rip-off”

    • They’re both multimedia properties trying to succeed at attracting a wide audience of kids through games, anime, and toys.

      That’s the similarity.

      That’s what the article is focusing on. Which IS like how COD, Medal of Honor and Battlefield are all properties that do a ton of the same things when it comes to marketing, hit the same gameplay beats, and focus their energy on attracting the same teenage male “brodude” audience. It’s very similar.

      I don’t get why you sound so angry. You seem to get it ; )

      • Nightstar1994

        “They’re both multimedia properties trying to succeed at attracting a wide audience of kids through games, anime, and toys.”

        And so is everything nowadays. What doesn’t have figures, cards, arcade machines and other things like that in Japan?

        This way I could compare DBZ to Youkai Watch too, even though the difference is HUGE.

        I just don’t understand why the bigger part of this article must be claiming that something “failed” or other things. Who cares? What does it even have to do with Hero Bank 2’s announcemet?

        I sound “angry”, because of the useless mention of Gaist Crusher here. People who know nothing about it shouldn’t speak like that. It’s one of my favourite francishes ever, and it certainly has a following in Japan. Sales numbers?

        Well, if the product is amazing, then numbers or not, as a consumer myself I am definitely happy. Many of games with these numbers tend to be worse than these without them. They alone shouldn’t be the deciding factor. For company who made them, maybe. But not for the players.

  • I guess the first one was produced on a low enough budget that it wasn’t considered a bomb. Interesting how so many companies like Sega and Capcom are trying to gain a foothold in the kids’ market in Japan and not really succeeding in any major way, though. Perhaps they should reconsider what goes into these games.

    • CozyAndWarm

      I haven’t played any of the games, but I feel like they’re underestimating the level of game quality that kids can appreciate. Simplistic mechanics and a painfully low difficulty level can and will bore a lot of kids, just because it has colorful graphics and a shonen anime isn’t enough. I hear all this talk about the media franchises but never about the game quality.

      • Tarkovsky

        Actually, Youkai Watch’s gameplay systems are incredible simplistic and compared to Pokemon and Gaist Crusher(has many similarities to MonHun), is the easiest and requires the least amount of thought to play.

        • Money?Muney??All my luveee!!!

          Gaist Crusher had one of the most complicated and not kid friendly gameplay though.

          I had finished the game and i am certain as hell that not only the character is not appealing to the children. The whole kids Mon Hun game never exist as the game simply force u to grind and learn all kind of elemental things which i am sure as hell kids won’t like.

          Not to forget, the game is actually difficult. The Main form only allow Barrier while Weapon Form allow Dash to avoid enemy attack. While this sounds great in Paper, in the reality, the boss battle is highly difficult to fight in Main form which makes that form not good at all. And end up causing us to simply uses weapon form which died after three attacks.

          The game had to many problem to succeed there.

          • HarakiriKami

            Yep. But its an awesome treasure game lol.

      • This. Most of it really boils down to what you said. I guess the other problem is people (devs) thinking they can cheat children. Then again, children are commonly underestimated and assumed to not have much in the way of taste or understanding of quality, sadly.

    • HarakiriKami

      The first game sold 51k copies and was the 3rd highest new IP debut of the generation

      Which is saying something …..

      • Money?Muney??All my luveee!!!

        That does not mean it is great though. 51k is still not really good amount if u remember how this series even had anime and manga to support its marketing.

        • HarakiriKami

          Its not great at all, but I guess it made them some money.

          Titanfall and watch dogs did enough to end up on the bottom of the list XD

    • Money?Muney??All my luveee!!!

      This is why i don’t understand the hate Level-5 had Ishaan. While they are bad at maintaining their IP’s at least they understand what it needs to make a new IP succesful on multimedia project. Hell that is the reason why Bandai look for them for Gundam Age(which is their first gigantic failure which is deserving too if u ask me.)

      They know that charm, uniqueness, and simple story is important to capture the heart of kids. They also know that design is especially important. See the Youkai design there. There are cute ones which is good for both young boys and girls. They are also cool ones which is attractive to the boys.

      Until now, i still believe that the reason why Sega and Capcom and of course S-E is unable to enter this market because they view this market not as important as their usual business which lead them not giving their all to create a totally great title.

      They should understand that while it is not a guarantee, having a quality title had always been a good thing to make sure that ur product will be more easy to be accepted by consumer.

      • Until now, i still believe that the reason why Sega and Capcom and of course S-E is unable to enter this market because they view this market not as important as their usual business which lead them not giving their all to create a totally great title.

        I agree completely. It feels like Square, Capcom and Sega haven’t really given it their all. Hero Bank is very obviously a game developed on a low budget, and anyone can tell that simply by watching a couple of trailers for it. There’s no ambition, and the scope seems so very limited.

        Gaist Crusher isn’t quite that bad, but that doesn’t really seem very interesting either. All they talk about are the new monsters/armour in the game, and beyond that there’s very little discussion of the game’s town (is there one?) and characters (are there any interesting ones to interact with?). Basically, Gaist Crusher seems to have no “world,” which I think turns people off.

        Square… I would say Final Fantasy Explorers is probably Square Enix’s attempt at trying to reach out to a slightly younger audience. I suspect that game will do fairly well, provided it’s of good quality. We’ve seen such little gameplay so far, so only time will tell. Square are very capable of developing new IP when they put their minds to it, but yeah, they rarely target kids.

    • samsneeze

      Honestly, luck probably plays more into it than anything. Children have a concept of quality, but I dont think it’s developed or significant enough that a specific and well defined formula would lead to automatic success. If anything, they should wait for the “new” thing to die down first before trying to inject themselves into the market. All they’re doing now is sending these projects out to die by the wayside.

      • I’m going to have to disagree there. I remember being very, very picky as a kid. A lot of my friends were that way, too. We wouldn’t just latch on to any old game—we went for the ones that seemed really special. I think kids today, at least the ones playing games on traditional game devices, are the same. They’re smart enough to tell if something is interesting or not.

      • Raising a baby now (and remembering how I was as a child), I agree with Ishaan. I mean, our one year old knows what she wants and if she doesn’t get it, it better be something close enough in challenge and quality that she’s redirected to. And the other part of that is babies to children like challenge and figuring things out, but they don’t want to be coddled, nor it so difficult that they can’t do it (on their own).

        • You had a kid? Congratulations!

          • Yup! Thank you very much! ^u^

    • ” Interesting how so many companies like Sega and Capcom are trying to gain a foothold in the kids’ market in Japan and not really succeeding in any major way…” – really? I mean, it seems kind of obvious to me. They both just seem so aimless right now.

      They both pretty much screwed their opportunities the previous 8 years or so. Opportunities to do some successful collaborations with new developers or acquire good studios and create successful new IPs. For example, the way Lost Planet 3 and Golden Axe: Beast Rider sucked is very similar – it comes from each publisher not really understanding a) what the appeal of their brand was in the first place, and b) making a bunch of misguided creative decisions in an attempt to capitalize on what they thought the market wanted. It’s a far cry from, say, the kind of collaboration Nintendo had with Next Level over Luigi’s Mansion 2, where they actually knew what that game needed to be, and made sure Next Level understood all the special things that make a game uniquely “Nintendo-like”.

      Now both companies have whiffed too many chances, and are doubling down on less, (arguably) more successful franchises. Sega has Yakuza, Sonic, Project Diva… Capcom has Monster Hunter, Street Fighter, Resident Evil. And they’re driving them into the ground while they desperately reach for anything new that might be successful. They don’t have confidence in any new creator or new idea, and they’ve totally shunned all the veteran talent that COULD see a new idea/creative talent and grow it. Capcom lost Shinji Mikami to Bethesda, Keiji Inafune to Comcept, etc. Sega lost Yuji Naka to Prope, Yu Suzuki to… somewhere, etc.

      They’re both doing the exact same horrible “Japanese publisher death spiral”. So this doesn’t surprise me at all. Just makes me sad, because we’ve been watching it go on for way too long. At least Sega has Atlus now, who is on an “up spiral”. But I could totally see both Sega and Capcom keep up these stupid moves until they end up like Konami – not doing anything anymore. *sigh*

    • I don’t think they have enough mass appeal for one. Gaist Crusher especially excluded girls outright, while L-5 tends to appeal to female audiences in some way, and it was smart of them to keep that up with Youkai Watch, because children – regardless of gender – will always be a money maker, and it’s not really smart to intentionally cut out part of that audience.

      Another part of that appeal should come down to difficulty and . . .immersion, maybe? How easy is it to get into the world, no matter the age of the player, and hoow is the story contributing to that. Basically, L-5 kind of easily mirrors the Ghibli mentality of actually making something for a younger audience but knowing how to appeal to adults still, and I’m not sure Capcom or Sega understand that at this stage.

      • Yeah, I think Gaist Crusher excluding girls was an oversight on Capcom’s part. They weren’t being cagey about it or anything. They pretty much said it was a shounen game aimed at young boys. The thing is, if you’re going to go after a specific audience like that, you need to be among the best shounen games around, or your audience won’t care. And Gaist Crusher is far from ambitious or intriguing in any way, beyond the armour/monsters looking kind of neat.

        • Yeah. They really weren’t reading children audiences well in that case and it showed, to me. It’s basically lightweight Saint Seiya, but without a lot of the full draw.

          I feel like they tried to play it too safe and . . .not lazy, but by decreasing their audience and not paying better attention, I feel like they felt they could get away with doing much research and effort.

    • phoenix3934

      The first thing they should reconsider is making a better anime. Just look at Youkai Watch, the first game opening week is only about 50k and then it slowly die, but after the anime air sales spike up and the game continue selling over 1M.

      • The thing is, Yo-kai Watch was already growing even before the anime. The anime helped a great deal for sure, but you need the base game to be good for it to really send you into the millions.

  • One of the weirdest series I have seen in a while…here you go something I drew on colors 3ds if i were to recommend the anime to anyone i would not but it does have a sweet ending song

  • HarakiriKami

    This game always reminded me of [C] Money and Soul of Possibility Control.I loved that anime.

  • Audie Bakerson

    Maybe the sequel will have less product placement (at least in the form of something as major a character) so it can actually be released internationally…

  • GameTaco

    Out of all of those games listed, I’d honestly most want to play a localized Hero Bank. Even if they need to cut or censor all of the cross-promotional characters (as much as I want that Pizza Hut robot >_>). It has a somewhat unique concept, and I want to think it could do well over here.

    Honestly, if there’s any reason why Hero Bank wouldn’t/shouldn’t be brought over, it would be over the series creators insisting that it *must* also have the tie-in animé to go with it, which could either be brilliant or impossible. You’d basically have to tailor some part of it as an international economy lesson so that viewers know what’s going on.

  • I still feel bad for Gyrozetter, because I liked the concept, designs and brightness.

    While I’m not opposed to this kind of attempts (I wish more game companies would try more often actually), I actually feel their direction tends to be poor or lacking. Except for L-5, who already have it together (and I hope they keep going on strong)!

    As far as Sega goes though. . . I don’t know. I feel like they could be doing so much more with their already existing brands and they’re not even trying.

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