Mistwalker’s Terra Battle Will Come To Consoles If 2 Million People Download It

By Sato . August 26, 2014 . 8:24am


Terra Battle is an upcoming smartphone game by Final Fantasy creator Hironobu Sakaguchi and Mistwalker that features strategic gameplay and even its own version of Bahamut. This week’s issue of Famitsu magazine provides the latest details on the game. [Thanks, Game Jouhou.]


Terra Battle will have a total of 30 chapters in its story, and that will include an ending. Once players beat the game, they can continue leveling their characters and fight tougher monsters.


Battles take place on an 8 x 6 grid, where the goal is to take out all the enemies that appear. Players will have about four seconds to freely move around the field. As far as micro-transactions go, players will be able to purchase “Energy,” which is used to recover stamina, continues that can be used whenever they get wiped in battles, or for a capsule feature.


The magazine report also reveals a “Download-starter,” which is basically a Kickstarter-esque idea, whereby Mistwalker will continue adding new features and content based on the total number of Terra Battle downloads.


Here’s a list of what we can expect from the Download-Starter campaign:


  • 100,000 downloads: New song(s) by Nobuo Uematsu.


  • 200,000 downloads: New characters by Hideo Minaba.


  • 300,000 downloads: In-game appearance by manga artist Nakaba Suzuki.


  • 1,000,000 downloads: A concert for Terra Battle.


  • 1,400,000 downloads: Commencement of figurine production.


  • 2,000,000  downloads: Development of a console version of Terra Battle.


Terra Battle launches worldwide in October for smartphone.

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  • sidspacewalker

    ‘it will include an ending.’ – Made me chuckle.

    • gulabjamal


  • Money?Muney??All my luveee!!!

    One of the interesting way to use Starter things where it focused more on download number. Hope it does well.^_^

  • malek86

    Thta sounds like a very weird thing to do for a F2P title. I imagine many people will just download it because it’s free, but that won’t mean anything for word of mouth or user retention.

  • SetzerGabbiani

    …Didn’t think Sakaguchi-san would do something like this. It’s rather disappointing to see a former titan in the industry go the mobile f2p route. Business is business though..*sigh*

    • Dystopiq

      This is where gaming has moved to. You need to accept it. It’s huge in Asia. Especially in Japan.

      • SetzerGabbiani

        O rly? I made it clear that I did accept it in that last sentence, but I can still express my disappointment. No need for the attitude.

      • HarakiriKami

        I thought hardcore gamers all got pissy when people stopped making games for them

        • Brandonmkii

          Well yeah, but the hardcore gamers are in the minority.

          • HarakiriKami

            Well yeah. Only 230k people bought the Wonderful 101 lol. And only 3 million people buy the Souls games.

            But those 18-35 year old males who think they’re core gamers who are driving the sales of games like Destiny and The last of us certainly arent hardcore :P

            ^ This is the group of people Im referring to that shit on mobile games on youtube

        • Dystopiq

          They do. People need to understand this is where the market has moved to. This is where the money is. 8 years ago it was mostly consoles. Now with appstores and such, things have changed. I don’t like it but I’ve accepted it.

      • omoiukabu

        Why does he need to accept it? It’s because of this attitude that the gaming industry has become what it is today. Look at how outrageous DLC prices have become overtime as more and more people cave in to “acceptance”.

        And to preempt any followup on me being hypocrytical, I’ve only purchased DLC once, and that was for Dark Souls 1 Artorias. But that’s another story.

      • Rad Phil

        You’re gonna stop eating steak and go back to just eating crumbs. You need to accept it.

        • Guest

          That was a weak comeback. It doesn’t even make sense.

        • Dystopiq

          You can come up with a better analogy.

          • Rad Phil

            You could also come up with a better statement than just “accept it”.

        • Wind10

          Well when the steak costs a tenfold amount more, you can’t keep buying it. Bad analogy to start with; it’s very simply: luxury vs. common

    • HarakiriKami

      Mistwalker has like. 5-30 people.

      You cant make much more than a DS game with that many people

    • Revyatheworldeater .

      I wouldn’t be surprised if the mobile gaming trend is just a larger part of a gaming cycle. The similarity to old arcade gaming is too close.

      • Agito

        well history likes to repeat itself one way or another. So this can be seen as a modern successor/version to the arcade systems. except with less quality compared to the console counterpart. that seems to have been reversed in the mobile gaming version.

  • César H. Sandoval

    I wanna play it

  • Guest

    Octa and Three kkkkkk

  • Go2hell66

    Well its free so…

  • ReidHershel

    Well, he kept one thing from Squeenix: unrealistic expectations.

    • Godmars

      You are talking about the man who expected the Spirits Within to justify the involved investment of a movie studio from the literal foundations of it’s building.

      On the other hand if they’re talking about a worldwide release, two million DLs shouldn’t be that hard for something “free”.

      Though again given the microtransaction focus, would anyone really want a “paid” version. If its a paid version and not another free one that still has micro.

  • Agito

    ”As far as micro-transactions go, players will be able to purchase “Energy,” which is used to recover stamina, continues that can be used whenever they get wiped in battles, or for a capsule feature.”

    …*sign* hopefully this isn’t going to be as bad as dungeon keepers in terms of micro-transaction.

    • Laggia

      If it’s anything like Bravely Default’s micro-transactions, then I’d be okay with them.

  • Herok♞

    I am interested in this I just hope its not crazy with mircotransactions

  • Liamv2

    100,000 downloads: New song(s) by Nobuo Uematsu

    I want that more than it being on console.

    • Pizzor

      I completely agree on this. More music from him is always a good thing.

  • Adrián Alucard

    Oh, great, a pay to win. Do not want

  • Vitonofrio del Rosso

    so.. 2.000.000 user download to get a game with microtransaction on console? LOL?

  • Mnstrzero00

    . All we know is that the game is using that casino style pay to play model (you don’t have to pay if you get “good” at the slot machine) and that it has its own version of Bahamut which is so obvious that its confusing–of course it has its own version of monsters. I wasn’t expecting them to cut and paste designs from other games. It has a nice pedigree but they seem to be following trends and not leading. But I remain ever hopeful.

  • Tom

    That artwork looks familiar. Is it by the same guy who made Drakengard 3′s drawings?

    • z_merquise

      It’s by Kimihiko Fujisaka, so yes.

    • Rayhan PromisedGallery

      the guy remind me of fusion of Octa and Decadus

  • Schiller

    I’m actually kinda hyped for this game. Even though it’s an Smartphone game. Oh, and toss in a PC Version, will ya?

    • CirnoLakes

      PC would be nice. :D

  • Kango234

    I don’t think that how it works…

  • http://forums.rpgmakerweb.com/index.php?/topic/25050-farm-mapping-contest/#entry239430 Chaos17

    Not bad, at least they aren’t making a kickstarer for consoles port.

  • http://www.feshrine.net/ Blazer

    They’re not even saying which console, right? Not interested then, lol

  • Max Leo

    This feels like giving ransom money.

    • Kai2591

      lol this.

  • Splinter

    Great! Now I just need to do three things:
    1- Download it.
    2- Delete it immediately.
    3- Hope for a non-Pay-2-Win console version.

    • WhyWai

      Free to play have long invaded console sphere. I believe the game will be the same even it’s ported to console.

    • darke

      Don’t worry, I’m sure it’ll be free2install, pay2play on console as well. >.>

    • Ric Vazquez


  • wahyudil

    it depend on what console

  • Kaitou21

    I REALLY just wanna see some gameplay…

    • Ric Vazquez

      Same here

  • Rayhan PromisedGallery
    • thnkgod4mentlillness

      So fucking disappointed when I saw Cry On got completely scrapped… I knew about this before I even knew about the Last Story, actually… since Last Story came out really late in the US. 10/10 disappointed

  • Lazulis

    I’ll play it on my iPad. Hopefully he makes games for the 3DS or Vita later…

  • thnkgod4mentlillness

    Only if it gets a Vita port… these mobile games aren’t the same and are pretty boring on consoles, unless they’re mobile games that try to hard to be console games and would play better on a console…

  • Lara Croft

    So by consoles? Vita/3DS? or PS4/X1/Wii U? I doubt they have the manpower or resources for all versions.

  • Ric Vazquez

    I hope it happens

  • http://tikantz.wix.com/tikkart ibroid

    Ummm so like is there a trailer…or….something…..you know, before we jump in

  • Hector Velar

    then again, i hate when they use this tactics to manipulate their customers. how about you release it in the consoles if you want my money. Terra Battle has just been added to my black list.

  • http://www.siliconera.com/ Ishaan

    Two companies have already done that, and Sakaguchi has failed to produce the appropriate results both times.

    I could see him working with one of those two again in the future, but honestly, I don’t know how that’s going to pan out.

  • malek86

    Lost Odyssey and Blue Dragon for Microsoft, and ASH and Last Story for Nintendo.

    Granted, he probably got unlucky and worked on the wrong platforms. I don’t think he’ll work with them again. And he seems to have a bone to pick with Sony for some reason I don’t remember.

  • Jeremy Barnes

    Microsoft Game Studios funded Blue Dragon and Lost Odyssey

    Nintendo partnered with him on The Last Story

  • KingGunblader

    I always thought that was so odd. If I were developing a JRPG, the first thing I would write on the whiteboard is PLAYSTATION 3, OBVIOUSLY.

    (or 3DS)

  • Joni Eskobar

    A few years back Sakaguchi said that he didn’t like (or hate) Ken Kutaragi, and maybe that’s why he didn’t worked with Sony. I can’t remember exactly the reason for this hatred against the father of the PlayStation 3.

  • César H. Sandoval

    JRPGs are in decline in popularity, that’s hardly his fault, I thought The Last sSory was a great game myself. Can say anything about the MS ones because I never played them.

  • HarakiriKami

    No they’re not. The flagship JRPG’s have all but gone to shit though.

    Tales of, Final Fantasy ect.

    Dragon Quest became an MMO.

    Now everything’s ecchi styled tripe.

    Persona’s managed to fill a gap here actually.

    Hardcore/ Old School minded rpgs like SMT, Dragon Quest, even bravely default have done well.

    SMT is doing record numbers on the 3DS btw

  • http://www.siliconera.com/ Ishaan

    He doesn’t pick which platforms he works on. He works for whoever gives him money to create games for them. Sony hasn’t cared about the Japanese market in a long time, especially in the RPG space.

  • malek86

    Keep in mind the deal with Microsoft was probably made around 2005-2006, when almost no japanese developer wanted to work on the PS3.

  • César H. Sandoval

    The key points of your posts are the “3DS” and “echii” words, I doubt that stuff like SMTIV and BD as JRPGs would do as good if it were confined in a Xbox 360 or the Wii, like Sakaguchi’s games were.

    I also doubt stuff like Neptunia would have so many sequels if it weren’t cheap to make and filled with fanservice to ensure a lot of otakus buy it.

    The genre is more suited to portable machines now, hence why mobile platafforms still get tons of them while home-consoles do not.

  • Heropon

    Hardcore/ Old School fan is the reason why JRPGs are decline . They just cling on to the same thing and bash those games that try to innovative ( FF12 , Resonance of fate , The last remnant, Grandia ,SO ,VP.. …. ) while praise horrible games like Bravely Default , Lost Odyssey

  • HarakiriKami

    Lmao no. bravely default is bad because it has crap characters and rechurned content. Maybe japan should stop making anime rpgs that are all about damn characters and learn a thing or two rom mainline SMT but noooo gotta get that persona blood lol

  • HarakiriKami

    No probably not. portables >console in japan

  • darke

    Sony really hasn’t needed to care bout the Japanese market in quite a while though; other companies churned out product that was mostly bought with a certain amount of enthusiasm by the home market.

    Now though I think they need to focus again on it since world-wide sales are going strong for them, but their home market they’ve mostly lost to Nintendo on the 3DS. They’re starting to fight back on the Vita recently but there’s still really nothing out there for the PS4 and no big-name properties on the Vita to get people to buy them. :(

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