CT: Demon’s Revenge Combines 16-Bit RPG With Classic Capcom Arcade Games

By Chris Priestman . October 13, 2014 . 4:31pm

 

Celestial Tear: Demon’s Revenge is a 16-bit RPG set in a sci-fi fantasy world, and is inspired by comic books, Suikoden 2, and Final Fantasy 8. It’s been in development for four years and boasts fluid 2D pixel art and animation, and has a conditional turn-based battle system.

 

The game is set on the planet Hasphal after humans have arrived and deemed the native species (called jehts) demons and hunt them down in the name of their gods. You’ll be playing as Sen, who arrives in the middle of this conflict, looking to find out about the history of the planet and discover what’s behind her own personal mysteries.

 

This leaves you a vast 16-bit world for you to explore, find secrets, and discover lore within: you can visit palaces, mystical forests, the deep ocean, and more. You’ll also need to make use of the environment to solve puzzles, such as cutting down a tree to cross a cliffside drop.

 

The combat system is one of the main features of Celestial Tear: Demon’s Revenge, as it’s meant to be fun, diverse, and strategic. Being conditional turn-based means that it uses an action list rather than turns (White Guardian compares it to Final Fantasy X). Each of the three members of your party have special skills that you’ll need to rely on against different types of enemies, but the most exciting feature is the environmental interaction.

 

One strong character may be able to throw fallen pillars at your enemies, while another could knock into a table of vials that turn them into a wolf for a limited amount of time. However, all of these possibilities are also open to your enemies, so the tide of battle can be turned quite swiftly.

 

Celestial Tear: Demon’s Revenge is the work of White Guardian Studios, which was founded by husband and wife Tyrell and Whitney White, who have been working on Demon’s Revenge for about four years now. They’re now looking for $4,500 in crowdfunding on Kickstarter to finish the game.

 

The plan is to release the full game in five chapters across 2015, each of which will end with a motion comic sequence to provide a satisfying conclusion. For just $8 on the Kickstarter you can get access to all the game’s chapters when they’re available. You can also vote for the game to come to Steam on Greenlight.


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