Final Fantasy VI For iOS/Android Updated With Portuguese And Thai Localizations

By Spencer . October 16, 2014 . 12:28am


One neat thing about all of these Final Fantasy re-releases is Square Enix has been translating classics like Final Fantasy VI into more languages. Originally only released in Japanese and English, Final Fantasy VI has been localized into a dozen languages.




An update for the iOS and Android version adds Portuguese, Russian, and Thai language options. Final Fantasy VI also has a reworked directional pad that stay on screen and  a tabbed mode for battle commands which can be turned on in the options menu.


Final Fantasy VI is out now for iOS and Android.

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  • Haganeren

    It’s sad i hate these new graphics so bad…

  • Joseph

    Waiting for the Steam version.

  • Suicunesol

    I won’t lie–I kinda like the character portraits. I think the graphics are fine too. Just the… the character sprites…

    • The character portraits are fine. The problem is that the rest of the game looks like it was made in Flash.

      • Monterossa

        I don’t like the new UI that looks like it’s heavily geared towards casual players. hope they’ll redesign it for Steam version.

        • Fronkhead

          Me neither. It works well with touch but it just looks ugly, not sure why Square Enix/Matrix software haven’t hired some decent user interface designers yet. Next to the best on iOS/Android this is very sloppy.

    • Fronkhead

      They aren’t that bad if you’re playing on a phone. I thought the same until I tried it myself, and you soon warm to them: they have the same charm as the original sprites, though I have to say they do look goofier.

      And they’ve taken the visuals’ high contrast look from the GBA games, which makes environments seem overbearingly bright.

    • SobriK

      Honestly, I stopped noticing the sprites after awhile (and I’ve played through this game at least 10 times over its various releases). For me, the big selling point on this port is the improved Bushido gauge for Cyan (he’s useful!) and the improved audio over the GBA port.

      • Barrylocke89

        How did they improve the Bushido for Cyan. I remember it was pretty terrible back in the older releases.

        • SobriK

          In previous versions, the Bushido gauge was in the “foreground” – meaning, you couldn’t do anything with any other characters as you sat and watched it slowly build up. Worse, enemies would get free shots at you since the ATB gauge kept going.

          In the iOS/Android version, Bushido is now in the “background” – which means you select the ability you want, and the gauge fills up normally for Cyan but other characters act normally. Which is… kinda how it should have worked all along.

          It’s a pretty big improvement, honestly, as is the centralized Esper/Magicite screen for the party.

  • Crevox

    hue hue hue

  • Aaron K Stone

    Not included visuals that don’t make me want to vomit.

  • Now fix the coloring >_>

  • Zertan

    Setzer’s sprite looks like a lady.

    • Perro

      ..who really knows how to utilize that shampoo and conditioner

    • SetzerGabbiani

      I resent that remark. My hair is just full of volume and luster. I use the same shampoo…Darill…*sniff*…used…….excuse me…T_T

  • Göran Isacson

    Huh. That’s neat- and one way to justify these re-releases. I don’t know how many Thai, Russian or Portuguese fans haven’t already played them either in English or with fan-translations though, but I’ll never be one to put down an actual, official translation.

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