Nobuo Uematsu Wants To Make A 2D RPG With The Final Fantasy VI Team

By Sato . October 28, 2014 . 12:15am

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Nobuo Uematsu is best known as the maestro behind the composition of the earlier Final Fantasy series, but lately, he’s been working as a freelancer. He recently shared his thoughts on how he wants to make a new 2D game to surpass Final Fantasy VI. [Thanks, Game Jouhou.]

 

During a recently held concert called the Lapis Dream Orchestra, which was held in Kyoto, they had pamphlets with a little interview with Nobuo Uematsu, who talked about his desire to create a new 2D RPG.

 

In the interview, Uematsu explains how he met up with his old pal, the Final Fantasy creator Hironobu Sakaguchi, and reminisced together about how great Final Fantasy VI was, a title which Uematsu considers the one that features most of his favorite tracks.

 

They talked about how they wished they could’ve done more with the game, and also  about how gaming has trended towards a direction with more 3D graphics and CG animations, but they both feel that there’s still more they can do with 2D games.

 

Before they knew it, the conversation shifted to how they’d like to make another 2D game along with the developers who made Final Fantasy VI.

 

While it may seem like the two friends were just having a good time looking back at one of their favorite titles, it looks like Uematsu is pretty serious about wanting to make new 2D game, and has even pitched the idea to Square Enix.

 

At the end of the interview, he stated that he’d really like to have one more shot at making a game that could surpass Final Fantasy VI.


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  • https://twitter.com/LLCoolOyd Lloyd

    i need this to happen…please

  • JMaster3000

    Just please…. please don’t make it for IOS/Android.

    • AlphaSixNine

      PLEASE

    • Shippoyasha

      If they do, then at least make it controller-add-on enabled and more traditional game styled. They can make it work. Even though I would prefer a console/handheld game for now.

    • Aoshi00

      I hope it’s Mistwalker that’s going to make it, other than Lost Odyssey, Blue Dragon, Last Story, I liked the 2D Archaic Sealed Heat on the DS too, unfortunately wasn’t localized. Same for Sakura Note on the DS, sprite game telling a fun story but more of a VN w/ some battles. Uematsu’s robot story was cool too.

      I hate mobile games, but Terra Battle is actually really good and addicting.. After Party Wave, Blade Guardian, and Terra Battle, wish they would go back to console RPG (disappointed Terra Battle would be MMO though if d/l reaches 2mil).

      But yeah, Uematsu has been working w/ Sakaguchi and Fujisaka so much anyway, Mistwalker should do this. When’s the last time S-E gets Uematsu to compose music for a main numbered FF :P? those two worked better together.. and I would forever miss Cry On that was never meant to be.. what a missed opportunity, also Fujisaka art, Uematsu music, and touching like Lost Odyssey..

    • Ash_Riot

      It will be, just you wait.

  • Laith Rem

    not that you need much to surpass VI. Except in the music department I guess.

    • SirStrongBeard

      Considering the fact that VI is considered the pinnacle of the series by a large portion of fans and is probably the second highest regarded of all main FF titles… it does take a lot to surpass it. Don’t be a troll.

      • Laith Rem

        I could have a different opinion than that large portion of fans, that doesn’t make me a troll tho.

        Besides majority opinion doesn’t make a thing true.

  • TrevHead

    If S_E take him up on the pitch hopefully BD’s success will mean it won’t be just a phone game.

    • Stephen Mc Devitt

      S-E will always complicate things.

  • Heropon

    So that mean we will have a chance to see Hiroyuki Ito again after 8 years , right ?

    • Sora96

      You will soon. He’s just been busy with XVI.

  • Rayhan PromisedGallery

    just tell SE this. And they will reply you with “please be excited”

    • Stephen Mc Devitt

      Or just throw a brick a Hashimoto’s house with that very line written on the brick.

  • http://thedolgion.com/ Dolgion

    Mistwalker + Kickstarter. S’all I’m sayin’

  • Suicunesol

    Conflicting feelings. I don’t believe VI can be surpassed in terms of old-fashioned 2D RPGs. Especially not in this era of iOS games and AAA console games. If you must, do it with Mistwalker. Put it on 3DS. Be ambitious. Don’t look back.

    Generally, I think a good compromise is to make a kind of 2D/3D hybrid like BDFF.

    • Stephen Mc Devitt

      But it still is possible to make beautiful 16-bit sprite games with the likes of Heart Forth, Alicia and Timespinner.

      • Rayhan PromisedGallery

        yeah, but it doesn’t uarantee to sell as mucha s before as this era is filled with graphic whore

        • Stephen Mc Devitt

          Unless you bash big graphics as part of a marketing campaign for new 16-bit RPGs, even downright list specific AAA games and rip them apart with a full narration.

          I still prefer PS1 Spyro graphics over glitzy garbage like Destiny.

          • NimbusStev

            I dunno… have you played Spyro recently? I tried it again a few months ago and it has aged very poorly. Everything is super blocky and the weight painting is all screwed up so the textures stretch really unnaturally when Spyro runs.

            2D masterpieces like FF6 and Chrono Trigger are still beautiful today, but those early PS1 games are like the 3D equivalent of old Atari games. Nothing against the innovation of their developers, but I don’t think they hold up well today.

            You can still do light-hearted and whimsical with modern graphics without it looking all ultra-realistic like CoD or Destiny. Just look at Mario Kart 8 or Yarn Yoshi for example! I don’t think those games would be better with blocky characters and pixelated textures.

          • Stephen Mc Devitt

            Well Spyro was more cartoony and it had great draw distance, but those games are still better than most games of that time like Deus Ex and most 3D PS1 titles. Spyro’s flappy PS1 mouth and eyebrows are more expressive than Lightning’s dull expressionless CGI face in Lightning Returns.

            The bigger the graphics, the more realistic developers make their games for the sake of it, the more dull they become. Most these days are indistinguishable in comparison to Spyro, Journey, Mario Kart 8, etc.

            Soon, we’ll see games invoking the blocky PS1 like those with 8-bit and 16-bit graphics.

            Don’t get me wrong, I would love to see Spyro in proper HD with all the colour, character and level design but the AAA industry and it’s red tape will assure I’ll see such a thing. It just can’t be Skylanders. That can’t last forever.

          • Stephen Mc Devitt

            Blocky PS1 graphics ain’t that bad. Remember FFVII? Remember how someone tried to make figures of those low-polygon models before Square-Enix pulled a cease and desist move just to promote more Lightning.

            Unlike most PS1 games, the Spyro ones had great draw distance at the time but Spyro’s leap to the PS2 was terrible with Enter the Dragonfly. Even if a new Spyro game was being made, it would be significantly shorter and less content than Spyro 3 or even a Hero’s Tail like when comparing the longevity, variety and design between the original Deus Ex and Deus Ex: Human Revolution, the latter sacrificed more potential for the sake prettier graphics compared to it’s ugly yet superior counterpart.

            There’s a Kickstarter JRPG being made called Soul Saga, which was inspired by Final Fantasy and Suikoden, PS1-era games. I’m more PS1-inspired games will come in 10 years time over 8-bit, 16-bit and 4K resolution.

      • Suicunesol

        Yeah, but that’s the problem. There are a lot more tools to make these games now; even indie developers can make great-looking 2D RPGs today. A 2D RPG (even by series Vets) would no longer be special.

  • wahyudil

    why not bring this game to Nintendo … I believed they will agree to fund it like Xenoblade or Bayonetta 2

  • SirStrongBeard

    This honestly sounds like the best thing ever

  • anon
  • E.T.993

    …It’s good to dream, Nobuo Uematsu. It’s good to dream. T_T

    • Gemlit

      Agreed. I dunno if it will happen, and even if it does then they’ll probably get the story and gameplay mechanics by some punk overly-possessive fan who writes a lot for them but then forgets to put his name, intentionally doesn’t write his name because he just wants to make it happen and that he’ll regret later when it becomes a million or billion dollar seller, and/or doesn’t get his share of ip and equity he developed to make the game happen.

    • http://gamgambit.tumblr.com/ One Winged Wanker ♢

      Chrono Trigger is a testament that dreams can come true~

      • E.T.993

        That was in 1995. The golden years of SquareSoft and Enix.

        • http://gamgambit.tumblr.com/ One Winged Wanker ♢

          Keep believing :V

  • Tom_Phoenix

    I guess Sakaguchi has no hard feelings over the fact that VI was the point in the series where he was “kicked upstairs” and the director role was taken from him.

  • Stephen Mc Devitt

    “even pitched the idea to Square-Enix.” Stop right there!

    What you’re asking, Uematsu-san, is impossible for Square-Enix to process, plus they’ll want you to have in Motomu Toriyama somewhere.

    Just go to MIstwalker, contact Amano and just do it without Square-Enix.

    Now I have a question for everyone else? If The three wise men reunited, could they surpass VI? Did Lost Odyssey ever surpassed VI?

    • Tiredman

      They were two completely different styles of games, and both are awesome in so many ways. Both had awesome character development, and both were leagues ahead of their counterparts.

      FF VI has nostalgia going for it though, and being told in a text only manner that the makers of FF VI made sing basically. Imo, they did stuff with text based storyline and music accompaniment that has yet to be replicated in the spoken word of modern games, plus their character development is top notch..

      Lost Odyssey showed how powerful the written word and sound effects were when they used those memories to give snippets of Caim’s past to the player. Some of those stories actually brought tears to my eyes. On the spoken part, they also nailed it. There was nothing corny about that game like most other rpg’s. It was serious, with a few joking characters to keep it from getting too serious all the time, and the cut aways during the talks between characters really emphasized the character speaking and is a unique, non replicated (for some reason I know not), way of doing things that made watching and listening to a conversation very enjoyable.

      Lastly, both games are epic.

      • Jesus Christ

        I would love to see another Lost Odyssey game. The writer of the short stories should be the writer for the entire game. It’d probably be one of the best video game stories, ever.

      • Stephen Mc Devitt

        It’s hateful knowing that Sakaguchi has never touched a PS3 even after Kutaragi left Sony. I’m not what would be the PS3’s equivalent to Lost Odyssey in terms of gameplay, story and overall style. I would say Ni No Kuni but that was on DS first and it’s basically apples and pares.

        Strangely, Sakaguchi WILL bring Terra Nova to Vita if it get a million downloads on whatever it comes to first.

        • Tiredman

          Its a shame to say, but I didn’t find Ni No Kuni as good as Lost Odyssey. It is a very good game, but they screwed up on a few parts of it, the biggest being how annoying it was to level up new familiars. I ended up using early familiar for most of the game because it just took too long to level up new familiars. They really should of had familiars level up extremely fast, and then make stronger familiars requirements to use in later portions of the game.

          Examples of that style would be the Shin Megami Tensei line of games with demon fusion. You weren’t going to beat the game with your beginning demon crew and it handled getting new demons superbly. For Ni No Kuni, they should of let familiars hit max level fast and just made it so early monsters at max level weren’t quite as strong as stronger monsters at level 1.

          • Stephen Mc Devitt

            Still, I wish to know what most people would consider the PS3 equivalent to Lost Odyssey aside X/X-2 HD.

            I hope one day, Sakaguchi will make Playstation games again.

          • Tiredman

            Yeah, FF X/X-2 doesn’t hold a candle to Lost Odyssey =p Lost Odyssey is the way Final Fantasy should of gone in all ways save the combat and level up systems.

            And hmm, not sure there is a Lost Odyssey equivalent. Microsoft lucked out big time as far as the best rpg of last gen, but the PS 3 had about 10 to 20 times the quantity. I bought a xbox 360 because it was the system with the rpg’s when I bought it. Then within a year, the rpg’s dried up, and the only ones you could get from there on out were western ones, all jrpg’s or even jrpg’s with western style influence, were all on playstation after a certain point.

            Now, with the release of even some of the ps2 and ps1 rpg gems on the playstation store, xbox stands 0 chance of ever being a console to take seriously for rpg’s.

            As for awesome ps 3 rpg’s, I would try Valkyria Chronicles, another gem. Also Disgaea games, though the ps2 part 1 is my favorite of them. Both of those are strategy rpg’s though. Also, the Atelier line of games is very interesting, if you can handle time management in your rpg’s. Hyper Dimension Neptunia V is one of my personal favorite, though it is a niche product, you are either a fan or you aren’t. I am actually a big fan of Tales of Graces F as well.

            Finally, since these games are part of the PSN now, and not stuck on the ps1 and ps2 consoles where they originated, I would highly recommend Xenogears and Shin Megami Tensei Nocturne.

          • Stephen Mc Devitt

            First off, unlike X, Lost Odyssey doesn’t tell you who goes first until after you input everyone’s command, making strategy impossible and the game saying “Ha ha! You should’ve done this instead in a better order.”

            I really hate how you all wanna dictate what Final Fantasy should and shouldn’t be. That’s basically dictating and censoring art.

            As for everything else for PS3, VC is a RTS, Disgaea is a SRPG with 2D sprites, Atelier and Tales are Action RPGs and comparing Hyperdemsion Neptunia to Lost Odyssey is like comparing pokey to Ferrero Roche.

            I mean a AAA JRPG on a physical disc.

            As for Xbox, I doubt they’ll get good JRPGs again since they have no interest and just go for brown military shooters since they’re American. Plus there was that time that Microsoft shot itself in the foot with DRM for Xbone. Also, what they chose as a launch title? Ryse: Son of Rome. Super Mario 64, it ain’t.

          • Tiredman

            You can hate what you want =) its known as my opinion. FF 10 was an ok game with somewhat lame voice acting, and most of the optional content feeling like a chore instead of being fun. I don’t dictate anything, I just know I have been playing Final Fantasy since the original came out in the 80’s, and I think I have an educated opinion on the matter after seeing how it has gone down hill.

            As for neptunia, as I said, you either love it or hate it. As a big fan of comedy, the game was comedy gold, and the amount of content and optional things to do in that game made it far and away better than the two games that came before it. I don’t compare it to Lost Odyssey though, as I said above, Lost Odyssey was basically the best rpg of last gen. I am just listing a bunch of games I consider worthwhile play throughs on the ps3, whose combined might in quantity out does the like 3 good, xbox only rpg’s on the xbox 360.

            And no, there isn’t a comparable game to Lost Odyssey that is playstation exclusive on physical disc. The only thing you can compare is quanity over quality when it comes to Lost Odyssey. You can either play 3 or 4 xbox only rpg’s, three of which are Lost Odyssey, Tales of Vesperia, and Blue Dragon, or you can have dozens of awesome games. That was why I made the point I did. The playstation has games that are equal to Lost Odyssey, the only catch is they are older games from the ps1 and ps2 days, and they are digital. If you own a ps1 or ps2, you can get physical, but I won’t say anymore on that subject.

      • animefreakhq

        The only problem with Lost Odyssey was that it was made in Unreal Engine.

    • iron_maw84

      He was make the game with FFVI team, who are mostly in employed with the company. Why the hell would he to go to MW? They don’t even make games, they just do concepts and design then farm the bulk of the work out to studios like artoon.

      • Stephen Mc Devitt

        I doubt that. Microsoft and Nintendo only financed and market the games. They didn’t make the games.

        As for the rest of the VI. They’re owned by Square-Enix so give up all hope unless all the executives and Yoichi Wada, the ones who decided all the bad stuff, all suddenly caught on fire and died.

  • scdk

    I’m all for it, but I’d like to see them develop it with a cross-platform approach (like say, Unity). Enough with the childish console wars; release it for as many platforms as possible and let more people enjoy your game. Even if it’s only financially feasible to launch for one or two platforms at first, the cross-platform development makes it much easier to branch out if it’s a success.

    It’s like the recent Valkyria Chronicles PC announcement; how do you make a masterwork even better? Let more people play it! Now all the poor saps who never bought or don’t have a PS3 anymore can enjoy it again.

    • Tenno Seremel

      JRPGs on my Linux… I want to believe!

    • Jesus Christ

      Hell yeah! Missed this news. Hopefully it has more resolution options than Final Fantasy XIII, but if not, modders will change that.

  • Göran Isacson

    On the one hand, there is not a word in this article that doesn’t kick my reptile-brain into salivating overdrive. On the other hand I doubt they can make something that beats FFVI these days, simply because I don’t know if they have the resources to do so on their own, or (if they pitch the idea to SE) if SE has the will for it.

  • Jesus Christ

    A high definition 2D game released on PC/PS4/Xbox One would be great. Tell Sakaguchi to bring Lost Odyssey to PC and make a sequel as well!

  • Namuro

    Interesting to see how things change as time goes on. Now people are coming back to, and demanding 2D games again after they were crapped on as being outdated.

    I wonder if things will keep looping like this. When virtual reality becomes an everyday thing, then normal 3D games will be in demand again. And then when we can play games, umm…from our mind or something, then virtual reality will make a return.

    Well, I supposed the “retro” charm will always have its audience.

    Anyway, I sure hope he gets to make something great for us to enjoy! I’m certainly looking forward to this.

    • TrevHead

      With the slow down in core gaming innovation (FPS are over 20 years old now) everyone has had to tone down their snobbish outlook on old games due to the need for variety.

  • MinakoArisato

    Final Fantasy VI?
    Please make it happen!

  • Chip

    Except that Sakaguchi is a shadow of his former self, if he was ever as great as people claimed. It seemed like the less he had to do with the series (See his original concept of VII versus what was made) the better the series got, and it was less his absence that put Square where it was, and more simple age-given hubris (Which Sakaguchi is also suffering) and picking the wrong people to do the wrong jobs.

    • Frankie

      You cannot compare a games final product to the pitch. Every game changes a lot through development. And Sakaguchi is one of the developers who saw how the game was progressing and changed it to make it better.

    • Guillermo Oliva III

      You can not really claim Hironobu Sakaguchi absence that put Square where it was and what makes you think a “legend” is perfect or can not make any mistakes? he is really successful on how he keeps striving for his accomplishment and does not give up or think simple about his work ,since whenever he starts on a project, he treats that project as his last effort, his last chance and pushes himself to the limit. Over all, I believe we all have our foolish mistake to redeem ourselves to do better and I am not going to point out a silly error of Hironobu Sakaguchi for choosing to do wrong for certain decisions, he tries his best to put his effort into the projects that he works on along with his team. (It is fine if you feel like that, I do not blame you and I feel the same for the head developer of BOF :/ )

  • SetzerGabbiani

    Even Uematsu understands the greatness of FFVI. The game made me an RPG fan for life.

    • Guillermo Oliva III

      Yeah, also . . . . it is the first female protagonist and starting off as a “Mage” instead of a basic warrior.

      • Suicunesol

        I wouldn’t say that. She’s a magic swordsman. She’s always shown using swords w/ magic.

        • Guillermo Oliva III

          Nah, she s very weak to physical attacks at the early start like any typical-mage ,until her stats start drastically changing later on at around level 50-60. So, her using a sword is freaking sick ,but her defense is just poor at the start of the game.

          • Suicunesol

            Well, I classify based on weapons used, not stats. Terra can’t equip staves at all, see. She uses swords from the very start.

          • Guillermo Oliva III

            . . . . . . WOW, I never bother to notice that and you freaking right about that . . . . damn, I am ridiculous for not noticing that XD

          • Morricane

            But…you never ever hit lvl50 in a 100%-playthrough unless you grind like a madman…D:

  • https://www.youtube.com/user/BaoZakeruga BaoZakeruga

    *rubs hands together*

    Good….Good….

  • Frank Bautista

    I REALLY want this to happen! REALL!!!!

  • RagingTiger44

    Uematsu trying to bring the old FF6 crew together for one big score (no pun intended). Looking forward to that.

  • Guillermo Oliva III

    Final Fantasy VI, sequal? or prequal about the magic war? I would enjoy to see a new story of Final Fantasy VI if they have an idea for it. :)

  • Souffrir

    “and has even pitched the idea to Square Enix.”

    Oh, god, why? Most of the creative staff from FFVI left Squaresoft/Enix long ago. Maybe a couple of the programmers and a few people who were doing very small jobs at the time (like Nomura) are still there… but that is NOT worth dealing with Squenix. They’ll turn it into an F2P game where you have to buy characters, including shoehorned cameos from various “nostalgic” IPs.

    Ugh.

    • Damjan Šalov

      actually Nomura had quite of an important role during the development of that game, not only he was a graphics director and monster designer but also was responsible for Shadow and Setzer backstories but I think I know what you were trying to say

    • iron_maw84

      Why don’t actually try researching the staff before you open about something you know nothing about?

  • Yan Zhao

    More 2D JRPGs similar to FF6? Hell yes we need it.

    Uematsu, go make a Kickstarter for it, people would support the crap out of it.

  • AuraGuyChris

    Knowing those two, it’ll be an iPhone game…

    • SobriK

      I’m not against it being an iPhone game in theory, but I have a sneaking suspicion it would be launched as a F2P title given Sakaguchi’s recent infatuation with the business model.

      If they take the approach of, say, Final Fantasy Dimensions wherein you got to play the prologue for free and then pay to unlock chapters… that wouldn’t be *so* bad. Anyway, I’d approach it with an open mind.

      …until they post a screenshot with a stamina/energy gauge.

      • Mnstrzero00

        He’s not infatuated. Terra battle was f2p because of the small team. And I would say because no one bought his other pay 2 play smart phone games

        • SobriK

          The majority of premium RPGs on mobile are launched by small teams because it’s easier to manage with less of a budget – and, by and large, F2P games across all genres actually require a bigger team if they’re going to do it correctly.

          The amount of playtesting for balance, etc. on a F2P game is much greater, as is the amount of post-launch support (updates, store sales, adjustments, etc.) – which are way beyond the scope of a small team game. And that’s not even touching on the pre-development market sizing, analytics, etc. to make sure the F2P model would create a viable product!

          • Mnstrzero00

            And yet they made a great f2p game with a small team. Maybe the way that others are doing it is the wrong way. Terra Battle is strong evidence for that.

    • http://gamgambit.tumblr.com/ One Winged Wanker ♢

      I guess as long as it doesn’t look RPG Maker bad as V and VI iOs…

  • http://www.thejaystack.com/ Jon Stachewicz

    I’m for it. Terra Battle is proof that he’s still got it

  • Happy Gamer

    This is and always will be my favorite FF. I have played through this title more than any other title too. I would be so happy to see a project realized with the same team omg…

  • prinnywin

    Squaresoft was a magical company.

    • Txu Zai

      The best company ever, shame they turned into one of the worst.

      • Ric Vazquez

        This, so true it hurst, I need a hug…

  • Damjan Šalov

    and please release it for PC as well, it doesn’t need to be an iOS game only, make it accessible to all platforms if you have to, hell Pier Solar is available for every platform especially for the Dreamcast

  • http://LevelUpGeneration.blogspot.com/ KALiverin

    I guess I’m that weird guy who thinks FFVI wasn’t impressive at all. Although I do like the game, I never saw anything special about it compared to the rest of the series. I always thought FFIV and FFV were much better in almost every way. FFVI did have a more detailed story and a large cast of characters, but I also think this was the era where Square began to believe that they were much better storytellers than they really were. Maybe I’m just missing something, but the story and characters never interested me that much.

    Don’t even get me started on how slow and boring the battle system is.

    • http://gamgambit.tumblr.com/ One Winged Wanker ♢

      “Don’t even get me started on how slow and boring the battle system is.”

      IV, IX, is that you guys? :V

    • Sir Christopher McFarlane

      Did you play it on the PlayStation?

      • http://LevelUpGeneration.blogspot.com/ KALiverin

        Nah, original version. I think I worded my comment far more harshly than I intended to. I still love this game, but I just find it weird how everybody feels far more strongly about it than I do where I personally have those feelings more for IV and V compared to VI. I’m not saying anything about other people, I just wanted to express my own opinion. I always have very unique opinions about things.

    • Arvis Jaggamar

      IV better than VI in “almost every way”?

      Graphics?
      Dialogue?
      Customization?
      Party-building?

      Character backstory?

      What ways do you mean, exactly?

      In my experience, people who say “I always have very unique opinions about things” tend to let the opinions of others strongly influence their own, for good or for bad. It sounds to me like you let hype ruin VI for you.

      -Arvis

      • http://LevelUpGeneration.blogspot.com/ KALiverin

        I’ll break it down for you.

        Graphics: I prefer FFIV because it’s more colourful and vibrant. Sure, FFVI is more detailed, but detail doesn’t automatically make something more visually appealing. I always thought the graphics and world were ugly and unappealing. Feel the exact same way about FFVII. Industrial atmospheres just aren’t my style.

        Dialogue: I don’t know what else to say here, but I guess FFVI was better here, even though the original translation wasn’t always so hot. I lurv Ultros <3

        Customization: VI has more customization, but the vast majority of it is pointless because half the cast ends up useless by the end anyways, especially since a few strategies are overpowered. I also strongly dislike the esper system. Despite having less customization, FFIV always felt more strategic to me since every character has obvious strengths and weaknesses, so you need to play smart and cover each other. You can get away with spamming the same attacks over and over again in VI. I played it again a couple of months ago and that's exactly what I did. Yes, you're more limited in IV as to who you can use, but I preferred it that way. It makes the game feel like it's constantly evolving. That and I prefer a strict class system as opposed to vast customization. It's no secret that the FF games that give you tons of options also tend to be the more broken systems in the series.

        Party Building: See above.

        Character Backstory: What backstory? Very few characters get any meaningful development ( Terra, Locke and Celes are the main characters to me in that sense) while the rest of them are relegated to short scenes that don't go into much detail. Afyer that, they're out for the rest of the game. I like all of the characters, but I don't find most of the cast to be anywhere near as developed as people make it out to be. It's simply too big and unfocused. I will say that FFVI does indeed do a better job at character development than FFIV, yet I still prefer IV because of its fun simplicity. I don't know what else to say except that IV's story is simply what I prefer. It also has Rydia, my favorite FF character.

        Actually, the hype has nothing to do with anything I wrote. I felt the exact same way I did when I first played it, several years ago and that was a time when I barely knew anything about Final Fantasy or which games were the most popular. I'd say it was the fourth game I played after IV, X and X-2. I was just surprised that it's held in such a high regard by people.

        I only gave my opinion and at the end of the day, that's all it is. I don't like to argue. I still love the game despite a lot of my issues with it. Truth be told, my favorite FF games are usually the lesser popular games, and that has nothing to do with hype or hate. I just like what I like. Sorry if it sounds like I'm trying to ruin everybody's fun. My original comment is worded more harshly than I intended. I had a lot of fun when I played last time. I only wish the battle system was more balanced. If it wasn't for that, I would like the game even better.

        • Arvis Jaggamar

          Had you said “I prefer” rather than “better” in the first place I never would have posted. Some people “prefer” fast food over fine dining, but objectively one is still “better” than the other, despite preference.

          Graphics: You can prefer the look of any game. It’s a matter of taste. Fact says VI has more detailed sprite work, richer backgrounds, and more varied locales. This doesn’t mean you have to like it, but it does mean that you can’t call IV “better” in this area.

          Dialogue: Yep.

          Customization: You say VI has “way more” than IV, but I think what you mean is that it has customization, period. IV does not. Every time you play IV, it wall always be the same experience. Same characters. Same equipment. Same abilities. This should be inexcusable for a Final Fantasy game and is my biggest beef with what is otherwise a fantastic game. Every Final Fantasy fan, including IV die-hards like yourself, should never for even one moment ever excuse this in any iteration of any Final Fantasy game.

          Also: “half the cast ends up useless by the end anyways” This is false. No one in VI is useless, not even Cyan. Also, if you’re going to level this complaint at VI, why not complain that MORE than half the cast of IV is DEAD by the end? Shouldn’t that be a bigger mark against IV than it is against VI?

          “It makes the game feel like it’s constantly evolving.” Considering it is an undeniable fact that FFIV is literally the same experience every single time you play it, I am confused as to what you mean here.

          Character Backstory: In VI, we learn not only who these characters ARE, but who they WERE and who they become. In IV, basically every character is a blank slate before being introduced to the player, and some characters (like poor Rosa) receive no progression at all throughout the entirety of the story.
          And don’t even get me started on some of those pointless character “deaths” they wrote in just because they didn’t want to program a party-building mechanic.
          That being said, The After Years took these characters, who were bursting with unused potential, and (in my opinion, anyways) did something very special with them.

          I don’t meant to argue with you (even though I clearly am), but there’s just no objectivity at all in anything you said. If you just said “I know it’s not necessarily better, but I like it more anyways” then that would be that. Your preference is an emotional one, based entirely on many subjective (though valid) variables. You deny it, but a large part of your preference comes from hype. Too many people have said how “amazing” VI is, you went in expecting more than it could deliver, so you were somewhat disappointed. Not only that, but bull-headed people like myself constantly insisting that VI is “objectively better” than IV has driven you to feel more and more protective of your sentimental favorite, which is why you completely excuse all of its flaws, finding desperate reasons to turn them into strengths that don’t exist, while simultaneously decrying VI for those same flaws, even while they’re weaker variations of such.

          So let me say this: I recently played Final Fantasy IV Complete Collection on PSP and it was some of the most fun gaming I have ever experienced in my life. Beautiful sprite graphics, a quick and responsive battle system, the addition of party-building for the end-game, and the fantastic The After Years, all in one place. And on top of that? The incredible, top-notch soundtrack of the original FFIV. I gave it a 10/10, which I rarely ever do. So my advice to you is this: every time this happens and somebody tries to convince you that FFIV is not as good as you say it is, go play that version, enjoy yourself, and forget everything they said.

          -Arvis

  • Eric Harris

    That would be, amazing. Good luck to you my friend. He should kickstart this and he’d get a trillion dollars.

  • Amber XLeonhart

    YES PLEASE! DO IT!!!!!!!!

  • Lalum

    The game before VI already surpassed it.

    • http://twitter.com/puchixseda puchinri

      Yup. But I still want that remake.

    • Terraforce77

      Hahaha, nice joke buddy.

      • http://gamgambit.tumblr.com/ One Winged Wanker ♢

        V was good shit though.

        • 하세요

          It was, but I certainly wouldn’t say V was better than VI. Not by a long shot.

          • http://gamgambit.tumblr.com/ One Winged Wanker ♢

            Depends on what you seek.

            In regards of protagonism this game doesn’t really know what it’s doing and the setting feels less of a fun adventure and more about fighting despair. I really wouldn’t say by a long shot.

    • pokeslob

      thank you! Final Fantasy V was a damn masterpiece, and will always be my favourite FF. it never gets the love it deserves.

    • Kaihaku

      Glad that I’m not the only one who thought so.

    • Jirin

      I would put FFV slightly below FFVI. 1 point higher for combat and 2 points lower for story and characters.

      • SirStrongBeard

        Well put, I agree that 5 did have a superior combat system, but 6 excelled tenfold in terms of story and characters.

    • Sir Christopher McFarlane

      I consider FF6 more advanced in certain respects. The ATB’s implementation was better, gaining two buttons to skip a characters actions meant a further break from the turn formula.
      The ability system isn’t as tailor made for grinding as it was in 5.
      There was still the option of combining different abilities and equipment to go with them, but it wasn’t evenly spread to all the characters, making some less useful than others, probably is a good point in 5’s favour.

    • Eilanzer

      I don´t think so…

    • Hound

      I wonder if he was just talking about music. FFVI had some nice music moments woven into the story. The opera, despite lacking any actual voice-overs, was excellent and convincing.

      NOTHING, not any game that has ever come from anyone can surpass the amazing that is Final Fantasy Mystic Quest’s music though. Just.. any track is awesome for SNES standards. Enough to make anyone replay a game that is absolutely free of difficulty once you learn what the defend button does..

      Freakin boss theme… <3
      http://www.youtube.com/watch?v=NOTI8j1egZg

  • http://twitter.com/puchixseda puchinri

    I think they could do it if they got the right team together. I’m hoping it’d be a portable title too (3DS+Vita), but if they wanted to make a huge 2D game and put it on home consoles, I wouldn’t be mad. vuv

  • EverEndingStory

    I still need to play this game. All I know about it is that the box cover art by Yoshitaka Amano is one of the my favorite paintings.

  • Jirin

    I’d be in favor of this. Most of the 2d games coming out seem to be nostalgist replicas, I’d love to see them actually try to extend the style to something it would have become of the 16 bit era lasted a bit longer.

    • Morricane

      Well, the 32-bit consoles (Saturn and the basically instant-dead PC-FX) could do some really nice 2D…too bad 2D was just not “cool” back in the day anymore.

  • Sir Christopher McFarlane

    I don’t know why Final Fantasy VI in particular. Both those guys were involved in Chrono Trigger. A lot of people would prefer something based on that. Please, no random encounters. Also, ditch Amano and get yourself some Toriyama in there.

    • http://LevelUpGeneration.blogspot.com/ KALiverin

      Yes indeed! Love Chrono Trigger.

  • Mark Lengod

    Besides the awesome steampunk setting and some memorable characters in the cast, there’s some stuff I never liked on it:

    -The cast was way too big, so a lot of characters had poor development
    -The Magicite/Esper system makes character’s status way too different in the end. I basically killed some of my party members so they wouldn’t level up with an Esper with low or no Bonus at all.
    – You can only summon the equiped Esper once per battle
    -The game never shows much of Celes/Kefka/Terra relationship before he got crazy with the experiments, and his past as well. Without the Ultimania/Guide whatever, he always felt way too shallow for me.
    -Siegfried felt like a bad-implemented version of GIlgamesh

    I would play more steampunk RPGs, tho.

  • Eilanzer

    For me VI is THE best final fantasy, the game has a fucking soul…It has everything in the story and it bloody works!

    • Stephen Mc Devitt

      It’s kinda terrible or at least arrogant to say VI will always be sincere, as if none of the original developers were in it only for the money and loathed VI and disagree with Sakaguchi’s story, same can also be said with XIII as if it will always be cynical and not a single person, working on the game, had some great ideas and put a lot of a heart into what they’re doing only to be tragically abused by Toriyama’s ego and lack of direction.

      In short, not everyone like VI, not everyone hates XIII.

      Would XIII be loved if it was developed as VI with Lightning, her friends and Toriyama’s style of story-telling and design but executed on the SNES in 1994.

      • Eilanzer

        go home you are drunk dude XD

        • Stephen Mc Devitt

          Violence isn’t always immature, great graphics doesn’t mean bad story-telling, retro graphics doesn’t equal good and some people prefer Beast Wars over G1 Transformers.

  • xxx128

    Do it. I am sick and tired of textured polygons.

  • Terpsichore

    I’m replaying 6 right now(with some Bayonetta2 <3)

    It's a sign, please Jesus!

  • scdk

    Anyone remember this? Rumors of FF6 in 3D on the N64?
    https://www.youtube.com/watch?v=TPO7c_XmesU

    • jeka69

      IIRC this is what FFVII should be like should Square stays with Nintendo.

      • Sir Christopher McFarlane

        Just a tech demo.

  • Josh Asher

    this is cool news but I’m not holding out hope for anything great or the project actually happening. A music composer expressing desire to make a game means nothing, easier said than done. Kazushige Nojima also expressed desire of making FF X-3 which led to him writing that awful, awful novella and making almost as bad audio drama, but anyway so far as we know it’s not happening, SE has no plans to create it (though this could change).

    And I don’t paint FF VI as this great masterpiece that can’t be surpassed, it’s more that in recent games Uematsu and Sakaguchi have done lackluster jobs with The Last Story and whatnot, I doubt they will make anything truly amazing. But they could, just not getting my hopes up here, just because of past (long, long past) glories. Best to be grounded and realistic. Whatever they make, if they do make anything and isn’t just Uematsu’s pipe dream, it could just end up as some hollow, weird shell of FF VI or other awesome RPGs they merely end up copying because they’re old and have run out of ideas. Or the people they employ suck. Who the frik knows what will happen or how this will turn out, wait n see before you get all fanboy take-my-money-now-ill-buy-whatever-you-crap-out-because-of-my-love-for-a-game-you-made-20-years-ago mode

    All I’m saying is, some of you guys are getting way too hyped up and need to measure your expectations a little here to avoid catastrophic disappointment which is likely to happen according to Uematsu’s, Sakaguchi’s, and Mistwalker’s recent mediocre games. So judge their recent work rather than their 20 yr old work. If you loved The Last Story, Lost Odyssey, Terra Battle, and Blue Dragon (all outsourced to various studios anyway and not made by the same people, all different teams) then you will likely love whatever this new thing they make if they do indeed make it. If you disliked or hated 2 or more of those, don’t get too excited just because of your love for FF VI.

    /rant
    /blog
    /being a wet blanket

  • http://www.gs-adeptsrefuge.com/forums/ Witch Rolina

    I know I’m gonna get a lot of hate for this, but… I don’t consider Uematsu to be a good compser per se – historic? Oh hell yes. But I don’t really consider the soundtracks of the games he works on to be solid listening material. Hell, I turned the music off for Fantasy Life.

    If this happens, I’d be more interested in the dev team than the music guy. He just can’t compete compared to some of the more modern composers.

    • http://gamgambit.tumblr.com/ One Winged Wanker ♢

      *throws pears*

    • Morricane

      Simply said, he is not a professional orchestrator or classical composer, at ALL. There are others in the industry who are much more skilled in that regard, but he has a knack for themes (most people would call them melodies) that just get stuck in your head and refuse to leave, like ever. FF6 to me is full of them, I think I still remember almost the entire soundtrack :)

      • http://www.gs-adeptsrefuge.com/forums/ Witch Rolina

        Yet I can’t remember anything recent of his – Fantasy Life’s music was so bland I turned it off. :/

    • http://LevelUpGeneration.blogspot.com/ KALiverin

      I think his older music is great and he’s made many of my favourite themes, but his recent stuff is some of the most bland and forgettable music I’ve ever heard. To me, is FFVI stuff is middle of the road, lots of great tracks, but lots of generic ones too. I hate to say it, but compared to Yasunori Mitsuda and Chrono Trigger, he can’t compare.

      • Michael Baucum

        Chrono Trigger’s music was sheer greatness. While I adore FFVI’s music, I agree with you on this one.

      • http://www.gs-adeptsrefuge.com/forums/ Witch Rolina

        Aye, exactly. I’ve not been wowed by anything he’s done recently.

      • danlei88

        Uematsu’s old music has a special place in my heart but Mitsuda takes the cake. He’s my musical idol! :)

  • Ash_Riot

    Be a good excuse for Hiroyuki Ito to get let out of the janitor’s closet, I guess. It will be a phone game though, bet on it.

  • konsama

    Final Fantasy X-2: Lightning’s an Esper too! Confirmed.

    Now seriously FFVI soundtrack is one of my most favorite OST’s of all games, i love the theatrical style of the music, the battle themes bordering in madness (especially the one with ultima weapon in screen), the touching themes, Hell i can’t see a snow scene in any game without remembering the Magiteks walking with Terra’s theme to Narshe.

    I’d love to see a game made by these standards, note that i don’t want a FFVI-2 or a spiritual successor, but rather an alternative line to the way the games went with FFVII. (And before any whiner says i’m dissing their RPG holy game, i’m not saying it went downwards ot similar with FFVII, just that i want to see a new FF or RPG in general following that style.)

  • Ric Vazquez

    While I don’t think they can surpass the magnificent FFVI, I SO WANT THIS TO HAPPEN!

  • AuronZanark

    If it were to happen, it would be a smartphone game, or possibly an alternate Final Fantasy series called “Final Fantasy Alpha.” I’d prefer it to be an HD 2D game. Low-resolution won’t do it for me.

    • Michael Baucum

      I agree. There’s no reason to go with pixelated graphics anymore. But there’s nothing wrong with 2D either.

      • AuronZanark

        There’s nothing wrong with making a new 2D RPG, as long as its HD. “Final Fantasy Alpha” would be a great title for such 2D game, maybe as an alternate Final Fantasy series. It’d be specifically for retro fanboy Final Fantasy fans to get their 2D Final Fantasy fix.

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