Forbidden Magna Patch To Address Battle System Issues

By Sato . October 29, 2014 . 3:01am

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Marvelous’ Forbidden Magna released earlier this month, and unfortunately for the 3DS strategy RPG, it hasn’t been well-received by the fans due to various reasons. A new update for the game will add some features to address some of the issues.

 

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According to the official website, the three main features that the patch will add are “Enemy Strength,” “Fast-Forward,” and “Gallery”. The first two options address some of the many criticisms seen from players on the game’s Amazon feedback.

 

The Enemy Strength option allows you to choose between Easy, Normal, and Hard options. Easy lowers enemy health, while Hard makes some enemies hit harder.

 

Many players were disgruntled by the fact that battles would take so long and rare items needed to upgrade weapons never dropped. By adding an option to lower enemy health, it could make farming a little easier.

 

The Fast-Forward option allows you to hold down the R button to speed up events. This is an optional fix that goes out to several players who felt that the game’s story flow was pretty slow and these events often interrupted the tempo.

 

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Finally, the new Gallery feature isn’t a fix, but it adds a new option for players to revisit cut-scenes and events, which would probably come in handy for those who might opt to fast-forward through some of them.

 

Forbidden Magna is currently available in Japan for Nintendo 3DS.


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  • I hope xseed will pick this up, and how is the game? Does it have dating sim part like rune factory?

    • British_Otaku

      Xseed seem to have a good record for picking up anything Marvelous, it is something which they can market as a spiritual successor to Rune Factory, it has a great shot of coming along.

      Reception seems pretty mixed (not that it is “terrible”) currently whether it is on GameFAQs, the eShop or Amazon. I could be corrected on this especially if it gets more patches but it seems to offer events akin to Summon Night where you learn a special attack with the girl available: http://www.gamefaqs.com/boards/768312-kinki-no-magna/70273983

      No marriages spotted yet.

      • JeremyTMH

        There is no marriage. But pairing up is possible… heck its required if you even want to see the ending…

        • British_Otaku

          Cheers. What are the benefits of pairing up or sticking to one person?

          Alternative endings for different pairs?

          EDIT: Since a lot of people are asking about the difference between this and RF, some clarification on that would help some curious folks in the comments.

          I haven’t played any of em yet.

          • JeremyTMH

            Its necessary to pair up with one of the spirit girls to get to the ending. By default you will pair with Charlotte.

            I only completed once with Beatrice. New game+ runs will be after pa5ch because the fastforward is a godsend.

            As for difference between this and RF. Well this is an SRPG. You can progress at your own pace as well.

            Finally do watch the vids for the rest.

            There is no farming save for the passby farm.

            My major gripe is that the story is quite weak. Also you don’t really interact much with the Townfolk. The focus is really on the Spirit girls.

          • LVIL

            So, Is there romance in the game?

          • JeremyTMH

            Well the pair will have a romantic relationship but it isn’t that heavily stressed on.

        • Money?Muney??All my luveee!!!

          From ur explanation, it seems u have finished the game there.

          Can u pliz explain the problem this game had which make the Japanese gamer not really like this game? As i had the plan of importing this game if the game don’t come here.^_^

          • JeremyTMH

            Its too hardcore?

            The patch should fix most of the complaints if anything.

          • Money?Muney??All my luveee!!!

            Can it be hardcore but be more on nuisance or unfair?

            As there are certain game where it is truly difficult due to crazy difficulties spikes like Natural Doctrine there.

            And also, can we grind? As i am a huge grind fans lol.

          • JeremyTMH

            More like nuisance.

            The double turn after succeeding once on a 10 hit above combo can be abused on characters with Range specials so I could grind on enemies 20 levels higher carefully.

            The other thing to watch out is enemies can hit HARD. But of course with Easy mode now… >.>

            Generally because you have to play so sneakily later on, battles take a long time, and high HP for Generators and Generator Monsters makes battles tedious after a while.

            The main complaints come because of that, because item farming is very tedious because of slow battles.

            I personally don’t have issues, with my setup on Charlotte I have her hit 15-20k each time anyway. >.>

            The main thing i welcome from the patch is Gallery and Fast forward.

            …and yes there are free battles.

      • XSEED is owned by Marvelous, so it makes sense they’d handle the bulk of Marvelous’ North American games.

        All of the patch changes make me very happy, as I dig the concept of the game and hope it does come over.

    • Serge

      You can check some gameplay videos on Nihongo Gamer’s Channel in youtube.

      https://www.youtube.com/watch?v=ExFi42x4orE&list=UUf93u-RFP3nitjOL-30kp1w&index=33

  • So, basically, just play the game on easy?

    I’m not surprised at the complaints on battle length. Some fights in Rune Factory 4 had me basically spend a whole in-game day healing and dealing pitiful damage.

  • British_Otaku

    I’ve only seen two games jump from 1.0 to 2.0 on the 3DS immediately. This (weeks after release – fixing a lot of complaints) and Magi’s first 3DS game (nearly a year after release – free bonus content).

    It is only a number and there are bigger games like Yokai Watch 2 which had Day One save patches, but they really ruined the first impression that people could get from their first installment.

  • JeremyTMH

    Having completed this game once… the fast forward is bloody welcome.

    I had no issues with difficulty. But its true endgame battles are really long and drop rates atrocious.

    It doesnt help new game+ is so limited as well.

  • TiamatNM

    These sound like some pretty standard features that were left out, especially fast-forward. It kind of worries me what the rest of the game is like if they didn’t have such an obvious, standard feature in the initial version.

  • Aristides

    I hope the Japanese reception doesn’t affect chances for a western localization. I would very much like to play this in English someday.

  • Göran Isacson

    I’m curious now- do a lot of 3DS games have a Fast-Forward function? Bravely Default was the first one that I saw have them, but maybe it’s a common function in a lot of JRPG’s these days and I simply missed out on it?

    • darke

      Fast forward event scenes? Dunno about 3DS, but every Vita game in the same style I’ve played has had this feature.

    • British_Otaku

      Auto, Fast Forward, Skip and displaying previous text is pretty standard. Ace Attorney and most visual novels make sure that you can fast forward through dialogue even on the first run.

      E.X. Troopers had an auto and skip on top of that despite being an action game.

      Fire Emblem has pretty consistently let you do most of the stuff as well. RPGs have a high chance of you retreading through unnecessary fat.

      • Göran Isacson

        Ah, good call in Fire Emblem- I forgot that you could skip the battle animations and resolve battles a whooole lot faster that way.

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